With another Friday having arrived, we now have another InZOI Update on the horizon, with many new teasers and features expected to be coming soon. As per usual, Hyungjun 'Kjun' Kim, Producer and Director of InZOI, has released a video detailing what the team has worked on recently and what is coming up.


Although we do not have a specific date of release for all of these teased features, assets, and changes, we do know that there is an upcoming InZOI Update in August, and that we should know more about every feature detailed below soon! Read on to see what's coming next to InZOI!
Table of Contents
Briefly: Another Message from Kjun
Prior to the new InZOI Update teasers and information, a follow-up to last week's development diary was made by Kjun on Wednesday August 5th, 2026. This was a small note, just detailing some background information about the team's work on the upcoming travel and vacation system, as well as some other behind-the-scenes information about the seasons and holidays in-game.
A Note from Kjun - August 5th, 2026
Hello everyone,
This is my first post of August. I hope you are all enjoying your summer vacations.
The heat in Korea has been especially intense lately, and I often find myself wishing I could escape to the beach or a swimming pool. For those of you planning a trip, I hope you have a wonderful and safe journey. At the same time, Korea has been so hot that I sometimes feel genuinely fortunate to be at the office under the cool air conditioning. (And I really do enjoy being in the development studio.
As I began writing this post, I thought it would also be a good opportunity to talk about some of the content I mentioned previously.
First, I would like to explain why summer was the only season left without a public holiday when we introduced the calendar and holiday features in the first anniversary update. This explanation is a little overdue. Although summer is hot, it is also a season when many people go on special trips, and we wanted that aspect of summer to be reflected naturally in the game, just as it is in real life.
Previously, the travel system was combined with the relocation feature, which made it confusing and inconvenient to use. This time, we are developing it with the goal of providing an experience that feels like actual travel rather than relocation.
We are preparing accommodations, various events throughout the cities, and a range of interesting places to visit. The development team and I have also spent a great deal of time thinking about how we can bring the meaningful experiences we have each had while travelling into the game’s content.
I imagine many of you are also looking forward to the accommodation feature. In my view, accommodation in inZOI should involve more than simply staying somewhere as a guest. Some of you will likely want to operate your own accommodations as well.
We will first introduce a feature that allows both players and NPCs to stay at accommodations. Later, through the business system, we plan to gradually provide the UI and features needed to create accommodations and configure individual guest rooms. I would love to show these features to you as soon as possible, but we will continue refining them with the development team so that we can deliver them at a high level of quality.
Another area we have recently been working on is improving the autonomy options.
Previously, the settings for the city, the player’s family, and the actively controlled Zoi were defined across several different layers, which likely made the system difficult to understand. Going forward, we plan to simplify this so that the most recently applied option will be the one reflected in that Zoi’s behaviour.
We are also preparing improvements that will allow autonomy settings to be applied not only to the character currently being played, but also to certain NPC families. At the same time, we hope to provide a broader and more flexible range of options.
As the hot weather continues, please take good care of your health and stay cool this summer. Every comment and piece of feedback you share gives us tremendous encouragement. We will return soon with further improvements.
Thank you.
kjun
The Next InZOI Update: New Teasers and Info!
















○ More previews of the new appearance and Create-A-Zoi options for babies.

○ Adjustments were made to the fix an issue with the red hue on infant skin.


○ New casual adult outfits.
















○ New underwear and pajamas for adults.


○ New shoes for adults.


○ New hairstyles are coming.








○ Revamps and refreshes of existing face presets are being worked on.







○ We got a closer look at the scuba diving suit shown in last week's video.

○ An oven mitt is being added so Zois will no longer pull out burning hot trays from the oven unprotected.


○ Teasers for new prebuilt houses being added.





○ Teasers for assets being added for future content updates.

○ The UI in the calendar for holidays is now more emphasized so players won't miss it.

○ Improvements are being made to mini-map navigation.

○ Improvements are being made to the hiring interface for small businesses.


○ New animation for babies walking around.







○ New animations for interactive photo mode poses.




○ New animations are being added for a fire dance performance.















○ A new movie titled "The Last Clue" is being added to the in-game theaters.


08.07.26 A Hopeful Harvest
Hello everyone. Somehow, another week has flown by.
Once again, I’d like to share some updates on what the inZOI team has been working on. We’ve had a lot going on this week. In particular, we’ve been spending a great deal of time revisiting some of the systems we developed last year that were still somewhat rough or incomplete, and improving them one by one so they work as intended.
Recently, we’ve been putting a lot of effort into improving the baby system. Previously, babies and adults used completely different systems, which resulted in many functional issues and also limited how richly babies could be represented. This time, we’ve integrated the baby system into the same underlying structure used for adults.
Now, as babies grow, if there is a small child’s bed available, they will move to it on their own and go to sleep. Once your child starts walking, please make sure to provide them with a bed of their own. This will allow them to sleep longer and more comfortably.
We’ve also made improvements to genetics and family photos, although there were limitations to how much we could improve the genetics system. There is a fundamental issue behind this: the base facial data for male and female Zois is different. We are currently considering whether we should unify this underlying data so that inherited facial traits can be passed down consistently regardless of gender.
We’ve also improved vehicle behavior so that when Zois travel by car, they can continue driving all the way home. In addition, we’ve further enhanced the system that automatically changes Zois into outfits appropriate for the location they are visiting.
There are still so many things on our improvement list this month that I’m a little concerned we may not be able to deliver the update as quickly as we would like. Once the update date has been decided, I’ll make sure to let you know in advance. Today in Korea marks Ipchu (입추), the traditional beginning of autumn in 2026. It is supposed to signal that summer is passing and autumn is beginning, but we are still experiencing heat that feels very much like the middle of summer.
Even so, the seasons are slowly changing, and the crops in the fields are surely beginning to bear fruit. I hope inZOI, too, can make it through this summer in good health and continue growing into something even better.
See you again next week.
-Kjun
What features expected in the next InZOI Update are you looking forward to the most, and what teased features do you hope to see sooner rather than later? Let us know down below, and follow The Sims Community so we can keep you up to date with all things InZOI and other Life Simulation games!
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