New Holiday Store set just released and it’s price is…1 SimPoint! Currently it’s free until 20th of December, so be sure to grab it before the sale is over!
Click on the picture below to visit the set page.
A lot of Simmers who make YouTube videos complained that their videos got taken down because of YouTube’s new policy change. This happens due to people using un-original music/sound effects that were not made by them.
The Sims Team is on their way to help Simmers who still can’t get their old videos back.
Here’s what SimGuruWeb said:
The Sims Content Claim e-mail: thesimscontentclaim@ea.com
Our partner Digitto is giving away some awesome Video Games (not Sims Related).
Follow the rules below and learn how to enter this Christmas Giveaway!
It’s Christmas time and we’re in the mood for gifts! Just wish us Merry Christmas through form on Digitto.co (click on the text bubble on the left) and you’ll get a chance for one of these: Injustice: Gods Among Us (Ultimate Edition), GRID 2, Medal of Honor: Warfighter or Norton Internet Security 2014. On 24th of December we’ll select random winners and send activation keys on e-mail (don’t forget to put your e-mail address with wishes!).
Click on the pic below to visit the site!
Below you can find the Update 9.0 release notes. The release date of Update 9.0 will take place on 12th December 2013 starting at 09:00am PST (http://www.timeanddate.com/worldclock/fixedtime.ht…tenance&iso=20131212T09&p1=224). We expect to have the servers offline for a few hours to complete the update roll out on all servers.
Attractions set: Available to everyone, the Attractions set includes five attractions: Giant Garden Gnome, Dolly the Dinosaur, Llarry the Llama, MaxisMan Statue and the World’s Largest Ball of Twine. Each attraction adds happiness and will also act as a tourist destination in your city.
MegaTowers: Fixed issue where in some cases Sims in populous MegaTowers would not move efficiently between levels. This will address the issue some players have seen where apartment levels request shopping while mall levels request shoppers when there are enough shops and shoppers available in the MegaTower.
MegaTowers: Fixed an issue where Sims in Megatowers were sometimes complaining that there were not enough jobs when they were actually overworked on too many 24 hour shifts. Sims in this situation will now accurately inform players that they are overworked. The excess jobs require more workers to fulfill the needs of the work deficit.
Note: The issues the MegaTower updates address may be difficult to recover from within an affected city. If you chose to work through this period of time it may be a while before you experience the full changes. Alternatively, you can demolish MegaTowers within your city to take the changes straight away.
Maglev: Fixed some cases where Maglev trains would no longer run when many trains group together at the same station.
Maglev: All Sims that get on the Maglev will now reliably disembark when reaching their stop
New: Support for Mac trackpad, mouse, magic mouse support. Pinch to zoom, two finger scroll to pan the camera, two finger rotate to rotate the camera
New: Added Option for turning off motion blur. This gives you a more customized experience for better performance
MegaTowers: Tuned so that radiation has more of an impact on MegaTowers. Sim Feedback will alert to radiation causing a decrease in happiness
MegaTowers: Should no longer complain about the lack of shoppers and not enough places to shop at the same time.
Health: Sims will no longer complain about too many deaths after MediDrones are placed in the city and the deaths per day reads zero
Processor Factory: Fixed an issue where bypassing Medium Tech industry buildings and just having high tech industry buildings would would lead to the Processor Factory remaining locked
Mac: SimCity will correctly update when enough disc space has been made available
Mac: Fixed an issue where the ‘Disable Random Disasters’ would revert back to ON after restarting SimCity
Trading: Power, Water and Sewage services provided to neighbors will now generate income for the city providing the service
Trading: ControlNet services provided to neighbors will now generate income for the city providing the service
UI: Amount of Sewage treatment available in the region will be more accurately reflected
Sandbox: Demolishing or turning off prerequisite buildings in sandbox mode will no longer cause their corresponding modules to become locked for Academy, OmegaCo, and MegaTowers.
Graphics: Fixed issue where futurized planes would change to regular planes after landing
Random Disasters: Previously queued disasters will no longer occur after disabling them in the in game options.
Achievements: Regional achievements unlock more quickly when the correct criteria are met.
Launch Arcology: Fixed an issue where the Launch Arcology would not accept new colonists after being turned off and on.
Garbage: Fixed an issue where garbage trucks would go back to the depot at 6pm in densly populated cities even though there was still garbage to be collected
Streetcars: Addressed an issue where Streetcars would get stuck and group together
OmegaCo: Production of OmegaCo will no longer display as producing x out of 0 crates and drones
Graphics: Futurized bridges will appear futurized in region view
Many simmers gave a lot of questions about The Sims 4 – mostly about random deaths, motives and User Interface.
Graham answered some of those questions, and even confirmed that Motives are still an essential part of a Sim’s daily life.
Check out what he has to say by clicking the picture below!
Source: Honeywell’s Sims 4 Blog
SimGuruGraham spared some time to answer some questions on ModTheSims. One of those questions were related about the picture below.
Q: And what is that colorful pyramid thingy next to the fridge?
A: We create multiple new builds of the game each day, so problems can get inadvertently introduced… when they do, the object that previously existed there gets replaced with that thing. It signifies a broken object – it’s meant to stand out so that we easily spot it when it occurs and subsequently fix it.
Source: Honeywell’s Sims 4 Blog
Digitto.co is providing us an exclusive coupon that you can redeem on any TheSimsStore Game (Includes both Sims and SimCity games).
To redeem this coupon, you first need to select a game that you want to purchase. After you’ve made your choice, enter the coupon code that’s given above and select ”OK”.

This Coupon is valid ’till 15th of December, 2013.
SimGuruCopeland tweeted 4 new Map Screens of Roaring Heights.
Take a look at how does the world look from bird’s view:
OK, so it doesn’t look like much now, but just imagine it when your Sim has put in a little hard work. Tinker with the engine and eventually you’ll get it Roaring like a Lion! You can always check your progress by hopping in and revving the engine.
This is a fantastic way to build your Sims Handiness skill! Normally you have to upgrade items or wait for them to break but with the Classically Cool Fixer-Upper Car even after you’re finished you can build your skill by tinkering with the engine or waxing the body.
Drive over to see that special dame and maybe find your own lookout point. Kiss, make out and even Woohoo with a variety of different romantic socials.
Finally, take a drive down to the Boardwalk, with the top down and the radio up. It’s a great day to be in Roaring Heights!
SimGuruCopeland posted 2 new Rollercoaster Screens on Twitter.
The Haunted Theme! Orange lights! Fire columns! Dark smoke swamp! Ghosts! And the return of Emmie!
Wonder Theme! So many dancing bubbles! Is that a jumping seal? How perfect would the Katy Perry SP be with this?
Which version of Roaring Heights will you Purchase – Regular or Gold Edition?
Guillaume Pierre (Lead Gameplay Scripter and a Designer on SimCity), decided to follow SimGuruSarah‘s footsteps and post some cool new Concept Arts of SimCity every week.
Take a look at what he posted for this week!
Via @MaxisGuillaume!
Update: Guillaume tweeted 3 new Concept Arts!
SimGuruCopeland confirmed that RollerCoaster tracks can be customized with CASt Tool! He also provided a screen of 14 tracks with different patterns/textures.
What kind of pattern will you add to your RollerCoaster?
The main question I still keep hearing is, “Are the tracks CASt-able?” Absolutely! How will you make your track look?
The Sims France posted a new Video that’s full of Christmas Spirit. It’s originally inspired by an old Christmas classic, ”12 days of Christmas”.
Although the subtitles are in French, the Music Video is entirely in English.
Enjoy :music:
UPDATE: TheSims YouTube page posted an English Version of this video.