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The Sims 4: Bowling Stuff Pack coming this Spring!

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The Sims Team announced a brand new Stuff Pack for The Sims 4 which seems to be revolving around bowling.

Although the Stuff Pack name and full release date is not yet official, we do know that they’ll release more info as we get closer to Spring.

Make sure you check out more from the quarterly teaser and stay tuned on all the latest news!

The Sims 4: Vampire Game Pack Confirmed!

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After so many leaks and findings about the fourth The Sims 4 Game Pack, The Sims Team finally confirmed that a Vampire Game Pack will be coming our way this winter!

Although the Game Pack name and full release date is not yet official, we do know that they’ll release more info as we get closer to the release.

Make sure you check out more from the quarterly teaser and stay tuned on all the latest Game Pack 4 news!

The Sims 4: January – March 2017 Quarterly Teaser

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The Sims Team has finally released a new quarterly teaser which showcases new content for The Sims 4 that’ll release over the next 3 months. Check it out!

James’ Sims 2 Thoughts: The Sims 2 Seasons (2007)

March 1st 2007 gave us something that simmers always wanted, and was supposed to be in the Base game of The Sims 2.  It was something that impacts real life activities everyday. It would only make sense that it should be apart of our Sims’ Lives

Seasons and Weather!

With weather and seasons, it opened up your sims to a huge amount of new interactions, as well as a brand new neighborhood, which is my personal favorite, Riverblossom Hills!

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We also get introduced to a new “breed” of sim, or should I say a new life state, known as the PlantSim.  The only way to become a PlantSim is by spraying a lot (and I mean A LOT) of pesticides on your gardens. If you spray enough on your harvestables, you might have the chance to become one of these new, and rather very green, sims

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season 6

Speaking of gardening, true gardening was added to the game in this expansion.  With gardening, you can grow many different kinds of fruits and vegetables, known in game as harvestables. You could sell them in game, or use some of the harvestables in the brand new juice maker, which also comes with the expansion.

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This was always my favorite part of the game. I loved being able to make greenhouses and make huge gardens underneath them. Or have a sprawling garden that is exposed to the elements. Which brings me into what this expansion is all about!

The 4 seasons are now in the game. In each neighborhood, you have the option of changing the order of the seasons, or even have the same season all year long… how cool is that! I loved playing in this order:  “spring, summer, spring, summer”. That was always the way I would play, so my sims can have ample time to grow their gardens and never stop producing mouthwatering apples, lemons, strawberries and oranges, all of which can be used for juice. Also, they can be used for cooking, which gives the food your sim makes an extra kick of satisfaction

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Each season has different effects on your sims. If they are out too long in the cold and frigid winter air, they will get frostbite. If they get to hot, either while being out on the sun or exercising too much in the heat, they will pass out from heart stroke. Always check the weather on the TV or newspaper before doing any activities with your sims!

Personally, This is one of the best packs made for the Sims series. And, because I’m  biased towards The Sims 2, I think that seasons for 2 is better than seasons for 3. But, again thats just my opinion, take it or leave it.

Next time, Will be taking a trip around the world, with The Sims 2: Bon Voyage.

The Sims 3 Pets’ Create A Pet Tool is so underrated

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I always felt like there’s a part of The Sims 3 that I didn’t fully explore or see. Back in the day when The Sims 3 Pets came out (I can’t believe it’s been so long that I’m using ”back in the day” term for this pack) I was struggling with my PC so I didn’t really explore the full potential of this pack like I intended to. Luckily, it came to my senses recently to revisit this pack and boy am I surprised with what I’ve missed out on.

I’ve mainly focused on the presets and options that were given to me at first like choosing a breed, the shape of the fur, the tail and so on.

But, what I really never fully discovered are the features behind the ”Advanced Mode” button.

The Sims 3 Pets’ Create A Pet Tool is so underrated

You open up a whole new panel of settings with a click of a button. I remember selecting this button about two or three times a few years ago but it never really occured to me to check out what each option does.

The Sims 3 Pets’ Create A Pet Tool is so underrated

You can change the lenght of your pet’s fur, density and curliness…

Add multiple layers of different patterns…

The Sims 3 Pets’ Create A Pet Tool is so underrated

And what’s best, you can pick several markings, color them however you want and place them absolutely anywhere on your pet! You can even resize them and make them more narrow or wide.

The Sims 3 Pets’ Create A Pet Tool is so underrated

You can literally go overboard..

The Sims 3 Pets’ Create A Pet Tool is so underrated

You can even save your wacky designs and use them for later:

The Sims 3 Pets’ Create A Pet Tool is so underrated

The fun doesn’t stop there. You can take full control over your pet’s body shape. Okay, maybe not that full but you still had more options that regular sims have.

The Sims 3 Pets’ Create A Pet Tool is so underrated

I mean, just look at these eye customization options!

The Sims 3 Pets’ Create A Pet Tool is so underrated

All of these options extend to dogs…

The Sims 3 Pets’ Create A Pet Tool is so underrated

..and horses as well!

The Sims 3 Pets’ Create A Pet Tool is so underrated

Did you know about these features and did you (and do you still) use them?

Where to find Custom Content / Mods for The Sims 4?

Sure, it may be easy to just google ”The Sims 4 Custom Content / Mods” but the results are often very poor. In this article I’ll be listing you some of the top sources where you can find Custom Content / Mods for your Sims 4 game. Let’s begin!

1) The Sims Resource

One of the oldest sites around, hosting more than a million creations for all The Sims games. It has great content from talented creators but if you’re looking for make-up and hairstyles that’ll match The Sims 4’s art style, this site may not be for you.

Where to find Custom Content / Mods for The Sims 4?

2) Mod The Sims

The biggest directory of game modifications you’ll find for The Sims games. It has some neat Custom Content as well but it’s mainly focused on mods that’ll enhance your gameplay, fix some bugs or add certain features.

Where to find Custom Content / Mods for The Sims 4?

3) Lana CC Finds

This tumblr blog focuses on spotlighting Sims 4, Sims 3 and Sims 2 downloads that can be found all over tumblr. It has some great categories including Maxis Match for hairstyles!

Where to find Custom Content / Mods for The Sims 4?

4) Sims 4 Updates

Beautifully categorized content with thousands and thousands of creations from various websites.

Where to find Custom Content / Mods for The Sims 4?

5) The Sims Catalog

Site with a gorgeous design that covers mostly The Sims 4 creations. Please note that some creations are graphic and NSFW so use at your own risk!

Where to find Custom Content / Mods for The Sims 4?

6) Tumblr

If you’re not on Tumblr and love having CC in your game, you MUST create an account. Plenty of CC creators use Tumblr as their outlet and it’s easy to find what you’re looking for. If you’re not in the loop and don’t follow a lot of CC creators then using Tumblr’s search tool would do just fine. Sims 4 CC is often tagged as S4CC and Maxis Match content is often tagged as S4MM. Looking for skin tones or hairstyles? Add in the words skin and/or hair in your search bar for refined results.

Where to find Custom Content / Mods for The Sims 4?

Reminder: FreeSO Open Beta is releasing tomorrow!

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People behind FreeSO (Free Sims Online), a fan project reviving The Sims Online that shut down back in 2008 will be launching an Open Beta of this re-up project tomorrow (January 6th at 22:00 GMT).

For more information about this project, check out our FreeSO category!

For now, check out the fanmade Launch Trailer of this game, highlighting some of the important features:

Origin On The House: Mass Effect 2 (FREE)

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Mass Effect 2 is currently on Origin’s On The House, meaning that you can claim this game completely free!

Click below to claim this game!

Origin On The House: Mass Effect 2 (FREE)

The Sims 4 Vintage Glamour Stuff Concept Art

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SimGuruKimmi shared some of the concept art pieces from The Sims 4 Vintage Glamour Stuff, made by Christina Chan and Kim Truong!

Reddit AMA with former Creative Director for The Sims, Ray Mazza

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Ray Mazza opened up an AMA (ask me anything) thread on Reddit, asking for people to give their questions concerning his work for The Sims and Merge Dragons, his new mobile app. We collected some of the most interesting questions and answers concerning The Sims. Check them out!

Q: What mark did you have on the Sims franchise that you are most proud of?

A:In The Sims 2, it was the coding that made the service Sims real people. In TS1, the maid, cop, firefighter, etc, would all do their jobs, but that’s it. In The Sims 2, if you struck up a conversation with them you’d be able to make friends with them, and invite them over, get romantic, even marry them. It was always so much fun to make a cop part of your family, and have them change into their uniform, etc.

In The Sims 3, I had a broader influence on the game, and I’m very proud of the open world aspect that the design team worked on together. It fundamentally changed how the Sims was played — being able to walk across the street and visit your neighbor.

For something that I was solely responsible for, it was a lot of the build mode advancements — being able to work on a free form placement mode outside of the grid, adding lots of “clutter” objects and locations to put them, being able to freely rotate objects, etc, and officially support it. Even being able to drag walls back and forth without having to demolish your home! It gave builders such a great leap in their tools to make better looking homes and I was quite proud of that.

One smaller piece that I’m proud of that I feel like mentioning even though it’s tiny is that you can collect meteorites around the landscape. I made sure that the bulk of them were named after real meteorite types (e.g. Carbonaceous Chondrite or Eucrite, etc) and had similar relative rarities to what’s found on earth. I always loved how games could teach you things in a fun way, and this was one of those aspects.

Q: Hey, I’ve read all your blog posts about the design on TS3. What was, in your opinion, the best or most interesting thing that didn’t make it into the end product?

A: It depends on whether you want to know about something that was in the game and removed, or something that we wanted to put in but didn’t have time.

There was one point when we had snow in the base game, and it looked really good! But it had issues like snowing through roofs, and we didn’t have time to make all the associated gameplay, so we held that off for Seasons. I so wanted weather in base game though.

Some things we considered but didn’t do were: (1) continuous aging rather than discrete age groups, (2) being able to see inside all buildings/shops/work and having the simulations be real in there, and (3) injuries, wheel chairs, casts, etc.

All of those were way too much work to put in, but would have been fantastic.

Clothes Shopping — yes, that was on the list at some point early on. Most TS2 base game features were.

The game certainly went in the direction we’d hoped in the general sense and spirit. We held true to our core beliefs and never changed direction in any major way. I’m very happy with where it ended up.

Q: If you’re still around, I’ve got a question about your role on The Sims 4, if you don’t mind. 🙂

According to your site, you were responsible for the “game vision” of The Sims 4. I’m really curious about what that game vision actually consisted of, compared to previous Sims titles. Was there a mission statement that Maxis used? And if so, what was it?

A: There were really two types of visions. There’s a super high-level vision that is more about the wow-factor for the game, the differentiator and selling points. That was focused on making the Sims more emotional and more life-like, making the creation tools more powerful, and building a platform to let players easily share and find content. I didn’t make this vision as I came onto the project after it had been going for a few years, and I mainly had to uphold it.

Then there’s the detailed vision, which was more personal to me, and was basically a list of features that I thought needed to be in the game for it to top previous Sims games and make players psyched about it. I can’t share the details of that though, that would still be confidential.

Q:A lot of the time, the game devs for Sims 4 reason that they cannot contribute a certain product or feature for the sims 4 is because of a lack of team members. Examples of items they say they cant produce: spiral stair cases, toddlers, better roofing options.

What can we do, as the fanbase, to get their attention and show the devs these are important aspects of the game. Futhermore, isthis a viable excuse from them not to provide such content or over all is it an excuse to simply not supply the fanbase with what they want?

A: Usually, devs feel the same way as you, and literally cannot do anything about it, because of a schedule or budget they cannot control. Honestly, I think you’re already doing a great job at getting their attention through Sims fan sites, twitter, the Sims forums, etc. Trust me, they have a long list of things you care about (especially because a lot of the production and design team are fans themselves and want the same things) and they want to do it all, they just need to find the time/resources.

I do believe their reasoning is viable. There is only so large the team can be before it is no longer profitable to run compared to other games EA makes. What the team really needs for the future is a better set of tools and a better process which allows them to make content quicker, and repurpose content from previous Sims games more easily into new Sims games.

For more questions and answers, check out this thread!

DEBUNKED SPECULATION: New Thumbnails suggest a Terrain Tool on the way!

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Turns out these thumbnails were present months and months ago. There’s little possibility that progress has been made when it comes to terrain tools feature development.

Modder max20 is back again with another great finding in The Sims 4 game files. He found 3 thumbnails of what appears to be new lots with different terrain!

In case you don’t know, all lots in The Sims 4 have flat terrain as the game doesn’t offer any terrain tools unlike The Sims 1, The Sims 2 and The Sims 3 did. Does this mean that we’ll finally be getting terrain tools?!

Could this be a part of the “amazing year” that SimGurus are teasing? Time will tell!

SimGurus tease an amazing year ahead!

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The Sims 4 Developers are back to work and are already teasing 2017. Although we’re still waiting for the upcoming quarterly teaser for The Sims 4, SimGurus expressed their excitement over mysterious content that’ll be coming our way in 2017. Check out some of their tweets down below!

What do you expect to see in 2017?

Free Sims Online: Introducing Sunrise Crater!

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Creators of the unofficial Free Sims Online project have revealed the first world called Sunrise Crater! In this world you’ll be able to move in your Sim and live an interesting life with other FreeSO players.

For more information about this world check out their blog down below. FreeSO will be launching on January 6th, so make sure you stay tuned on their website to be the first to know when the game launches!

I originally planned to reveal this on December 25th, but I got a little carried away with the changes and town layouts. The city is now full of small towns and interesting features for communities to spring up around. Each part of the city has been intricately detailed by hand, from within the client, rather than just whipping up some graphics in a standard editor. Thanks to this, the difference is so staggering you might be surprised that this is still using the same landscaping system as the original.

Thanks to the changes to lot background rendering, road behaviour and smooth zoom, your lot is really a part of the world now. All of your buildings will populate the small town areas within the city, and define their character. Eventually, these towns will become formally defined as neighbourhoods, and you’ll be able to define the way your district is headed by being elected by your peers. This is all far future though! Got to get those core features in first.

Read More

Free Sims Online: Introducing Sunrise Crater!

The Sims 3: 50 Easter Eggs and Secrets you may have missed

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Simmer onlyabidoang has compiled a list of 50 easter eggs and secrets that you may have missed in The Sims 3! The list covers multiple TS3 games, from base game to expansion packs. If you have around 20 minutes to spare make sure to check out the video!

Sims Community: 2016 in review!

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WOW, was this year a crazy ride. Sure, there may have been more Stuff Packs than Game or Expansion Packs, but still, plenty of excitement was still present in the community.

Before I share the 2016 in review page with you all, let me just give a BIG THANKS to our entire SC team who keep delivering original articles and news from time to time. Also, BIG THANKS to our awesome readers who support every step of our way – all 1,7 million of you!

We wish you all the best in the upcoming 2017; may all your wishes come true!

Click below to check our 2016 in review page!

Sims Community: 2016 in review!