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The Sims 4 Console: New Update + Patch Notes! (December 14th, 2017)

The Sims 4 Console: New Update + Patch Notes! (December 14th, 2017)

The Sims Team has released a brand new Update for The Sims 4 for Console devices – Xbox One and PS4!

Patch Notes

Update: v1.03

Howdy Simmers. Nice spread you got here for the holidays. To add to your eggnog and cheer, I have some delightful updates for you. A smattering of stocking stuffers, if you will. Snowy the Sandman, Surfin’ Santa, and Flip-Flop Wall Lights to brighten your décor. It’s just like Christmas but in the Summer. Come to think of it, it’s just like normal in Australia!

What’s in the stocking: 

  • ‘Soft, what light through yonder window…’ we improved the ambient lighting system, meaning the sun can shine through windows now.
  • Not all Save files are created equal, or even at the same time.
  • Sometimes you just want to pick up where you left off by hitting PLAY. Wait… what save was I playing last time? Looks like I can just hit PLAY and see.
  • Woo! you can search for sinks again without un-placing your toilet.
  • Master Volume settings are respected between game sessions. No more unexpectedly waking the rest of the house up with the sounds of…well… you know… anything.
  • More reliable Tracer movement and improvements to the Virtual Cursor. I’ve got nothing to say about this; it is what it is.
  • Am I the only one that makes laser noises when zooming around the screen? Well, now in-game noises will match better and drown you out.
  • Improvements to hover tips being displayed at the correct times. We’re working on it kids. There’s a lot of hover tips.
  • After you rotate an object in your house, why not copy the room and walls and expand to have more room to move around?
  • Placing live wall art can be tricky, especially if you aren’t told where it can’t go. Now we’ll guide you in where it looks best. Everyone’s a critic, even the walls. They’re a bit easier to understand now, though. Of course, you could enable the bb.moveobjects cheat and put it where you feel it looks best.
  • The Personality Panel tutorial won’t interrupt you anymore when you’re creating a Sim through Manage Worlds
  • Like to move it, move it? Now you can. If you want to Move House after using Move Lot, you can. Just remember to always back it up, back it up.
  • Removing the last item from a category in My Library won’t result in partial loss of functionality. This is why I never made it as a surgeon: Is this heart-shaped bit important? Oh. Oh, OK, let’s put that back then…”
  • Adjusting the placement of your mailbox won’t prevent you from placing other objects.
  • Using the Eyedropper tool no longer disables controller buttons.
  • Rotating rooms will no longer cycle the Build Mode catalog at the same time. I like multitasking as much as anyone, but we have to draw the line somewhere.
  • Flooring controls will continue to work after placing a floor pattern from a Styled Room. Even though that pattern really tied the room together, now you can use other patterns in other rooms.
  • Backing out of holding an object from a Styled Room will no longer cause loss of functionality. If you drop something, you’ll be able to keep using your fingers now.
  • While we don’t always agree with everyone’s design choices, we shouldn’t be the only judge of taste, so go ahead and select the Design Tool after managing a Styled Room. (We might still judge, but quietly. You know we’re watching you, right?)
  • Exiting the Bride or Groom picker will no longer cause an unhappy ending. No, that WASN’T a sign from the universe that I was making the wrong choice.
  • If you return to the Main Menu from the Objects by Function section, then that is your choice and we accept that. Shopping can be a daunting task, but now you can move if you just decide you have had enough of it.
  • Not a speck of coal here.

Cheers!
SimGuruCleaningLady

The Sims 4: December 12th Update Video Overview

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Watch as we take a look at The Sims 4’s December 12th Update, some crucial bug fixes and new content added to the game!

You can check out the patch notes for this update HERE!

The Sims 4: New Patch Items (December 12th, 2017)

Some may have noticed that in todays patch we gained a few CAS and buy mode items, below you will find each item and all the colour swatches present in game. All the new items are within the ever growing free holiday pack. It appears that the new buy mode items are summer themed winter items and the CAS items are new animal hats as well as some nice henna tattoos.

New CAS Items

New Buy Mode Items

The Sims 4: New Update + Patch Notes! (December 12th, 2017)

The Sims 4: New Update + Patch Notes! (December 12th, 2017)

The Sims Team has released a brand new Update for The Sims 4!

To download the latest version of The Sims 4, simply open your Origin program and if the game doesn’t update automatically, right click on The Sims 4 and select ”Update”.

In case you have Mods or Custom Content, the game will automatically disable them for you after first launching The Sims 4 after the update. To re-enable all your Mods and Custom Content, select the Settings option in the Menu and select Settings. Under the”Other” section you’ll find the ”Enable Custom Content and Mods” option. Check it and restart your game in order for it to take effect!

Patch Notes

Update: 12/12/17 –  PC 1.37.35.1010 / Mac 1.37.35.1210

Sul Sul, Simmers!

It’s year’s end, another one come and gone. The Cats and Dogs have been let loose to frolic, the kids are busy toddling hither and yon, and the parents lay like vampires waiting for that long winter’s nap.

What better time for silly reindeer games…

Like telling horrible jokes…

  1. What did the vampire toddler say when she was hungry?
  2. Why did the toddler drink coffee?
  3. Why did the toddler lick the toilet?
  4. Why did the toddler overfeed his puppy?
  5. Why did the toddler lick his puppy?
  6. Why did the Sim quit her bowling league?
  7. What do you call an emotional PlantSim?

Or just finding out…

What’s New!

  • Seven new animal hats have crawled their way into Create A Sim.
    • Take one home today, and let it nest upon your head, all warm and snuggly.
  • Three new holiday objects with a sunny disposition.
    • Snowy the Sandman decorative
    • Surfin’ Santa floor light
    • The Flip-Flop wall lights
  • Two new tattoos for male and female hands (one left and one right), that are in the style typically associated with henna.

General Issues

  • We fixed an issue with the licensed content royalty notifications Sims receive, that could cause the text of the notification to become corrupted.
  • Gallery hashtags are once again functioning for new uploads to the Gallery.
  • Sims in the painter career will no longer be able to sell the paintings directly from the walls of the museum.
  • Sims with the Lovelorn tense buff will now notice that performing romantic socials (as the buff directs you to do) will in fact decrease the duration of the tense buff.
  • Custom content makeup for toddlers and children should once again function as expected.
  • Locking your doors, then leaving the lot, and then returning, should no longer cause the door lock to fail.
    • Once again you will be able to really keep your little brother out, and stay out!
    • As I always say “Hey little bro, read the sign. It clearly says Depwa Spanewash Depla Blah.”
      • And that’s usually the end of that argument.
  • Sims that show-up for Dance related events (such as Dance Party, Party at the Bluffs, or similar) will now show-up wearing the outfit they have in their Party category, rather than some other randomly assigned attire.

Get to Work

We addressed some issues with the Detective Career:

  • Suspects that were locked in a cell, will still be locked in the cell when you return the next day, and not standing outside.
  • Interacting with criminals or suspects held in their cells should no longer fail to complete.
  • Detectives should now be able to remove Sims locked in their cells to interrogate them.
  • You should no longer be unable to complete the Take Mugshots at the Booking Station, Search Criminals at the Booking Station, or Get Criminals Fingerprints at the Booking Station daily career goals, due to the suspects untimely disappearance from… the Booking Station.
  • And we addressed an issue that could prevent a criminal from properly appearing that matched the clues for the crime in question.

City Living

  • Sims downloaded from the Gallery who had their Insider Trait changed in Create a Sim, will no longer get the Insider Trait sad buff, Miss Hanging Out, from not hanging out…
    • …as they are no longer an Insider that would get sad from such things.
      • Do you think a Sim from the Gallery, who was modified after download, remembers who they were? Do you think they retain some of their former self?
        • Maybe… deep down underneath, and really what’s happening is some sort of dystopian Sim nightmare?

Cats & Dogs

  • The pet vending machine household funds information will now accurately reflect the amount of funds you have, and not some seemingly arbitrary “other” amount.
  • Dogs should no longer stretch into horrible monstrosities (that only a demogorgon from the other side of Hawkins could love), when attempting to grab a toy from the toy box.
  • Kittens will no longer get stuck in Cat Condos.
  • Smart Dogs will no longer whimper at an unlocked door when nature calls.
  • Locking your door will no longer prevent adoption.
    • Baby-gram!
      • Um, no. *click*
    • NO! A locked door?! Oh man… I… I guess I’ll have to take this one home too. The wife is not going to be happy about this.
  • Getting a preventative shot for your pet will no longer put them in a state of perpetual fear.
    • So, so… the shot worked, right? I mean I got the shot, it stung, I felt it. The stuff is there, I’m not gonna get sick, yea? Or… wait a minute, did you just want to stick me with that? That’s it, isn’t it! And… are you going to do this to me again? Has our whole life just all been a ruse? Some sort of needle pricking alien experimentation study… that’s it, isn’t it? You’re an alien! Aargh, how do I get out of here?!

Vampires

  • Vampires should no longer lose various powers after traveling.
    • I’m sorry sir, but travel regulations clearly state pursuant to section alpha-niner, as clarified in Necktie vs Klaatu Barada, that all Bat Form powers must be surrendered prior to any travel within the greater metropolitan area, you understand I’m sure.

Movie Hangout Stuff

  • You can now add the club rule Eat Popcorn to your club!

Backyard Stuff

  • Milly’s Dining table will now properly show all color variants when selected.

Toddler Stuff

  • Fixed an issue with the Vita Sail Shades decorative object that was resulting in part of the object appearing blocky in some color variants.

Thank you for everything, and Happy Holidays!

-NgmUrsoUgeim

Behind Closed Doors: The Sims 4 Laundry Day Stuff (Concept Art / Info)

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Via EA.com!

Recently, Maxis asked the community to help them create an all-new Stuff Pack for The Sims™ 4. And the response was incredible!

We sit down with Associate Sims Producer, Graham Nardone (better known as SimGuruGraham) to learn more about the process and find out how working with the community makes The Sims better

This stuff pack was inspired almost entirely from Sims community feedback. How did they respond?

The response from our community blew past our initial expectations. In less than an hour, we received tens of thousands of votes on the overall pack theme! We’ve always fostered direct lines of communication from members of our studio to all the Sims fans out there, but we’ve never had the opportunity to discuss upcoming content so early in development.

What is the overall theme and direction of The Sims 4 Laundry Day Stuff Pack?

When we first started discussing this project within the studio, we wanted to ensure this process represented the feedback our players have sent us in the time since The Sims 4 launched. Overall, Maxis is very engaged with our community on our official forums and social media, and we noticed players continuing to request certain themes that we had no plans to address within the near future. We thought those ideas would be a great starting point for players to rally around when selecting the theme of this pack. Out of the five proposed themes (Eco Living Stuff, Starter Homer Stuff, Arcade Stuff, Dangerous Stuff and Wedding Stuff) that players were able to vote on, Eco Living was the winner.

Behind Closed Doors: The Sims 4 Laundry Day Stuff (Concept Art / Info)

Had the “arcade” theme been selected by players, these vibrant ’80s clothing concepts were being prepared for the art style vote.

Out of the five proposed themes that players voted on, Eco Living was the winner. As further votes took place and ideas coalesced, we landed upon rustic furniture appropriate for a sunroom or mudroom, fashion in the style of country boho, and adding laundry as the new gameplay feature.

Behind Closed Doors: The Sims 4 Laundry Day Stuff (Concept Art / Info)

More concepts from the “arcade” theme.

What were some of the more interesting requests that came in from the community?

One of my favorites was seeing players debating the logistics of woohooing in a hamper or on top of a washing machine, and which one would be more practical to add to The Sims. Other players were requesting things like vacuum cleaners and lawnmowers as additional home chores to complement washing and drying machines.

Behind Closed Doors: The Sims 4 Laundry Day Stuff (Concept Art / Info)

A country barnyard wedding art style was prepared in case players selected the “wedding” theme.

Fast forward four years to the 2016 Maxis holiday party: our executive producer Lyndsay Pearson chatted with me about bringing the idea back in the form of a Stuff Pack for The Sims 4. I leapt at the opportunity! Not only do I really enjoy chatting with fans of The Sims, but I have a certain reverence for the seventeen-year legacy of The Sims that is made possible because of our passionate fans. I think they should have a voice in the direction that The Sims games take, so it’s really exciting to include them in this pack as part of the history of The Sims.

Behind Closed Doors: The Sims 4 Laundry Day Stuff (Concept Art / Info)

More concepts from the “wedding” theme.

What were some of the most-requested additions that made it into the Laundry Day Stuff Pack?

Laundry was frequently requested by our players, and it draws clear lines between the segment of people who play The Sims as a life simulation, and those who enjoy it as a video game.

Players who want a life simulation welcome a feature like laundry, as it’s something very relatable to our everyday lives. Others who want to “play” a video game wonder what purpose laundry serves, and how can it add to the fun they have with The Sims 4. Ultimately I think it highlights how The Sims appeals to a variety of players who have different motivations, and how we as a studio can use Stuff Packs to serve different segments of our audience.

Behind Closed Doors: The Sims 4 Laundry Day Stuff (Concept Art / Info)

Had the “arcade” theme won; players would have voted between American ’80s (above) or Modern Japanese (below) influenced arcades in the Art Style vote.

Behind Closed Doors: The Sims 4 Laundry Day Stuff (Concept Art / Info)

How important is working with the community for The Sims?

Staying closely involved with our community is so integral to what we do at Maxis. Something I really appreciate about working here is how people throughout the studio can influence our creative process, because they bring different diverse backgrounds that make us consider life from a variety of perspectives. In the same manner, The Sims has millions of fans, and their shared life experiences are vital for us to consider when making an inclusive game like The Sims. Any member of our team can choose to become what we call a SimGuru, that is – someone who directly engages with our players on social platforms, and has meaningful conversations with them about the work that they’re doing. Having this unfettered access between developers and players is pretty unique in a AAA studio, and the dialogue we have help us continue to make great games. Many of the players we speak to have been playing The Sims since it first launched back in 2000, certainly longer than I’ve worked on it. They’ve seen this game grow and change over time, and have important insights to share about where it could go in the future.

Behind Closed Doors: The Sims 4 Laundry Day Stuff (Concept Art / Info)

Early style explorations for clothing to match the eco living theme.

What part of this process has you most excited?

I’m personally very interested in providing a genuine behind-the-scenes view into game development here at Maxis. With this project being announced so early, we want to navigate each phase of development and provide context into everyday decisions. So far, that’s involved discussions about our pre-production process, in-depth explanations of in-game assets, and the specific milestones along the way.

For our players who want to engage in the development of this pack, we’re planning on discussing and showing more aspects of development that just aren’t typically shared. Be it via blogs, posts on our forums, informal Q&A sessions on twitter, or mid-development livestreams, we have a whole lot more in the works!

Behind Closed Doors: The Sims 4 Laundry Day Stuff (Concept Art / Info)

The color guide for a sink concept.

In looking at how the content evolved from concept art through final renders, what were the big design choices that the team made?

Most of the design choices that we’ve made were to set the stage for our players to make a final decision. Something we’ve stressed throughout this project is that we wanted this process to be an authentic representation of how we develop Stuff Packs. We’ve invited all of our players to have a seat at the table when decisions are being made that will influence the next stages of development. The votes that players are participating in are the same questions that we ask ourselves.

Behind Closed Doors: The Sims 4 Laundry Day Stuff (Concept Art / Info)

A sink goes from initial concept art, to color guide, to orthogonal drawing, to final asset.

What are some of the small details in this update that Sims players will be excited about?

Players will appreciate the attention to detail in these laundry features, some of which is influenced by player feedback that we received over seven years ago! Players shared a lot of positive comments about laundry in The Sims 3, but one critique we commonly received was the requirement that your Sims have a hamper in every room, or they’d end up throwing their clothes all over the floor. That’s something we’ve addressed this time around.

Another thing we hear often is that players in The Sims 4 are very conscious of the amount of space objects can take up, so we decided to create our washer and dryer machines so that they can be stacked – perfect for Sims who are living in an apartment in the world of San Myshuno.

The Sims FreePlay: Snow Problem Quest Playthrough

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Check out our first preview of The Sims FreePlay’s Holiday 2017 Update, featuring the Snow Problem Quest Playthrough!

Improved CAS Lighting + Presets Mods for The Sims 4

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In our latest video we’re showcasing 2 new mods which will greatly improve your The Sims 4 Create A Sim experience! You can download them by clicking the links below:

The Sims 4 Mod: More CAS Presets

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Are you tired of the same old CAS preset? Well, with this new mod, you can get loads more! The mod adds hundreds of new body and face presets, all of which are extracted from premade Sims from in game as well as Sims hidden in the game files. That’s not all: the mod also adds new possibilities for Sims that are randomised because those will use the new presets as well.

You can download the mod here!

The Sims 4 Mod: More CAS Presets

The Sims 4 Mod: More CAS Presets

This Cats & Dogs Mod lets you know everything about your Pet

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The Sims 4 Cats & Dogs Expansion Pack comes with 17 different traits that you can assign to your Cats and Dogs. However, there are plenty of other, minor traits – quirks which will eventually be assigned to your pet randomly. They mostly describe your pet’s obsessions and fears over certain objects, interactions and the way they approach to different things.

Modder MattBrancher came up with a brilliant mod which will show these pet quirks in the Simology section of your pet (or hide depending on do you want it to be seen). For this mod you’ll also need another mod that lets you control your pets.

Here are the mods that you need to download:

Once you’ve downloaded these mods, extract and paste the .ts4script file (from the Playable Pets Mod zip file) and the .package file to Electronic Arts > The Sims 4 > Mods folder. Make sure you’ve enabled both script mods and regular CC / mods in your game options.

This Cats & Dogs Mod lets you know everything about your Pet

The Sims Mobile Survey Suggests Upcoming Features and Content

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The Sims Mobile Team has just recently started putting out a survey in countries where the game has soft-launched. This survey pops out randomly after launching the game on your phone.

Members of the Brazilian Facebook Group Sims Time were able to get the link to the survey. Although it’s in Portugese, we used Google Translate to translate some of the interesting parts. Most aspects of this interview cover current features of the game and the interest in further using those features but some sections of this survey talk about upcoming features as well:

Rate your level of interest in seeing the implementation of each of the following potential features in The Sims Mobile.

Weekly Design Competitions – Participate in weekly design competitions. Decorate your house according to different themes, like ‘Fun in the sun’ or ‘Winter paradise’ and send your designs to the voting for the other players. Earn rewards for being the design with the most votes.

Dynamic Events – Explore special events that reflect what is happening in the real world, such as music festivals or holidays. Socialize with other Sims at these events.

Neighborhoods – Play in cooperation with other groups of Sims players with our neighborhood feature.Work as a team for common goals, such as improving a clubhouse or offering services to others using your careers and hobbies.

Popular Sims – Vote for Sims at parties to name them at weekly themed competitions. (Better dressed, wackier Visual). Players with the highest rankings will receive rewards and recognition.

Visit Homes – Visit your friends’ homes and check out their Sims.


Please rate your level of interest in seeing each of the following types of brands in The Sims Mobile.

  • Brands of sweets and snacks (for example: Lays, Hershey’s)
  • Footwear brands (for example: Convers, Vans)
  • Restaurant brands (eg Jamba Juice, Baskin Robins)
  • Soft drink brands (eg Lipton, Coca-Cola)
  • Internet of Things (for example: Alexa, Google Home)
  • Clothing brands (for example: H & M, Forever 21)
  • Accessory brands (for example: Swatch, Claire’s)
  • Applications (ex: Spotify, Amazon)
  • Beauty marks (for example: Sephora, Maybelline)
  • Brands of household furniture (eg Ikea, Crate & Barrel)

The Sims Mobile Survey Suggests Upcoming Features and Content

The Sims 4 Console Interview with Producer Michael Duke

A few weeks ago we had a chance to interview Michael Duke, one of the producers working on The Sims 4 Console. Take a look at what he has to say about the game, its development and the future of Sims 4 Console.

The Sims 4 for Consoles is finally happening! What pushed you to start development for Xbox One and PS4?

Since we launched members of Maxis have talked about bringing the game to console.  It is something we have done in the past and we know we have Sims fans who don’t play on modern PCs.  We felt this was our chance to bring the amazing Sims 4 experience to more players.

Did you consider building an entirely new Sims 4 experience completely different from the PC version and what was the decision to make it the same experience?

Entirely new was never really on the radar.  It was more a question of straight port vs what we have done in previous generations where we tweak the PC game by adding and removing elements.  This time we were driven by the idea that we could unite our community of players be it on console or on PC, and bring them together to enjoy the same game no matter their system of choice.  Once we agreed on that goal, it unlocked cool potential like bringing all of the free updates from PC to Console, and being able to support PC DLC on the Console.  That really makes Sims 4 unlike any console product we have done before, and I think our players will love all of the choices.

Were there any obstacles that you ran into while porting the game to consoles?

Of course.  Controls is always your biggest challenge when moving a PC game to Console.  Especially a game like Sims which has so many hotkeys and contextual menus.  There is a lot of UI in the game.  We also had some challenges bringing our custom engine over to the console hardware but our engineering team did a great job.

Are there any differences between the PC and Console version in terms of User Interface and control?

Yes.  We have mostly kept the User Interface the same.  We have removed UI for things like screen capture and record video since the consoles have system level support for those features.  In terms of control, we created a hybrid control scheme that uses virtual cursor mixed with Button selection browsing the HUD.  This felt like a nice hybrid that let you take advantage of cool features Sims 4 created, but still avoid using a mouse pointer to navigate all of the game UI.

How do cheats function?

Players can hold down L2, L1, R2, R1 (LT, LB, RT, RB) all at once to open the cheat window.  Almost every PC cheat is also on console.  A few of them have been moved behind testingcheats to avoid players cheating to earn trophies/achievements.  Things like motherlode.  Once you enable testingcheats, trophies/achievements will be disabled for that save game.

Will the game be able to reach 60fps on both platforms?

No, the game does not run at 60FPS.  We felt great visuals and all of the gameplay was far more important than 60FPS for a simulation game.

What’s the highest screen resolution that the console version can support?

1080p

We know that you’re currently working on integrating various packs into the console experience. How do you decide which pack is going to get ported to console version first?

We have a cool opportunity to revisit the order of DLC release.  So we are looking at what our players are most requesting and also what packs they are playing the most.  Using that info we have tried to bring forward the most “popular” packs and release them first for console players.  Also, we have tried to make a launch bundle where the 3 packs really work together and complement each other nicely.  So for launch we did Glamourous Vampires living in the City (City Living EP, Vampires GP, Vintage Glamour SP)

Speaking of packs, have you tested the console version running several packs installed at a time and is the performance still smooth?

When we test performance, we turn on all of the packs.  Much like PC, the more you have the more load that can cause.  So we watch it, and we constantly do optimization work to ensure the game quality stays high no matter what packs you install.

Will people be able to choose lower or higher graphic settings or is that something that already comes preset in this version?

It is preset on the console version.  We know what your hardware is capable of since everyone has the same machine.  So those felt like good options to remove.

When it comes to updates, how often do you plan to release updates and bug fixes for this version?

We just launched so we have not settled into a steady cadence quite yet.  We do want to bring players new DLC at a regular cadence though, and obviously we want to respond to player feedback as the game launches and make sure we put our time into the features our players most want.

Let’s say that The Sims 4 for PC releases a new content update with new features. Will The Sims 4 Console get the same update on the same day or..?

I don’t think we will get to be same day.  The fact is PC does not have to go through a 3rd party to post the update.  EA owns everything end to end.  So, we have to work with Sony and Microsoft which means we have some delay.  Also, when the PC team builds something, we need to bring it over to console and make any needed changes to have it work on the console hardware.  Once it is in, we still need to test and work with Sony or Microsoft to get the update out.  So, expect a bit of lag between PC and console updates.  We do plan to bring updates to console though.

Will the game support Xbox One X and PS4 Pro?

The game runs on both systems.  You will get improved loading times and a faster speed 3 from the better hardware.

Can you give us an example of the new soundtrack coming to console and will that soundtrack eventually make its way to The Sims 4 PC?

There are 5 new songs available on console.  All of that music will make its way over to PC as well.

Any final words?

For those of you who prefer to play on a console, I’m excited to share the full potential of a Sims game with you.  I hope you will jump in and try it, and be sure to let me know what you think over on Twitter, @SimGuruDuke

Being The Architect in The Sims 4: Frank Lloyd Wright

Hi, I’m Jason Sterling. Everyone who designs a structure within the Sims game is an architect. Whether you consider your work good or bad, simple or elegant, experienced or novice you are still an architect. This series of articles will highlight individual architects from the past. A person that was responsible for establishing and defining a revolution of the discipline. Each article will also demonstrate how you can be that architect and execute their style within the game. In this article will we focus on the work of Usonian Architect Frank Lloyd Wright.

Usonia was a word used by American architect Frank Lloyd Wright to refer to his vision for the landscape of the United States, including the planning of cities and the architecture of buildings. Wright proposed the use of the adjective Usonian in place of American to describe the particular New World character of the American landscape as distinct and free of previous architectural conventions.

Frank Lloyd Wright (born Frank Lincoln Wright, June 8, 1867 – April 9, 1959) was an American architect, interior designer, writer and educator, who designed more than 1,000 structures, 532 of which were completed. Wright believed in designing structures that were in harmony with humanity and its environment, a philosophy he called Organic Architecture. This philosophy was best exemplified by Fallingwater (1935), which has been called “the best all-time work of American architecture”.[1] His creative period spanned more than 70 years.

Wright was the pioneer of what came to be called the Prairie School movement of architecture and he also developed the concept of the Usonian home in Broadacre City, his unique vision for urban planning in the United States. In addition to his houses, Wright designed original and innovative offices, churches, schools, skyscrapers, hotels, museums and other structures. He often designed interior elements for these buildings as well, including furniture and stained glass. Wright was recognized in 1991 by the American Institute of Architects as “the greatest American architect of all time”.  (The above information was quoted from the entry on Wright at Wikipedia: Frank Lloyd Wright)

If you have any interest in architecture at all then you have undoubtedly heard of Frank Lloyd Wright. If not, then this is your chance to learn about the seminal American architect. The entry above from Wikipedia sums up the person well. His work redefined the American art of architecture and his influence can still be felt across the country today. His work favors straight lines, blending with the environment and a modern openness to his floor plans. Below are some example of his designs.

  1. Falling Water- Residence in rural Pennsylvania
  2. Guggenheim Art Museum in New York City
  3. Church of the Holy Cross in Sedona, Arizona
  4. Price Tower in Bartlesville, Oklahoma

Being The Architect in The Sims 4: Frank Lloyd Wright

Being the Architect: Frank Lloyd Wright

You will need to utilize the cheat BB.MoveObjectsOn (MOO). Press the “CTRL” “SHIFT” “C” keys together to open up the dialog box at the top of the screen and enter the cheat in bold into the space, then press enter.

The Seth Peterson Cottage: Like my other articles in this series, this is not so much about building this specific example in the exact form. It’s rare to be able replicate a real world build exactly within this or any video game as a player. Instead, I hope you’ll be able to use, and expand upon, some of the build techniques shown here for your own creations. In this case we are going to create the look of “stacked stone” in building a structure. As well, we will create a built-in sectional style arrangement of  furniture. One interesting note about this cottage, and in fact many of Wright’s homes, is that the bedroom is quite small, almost tiny. Essentially, a room for a bed and designed for sleeping only.

Being The Architect in The Sims 4: Frank Lloyd Wright

Stacked Stone

It’s used to create the walls of the structure. It’s also used to create the fireplace overhang.  The recent addition of the ability to decrease the size of objects makes this look far more attainable. It’s also easy. Take the “Rockin Coffee Table” from Outdoor Retreat and decrease it to it’s smallest size by pressing the “[” key on the keyboard. Then while holding the “ALT” key, press the “9” key to raise the table to the desired height. Then line the tables up to the length you want. (Picture #1) In the case of this build I have also slid them into the wall to create a narrower look.

In picture #2 I have used the coffee table in different shrunken heights and colors to create a “fireplace” overhang. Here I also shrunk the “Billowing Bonfire” from Get Together to fireplace size for a more roaring fire.

In picture #3 I replicated the exterior look inside. The stones double as a faux shelves for pictures. You can place the pictures freehand by holding the object and pressing the “ALT” key while moving the picture on the wall with your mouse. The pictures have also been reduced in size to better fit the space.

In picture #4 I have lined up the tables, again shrunken to their smallest size, to create an edge for the flat roof that matches the rest of the build.

Being The Architect in The Sims 4: Frank Lloyd Wright

Sectional Seating

Building the sectional that is visible in picture #3 above is not much more difficult. In this case I have used the “No Time for Love Seat” from Parenthood, the “Unfulfilled Wall Sign” from Dine Out, the “Plump Pillow Pad” from Toddlers and the lowest height “half wall” from the Base Game.

Begin by outlining the space you want to use for your built-in with the half-wall. (Picture #1) Next position the Love Seats so that they intersect in the corner. If you need to redraw the half-wall do so. Lift the “Love Seat using the “ALT” “9” combination so that the cushion appears to be sitting on a base created by the half-wall.  Continue holding the “ALT” key and slide the seat forward until it suits your eye. (Picture #2) Place the “Plump Pillows” at the intersection in the corner and raise them using the “ALT” “9” combination to cover the stutter on the cushions created by using MOO. (Picture #3) Lastly, place the “Unfulfilled Wall Sign” on the wall so that it appears to be providing the back of the sectional. (Picture #4)

Being The Architect in The Sims 4: Frank Lloyd Wright

Other Simmers Being the Architect – Frank Lloyd Wright:

Do you want to see some other takes on the Frank Lloyd Wright Style? Please check out these and many other builders on the Sims 4 Gallery. I used the hashtag FrankLloydWright. Easy, huh?

Picture #1 Bay Forest House by belledaisies- Gallery Link: Bay Forest House

Picture#2 Robie House V2 by Orange Bram- Gallery Link: Robie House V2

Picture#3 Samara by SimsDesignFest- Gallery Link: Samara

Picture#4 Fallingwater House 1935 by Ritpit01- Gallery link:  Fallingwater House 1935

Being The Architect in The Sims 4: Frank Lloyd Wright

Thank-you for reading and I hope you have enjoyed this article. If you’re inspired to build something and would like to share it with the rest of us please do so in the comments below. As well, if you have any questions regarding this article you may ask them in comments. You can always feel free to contact me on Twitter @JasonSterling70 or on the Sims Forum JasonAnthonySterling. I broadcast building and storytelling on Twitch: Channel JasonAnthonySterling

Save 30% on ALL Origin Games! (The Sims 4 Cats & Dogs Included)

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Origin is having an awesome deal right now where you can save 30% on ANY EA game. Yup, this means that The Sims 4 Cats & Dogs Expansion Pack is also included in this offer.

All you have to do is enter the following code at the checkout: FILLYOURSTOCKING

Offer ends on December 14th at 10AM PDT.

Save 30% on ALL Origin Games! (The Sims 4 Cats & Dogs Included)

The Sims FreePlay: Upcoming Events for December 2017 / January 2018

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The Sims FreePlay brought more than just one quest with the latest Holiday 2017 Update. The game will have 4 events (the last one being a rerun) including a new quest and 2 new hobby events! Take a look:

  • Snow Problem Seasonal Quest: December 12 – December 24 (AEDT)
  • Hair Salon Live Event: December 26 – January 8 (AEDT)
  • Streetwear Hobby Event: January 13 – January 21 (AEDT)
  • Teen Idol Hobby Event: January 23 – January 29 (AEDT)

We’ll be covering all the important information about each event so make sure you stay tuned on our Sims FreePlay News Category!

The Sims FreePlay: Upcoming Events for December 2017 / January 2018

The Sims FreePlay: Holiday 2017 Update Now Available!

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The Sims FreePlay has just launched their latest Holiday 2017 Update which promises plenty of awesome events and quests throughout the next few weeks! Here’s what’s coming (and what’s currently available):

Experience pure luxury for the holidays when you reunite with your favorite characters, join them on a whirlwind tour of fantastical locations, and arrive at the ultimate snow destination!

In a commemorative update, we’re celebrating the spirit of the holidays while you play the Snow Problem Seasonal Quest. While preparing for another lovely Christmas, a snowy wonderment of fun and excitement turns to despair as something – or rather, someone – literally rains on their parade! Gather your Sims, revisit old friends, and make new ones as you try to return SimTown to its snowy glory! Do so and be rewarded with the ultimate prize – an extravagant Snow Chalet, plus unlock beautiful build-mode content like sculptures, chandeliers, and our biggest couch yet!

Hair, glorious hair! It’s time to sharpen your scissors and design your very own SimTown Hair Salon with the Hair Salon Live Event. Create new on-trend hairstyles for your Sims in your salon with hairdressing stations and barber chairs, while adding some extra flair through basins, swivel chairs, reception desks, and more!

Lit, fire, on fleek – however you want to name it, the Streetwear Hobby Event is your chance to get your hands on lots of new outfits! Stretch up, because your Sims will be participating in the Aerobics Hobby for this!

Look out for a rerun of the Teen Idol Hobby Event rounding out the update! Still dreaming of the teen rock star life? Now is your chance!

More Highlights:

  • From the start of the update, we’ll be handing out a holiday gifts to Simmers. These are all Christmas-themed, ranging from doors and windows, to sofas.
  • To celebrate The Sims FreePlay’s sixth birthday, we’ll be gifting Simmers with a Mystery Box redeemable between December 14 – 18 (AEDT).
  • We’ve added three new skin tones for all Sim genders and age groups!