The Sims Team released a new The Sims 4 Vampires Game Pack clip, showcasing 2 vampire styles!
The Sims 4 City Living Mod: Movable and Buyable Apartment Objects
I’m aware that I covered similar mods to this one a few weeks ago but none of those mods could bring so much customization to some of the San Myshuno apartments such as this one.
Mod The Sims member NikNak513 created a City Living mod that lets you not only buy the locked apartment objects such as the utility box, historic plaques, the romantic fireplace and more but also remove them from the existing apartments that are pre-made in San Myshuno.
Please note that removing these objects will not remove the locked lot traits that are set for certain apartments. You can use THIS mod to remove them!
[mks_button size=”large” title=”DOWNLOAD!” style=”squared” url=”http://www.modthesims.info/d/588505″ target=”_blank” bg_color=”#1e73be” txt_color=”#FFFFFF” icon=”fa-arrow-down” icon_type=”fa” nofollow=”0″]
The Sims 4 Vampires: New CAS & Build Items shown on Livestream
The Sims Team has shown plenty of new Create A Sim and Build Mode items for The Sims 4 Vampires in yesterday’s livestream.
sims-blog.de managed to collect some of the new items they showcased that you can see down below. Please note that not all items from Vampires Game Pack are shown.
Create A Sim Items
Build Items
The Sims 4 Vampires: Livestream Facts and Screens
Note: Everything covered here was mentioned in the live stream so if anything else has been mentioned elsewhere, but not on this list, it’s because they didn’t discuss it.
The Vampire Game pack Livestream was hosted by SimGurus George, Ninja, Megs and Emory!
CAS
- You make a vampire the same way as a sim or alien. Vampires have 2 forms like aliens, it’s a hidden form in the sense of things again like how aliens can change form. The vampire parts are available on human and normal form sims too. You don’t have to have 2 forms you can delete one if you so choose.
- Eye colours, some are full eye colours and some glow in the dark.
- Detailed brows inspired by Buffy
- Dark circles like a corpse
- Skin cracks and scars
- Veins inspired by Vampire Diaries
- All skin extras work with makeup
- Various types of fangs and ears
Female:
- 2 Eye shadows, 1 new lipstick,
- There are pre-made vampire looks to easily ‘vamp’ them up
- 5 Hair styles, most have accessories with them attached
- 1 Earring set and 2 necklaces and 1 new bracelet
- 2 Dresses 1 Female suit
- 4 Tops
- 5 Leggings
- 3 Trousers and 1 skirt
Female Kids:
- 1 Dress
- 2 Hair styles
Male:
- 3 Shirts
- 1 Top hat
- 5 Full body suits
- 2 Trousers
Male Kids:
- 1 Suit
- 1 Hairstyle
As a note: They didn’t show off male hair styles and accessories hence they aren’t noted
Build / Buy
- Victorian inspiration
- Statues / Gargoyles: They have a pedestal then you can add the statue on top to mix and match
- Bassinet has a baby bat hanging over it (It’s super cute and can be used with humans)
- A few new styles of paintings which when you change the frame colour the picture changes
- New Sofas
- New Fireplace
- New Clocks
- New Curtains
- Spider Web decals and cracks for the walls and floors. All free and for decoration purposes.
- Tombstone are decorative objects only but you can engrave them like a normal tombstone
- Plasma Fruit tree – Glows in the dark
- Bearculia – A vampire bat like teddy kids can talk with.
- 3 Types of coffins, lower, middle and high end.
- New curtain bed
- New tassel lamp
- New windows and doors,
- Wallpapers and carpets
- Venus Fly Trap
Traits / Lot Traits / Skills
3 New Aspirations
- Vampire Family aspiration – This Sim wants to create a family of vampires
- Master Vampire – This Sim wants to become a wise and powerful Vampire
- Good Vampire – This Sim wants to control their thirst and remain as human as possible
3 New Lot Traits
- Registered vampire Lair: A lot registers as a vampire lair. The League will send various gifts from time to time. Through the mail, no less. Even the immortals use the public mail service.
- On A Dark Ley Line: The dark energy here has an impact on all nocturnal activities. You can expect babies conceived here to require extra care while teething.
- Vampire Nexus: A dark void envelopes this lot in the upside down. Vampires are more likely to visit the area.
2 New Skills
- Organ Skill – 10 Levels
- Vampire Lore Skill – 15 Levels (Done through reading books about vampires and also going on the computer)
Game Play
- Organ is its own skill to full 10 level, lots of different music variation and can hire someone to play it
- Coffin object can be used to hibernate a vampire Sim which means they sleep for an extended period of time without waking, used to raise the vampire energy.
- Vampires can also have daymares when they sleep during the day.
Interacting with humans (Some of these might be due to the vampire powers chosen for this sim shown on stream)
- Drink Plasma (Ask for permission to Drink, Drain Life Spirit, Compel for a Deep Drink and Compel for a small Drink.)
- Cause Hallucinations
- Irresistible Slumber
- Turn into Vampire
- Mesmerise
- Deprive Needs
- Command (A vampire with the command power can command sims and other vampires)
New Drinks
- Plasma Jane (named after a bloody mary)
- Vampire resistance cocktail (Stops vampires drinking from a human, only humans can drink)
- Sunlight reversal cocktail (When you go in the sun it helps you regain energy)
- Draught of Reconfiguration
New food
- Plasma Fruit Salad
Other Notes:
- They don’t like garlic which is a purchasable item that you can decorate a house in
- Vampire related interactions are marked with a bat symbol
- When turning a Sim into a Vampire they will slowly starve over a day and a half or so before turning.
- There is a vampire Cure
Needs:
- They don’t need to go to the bathroom
- Vampire Energy is fulfilled by sleeping but also used for vampire powers and is affected by sunlight which makes it drain.
- NPC Vampires won’t turn and bite people when not controlled by the player
Deaths / Babies
- Vampires can be cured and made into a human. One way is for 2 vampires to have a fight and the winner will throw the cure in the others face rendering them human. One of the Sims must have the cure in their inventory
- When both parents are vampires, a vampire child is assured but when one parent is a human it’s a 50/50 chance unless you have the On A Dark Ley Line Lot Trait then it’s a slightly higher chance for vampire children.
- Vampire woohoo can also be done in Bat form but also in coffins. It was hinted when you conceive a baby through the bat woohoo something special will happen.
- When a Vampire dies from sunlight they begin to set on fire and eventually turn black with ash and die. Also a new vampire urn with a bat on the top of it.
Forgotten Hollow
- Always Misty, clears mostly during the day
- Days are shorter and nights longer
- Not as bright as the other towns
- 4 Houses, 2 occupied and 1 empty lot
- Out in the lake, there is something hidden in the reeds on the little island
- Has many spots for story telling backdrops
Overall the pack looks very exciting with much more things left to discover and explore!
The Sims 4 Vampires: Forgotten Hollow World Screens
Check out some of the screen captures of Forgotten Hollow we made during The Sims 4 Vampires Game Pack Livestream!
The Sims 4 Vampires: Forgotten Hollow World Map
The Sims Team has shown the Forgotten Hollow World Map that comes with The Sims 4 Vampires Game Pack. Check it out!
The Sims Blog: 6 Things To Get Excited For In The Sims 4 Vampires Game Pack
Via TheSims.com!
Can you believe there’s only 4 more days until The Sims™ 4 Vampires* Game Pack is out? Neither can we! We’ve talked a lot about what’s in the pack over the last couple of weeks but we wanted to have a quick re-cap of all the things we’ve seen you talking about most on social media, so here we go!
1 – Playing the epic Organ!
When you’re a Vampire living eternally, you need a lot of hobbies. Playing the Organ is a great way for your Sim to idle away their time before sleeping, as the sun comes up and the rest of the town rises.
2 – Creeping around Forgotten Hollow.
There’s a new World in the Vampires Game Pack, and that’s Forgotten Hollow. Night time lasts longer here, so your Vampires can thrive better with less risk of bursting in to flames, which is always good. There’s a really old feel to this World, with Gothic architecture and fog creeping around, not forgetting the statue of Vlad standing proud in the center.
3 – Gaining ancient Vampire Powers.
Powers, you guys. POWERS. Mutate into a bat, travel through the air as a wisp, become more alluring to other Sims, master mind control, and a whole bunch of others. We’re really excited to see what great stories you all come up with using these!
4 – New grungy style decor.
We added a few grungy decor options in The Sims 4 City Living, and with The Sims 4 Vampires Game Pack we felt that this was a great opportunity to bring in even more. There’s new rips & tears for the walls that fit with the Gothic theme, and some cobwebs to really give the whole place a dusty decrepit feeling.
5 – Sleeping (and woohoo’ing) in coffins!
We know how much you guys love your new woohoo locations, so when we created the coffin beds, we had to make sure we added the woohoo option as well. The animation for this is so fun, and we think your Vampire Sims will love it just as much as we do. Also, did we mention there’s bat form woohoo? Yup.
6 – Vampires, duh.
We couldn’t finish up this list without calling out the Vampires themselves! The customization options for the dark form, the fangs, withered glowing eyes, and so much more. We really really really can’t wait to see what kind of Vampire you create.
WATCH REPLAY: The Sims 4 Vampires Livestream
UPDATE: The livestream is now over! Check out the livestream replay down below.
The Sims Team will be playing The Sims 4 Vampires Game Pack and answer your questions about this pack in a livestream below. The livestream starts on January 20th at 1PM PT / 10PM CET. We’ll update this post with a replay once the livestream is over, as well as publish an article showcasing all the important facts from the stream!
The Sims 4 Vampires: Powers Clip
The Sims Team released a new clip for The Sims 4 Vampires Game Pack, showcasing some of the new vampire powers!
The Sims 4 Vampires: SimGuruNinja Explains Powers and Weaknesses
SimGuruNinja explained how Vampire Powers and Weaknesses function in The Sims 4 Vampires Game Pack. He also added that some powers and weaknesses can be leveled up which will further boost the effect! Check out what he said:
- Doing Vampire stuff gets you Vampire Experience (VXP) & Power Points.
- VXP gain unlocks tiers of Powers to choose from.
- Power Points are used to actually purchase the powers (each power costs some amount of Power Points).
- You can spend freely in any of the unlocked tiers (for example, you can buy all the tier 1 powers, buy all the tier 2 powers, or mix and match between the tiers).
- Each time your VXP unlocks a new tier, you’ll be required to take on a new weakness.
- Super smart Vampires (ones that have done their due diligence regarding studying Vampire Lore) may know how to reconfigure their Powers/Weaknesses.
Some of the Powers & Weaknesses can be leveled up for further effect. For example: I’ve already purchased “Occult Student” which means I’ll spend less Vampiric Energy when using my Powers. I can spend additional Power Points to level this up and it’ll become “Occult Disciple” which will further reduce my Vampiric Energy expenditure.
Some Weaknesses also allow 3 tiers of development.
The Sims 4 Vampires: Vampire Needs
SimGuruNinja shared an image of Vampire Needs! Unlike the regular Hunger, Energy, Bladder, Fun, Social and Hygiene needs, Vampires will come with only Thirst, Hygiene, Social and Fun needs. Along with that they seem to have a Vampire Energy bar.
EA: Building Toddlers in The Sims 4
Via EA.com!
We know how badly so many of our most passionate Simmers wanted to see toddlers in The Sims 4, and we’re so excited to add them in the latest free content update to the game*.
Go behind-the-scenes with Jeff Weir, Art Director; Sarah Holding, Associate Producer; Joel Eckert, Game Designer and Brian Schubert, Senior Animator to see how the dev team built toddlers from scratch.
Q: What was the most challenging part of your work with toddlers?
JW: Toddlers have all that wonderful baby fat, huge checks, pug noses and doe-y eyes. It was a challenge to reverse engineer the look of children back into a younger age that still felt true to the character art direction of The Sims 4.
SH: Scope is always the most challenging part of any content design, but it was especially tricky with toddlers. We knew we wanted to support multiple skills with skill progression. We had to make sure we had enough content for each skill and that each skill felt unique.
BS: We had to update and improve on many core systems in our game engine. This presented many challenges to the entire team. We moved past this by prototyping and iterating heavily on things that required new tech to be added to the engine. Such as how a toddler is picked up by an adult Sim and carried around the world.
Q: Walk us through the end to end rendering of a toddler – how long does it take? How does animation improve throughout iteration?
BS: I was the Animation Lead and established the animation style for toddlers. We first start by establishing what the gameplay goal is of an interaction. We then plan what acting choices will best communicate the gameplay message using reference of toddlers or even reference of adult animators pretending to be toddlers. Then we start animating!
We start by blocking out the animation then refine it through what we call a polish pass. Once the animation is finished in Maya we will hook up and test the animation in our proprietary animation sequencer to ensure that all the technical aspects of getting an animation to work in the game engine are working as expected.
How did the dev team use research to build out the earliest versions of Toddlers?
SH: We spent time comparing the height and proportion of the toddlers in The Sims 2 and The Sims 3 to their respective adult Sims to get a solid visual of what we made in the past. Then we took those toddlers and we compared them with The Sims 4 Sims.
The Sims 4 art style is scaled differently than past games, so we adjusted our toddler to fit with the current art style, then we scaled him up a bit to account for the fact that we wanted to make an older toddler than we had made previously.
How did discussions about adding toddlers begin for you?
BS: It started by working with the Design and Production teams to figure out new interactions and skills for toddlers that would establish them as new and unique from previous versions of toddlers. On the animation team, we started by defining a style guide for toddlers that would help them feel different from other Sims in their world and give them character that made them stand out.
Q: How much work was done with the community to make sure the team met expectations?
JE: The team made a real effort to look back at previous threads on The Sims 4 forums to hunt and search for players posting good feedback on things they wanted to see in The Sims 4. Family players of course was a main focus but we also tried to listen to other player feedback about wanting a more challenging The Sims 4 experience and we wondered how we could get our toddlers to fulfill both of these needs, and still make it so players who wanted nothing to do with toddlers were not forced into playing with them.
Q: Tell us about iterating. How does that strengthen in-game content?
BS: An example of where we iterated heavily on toddlers was through locomotion when they walk around the world. Something that we wanted to show with this new version of toddlers was how they progress with their motor skills as they get older. We did this by creating two distinct walk styles. They start out looking like they just learned to walk and are still not really in control of how they move, out of balance and almost falling over as they are walking.
Later as they get older and improve on their movement skill, they start to gain more control and walk around more like an older child. This helped strengthen in game content by giving players a new “movement” skill to level up and explore.
How did the team make sure that Toddlers look and feel like they belong in The Sims 4?
JE: It was important early on for us to have an early prototype we could easily rip apart and put back together in different ways to give us maximum flexibility when it came to our iterations. I think at about the fifth day in development we had created a very simple toddler and the very basic logic needed. We had a constant cycle of iteration and playing to ensure we were creating something that felt good within The Sims 4.
JE: We had a good list of Design Pillars that we used to keep laser focus on the right efforts, these four pillars guided our thoughts and designs. It was essential that toddlers were always doing something that fit into at least one if not more of these pillars.
- Nurturing
- Growth
- Cute
- Chaos
How did the team improve upon early renders of toddlers? What were the milestones that the dev team was most excited about?
JE: The Team was very excited for hitting alpha and really getting a chance to play a fairly polished experience to really get a feeling for what we had made and to find the holes that needed to be filled.
What were the big features that the dev team wanted to include for toddlers?
JE: We really wanted to deliver on some key objects and moments, two of the biggest being the Toddler Bed and High Chair. These are two motive solving objects that are used daily with real toddlers and we really wanted to try and capture all the cute and chaotic moments that these objects help to facilitate or solve.
It’s really cute watching a parent read a toddler sim to bed and then seeing them tuck the toddler in at the end, but things can get real chaotic later when that same toddler wakes up in the morning and is crying and throwing tantrums to be fed.
Q: What was the trickiest part of nailing down the animation for toddlers?
BS: Establishing an animation style that gave toddlers characteristics that were in line with the style of the other Sims but also set them apart. Toddlers are much smaller than other Sims and need to stand out. An example of this would be in how large their arm and body gestures are when they talk or grab an object.
What’s the most exciting part of working on toddlers for The Sims 4?
BS: Delivering on a part of The Sims 4 that our fans have been missing and wanting since we released base game. But not just delivering on content, creating a new version of toddlers that is an improvement on previous versions of The Sims that will surprise and thrill our fans.
The Sims 4: Toddler Skills Video Guide
onlyabidoang has put together a nice The Sims 4 video showcasing toddler skills and how toddlers improve with each level. Check it out!
The Sims 4 Vampires: Vampire Plasma Clip
The Sims Team published a new clip for The Sims 4 Vampires Game Pack, showcasing the 2 sources of vampire plasma.
The Sims Swag Twitter Giveaway by SimGuruSarah
Want to win some cool Sims Swag shown below? Simply reply to SimGuruSarah’s tweet shown down below with a #TheSims4 hashtag and your The Sims 4 screenshot featuring toddlers.
The giveaway lasts for the next 3 days!
Win Sims schwag!
1) Share Toddler screen shots w/hashtag #TheSims4
2) Follow me on Twitter
2 winners today, 2 tomorrow, 1Thur
Random draw pic.twitter.com/2aZ6Jms3ay— Sarah Holding (@SimGuruSarah) January 17, 2017



































































































