Via PC Games!
Jeux Video visited Electronic Arts in Redwood Shores to learn more about The Sims 4. Some info they mentioned are the stuff we already know, but they did include 2 new informations about in-game music of TS4:
They also included this new CAS image!

Thanks SimCookie for the find!
SimGuruGraham decided to answer some questions about The Sims 4 on Twitter. We summarized all of his tweets into a bullet list:
We’re back with a whole new season of machinima, photography and story inspiration for the Sims community.
I came across this awesome house today on The Exchange! Interior, as well as the exterior design of this House is amazing.
Make sure you download this house if you meet the Expansion Pack/Stuff Pack/Store Set requirements!
This older craftsman style home has recently been renovated to include an open floor plan and modern design scheme. There are three bedrooms and two full bathrooms. A two car garage, laundry, and art room are located in the basement. In back, there is a cookout area as well as a pool, and firepit. Beautifully landscaped and move-in ready with fully upgraded appliances! Created by AimForTheHead. No CC or CAP.
Click on the picture below to download this House!
It’s time to bring our new poll to the site:
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You can also vote on our new Poll by clicking the sidebar icon that can be found on top right!

A Sims fan asked EA Brazil on Twitter why does Battlefild Beta exists and not The Sims 4 Beta. They replied with ”Demo is enough? Soon, soon”.
This isn’t the first time EA Brazil ”leaked” a certain Sims information. Each of their leak was confirmed several days/weeks later, so let’s hope this one will be confirmed soon as well.
This tweet by EA Brazil can be related to our The Sims 4 CAS Demo find.
Source: @TheSims4Info
Mica Burton revealed her and her husband’s Simself that was created during E3.
Memina11 posted scans of PC Gamer’s new issue that includes The Sims 4 Preview. Make sure you take a look at all the screens and read the text!
Click on the pictures below to see them in higher resolution!
Why we love gaming’s reality playground (and you should too) by Chris Thursten
CAS
“The only strict limitation is character height—every Sim in any given age bracket is approximately the same size, a restriction imposed by the animation system.”
“You can “lock” particular parts of your appearance and randomize the rest, in which case the game will do its best to pick complementary body shapes and coherent fashions.”
“The only sliders you’ll need to adjust affect your Sims weight and musculature, variables that will also be affected by the activities you choose to pursue in the game itself.
These don’t just change the dimensions of your character, but the textures they’re actually drawn with—a fitness—crazed Sim will look more muscular than an otherwise-healthy Sim of the same shape who does not work out.”
SEARCH FEATURE
“I appreciated the new sorting filters; you can filter the catalog by style and color. “Pick “red” for example, and the game will display every piece of clothing with red in it—from dinner jackets to argyle sweaters.
This system is also used when you are picking wallpaper and flooring options. Across the board it’s much easier to pull together a look that you’re happy with.”
GENETICS
“Once you’ve created a single Sim in a household, it’s now possible to genetically derive their relatives. You can do this up or down the family tree.
Unlike the Sims 3, where you could only derive children from their parents, you can now derive parents from children and brothers from sisters and so on.”
THE GALLERY
“Online sharing of Sims house and rooms is now integrated into the game proper, enabling players with an internet connection to upload their own designs and download ideas from other people. You can also store local copies of anything you’ve made for later use, which is both a handy convenience feature and a sign that Maxis has learned an important lesson regarding players who want to play without an internet connection.”
GAMEPLAY/TRAITS
“I was worried that despite the variety of emotional responses on offer, Sims would be essentially similar in their preferences—that the world would be built of absolute emotional correlations. Traits upset that.
Despite having performed the same action, each character’s underlying traits fundamentally changed the nature of the action that followed.”
“I like the idea that I will be able to create Sims that clash with one another, that don’t all need to do the same things in order to fulfill their needs—because that’s how people really are.”
CONCLUSION
“The only thing dampening my enthusiasm for the game in the months before the release is concern about its stability. The version I was shown was alpha software, so problems are to be expected—but there were none the less prominent crashes and the odd overlong loading screen.”
“The game seems remarkably complete, content wise—Maxis promises more stuff to do on day one than any prior Sims launch—so perhaps there’s time to get on top of the issues I saw. I hope so, because what I’ve seen of the Sims 4 has rekindled my affection for the series.”
“In a way, it’s sort of like building three or four games at the same time,” says The Sims 4 lead producer Lyndsay Pearson, who’s been with the franchise since the beginning. “There’s always things that we want to do with The Sims that we are never able to realize at various points or things we couldn’t yet figure out what to do… Making The Sims to continue to be more believable, more dimensional, and to have more nuance to their behaviors is something we always strive for.”
One step forward is tweaking the routing system, or the way Sims navigate. “Ever since The Sims 1people have complained about the behavior of Sims,” says Peter Ingrebreston, a software engineer on The Sims 4. After researching human social behavior, the developers made Sims less awkward and more believable. “It’s that subtle polish,” Pearson says. “Now we can say ‘Sims can now walk through doors without getting stuck,’ but it’s actually extremely difficult to make that happen. “This image visualizes the potential routing outcomes for a Sim changing posture in The Sims 4
GamesTM published their 149th Issue of their Magazine, and with this release they included a very special Preview of The Sims 4!
There’s one sentence in this article describing a possible second world: ”We spot a drawing on a nearby whiteboard..” probably in Maxis’ office, ”..of a humble rural shack, surrounded by rolling farmland, livestock and mountains in the distance. Could the American frontier be another location in The Sims 4? Truong and his colleagues refuse to comment.”
Read the full article below!
Thanks Honeywell for providing these photos!