The two new Kits are titled Garden To Table and Modern Retreat. Both being Build Kits that are retailed for $4.99USD each, or a price equivalent to your local currency.
Here’s the first official information about the upcoming Sims 4 Kits releases:
Table of Contents
The Sims 4 Garden To Table Creator Kit
Transform your outdoor dining area into a rustic retreat where homegrown harvests are the cornerstone of meal time with The Sims™ 4 Garden to Table Kit. Blend rustic charm and modern style with versatile furniture crafted from natural wood and smooth stacked fieldstone. Natural materials provide organic warmth, while metal and ceramic pieces add modern flair. Keep it neutral for a rustic feel or add pops of color for a modern twist. Tie it all together and bring your outdoor space to life with veggie-inspired decor and lush potted plants. Created by BrazenLotus.
Kit Features:
Earthy and Naturally Inviting – Anchor your outdoor dining area with a stacked fieldstone grill paired with matching side tables for an earthy, inviting vibe. Define the space by using a stacked fieldstone bench that cleverly doubles as a low garden wall. Layer in some rustic appeal with rough-grained wooden furnishings, and showcase your bountiful harvest decor with a repurposed wooden ladder display.
Modern with Rustic Warmth – Elevate your outdoor entertaining spot with modern furnishings grounded in rustic warmth. A sleek charcoal grill and coordinating side tables feature clean lines softened by smooth wood textures. A rustic-modern stone sink simplifies outdoor meal cleanup and adds practical charm. Bright wicker dining chairs, vibrant rugs, and garden-inspired veggie decor provide energetic pops of color.
The Sims 4 Modern Retreat Kit
Bring a modern vision of nature’s spirit into your Sims’ living room with The Sims™ 4 Modern Retreat. Blending handcrafted items, cozy seating, and sleek furniture ir a variety of natural materials, this kit celebrates the touch that transforms nature’s raw beauty into timeless modern pieces, where simplicity meets sophistication in every detail. Created by TudTuds.
Kit Features:
Where Comfort Meets Connection – Whether they’re napping on a sofa after swatting away mosquitoes, reading a good book by the marble fireplace on a cold night, or gathering around the coffee table after a long hike, your Sims will find comfort, connection, and style in every corner of their retreat.
Frame the Nature – Used as wall decor or layered over a large glass window, the Muxarabi panel provides your Sims with privacy, shade, and style all in one. Pair it with furniture pieces inspired by the same intricate latticework to create a cohesive and elegant look!
The new Sims 4 Creator Kits are expected for November 13th, 2025 across PC, Mac, Xbox and Playstation supported consoles.
Will you be getting the new Kits releases? Let us know in the comments below and stay tuned for full Kit reviews coming on launch day!
The 150+ Fixes for Sims 4 have arrived, along with new freebies!
EA and Maxis have dropped a brand new Sims 4 Update across PC, Mac, Xbox and Playstation supported platforms. As announced last week, the upcoming game patch promises to fix over 150 game bugs listed in their latest Sims 4 Laundry List. The game update also delivers new free content to the players.
Find out what’s been added and improved in the official patch notes below:
The 150+ Fixes and Free Content Update
Table of Contents
Installing the Latest Sims 4 Update
You can get the latest The Sims 4 Update on the following official launchers and platforms:
You can download the latest Sims 4 Update by checking for a Patch through the EA App, Steam or Epic Games launcher for Desktop. If you have Automatic Updates enabled the update will automatically download through your client program. In case your EA App is not working properly ensure you’ve cleared your app cache!
If you play The Sims 4 on Xbox Series X / S and Playstation 4 and 5 you can request a new update by checking for updates under The Sims 4 game in the Main Menu. If you’ve enabled automatic updates the Patch should download right away.
This patch could potentially affect your currently installed CC and Mods. Looking to update your old Mods and Custom Content? See our guide on the 50/50 method!
Official Sims 4 Patch Notes
Update: 11/04/2025 PC: 1.119.109.1020 / Mac: 1.119.109.1220 Console: Version 2.23
Sul Sul Simmers!
Today’s update features an extensive list of over 150 bug fixes based on feedback from the EA Forums and social media. You told us what was blocking the fun, and we prioritized those fixes to get you right back to it!
Along with those fixes, we have a free content drop showcasing West African-themed items for Create a Sim and Build Mode, a new loc hairstyle, and a community-made item that celebrates a major milestone. Stay tuned for more including two new Creator Kits, dropping on November 13!
Happy Simming!
-The Sims 4 Team
What’s New?
A Collection Inspired by West Africa
We’re always excited to add more cultural pieces to Create a Sim and Build Mode, and this time we focused on colors, textures, and silhouettes that are familiar to West African culture. Enjoy a platter of flavorful Jollof Rice paired with well-seasoned drumsticks with a brand new recipe, perfect for dinner with the family or an eventful get-together. Check out the new loc hairstyle and create outfits for the whole family, young and old! Enhance any space with new decor items with earthy tones and natural textures that evoke the warmth of a West African home.
Discord 100k Member Challenge Winner – Beaverbrook Ballet Dress
To celebrate reaching 100k members in our Discord community earlier this year, we had a challenge that gave one lucky Simmer the chance to work with our team and design the concept for an item that would be added to The Sims 4! We’re thrilled to share the result of that; add a brand-new party dress, a concept by Sara — the winner of our 100K Member Challenge earlier this year!
“[The dress is] inspired by my childhood in Beaverbrook, Canada, and my younger self doing ballet for a short period of time and my childhood love for my dolls. It’s a sweet tribute to the graceful, playful memories and creativity that shaped me growing up.” – Sara H.
Upcoming Creator Kits
We’re excited to continue to partner with our incredibly talented community creators, and we are looking forward to 2 new Creator Kits this month featuring the work of TudTuds and BrazenLotus.
Mark your calendars for Modern Retreat by TudTuds and Garden to Table by BrazenLotus, launching November 13, 2025.
Bug Fixes
Base Game:
[EA Forums] “Sabotage” interaction is no longer available on objects without completing Deviance Aspiration.
[EA Forums] Identified and resolved some cases of photos turning black in inventory when taken with the camera. Applies to new saves only.
[EA Forums] When the Mixologist is in conversation with NPCs, they’ll break out of it if a drink order is queued up and be more responsive.
[EA Forums] Children should now more clearly inherit some features from their parents. There may still be some variation. A child’s nose may be slightly wider than their parents’, for example, but you should be able to see distinct features passed down between generations; if both parents have large ears, the child probably will too.
[EA Forums] Relationship decay after having a baby was too fast and was destroying relationships. It has been slowed.
[EA Forums] Sit Up Milestone now properly unlocks and displays after travelling.
[EA Forums] Sims won’t use their phone when in the water or jogging.
[EA Forums] “Take Vacation Day” is only given to the Sim if their next shift is within the next 24 hours. This means that some careers often have 1-3 days free so Sims must wait until the last day in order to request that Vacation day. When the option is not available it is now greyed out with a tooltip explaining it’s only available 24hrs before the next shift.
[EA Forums] Sims put books, foods, and drinks into their intended inventories (bookshelf, fridge respectively) instead of more random inventories like the ICYA – Chest or Sticker Storage Box.
[EA Forums] Random Sims will no longer enter the home without knocking when using sliding doors.
[EA Forums] Aspirations no longer default to the first one when looking at or switching to another.
[EA Forums] Fixed issue where infants were being placed near a crib or playmat instead of remaining in it if the player travels to a different lot with a Sim and returns.
[EA Forums] Excessive Wants are no longer generated from music when there are other categories of preferences.
[EA Forums] Mischief interactions between Sims who both like mischief can now properly succeed. This was happening only with Get Famous installed and that has now been fixed.
[EA Forums] “Dance to Stereo Music” Wants are now fulfilled when Sims dance using earbuds.
[EA Forums] Sims will no longer autonomously perform “Grab a Drink” interaction with Tea Magic Personal Brewer.
[EA Forums] Resolved an Exception that triggered while putting the baby in the crib leading to Infant resetting and laying on the floor outside of crib.
[EA Forums] Infants can now acquire the Little Babbler trait.
[EA Forums] “Energized” interactions will appear for Energized Sims on all showers; including locker room showers.
[EA Forums] Fixed the makeup color swatch selection applied in CAS to be consistent on swapping items with the one that is highlighted. Tattoos are still being worked on to provide the same functionality.
[EA Forums] Toddlers with Level 4 or 5 Movement Skill will no longer walk as if they have lower level Movement Skill while in certain moods.
[EA Forums] Sims will stop wearing hats while in their nude outfits.
[EA Forums] When a Sim goes to work, all the newborn/infant/toddler Sims will be sent to daycare. Adoption events and pregnancy events were blocking this and now are resolved.
[EA Forums] Nannies and Butlers will perform their duties more often and regularly. They will check if they need to perform duties every 30 minutes instead of every 4 hours.
[EA Forums] Fire Fighters can fit into unroutable errors to better fight fires.
[EA Forums] Soulmate status is now added when the friendship/romance track is full. The bug was caused when the friendship value was not updated in the romance relationship and assigned the wrong relationship bit. In existing saves, Sims now can be soulmates if they lower their friendship/romance value and raise it again to achieve the soulmate status.
[EA Forums] Aspiration goals will no longer reset when Sim travels to another lot, you switch to another Sim at home, and then perform “Bring Here” interaction on the first Sim.
[EA Forums] Excessive Townies will no longer generate every time the computer is used. We adjusted a filter for style influencers that was generating new Sims if you had not met a style influencer.
[EA Forums] Moodlets related to fear will not trigger after the Fear of Dark trait is removed.
[EA Forums] Fixed cases where NPC Sims wear random weather outfits that they don’t own.
[EA Forums] Trash from all inside trash cans will now be emptied and dumped to the outdoor trash can.
[EA Forums] Maid Sim with Neat Trait will no longer get stuck in the grill cleaning loop.
[EA Forums] CAS categories (excluding tattoos & pets) will again show all content from their subcategories. A previous update was made to the CAS Menu to support the new tattoo category. The change also caught several other categories, causing them to only show one subcategory at a time unlike their usual behavior of showing all categories at once.
[EA Forums] “Listen to <genre specific> Music” Wants are now fulfilled when Sim listens to music through Earbuds.
[EA Forums] Sims can only WooHoo in steam rooms that are indoors and not broken. They will stop unsuccessfully attempting outdoors.
Trash will be present in the world and on Community lots, and trashcans can be properly rummaged.
Sim’s needs should now gain more consistently while they are low at Work/School while you’re playing on a different lot.
[Bug Archive] “Complete an Aspiration with the Child Sim” goal now completes properly in “Aliens Stole my Parents” Scenario.
Affecting Multiple Packs
[EA Forums] Added glass wall pattern styles for Greenhouse Haven Kit and Life & Death glass roofs.
[EA Forums] Patients and Ranch Hands will no longer arrive in random hats.
[EA Forums] Reduced the size of the footprints of the following Radios (stereoTable): The Grimophone, GrammyFone Old-Fashioned Music Player, Kitty Tunes Radio, HiFive High Fidelity Stereo, Life’s a Ball Speaker, Vintique Record Player.
[EA Forums] Nannies/Gardners/Ranch Hand will no longer return immediately after dismissing or firing them.
[EA Forums] Cafeteria workers will now show up as expected.
Cafeteria workers will not leave as soon as the game loads from save.
Expansion Packs
Get to Work
[EA Forums] Sims will now buy things which are “Set For Sale” on display shelves from retail stores.
[EA Forums] Alien Sims will no longer repeatedly wipe out the memory of their spouse autonomously.
Get Together
[EA Forums] “Dance” interaction is now present again on DJ booth objects when a DJ is playing.
Cats & Dogs
[EA Forums] Vet clinic will no longer get stuck on 3 star rating.
[EA Forums] [Console] It’s now possible to enter dog/cat breed names for the pets adopted from neighborhood stories.
[EA Forums] Fixed Dogs excessively exploring bush and triggering the Skunk encounter outcome and becoming dirty as a result.
[EA Forums] Pets adopted by households from neighborhood stories will now properly show their breed.
[EA Forums] Decreased the time duration of taking dogs on Long and Medium Walks.
[EA Forums] Sim and Dog will now autonomously exit the “Go on Walk” interaction before reaching Needs failure.
Seasons
[EA Forums] Admiring ghost and occult Sims will count for a Holiday’s spooky spirit.
[Bug Archive] Funny interactions on Teen/Young Adult Sims will now fulfill the Good Deed badge.
[EA Forums] Removed “in season” tests from the Research and Evolve interactions so it’s possible to interact with plants that are Out of Season.
[EA Forums] Father Winter now gives toddlers a gift even if they’ve not officially met.
Get Famous
[EA Forums] Bouncers will arrive as expected to staff VIP Exclusivity doors on Studio PBP Lounge in Del Sol Valley.
[EA Forums] Celebrities can now be interacted in a Retail store.
[EA Forums] Actor career now properly displays as an Active Career in the “Select A Career” UI.
Island Living
[EA Forums] Adjusted event timing to avoid overlaps so it allows the Turtle Hatching event to occur.
Discover University
[EA Forums] Added benefits to the Dream Home Decorator career for Sims who have graduated from the Fine Arts or Art History programs.
Eco Lifestyle
[EA Forums] Sim can travel to a Community Space that has been updated to a Maker Space without experiencing crashes or error codes.
[EA Forums] Vendors will now be consistently available at stalls or selling tables at the marketplace in Evergreen Harbor. Vendors were not appearing at market tables after the community lot type changed.
[EA Forums] Sims will make more than just White Cakes when Foodies Unite Neighborhood Action Plan is active.
In new saves, Sim can now sell/own the Full Wood Jacket Bike which was discovered from the dumpster.
[EA Forums] Households that receive a bill with an owed value that’s positive (a refund) can now pay bills, allowing the refund to be processed and the bills to be marked as paid.
[EA Forums] Neighborhood Action Plans no longer show TNS when disabled in the game options.
[EA Forums] Moving the recycler/fabricator in Build Mode from Manage Worlds screen will no longer cause a Last Exception.
[EA Forums] Incoming phone calls will no longer drop due to “Off Grid” when Sim isn’t actually “Off Grid”.
Snowy Escape
[EA Forums] Sim no longer gets a Bored Moodlet from an outdoorsy lifestyle for being inside when they are actually outside.
Cottage Living
[EA Forums] Added message to help players understand that Gnomes have a reason for dropping gifts outside of holidays after Agatha Crumplebottom interacts with them.
[EA Forums] Egg will no longer spoil while incubating it to hatch.
High School Years
[EA Forums] A high school official will always be present to give out the diplomas to graduating students.
[EA Forums] Teens graduating early will no longer get “Resentful About No Prom Invite” Sentiment when the Sim attends or skips the Prom. Both Sims need to have not graduated early for the sentiment to show up now.
[EA Forums] Fixing immortal high school NPC students. Teen NPCs not living in the world that attend high school weren’t aging up. This was particularly noticeable in multi-generational gameplay (e.g. classmate of parents is now classmate of child). We’ve added code to check for these Sims and appropriately age them up as you would expect compared to their classmates.
[EA Forums] Copperdale Llama Sports Mascot Figurine now appears in Build Mode.
[EA Forums] Drama Club and Scout will now complete Afterschool tasks in the Goal-Oriented Aspiration.
[EA Forums] When going to school on a Holiday, the proper High School UI shows by default instead of the Holiday UI.
[EA Forums] Fixed cases where there would be no pop up option to Join school or Send Alone when Teen should be going to the Highschool.
[EA Forums] The Science Fair Judge shows up when expected and stays for the duration of the Science Fair event.
Growing Together
[EA Forums] Sim will no longer stand idle when a child asks for help with bike riding indoors.
[EA Forums] Sims will no longer receive random Milestone Moodlets without achieving the Milestone.
[EA Forums] Daycare Milestone will now unlock for toddler & infant Sims away from the lot when they return.
[EA Forums] Child Sim will not be forced to sit on the edge of the pool when “Pull Out Loose Tooth” or “Wiggle Loose Tooth” interaction is performed.
[EA Forums] Child Sim’s Confidence is no longer stuck on Neutral and will change as expected.
[EA Forums] Winning the marble game will now add new marbles to the child Sim’s inventory.
[EA Forums] Temporary Stay Guests will now sleep; even in sleeping bags.
Horse Ranch
[EA Forums] Sims will not receive Fizzy Moodlets from drinking crafted Nectar drinks.
[EA Forums] Ranch Hand will no longer stay past 7pm.
[EA Forums] Mini goats and sheep will no longer be able to use the gate when it is locked.
For Rent
[EA Forums] Rent in bills section will no longer show 0, and Tenants will now be able to pay rent.
[EA Forums] Changing a Penthouse lot type to Residential Rental will not result in white screen asserts or an infinite loading screen.
[EA Forums] Tenant agreement “Remaining Lease” duration will no longer revert and freeze when Sim travels somewhere and then returns to home lot.
[EA Forums] The Kettle & Pressure Cooker will not cause excessive cases of Unpleasant Surroundings Moodlet and Sims’ reactions to smelly food. The pressure cooker now won’t automatically decay into the spoiled state, but instead will only start decaying after anything is prepared there, and will reset after the object is emptied or cleaned out.
[EA Forums] Tenant Revolt event will not trigger when Rental Unit Events are disabled in game options.
[EA Forums] Now able to convert Residential Rental lot to Residential lot when active Sim is not living in the main unit of the Residential Rental.
[EA Forums] Tenants on Residential Rentals can send items on Plopsy/Trendi.
[EA Forums] Aspiration goal “Handle a Maintenance Event” now resolves after completing the goal.
[EA Forums] Resolved issues where Property Owners would fail to inspect or repair broken objects.
The “Garden Blight” event of Maintenance Troubles Lot Challenge will now progress as intended.
Stoves and Ovens can be replaced during the Explosive Malfunction event on a Non-Residential Rental.
Lovestruck
[EA Forums] Neighborhood Stories romance actions will be prevented from happening between incompatible Sims. Previously, it was not taking Sim’s Romantic Preferences into account with “Romance Changes”. This now verifies that Sims are still romantically interested in each other’s genders before considering the action to be successful.
Life & Death
[EA Forums] “Return to Office” interaction is now available on the Reaper when on assignments in Reaper career.
[EA Forums] Random NPC Sim will no longer replace Edith.
[EA Forums] Fixed cases when Funeral Guests would wear random outfits or work outfits (whichever they had last worn) to the Funeral event when no outfit was selected. Sims should now wear more appropriate outfits.
[EA Forums] “Death by Pufferfish”, “Death by Overheating”, and “Death by Freezing” death types are now available for child Sim in CAS.
[EA Forums] WooHoo with Grim will no longer get cancelled. This was happening because of an incompatibility with grimReaper_CarryScythe.
[EA Forums] Ghost Essence notification now fires properly, and players will only see the TNS if essence is actually being added (and no essence is already in inventory).
[Bug Archive] Fixed cases where NPC Waylon and NPC Lady Ravendancer were being selected for the Walkby Situation and pulled from their duties.
[Bug Archive] All grave and urn options should appear now under “Display as” interaction on urn/tombstone.
Business & Hobbies
[EA Forums] Sims will no longer reset and trigger a Last Exception when performing “Grab” food interactions after using Secret Spice perk.
[EA Forums] Customer Sims more consistently complete their laundry tasks before leaving the lot.
[EA Forums] Sticky Fingers Aspiration: A Sim with an owned business can now swipe properly at Mischief level 10.
Enchanted by Nature
[EA Forums] When the “Limit Fairies to Innisgreen” option is enabled, Fairy Sims should not autonomously appear in their Fairy form in any world outside of Innisgreen.
[EA Forums] Most Fairy eye colors are now available for infant, toddler or child Sims. 10 of the 18 overall Fairy eyes are now allowed.
[EA Forums] “Connect to Power Grid” interaction is now available on lightning root when the plant has bloomed.
[EA Forums] If Sim is on cooldown from a cured ailment, pixies won’t be able to immediately add it back.
Adventure Awaits
[EA Forums] Added curtain rod for modular curtains in Adventure Awaits pack.
[EA Forums] Skills from Adventure Awaits can no longer be increased in “Sit in on Skill Class” interaction at University without the pack installed.
[EA Forum] Firewatch Tower structure pillars in the Wanderwoods Wilds will no longer disappear when zooming out using The Sims 3 camera.
[EA Forum] Child Sim’s Legs will no longer show a wrinkled texture when wearing the skirt (cfBottom_EP20FlutterSkirt).
[EA Forums] Fixes to Getaway Outfit selection on Controller: Scheduler UI should display correctly after setting Custom Role’s outfit multiple times and the game should remain responsive.
Getaway Sims will keep performing activities and interactions during Ultra Speed.
Fixing an issue where Sims were teleporting and exiting the pool after performing WooHoo in Water.
Camera shake will time properly with the Geyser blow.
Drowning, Meteorite, Lightning, Cowplant or Freezing deaths will now occur during Getaways.
“Examine” interaction will not fail if butterflies are placed in one of the center slots of Butterfly & Moth habitat.
It’s now possible to gift a Friendship Bracelet to Imaginary Friends.
Game Packs
Outdoor Retreat
[EA Forums] Sim prepares herbal potions and places it in their inventory without any T-pose or animation issues.
Dine Out
[EA Forums] Sims can now check off restaurant-related goals on a date.
[EA Forums] Oga’s Cantina in Batuu will now count towards dining spots.
Fixed some drinks that were appearing as water in the restaurant menu.
Parenthood
[EA Forums] “Play with Emotion” interaction for child Sim will no longer be greyed out with tooltip asking to “Repair” or “Replace Piano” when it’s not broken.
Realm of Magic
[EA Forums] Players will now receive the right notification stating for their Sims to become higher ranked Spellcasters if they want to learn additional spells from Practical & Mischief Sages.
Sims can now purchase or win all wand recolors.
Star Wars™: Journey to Batuu
[EA Forums] NPCs will board the X-Wing as needed for quests like “A Daring Rescue” Resistance mission including tasks like “Fly Rescue Mission in X-wing”.
[EA Forums] Arresting Someone (First Order) will no longer get stuck or fail.
Dream Home Decorator
[EA Forums] Client Sims will stop being unhappy even though Decorator does the gig according to their preferences.
[Bug Archive] Retro Dinette Stretch Booth now counts as “dining chairs” when performing Bar Renovation gig during the Interior Decorator career.
My Wedding Stories
[EA Forums] Fixed cases when Wedding Guests would wear random outfits or work outfits (whichever they had last worn) to the wedding event when no outfit was selected. Sims should now wear more appropriate outfits.
Werewolves
[EA Forums] Werewolves will not use their phone when rampaging.
[EA Forums] Lunar Expert’s Studio and Surreptitiously Studious Stationery Pile objects can now be cloned with the Eye Dropper tool.
[EA Forums] NPC Sims who are not werewolves will no longer be seen as Werewolf pack members. Please note that this only applies to new saves.
[EA Forums] Werewolves can no longer break upgraded objects, which no longer causes Sims to continuously try to repair them.
[EA Forums] When overmaxing, the Werewolf’s XP bar will now properly reset, and the Sim will receive the expected ability points.
Stuff Packs
Spooky
[EA Forums] Sims can now perform “Resume” interaction on a pumpkin carving station.
Kids Room
[EA Forums] Monster will no longer be spotted under the bed when monster spray is used.
Vintage Glamor
Butler stays on the lot (and remains in their work outfit) when you travel with your Sim to another lot.
Nifty Knitting
[EA Forum] Fixing CAS unlock display to remove locked thumbnails in “Knit Clothing” even though the items are unlocked.
Home Chef Hustle
[EA Forums] Sims with Glutton Trait will no longer autonomously eat prepped ingredients when other foods are available.
Game Update Preview
Twitter user @thenubboys provided an image showcasing new Sims 4 Update content. Which seemingly features new African-themed content in Build Mode, Create A Sim as well as new recipes! Take a look down below:
EA also released an official full image of the new content that you can see below:
Official Blog Entry about the New Content
The Sims Team released a new blog talking about the new game content and their collaborative efforts to make it all happen! Check it out and see the official trailer:
The latest Sims 4 update celebrates vibrant designs of West Africa, with new, free Build/Buy and Create a Sim items that bring creativity and culture into your Sims’ homes and their wardrobes.
We’re always exploring new ways to help players tell stories in-game that reflect their own personal lives. In partnership with the Pan African Gaming Group (PAGG), and a group of Simmers with direct connections to West African countries and lived experiences across the Black diaspora in the UK and North America, we’ve ensured every item honors the cultural traditions that inspired the release.
“The collaboration has been seamless and deeply fulfilling, allowing us to help shape content that honors the beauty and complexity of West African culture.” – Maame Adjei and Kasyoka Mwanzia, PAGG
Inspired by West Africa. For your Sims.
Give your builds a pop of something special! This collection of Build/Buy decor combines neutral tones with geometric patterns, inspired by the artisans of West Africa, including:
Okuta Lamp with Woven Shade – Okuta, a word with Nigerian roots, meaning stone or rock, describes this gorgeous lamp with a solid, hefty base and a textured shade that never goes wrong in any home. With neutral tones and patterns inspired by fabric artisans of West Africa, add ambiance and style to any space with the Okuta Lamp!
Ìtura Cushion – Ìtura means comfort in Yoruba, which perfectly captures this cushion’s purpose. It comes in a range of colors, inspired by beautiful fabric traditions found across West Africa. Whether your Sims’ home needs those soothing earthy tones or a vibrant splash of color, the Ìtura Cushion has got you covered.
Visions of Home Decorative Art – A vibrant collection of framed art, inspired by scenes from West Africa.
Wallu Woven Basket – Bring beauty into your Sims’ home with a rich piece of West African heritage: a Wolof basket! The Wallu (meaning to help out in Wolof) is traditionally crafted by the Wolof people in Senegal. These baskets are known for their blends of colors and intricate patterns.
Hiwe Area Rug – A skillfully woven rug with a modern design and warm colors, brings your Sims’ space together with a touch of history and tradition. Hiwe, meaning to support or to ground in Igbo, is crafted using time-honored techniques, adding character and comfort to any room.
West African Aloe Plant – This beloved West African succulent features sharp, triangular teeth along its leaves, while its fiery blooms stand tall.
Flavors from the African continent
Your Sims can now cook Jollof Rice with a side of Chicken Drumsticks, a beloved dish with regional variations across countries like Senegal, Nigeria, and Ghana. This one-pot meal of long-grain rice, vegetables, spices and meat is rich and flavorful, perfect for parties and celebrations.
For the chefs that love bold aromatics, style your Sims’ kitchen with this decor object, a Trio of Flavor, presented in natural wooden bowls. Each ingredient found in the bowls plays a role in West African cuisine; the nutritious and versatile Bambara bean with its mild taste, the tiny Guinea cubeb brings a fresh, fruity heat, and pods containing grains of paradise that deliver a bold warmth with hints of ginger and cardamom.
Fashion as a form of storytelling
Have your Sims stand out in style and color with fashion inspired by West African designs that mix heritage patterns with striking jeweled tones. New items are now available in Create a Sim, including a vibrant jumpsuit, bold patterned shirts, and a playful, printed dress for Toddlers and Children. You can accessorize your Sims with earrings and a head wrap to tie it all together. These will be perfect for just about any event, for expressing Sims’ personal style – or why not have the whole family in matching outfits for a special occasion?
Each item’s pattern and color tells a special story. This update celebrates West Africa and the traditions that shape our world. Our work doesn’t stop there. Our commitment to expanding representation and player choice will continue.
Dag Dag!
The latest update is around 820MB on Mac devices!
What’s your experience so far with downloading the latest Sims 4 Update? Let us know in the comments section down below and stay tuned for the latest information on the new Patch drop right here on Sims Community!
For almost the entire life of the Sims 4, the community has been begging for a Sims 4 Hotels system similar to previous entries, like the Sims 2 Bon Voyage’s hotels system. There were mods to assist in this as soon early as 2015, but the closest the base game and DLC ever got to the system was the custom vacation rental system added with the pre-release patch for Snowy Escape from November 2020. However, players have a new way to create Sims 4 Hotels with the use of custom venues including roles, schedules, and more lot-specific customizable options available in Adventure Awaits.
This means that since the release of The Sims 4 Adventure Awaits earlier this month, we’ve gotten about as close as the game has ever been to a fully functioning hotel system, with a few of its own… special quirks.
Building Sims 4 Hotels in Adventure Awaits
Table of Contents
Roles
When setting up custom venues to create a Sims 4 Hotels experience in Adventure Awaits, the most vital piece in making the lot work as intended is to create the proper staffing roles for sims, as well as a guest role to differentiate the sims on the lot. Breaking down the hotel experience, the primary staff needed to create something similar in Adventure Awaits is customer service or receptionist staff members, janitorial or housekeeping staff members, chefs or culinary staff members, and then a guest role.
Custom venues currently allow for up to 20 sims on a getaway lot at a time, meaning that restricting the amount of staff sims present to allow for more guests will be your best option. The amount of staff members per role will vary depending on the schedule you decide on, what theme you lean into, or your overall intention with your Sims 4 Hotels. You can go as small as one staff member each to allow for the max amount of guests, or split roles that you feel would take more time or effort between multiple sims.
Customer Service & Receptionist Staff
Friendly and outgoing sims to greet visitors, “check them in”, and just generally be a friendly face to those new to the hotel is a cornerstone of the real world hotel experience, and most want to emulate that in any Sims 4 Hotels they build!
Activities
Since The Sims 4 does not have a true “receptionist” or “check-in” role or activity, having a sim who has actions that focus on immersion, as well as just overall sociability, will help with how the hotel feels when visiting.
The typical criteria added for the role include…
Age: Young Adult, Adult, Elder
Skills +2: Charisma, Comedy, etc.
Some easy activities to add for a Receptionist or Customer Service staff role include…
Be Friendly
Write (On Computers)
If you only place one computer in the hotel, this should allow for receptionists who look as though they’re working behind a front check-in desk.
Optional: Tend Bar, Tend Coffee/Tea Counters, etc. (Primarily if you’d like sims who do more than just look helpful.)
These are the basic activities I chose for my receptionist, but you can choose many more, especially if you decide to play a smaller hotel that may have multi-faceted staff, like someone who provides customer service but also repairs and cleans.
Uniforms
You can choose to have your sims be casual and wear what they would like, or make a very simple uniform, but I styled a few options using a variety of DLC and base game items to provide inspiration, both for feminine and masculine style sims in customer-facing roles. I found that you can go very formal or business casual, or you can reel it in and use some spa day polos and polo dresses to create a very uniform and consistent look across all employees.
Housekeeping Staff
Staff to clean up after sims, especially messier or sloppy ones, can help keep your hotel pristine and welcoming to guests, both your own sims and those you see as visitors and customers. This is particularly important while having staff that cooks food, since most sims become uncomfortable (sometimes to an extreme extent) when they’re in a dirty environment, including dirty plates, garbage piles, etc.
Activities
Setting up a housekeeping activity list is fairly straightforward, though it varies depending on additional DLC you have or want to use features of. Some activities include…
Clean
Cleaning Home Activities
Laundry
Repairing Items
Being Friendly
You can also separate the role to include maintenance sims that will interact with guests and repair any broken objects!
Uniforms
In real life, housekeeping and janitorial uniforms tend to vary. Most align closer with standard business casual that may include aprons, gloves, or other gear to protect from staining that can be found in cleaning commercial properties. You can also lean into a more classic or stereotypical look, with formal wear or maid & butler outfits. You can even go closer to something janitorial and look for work jumpsuits that could really stand up to any mess.
Culinary Staff
While some use cooking as a stress-relieving hobby, most people in general don’t want to cook while they’re on vacation, and they especially don’t plan on cooking while in a hotel. Hiring culinary staff to prepare meals for your guests will allow your guest sims to have easy access to their meals and excellent quality food, similar to a real world continental breakfast or complimentary meal services provided in vacation packages, making the whole trip easier while also creating a form of immersion.
Activities
The activities for culinary staff are also fairly straightforward. Any activities surrounding cooking, serving food, cleaning their stations, and more. Some reliable options include…
Be Friendly
Cook
Serve Food
Tend Bar/ Mix Bar Drinks
Tend Coffee/Tea Counter
Make Nectar
Bake
Make Smoothies
Make Treats
Grill
Uniforms
Using Dine Out in particular, I found it very easy to create uniforms for Culinary staff that vary from head chef level, down to sous chefs or apprentices. They even include some dirtied swatches. Depending on the sim, I added dark gloves similar to what it seen in many restaurant kitchens, though many chefs in real life also opt for consistent handwashing and bare hands.
Guest
The guest role is both the most important and the easiest to customize! You can choose criteria for guests to limit what type of sims can arrive to any of your Sims 4 Hotels. Some criteria ideas could include adult-only hotels, senior resorts, occult getaways, and so much more!
Another note is that the limit for custom venues is 20 sims at a time, so I would recommend choosing the amount of staff per role you want, and then creating one or more guest roles to fill the rest of the space. Roles can only hold up to 8 sims, so you may need to create more than one guest role. They can either be exact copies, or slightly different if you want some variety.
Activities
Now this set of activities will be based on a few factors, primarily where you set up your hotel and what your goal is for the sims to do. Hotels that are coastal or who have multiple indoor or outdoor pool areas would benefit from designated activities for using pools, swimming, or enjoying nature. You can also adjust your activities by season, if you have Seasons installed, to prevent guests from freezing outside because they wanted to go swimming on Winterfest Eve.
Some easy activities to include are…
Campfire
Water Activities
Dive in the Ocean
Fish
Seasonal Activities
Spring Activities
Summer Activities
Fall Activities
Winter Activities
Use Hot Tub
Swim
Outdoor Recreation
Use Kayaks
Use Water Vehicles
And so much more depending on the DLC you have available! You can even choose to be incredibly hands off, and just give your guests the activity of Free Time whenever you’d like! Another note is that adding the Stay Close to Family activities will autonomously make sims interact with and stay close to their household members they arrived with.
Build Requirements
Custom venues generally require disposal (garbage) items, plumbing, and a few other simple options. For functionality sake, I would recommend accounting for the amount of sims you have and having that many guest beds and bedrooms, as well as employee quarters and break areas to allow them to rest as well. Although, it is entirely up to you how you layout or design your Sims 4 Hotels!
Room(s) Required
Basic rooms required would include…
Guest Bedrooms
Guest Bathrooms
Kitchen
Dining Area
Employee Bedrooms
Employee Bathrooms
However, there are loads of other rooms you can add in for immersion or to expand the activities your sims can have! Some ideas I’d recommend would be…
Indoor Pool
Employee Break Room
Recreation Room
Business Center or Computer Lab
Housekeeping Laundry Area
Janitor’s Closet/Space
Gym
Front Lobby
Bar or Coffee Shop
Yoga Studio
Spa
And so much more! Let your imagination run wild and choose options to fit your location, target sims, and activities!
Custom Schedules
You can also change the activities of individual roles to align with the custom schedule and to create dynamic days for every sim, from guest to employee. Sims in the Sims 4 have fairly resilient needs, so most of the time spent is up to you!
I generally recommend to add two schedule slots for Eating and Self-Care for guests, around what would be considered Breakfast time and Dinner time. For staff members, try to fit in times for them to take care of their own needs and take breaks as needed, since they are also present the entire time during getaways.
I would adjust staff activities one slot off of guest activities. For example, have your housekeeping sims rest or do self-care while your chefs are cooking and your guests are eating, and have them do cleaning in the next time slot. You can also have staff who work overnight, who split their shifts in half and sleep in between, whatever fits your Sims 4 Hotels and their guests the best!
Another note is that you should probably make time blocks in the schedule with multiple activities in mind, as they can only be as short as 3 hours long.
Gallery Recommendations
I also took the liberty of browsing some amazing options already created by Sims 4 Gallery users, that you can download if you want to dive into using playing Sims 4 Hotels in Adventure Awaits right away!
Monolith Boutique Hotel by LimeCondenser
Welcome to The Monolith Boutique Luxury Hotel. A total of 20 beautifully decorated rooms across four distinct tiers: Deluxe x4; Superior x11; Ultimate x1; Executive – Garden View x4. I’ve set a detailed schedule to divide the main activities throughout the day. The lot type is Custom Venue, but you can easily change it to a Small Business Venue lot type or adjust the scheduler based on your own interests! *YouTube @LimeCondenser #ShowUsYourBuilds#AdventureAwaits#NoCC#LimeCondenser
The Stanley Hotel in Estes Park. Must use MOO – has 2 famliy suites, 2 mini suites, 2 double & 2 single rms, can be set to restauraunt, cafe, retail, spa, bar, lounge, currently set to museum. Made a few changes from real hotel, includes ghost tour office and part of the old tunnel below that collapsed. Spot for kids, small movie theater, 2 bars, wedding venue, library. I also included a small maze. Please do not re-upload. #TheStanleyHotel#nocc#theshining *updated bathrooms & few add ons
Have you dabbled in building or using Sims 4 Hotels with Adventure Awaits custom venue system? Are you planning on any other interesting builds or ideas? Let us know! Be sure to follow The Sims Community for new guides and articles about Adventure Awaits and other news!
After The Recent Exodus Of Creators And Maxis’ Subsequent Statement, Even More Creators Have Called It Quits!
The community is changing. Over the weekend, more creators have quietly stepped away from the EA Creator Network, citing concerns over EA’s buyout and what it means for the future of the franchise. What started as the exit of some of the most notable names in The Sims community has grown into something more visible, with even more creators now speaking out about why they no longer feel comfortable being part of the program. The reasons vary, but the message is clear: something has changed.
Table of Contents
The Community Responds To The Sims Team’s Statement
On Friday, October 24th, The Sims Team released a statement reaffirming their commitment to inclusivity and their respect for those who may choose to leave. The community took to social media to air their grievances or express sympathy for those working at Maxis who have no say in the sale of Electronic Arts. You can read the statement in full below.
It is important to remember that The Sims Team have no say in what their publishers choose to do. EA purchased Maxis in July 1997 and has since been the sole publisher of the games that Maxis develops. Many in the community have expressed sympathy for The Sims Team, as they do not have the final say in what does and does not happen. User Gareth Clarke (@gxrethclarke) on X put it best:
The discourse around this shouldn’t be targeted around the Sims team directly – they don’t have any say in who they’re acquired by. There’s no doubt they’ll be fighting for the same values we care about but it remains to be seen how successful they’ll be https://t.co/QPzEgOKd7t
Last week, several notable Sims creators chose to leave the EA Creator Network, some of whom are now choosing to shift their content focus to a broader range of life simulation and management games. These creators include household names like Lilsimsie, James Turner, Plumbella, Steph0Sims, and more.
Over the weekend, more creators have chosen to leave. Popular Sims creator Fantayzia has released a video regarding her intention to leave the EA Creator Network due to ethical concerns with those who bought EA. Sims news aggregator Iron Seagull has also chosen to leave the EA Creator Network for similar reasons. He goes on to state that he sees this as a new chapter for the channel and that he is not burning bridges, but making a clear statement on where he stands.
Another set of popular creators who have chosen to leave is CarynandConnieGaming, known for undertaking build challenges within The Sims 4. In a post on their YouTube Community page, they state that they do not judge any other creators if they choose not to leave, a common sentiment throughout many creators’ statements. You can read their statement below:
We wanted to make sure y’all know that we have left the EA Creator Network as this buyout and future ownership does not align with our beliefs or values. we know we’ve already said this, but just wanna put it here too that we have not purchased any sims packs since the buyout was announced, nor have we made a video with them. it is our biggest hope that EA reevaluates this decision, and the impact it has on people as well as the community that has supported The Sims for so long.
This is a personal decision from us, we do not judge other creators on their decisions as it is all around so hard to navigate this horrible situation.
we were gonna bring this up when our next video was posted, but honestly its been very hard for us to create content right now in a positive mindset, so we are not even sure when the next video will happen. as you can tell from our latest video, we are branching out into other content, and we appreciate the support we have gotten from y’all on it. thank you so much for being here with us as we try to figure out whats next ❤️❤️
Also leaving the EA Creator Network is Vixella, a content creator with over 1.7 million subscribers on YouTube. In her statement on her YouTube Community page, Vixella notes how the community has been a place of comfort for over 12 years, and now is the right time to leave. She states that there is no “correct way to go about this” and that other content creators deserve respect regardless of their decision. Read Vixella’s full statement here:
Regarding the situation with EA & The Sims right now,
Due to the recent EA buyout and their partnerships with AI, I have decided to step down from the EA Creator Network.
I will continue to play The Sims on my channel for all the people who have found comfort and peace in my content over the last twelve years with this franchise but I just can’t see myself associating with the Creator Network seeing the direction that EA is taking at this current time.
I feel very fortunate that I am able to make this choice, I know not everyone is in the same position to do this and that’s completely okay too. I don’t think there is a “correct” way to go about this and I please ask that you don’t harass other content creators for the choices they make during this time.
At the end of the day creators like myself truly just hope that The Sims gets a different and better owner in the future and that things won’t change within the game.
While I’ll still be uploading regular Sims videos, I am definitely open to trying different games & videos as I try to navigate this whole situation. I only do variety content on Twitch so that won’t be changing. As for Youtube, changes will be slow but I am currently (and have been for awhile) thinking about what other types of content I can make for the channel that is not always Sims related. I am always open to suggestions if you’d like to tell me your ideas too!
This is without a doubt an extremely difficult time for all Sims Creators (myself included) because ultimately what EA is doing is out of our control.
Another recent exit from the EA Creator Network comes from EnglishSimmer, a close friend of LilSimsie, Plumbella, and Steph0Sims, all of whom decided to leave the EA Creator Network last week. In her statement, Mollie (EnglishSimmer) states that she will no longer be highlighting new packs or content on her channel, and asks fans to cease using her creator code. As with other creators, she would like to shift her focus over to other games similar to The Sims, and is open to fan suggestions. Read EnglishSimmers’ statement here:
Hi everyone, in terms of the EA buyout, I won’t be making content, highlighting or purchasing new Sims packs/content. I am planning on stepping away from the Creator Network and will let you all know when that’s been done and ask that you do not use my Creator Code.
I’m sure you’ve noticed my content has shifted to include a variety of games recently and there’s absolutely still more I want to do in terms of this, including sequels to some of my favourite games we’ve already played on the channel and also exploring new games together. Your suggestions are always welcome on this!
When it comes to Sims content, this is kind of an unknown for me right now. I think I will continue to make videos such as finishing current lets plays or the one off content you’re used to seeing (without new packs) and also older sims games but this may change in the future. I believe the LGBTQ+ representation I have always brought into my sims content has always been important and will be even more important in wake of the buyout.
Always appreciate your support and ask you to please not harass other creators or simmers. The best way to support creators right now is to offer suggestions of games you’d love to see and tune in when it’s posted
It’s not just YouTube and TikTok creators that are choosing to speak out. Popular modder Arnie (@ArnieStudio on X) has stated his personal feelings on EA’s buyout. While not a member of the EA Creator Network, Arnie feels as though there is a responsibility to speak up, as he has a large platform of followers. There are a number of ways he believes creators and followers can speak up about the issues with EA’s new leadership. Take a look at an extract from the statement below:
Many simmers, players, content creators, and EA Creator Network members have expressed their concern that this is terrible news for The Sims community. The new owners have proven multiple times that they stand against everything this community represents. The Sims and its community has always been a space of inclusivity & diversity, a space for marginalised communities, and everyone who found a safe place to be and express themselves.
[…]
I respect every creator’s and player’s decisions to either continue to engage or not with the Sims products, network, or its community. This choice is personal, and everyone is allowed to make their voices heard and say how they feel and how they will respond to this event that affects all of us in different ways.
[…]
The Sims has always been about imagination, and more importantly people. No amount of money or corporate greed can take away the memories, the stories, the friendships, and all the things this community has built over more than two decades.
Our worlds, our stories, our creativity, THAT is The Sims. It was (and never will be) theirs to own, our collective soul will never be owned. WE ARE the Sims, it will always belong to us.
Even if EA changes, or if the future of the franchise becomes uncertain, I’m sure that what we’ve built together will last. There will always be a place for creativity, diversity, and kindness, whether it’s inside The Sims, in Paralives, or in any future world we decide to build together.
What are your thoughts on creators leaving the EA Creator Network? Let us know below, and keep updated on Sims Community for everything regarding The Sims!
The official list of bug fixes for the upcoming November 4th update is out!
The Sims Team just dropped their giant list of fixes coming to the November 4th base game update, which will also end the current in-game event, the Forever Friends event.
This is a larger update, intended to fix running issues that have plagued Sims 4 gameplay for months (or years!), as well as newer bugs introduced with the release of the Sims 4 Adventure Awaits earlier this month.
As per usual, make sure to prepare for the incoming update by backing up your files, removing and/or disabling script mods until creators update them, and treading carefully. Follow our pre-patch guide from the September update for more in-depth guidance and steps.
Sims 4 November 4th Laundry List Table of Contents
The Sims 4 Laundry List for the November 4th, 2025 Update
Hey Simmers,
Welcome to the Laundry List, where we update the community on what’s coming next to The Sims 4!
On November 4, we’ll release a large update fixing 150+ community reported issues, and bring exciting new free items to the Base Game. This update is part of our ongoing commitment to our community, ensuring the game remains stable, responsive, and enjoyable for players.
Since our Quality of Life Roadmap announcement, EA Forums bug pages saw a 148% jump in views and 903% surge in votes; this helped us understand what’s affecting your game the most and directly shaped what we worked on for this update.
We’ll share more info about the new content soon, and below are some of the 150+ fixes that will be resolved across the Base Game and Packs.
Dave and Sims developer Alex will be joining our Discord community on Friday October 31st to answer your questions about these fixes, and can share more about what’s coming next as this isn’t a one-time effort. We’re committed to addressing community-raised issues consistently, and work is already underway on the next batch of fixes planned for December and beyond. We’re continuing to investigate Save File issues; find out more from our last update and we’ll have another update next month.
If you encounter an issue, please continue to report and vote on The Sims 4 Bug Reports page. Thank you for your time, as this information is critical for us to prioritize and verify fixes.
Issues that will be resolved in our November 4th update, in order of most voted by Simmers:
Top 5 Most Voted Fixes:
[EA Forums] Identified and resolved some cases of photos turning black in inventory when taken with the camera. Applies to new saves only.
[EA Forums] Sabotage interaction is no longer available on objects without completing Deviance aspiration.
[EA Forums] When the Mixologist is in conversation with NPCs, they’ll break out of it if a drink order is queued up and be more responsive.
[EA Forums] Children should now more clearly inherit some features from their parents. There may still be some variation (a child’s nose may be slightly wider than their parent’s, for example, but you should be able to see distinct features passed down between generations; if both parents have large ears, the child probably will too.
[EA Forums] Relationship decay after having a baby was too fast and was destroying relationships. It has been slowed.
Base Game Fixes:
[EA Forums] ‘Sit Up’ Milestone now properly unlocks and displays after travelling.
[EA Forums] Sims won’t use their phone when in the water or jogging.
[EA Forums] “Take Vacation Day” is only given to the sim if their next shift is within the next 24 hours. This means that some careers often have 1-3 days free so sims must wait until the last day in order to request that Vacation day. When the option is not available it is now greyed out with a tooltip explaining it’s only available 24hrs before the next shift.
[EA Forums] Sim put books, foods and drinks into their intended inventories (bookshelf, fridge respectively) instead of more random inventories like the ICYA Chest/Sticker storage box.
[EA Forums] Random Sims will no longer enter the home without knocking when using sliding doors.
[EA Forums] Aspirations no longer default to the first one when looking at or switching to another.
[EA Forums] Fixed issue where infants were being placed near a crib or playmat instead of remaining in it if the player travels to a different lot with a Sim and returns.
[EA Forums] Excessive ‘Wants’ are no longer generated from music when there are other categories of preferences.
[EA Forums] Mischief interactions between Sims who both like mischief can now properly succeed. This was happening only with Get Famous installed and that has now been fixed.
[EA Forums] “Dance to stereo music” wants are now fulfilled when Sims dance using earbuds.
[EA Forums] Sim will no longer autonomously perform ‘Grab a Drink’ interaction with ‘Tea Magic Personal Brewer’.
[EA Forums] Resolved an Exception that triggered while putting the baby in the crib leading to Infant resetting and laying on the floor outside of crib.
[EA Forums] Infants can now acquire the Little Babbler trait.
[EA Forums] “Energized” interactions will appear for Energized Sims on all showers; including locker room showers.
[EA Forums] Fixing CAS applied makeup color swatch selection to be consistent on swapping items with the one that is highlighted. Tattoos are still being worked on to provide the same functionality.
[EA Forums] Toddlers with 4 or 5 Movement Skill will no longer walk as if they have lower Movement Skill while in certain moods.
[EA Forums] Sims will stop wearing hats while in their nude outfit.
[EA Forums] When Sim goes to work, all the newborn/infant/toddler will be sent to daycare. Adoption events and pregnancy events were blocking this and now be resolved.
[EA Forums] Nannies and Butlers will perform their duties more often and regularly. They will check if they need to perform duties every 30 minutes instead of every 4 hours.
[EA Forums] Fire Fighters can fit into unroutable errors to better fight fires.
[EA Forums] Soulmate is now added when the friendship/romantic track is full. The bug was caused when the friendship value was not updated in the romance relationship and assigned the wrong relationship bit. In existing saves, Sim now can be soulmates if they lower their friendship/romantic value and raise it again to achieve the soulmate status.
[EA Forums] Aspiration goals will no longer reset when Sim travels to another lot, you switch to another Sim at home, and then perform “Bring Here” interaction on the first Sim.
[EA Forums] Excessive Townies will no longer generate every time the computer is used. We adjusted a filter for style influencers that was generating new sims if you had not met a style influencer.
[EA Forums] Moodlets related to fear will not trigger after the Fear of Dark trait is removed.
[EA Forums] Fixed cases where NPC sims wear random weather outfits which they don’t own.
[EA Forums] Trash from all inside trash cans will now be emptied and dumped to the outdoor trash can.
[EA Forums] Maid Sim with neat trait will no longer get stuck in grill cleaning loop.
[EA Forums] CAS categories (excluding tattoos & pets) will again show all content from their subcategories. A previous update was made to the CAS Menu to support the new tattoo arcs. The change also caught several other categories, causing them to only show one subcategory at a time unlike their usual behavior of showing all categories at once.
[EA Forums] ‘Listen to <genre specific> Music’ wants are now fulfilled when Sim listens to music through Earbuds.
[EA Forums] Sims can only Woohoo in steam rooms that are indoors and not broken. They will stop unsuccessfully attempting outdoors.
Trash will be present in the world and on Community lots and trashcans can be properly rummaged.
Sim’s needs should now gain more consistently while they are low at Work/School while you’re playing on a different lot.
[Bug Archive] “Complete an aspiration with the Child Sim” goal now completes properly in ‘Aliens Stole my Parents’ Scenario.
Affecting Multiple Packs:
[EA Forums] Added glass wall pattern styles for Greenhouse Haven Kit and Life & Death glass roofs.
[EA Forums] Patients and Ranch Hands will no longer arrive in random hats.
[EA Forums] Reduced the size of the footprints of the following Radios (stereoTable): The Grimophone, GrammyFone Old-Fashioned Music Player, Kitty Tunes Radio, HiFive High Fidelity Radio, Life’s a Ball Speaker, Vintique Record Player.
[EA Forums] Nannies/Gardners/Ranch Hand will no longer return immediately after dismissing or firing them.
[EA Forums] Cafeteria workers will now show up as expected.
Cafeteria workers will not leave as soon as the game loads from save.
Expansion Packs
Adventure Awaits
[EA Forums] Adding curtain rod for modular curtains in Adventure Awaits pack.
[EA Forums] Skills from Adventure Awaits can no longer be increased in University “Sit in on Skill Class” interaction without the pack installed.
[EA Forum] Firewatch tower structure pillars in the Wander Woods Wilds will no longer disappear when zooming out using sims 3 camera.
[EA Forum] Child Sim’s Legs will no longer show a wrinkled texture when wearing “cfBottom_EP20FlutterSkirt”.
[EA Forums] Fixes to Getaway Outfit selection on Controller: Scheduler UI should display correctly after setting Custom Role’s outfit multiple times and Game should remain responsive.
Getaway Sims will keep performing activities and interactions when running in 3x speed
Fixing an issue where Sims were teleporting and exiting the pool after performing Woohoo in Water.
Camera shake will time properly with the Geyser blow.
Drowning, meteorite, lightning, cowplant or freezing deaths will now occur during Getaways.
“Examine” interaction will not route fails if butterflies are placed in one of the center slots of Butterfly & Moth habitat.
Can now gift a Friendship Bracelet to Imaginary Friends.
Enchanted by Nature
[EA Forums] When the “Limit Fairies to Innisgreen” option is enabled, Fairy Sims should not autonomously appear in their fairy form in any world outside of Innisgreen.
[EA Forums] Most Fairy eye colors are now available for Infant, Toddler or child sims. 10 of the 18 overall Fairy eyes are now allowed.
[EA Forums] “Connect to Power Grid” interaction is now available on lightning root when the plant has bloomed.
[EA Forums] If Sims is on cooldown from a cured ailment, pixies won’t be able to immediately add it back.
Businesses & Hobbies
[EA Forums] Sims will no longer reset and trigger a Last Exception when performing grab food interactions after using Secret Spice perk.
[EA Forums] Customer Sims more consistently complete their laundry tasks before leaving the lot.
[EA Forums] Sticky Fingers Aspiration: A Sim with an owned business can now swipe properly at Mischief level 10.
Life & Death
[EA Forums] “Return to office” interaction is now available on the Reaper when on assignments in Reaper career.
[EA Forums] Random NPC Sim will no longer replace Edith.
[EA Forums] Fixed cases when Funeral Guests would wear random outfits or work outfits (whichever they had last worn) to the Funeral event when no outfit was selected. Sims should now wear more appropriate outfits.
[EA Forums] “Death by Pufferfish”, “Death by Overheating” & “Death by Freezing” death types are now available for child Sim in CAS.
[EA Forums] Woohoo with Grim will no longer get cancelled. This is happening because of an incompatibility with grimReaper_CarryScythe.
[EA Forums] Ghost Essence notification now fires properly and players will only see the TNS if essence is actually being added (and no essence is already in inventory).
[Bug Archive] Fixed cases where NPC Waylon and NPC Lady Ravendancer were being selected for the ‘Walkby’ Situation and pulled from their duties.
[Bug Archive] All grave and urn options should appear now under ‘Display as’ interaction on urn/tombstone.
Lovestruck
[EA Forums] Preventing Neighborhood Stories romance actions from happening between incompatible Sims. Previously, it was not taking Sim’s Romantic Preferences into account with “Romance Changes”. This now verifies that Sims are still romantically interested in each other’s genders before considering the action to be successful.
For Rent
[EA Forums] Rent in bills section will no longer show 0 and Tenants will now be able to pay rent.
[EA Forums] Changing a Penthouse lot type to Residential Rental will not result in white screen asserts or an infinite loading screen.
[EA Forums] Tenant agreement ‘Remaining lease’ duration will no longer revert and freeze when Sim travels somewhere and then returns to home lot.
[EA Forums] The Kettle & Pressure Cooker will not cause excessive cases of “Unpleasant Surroundings” moodlet and Sims’ reactions to smelly food. The pressure cooker now won’t automatically decay into the spoiled state, but instead will only start decaying after anything is prepared there, and will reset after the object is emptied or cleaned out.
[EA Forums] Tenant revolt event will not trigger when Rental Unit Events are disabled in game options.
[EA Forums] Now able to convert Residential Rental lot to Residential lot when active sim not living in the main unit of the Residential Rental.
[EA Forums] Tenants on Residential Rentals can send items on Plopsy/Trendi.
[EA Forums] Aspiration goal “Handle a Maintenance event” now ticks off after completing the goal.
[EA Forums] Resolved issues where Property Owners would fail to inspect or repair broken objects.
The “Garden Blight” event of Maintenance Troubles Lot Challenge will now progress as intended.
Stoves and Ovens can be replaced during the explosive malfunction event on a Non-Residential Rental.
Horse Ranch
[EA Forums] Sims will not receive Fizzy buffs from drinking crafted Nectar drinks.
[EA Forums] Ranch Hand will no longer stay past 7pm.
[EA Forums] Mini goats and sheep will no longer be able to use the gate when it is locked.
Growing Together
[EA Forums] Sim will no longer stand idle when a child asks for help with bike riding indoors.
[EA Forums] Sims will no longer receive random milestone moodlets without achieving the milestone.
[EA Forums] Daycare milestone will now unlock for toddler & infant Sims away from the lot when they return.
[EA Forums] Child Sim will not be forced to sit on the edge of the pool when ‘pull out loose tooth’ or ‘wiggle loose tooth’ interaction is performed.
[EA Forums] Child Sim’s Confidence no longer stuck on Neutral and will change as expected.
[EA Forums] Winning the marble game will now add new marbles to the child Sim’s inventory.
[EA Forums] Temporary Stay Guests will now sleep; even in sleeping bags.
Cottage Living
[EA Forums] Added message to help players understand that Gnomes have a reason for dropping gifts outside of holidays after Agatha Crumplebottom interacts with them.
[EA Forums] Egg will no longer spoil while incubating it to hatch.
Snowy Escape
[EA Forums] Sim no longer gets a bored moodlet from an outdoorsy lifestyle for being inside when they are actually outside.
High School Years
[EA Forums] A high school official will always be present to give out the diplomas to graduating students.
[EA Forums] Teens graduating early will no longer get ‘Resentful About No Prom Invite’ Sentiment when the Sim attends or skips the Prom. Both Sims need to have not graduated early for the sentiment to show up now.
[EA Forums] Fixing immortal homeless high school students. Homeless teens in high school weren’t aging up. This was particularly noticeable in multi-generational gameplay (e.g. classmate of parents is now classmate of child). We’ve added code to check for these Sims and appropriately age them up as you would expect compared to their classmates.
[EA Forums] “Copperdale Llama Sports Mascot” object now appears in Build/Buy mode.
[EA Forums] Drama Club/Scouts will now complete Afterschool tasks in the Goal-Oriented Aspiration.
[EA Forums] When going to school on a Holiday, the proper High School UI shows by default instead of the Holiday UI.
[EA Forums] Fixed cases where there would be no pop up option to Join school or Send Alone when Teen should be going to the Highschool.
[EA Forums] The Science Fair Judge shows up when expected and stays for the duration of the Science fair Festival event.
Eco Lifestyle
[EA Forums] Sim can travel to a Community Space that has been updated to a Maker Space without experiencing crashes or error codes.
[EA Forums] Vendors will now be consistently available at stalls or selling tables at the marketplace in Evergreen Harbor.Vendors were not appearing at market tables after the community lot type changed.
[EA Forums] Sims will make more than just White Cakes when Food NAP is active.
In new saves, Sim can now sell/own the Full wood jacket bike which was discovered from the dumpster.
[EA Forums] Households that receive a bill with an owed value that’s positive (a refund) can now pay bills, allowing the refund to be processed and the bills to be marked as paid.
[EA Forums] NAPs no longer show TNSes with the option turned off.
[EA Forums] Moving the recycler/fabricator in build buy mode from Manage worlds screen will no longer cause a Last Exception.
[EA Forums] Incoming phone calls will no longer drop due to “Off Grid” when Sim isn’t actually “Off Grid”.
Discover University
[EA Forums] Added benefits to the Dream Home Decorator career if you have graduated from the Fine Arts or Art History programs.
Island Living
[EA Forums] Adjusted event timing to avoid overlaps which will allow the Turtle Hatching event to occur.
Get Famous
[EA Forums] Bouncers will arrive as expected to staff VIP Exclusivity doors on Studio PBP Lounge in Del Sol Valley.
[EA Forums] Celebrities can now be interacted in a Retail store.
[EA Forums] Actor career now properly displays as an Active Career in the “Select A Career” UI.
Seasons
[EA Forums] Admiring ghost and occult Sims will count for a Holiday’s spooky spirit.
[Bug Archive] Funny interactions on Teen/YA Sims will now fulfill the Good Deed badge.
[EA Forums] Removed “in season” tests from the Research and Evolve interactions so they can be interacted with out of season.
[EA Forums] Father Winter now gives toddlers a gift even if they’ve not officially met.
Cats & Dogs
[EA Forums] Vet clinic will no longer get stuck on 3 star rating.
[EA Forums] [Console] Now able to enter dog/cat breed names for the pets adopted from neighborhood stories.
[EA Forums] Fixed Dogs excessively exploring bush and triggering the Skunk encounter outcome and becoming dirty as a result.
[EA Forums] Pets adopted by households from neighborhood stories will not properly show their breed.
[EA Forums] Decreased the time duration range of taking dogs on Long and Medium Walks.
[EA Forums] Sim and Dog will now autonomously exit the ‘Go on Walk’ interaction before reaching Motive failure.
Get Together
[EA Forums] “Dance” interaction is now present again on DJ booth objects when a DJ is playing.
Get to Work
[EA Forums] Sims will now buy things which are “set for sale” on display shelves from retail stores.
[EA Forums] Alien Sims will no longer repeatedly wipe out the memory of their spouse autonomously.
Game Packs
Home Chef Hustle
[EA Forums] Sims with glutton trait will no longer autonomously eat prepped ingredients when other foods are available.
Werewolves
[EA Forums] Werewolves will not use their phone when rampaging.
[EA Forums] “Lunar Expert’s Studio” and “Surreptitiously Studious Stationery Pile” objects can now be cloned with the Eye Dropper tool.
[EA Forums] NPC Sims who are not werewolves will no longer be seen as Werewolf pack members. Please note that this only applies to new Saves.
[EA Forums] Werewolves can no longer break upgraded objects; which caused Sims to continuously try to repair them.
[EA Forums] When overmaxing the Werewolf’s XP bar will now properly resets and the Sim will receive the expected ability points.
My Wedding Stories
[EA Forums] Fixed cases when Wedding Guests would wear random outfits or work outfits (whichever they had last worn) to the wedding event when no outfit was selected. Sims should now wear more appropriate outfits.
Dream Home Decorator
[EA Forums] Client Sims will stop being unhappy even though Decorator does the gig according to their preferences.
[Bug Archive] Retro Dinette Stretch Booth now counts as “dining chairs” when performing Bar Renovation gig during the Interior Decorator career.
Realm of Magic
[EA Forums] Players will now receive the right notification stating for their Sims to become higher ranked Spellcasters if they want to learn additional spells from Practical & Mischief Sages.
[Bug Archive] Sims can now purchase or win all wand recolours.
Parenthood
[EA Forums] “Play with Emotion” interaction for child Sim will no longer be greyed out with tooltip asking to Repair or Replace Piano when it’s not broken.
Journey to Batuu
[EA Forums] NPCs will board the X-Wing as needed for quests like “A Daring Rescue” Resistance mission including tasks like “Fly Rescue Mission in X-wing”.
[EA Forums] Arresting Someone (First Order) will no longer get stuck or fail.
Dine Out
[EA Forums] Sims can now check off restaurant related goals on a date.
[EA Forums] Batuu ‘Cantina Booth’ will now count towards dining spots.
Fixed some drinks that were appearing as water in the restaurant Menu.
Outdoor Retreat
[EA Forums] Sim prepares the herbal potion and places it in their inventory without any T-pose or animation issues.
Stuff Packs
Nifty Knitting
[EA Forum] Fixing CAS unlock display to remove locked thumbnails in “Knit Clothing” even though the items are unlocked.
Kids Room Stuff
[EA Forums] Monster will no longer be spotted under the bed when monster spray is used.
Vintage Glamour
Butler stays on the lot (and remains in their work outfit) when you travel with your sim to another lot.
Spooky Stuff
[EA Forums] Sims can now perform ‘resume’ interaction on a pumpkin carving station.
What are your thoughts on the newest laundry list? Make sure to stay updated on new updates and other Sims 4 and Life Simulation news by following The Sims Community!
There Are Several New Gibbi Point Festivals For Your Sims To Attend!
The Sims 4 Adventure Awaits’ brand new world of Gibbi Point is home to four new festivals for your Sims to enjoy. Whether you’re visiting Gibbi Point on an exclusive getaway or call Gibbi Point your home, there is something for everyone! Take a look at our guide to the brand new Gibbi Point Festivals.
Table of Contents
Fitness Fest
When: Mon – Wed | 9 AM – 6 PM
Where: Jellyfish Junction
Fitness Fest is exactly what the name implies, a festival all about fitness! With The Sims 4 Adventure Awaits, there are several fitness-related activities for your Sim to try out, and all of them can be found at Fitness Fest.
Fitness Fest can be found on the boardwalk in Jellyfish Junction, just down the hill from the Revive & Thrive Retreat. Here, your Sims will be able to participate in a spin class led by an instructor, or do some arm curls with the all-new free weights rack.
On the beach next to the boardwalk, Sims can enter the William Tell Memorial Archery Competition (With a §2500 cash prize) or challenge other Sims to 1v1 tournaments. There is also a food stand that offers plenty for your Sims to replenish their needs, including the Power-Sip Power-Sweat energy drink.
Sunrise, Sunset Festival
When: Weekends | 1 PM – 6 PM
Where: Crystal Valley
As Gibbi Point Festivals go, the Sunrise, Sunset Festival is the most family oriented of them all. Located in the public park in Crystal Valley, there are plenty of activities for Sims both young and old to participate in.
There pincic benches have Papercraft stations on them, encouraging festival goers to do origami, or create a papier-mâché sculptures. The playground and archery targets are always present at the park, however they will be busier than usual while the festival is on.
The food stall at this Gibbi Point festival serves a number of sweet treats inlcuding Strawberry Fizzy Cupcakes, and Fairy Bread, a new recipe included with The Sims 4 Adventure Awaits. The Sunrise, Sunset Festival offers the ‘Blurple Stuff’ Energy drink that will put your Sims in a playful mood!
Glow And Flow Festival
When: New Moons | 7 PM – 2 AM
Where: Jellyfish Junction
The Glow and Flow Festival is one of two night-time Gibbi Point festivals. Unlike other festivals that occur weekly, this festival is dependant on the lunar cycle with it only taking place when there is a New Moon. There are eight stages to the lunar cycle by defaut meaning the festival will take place every eight days, however this can be adjusted in the setting menu. The festival is held at the secluded beach in Jellyfish Junction. If you are struggling to find the festival, look out for either the signs leading the way, or the bioluminesance lighting up the lake!
The main draw of this Gibbi Point Festival is the benefits that swimming in the lake can grant. Your Sim can choose from four different types of swim that will grant special moodlets to influence your Sims’ mood. Also on offer is the grilled Astral Pro-Jellyfish over on the barbeques. Your Sims can also fish for Jellyfish at the waters edge, or take a kayak further out and fish from there.
Around The Fire Festival
When: Weekends | 7 PM – 2 AM
Where: Wanderwood Wilds
The final of the four Gibbi Point festivals is the Round The Fire Festival, taking place in Wanderwood Wilds near Camp Gibbi Gibbi. This festival will take place in the evenings every Saturday and Sunday, and is perfect for any Sim looking to socialise or get to know Gibbi Points most perculiar resident.
Taking place as the sun goes down, the paths to the Round the Fire festival will be lit up with flaming torches and the glow of a large bonfire. This festival is an opportunity to meet other residents, cook some food over the fire, and socialise long into the night. The festival is also attended by Pruella, the Perculiar Plumbird. Pruella can be asked many questions about her kind, wether she really is a plumbird, and asked for quests. This festival also gives your Sim the perfect chance to catch the rare Sphinx Moth if they are looking to complete the collection!
That’s all for Gibbi Point Festivals, which one is your favourite? Let us know in the comments below, and stay tuned to Sims Community for all the latest guides onThe Sims 4 Adventure Awaits!
It’s reported that executives are forcing EA employees to use in-house AI tools, only to correct its flaws and hallucinations.
A new report from Business Insider has revealed the challenges and extra work that EA employees are met with when using Electronic Arts’ new AI development tools.
Described by executives as a “thought partner”, the EA AI tool called ReefGPT is riddled with faulty code and “hallucinations” that EA developers have to fix themselves. Costing additional resources and money rather than developing from scratch.
Some Electronic Arts staffers who spoke with Business Insider under the condition of anonymity say the AI tools they’re encouraged to use, including the company’s in-house chatbot ReefGPT, produce flawed code and other so-called hallucinations that they need to correct. Others say that creative staff are expected to train AI programs on their own work, and that they fear the technology will ultimately slash demand for talent, such as character artists and level designers.
Considering that the integration of AI tools within the EA development studios has only started last year, it’s expected that it would cause major mistakes. Especially as the AI tools are only getting started with harvesting EA’s creative team input and work. Causing fear that the technology would only get better and replace demand for game development talent.
At Electronic Arts, maker of “The Sims,” “Madden NFL,” and several other megapopular video-game franchises, leadership has spent the past year urging its nearly 15,000 employees to use AI for just about everything — from creative projects like cranking out code and concept art to managerial work like scripting conversations with direct reports about sensitive topics such as pay and promotions, Business Insider has learned.
If you’re wondering if this has any impact on the quality control and assurance of EA’s games – it does. A person who worked at EA was recently laid off after being replaced by AI that was able to continue his part of the work – reviewing and summarizing feedback from playtesters.
One recently laid-off Electronic Arts employee, who held a senior quality-assurance design position, says that AI was able to perform a key part of his job — reviewing and summarizing feedback from hundreds of play testers. He suspects that this was at least partly why he was among about 100 of his colleagues who were let go this past spring from the company’s Respawn Entertainment studio.
There are still major mistakes that EA’s ReefGPT AI Chatbot is making. Essentially being affirmative to negative situations and vice versa:
Employees in some areas of the business are expected to complete multiple AI training courses, use AI tools daily to accelerate their work, and view generative AI as a “thought partner,” internal documents show. One sample chatbot prompt advises managers on how to talk to a direct report whose performance is negatively affecting business results but who believes otherwise. Another guides employees on how to phrase constructive questions when a sought-after promotion is denied.
You can read the full report from Business Insider about the state of AI in EA’s development team and more professional research regarding it here.
It can only go more downhill from this point on for the developers. Two days ago it was announced that EA is partnering with Stability AI to enroll more tools and options for feeding artificial intelligence with developer’s own work.
What are your thoughts on the latest report? Let us know in the comments and stay tuned for more EA news.
There’s never been a better time to embrace your inner child in The Sims 4 Adventure Awaits! With the recent improvements to Sims 4 playgrounds building tools and a treasure trove of kid-friendly creations in the Gallery, Simmers everywhere are turning ordinary backyards and public parks into vibrant zones of creativity. Whether your Sims are tiny tots or just young at heart, there’s something special about the joy of playtime—and the community has taken “playgrounds” to new heights.
I have scoured the gallery to spotlight some picks to share with you!
The Sims 4 Playgrounds Gallery Spotlight
Compact and Charming “Daisy Playground” by Marshybook
First in this gallery spotlight is “Daisy Playground” by Marshybook, a 30 x 20 daisy themed wonderland blooming with floral charm. Imagine wooden forts and natural play tunnels that dance with flower-lined paths and a swing set. Marshybook has decorated from Adventure Awaits, Horseranch, Cottage Living, and Toddler Stuff, crafting a playground that’s multi-layered, compact and charming.
Colorful and Urban “Parque Infantil Urbano” by Fritosaurio
Next, check out “ParqueInfantil Urbano” by Fritosaurio, a delightful 40×30 wonderland that creatively incorporates Adventure Awaits, For Rent, City Living, Get to Work, and Toddler’s Stuff. This vibrant and whimsical playground features designated zones for toddlers, children, and adults, along with a barbeque area and restrooms, making it the perfect Sims 4 playground for your urban neighborhoods!
Sparking Children’s imagination “Dinosaur Playground” by saltylittlebeach
Unleash your child Sims’ imaginations at this 30×20 dino-tastic Sims 4 playground, “Dinosaur Playground” by saltylittlebeach! This playful build boasts delightful details, with vendors tucked away at the back, a cozy blanket fort from the Little Campers kit, and a treehouse that seamlessly blends into the fun. Adults won’t be left out—there’s a basketball hoop smack dab in the middle and a swing set for some high-flying fun!
Next up in the gallery spotlight, “Jungleplay” by Sihoms, a 40×40 jungle-inspired adventure playground! It’s your go-to destination for family frolics and community cheer. Using only expansion packs Adventure Awaits and Growing Together, this playground is a kaleidoscope of fun: a crafty corner, a splash-tastic water park, a snug bonfire spot for epic storytelling with your little and big Sims, a labyrinthine playground, and even archery! Sihoms has nailed the jungle vibe, creating a stunning, peaceful, and oh-so-functional escape.
I was so excited when I came across this build in the Sims 4 Gallery and had to spotlight it! Dive into the splash-tastic excitement of the ultimate “Perfect Waterpark” community lot sized 64×64 with almost every Sims pack this season! Crafted by MrOlkan for Sims of all ages, this vibrant lot boasts whirling waterslides, sparkling pools, sun-drenched cabanas, and a thrilling central water play structure. Kiddos and grown-ups can slip, splash, and lounge in style, while lush greenery and cozy chairs deliver vacation vibes with every visit. Whether it’s a family fiesta, birthday blowout, or simply the quest for the neighborhood’s coolest hangout, this waterpark is your ticket to unforgettable fun in The Sims 4!
Ravenwood Ready “Little Ghouls Playground” by BleuRainnDesigns
Finally for this Sims 4 Gallery Spotlight and for those who are getting ready for October. Step into the spine-tingling fun at “Little Ghouls Park”by BleuRainnDesigns, the ultimate haunted playground for pint-sized poltergeists and junior ghostbusters! This delightfully creepy 30×30 community lot turns the mundane into the mystical with gothic swings, shadowy slides, pumpkin pizzazz, and spooky surprises lurking in every nook. Whether your Sims are soaring under candelabra arches or scaling playground towers watched over by enigmatic statues. This playground is the best choice for Sims who love a dash of playful scare all year round—ideal for family frolics, Harvestfest shenanigans, or a unique spooktacular fun!
That’s a wrap for this gallery spotlight on Sims 4 Playgrounds, hope you enjoy the builds! Until next time!
Have an idea for a future spotlight? Let us know in the comments down below and stay tuned for more Sims 4 Gallery Spotlights coming your way!
Gibbi Point Has Plenty Of Lore To Dig Your Talons Into With Brand New Adventure Quests!
The Sims 4 Adventure Awaits Expansion Pack’s new world of Gibbi Point is stuffed with lore that is just waiting to be discovered! The latest Expansion Pack includes several quests that help players uncover hidden secrets. In this guide, I will show you how to discover new quests, how to complete them, and earn a bit of money on the side. Let’s take a look at what the new Adventure Quests have to offer!
Table of Contents
How To Find Adventure Quests
To begin your search for new Adventure Quests to follow, the most obvious place to start would be in Gibbi Point. Travel to the Jellyfish Junction neighbourhood, which can be found towards the south of the world map.
In the town centre of Jellyfish Junction, there is a building with a light beige coloured roof. On the side of this building is a blank map of Gibbi Point. Select the map and choose ‘Learn About Gibbi Point Quests’.
Gibbi Point has experienced many changes since the Great Wave swept through years ago; its landmarks have their own stories that some of the locals love to share. Find out details about what makes Gibbi Point tick and expand the Notebook with all sorts of tidbits and local legends!
The board will give you some insight into the history of Gibbi Point. Below the text, you will see two Sims, Laxmi Kunal, the Butterfly Conservationist, and Toshie Akamine, the Storyteller. These two Sims will be crucial in providing your Sims with new quests to follow. Let’s go and see what Toshie has to offer!
Toshie can be found next to the interactive Story Map. If you have added her to the household via marriage or cheats, then she will be replaced by another randomly generated NPC. Greet her and select ‘Inquire About Adventure Quests’.
From the next pop-up up you will find all of the Adventure Quests currently on offer. Each available quest comes with a §50 reward, and plenty of lore to sink your teeth into. Let’s start with the ‘Secrets of the Town’ Quest!
The Secrets of the Town – Storyteller Toshie Adventure Quest
I’d recommend starting off with ‘The Secrets of the Town’ as your first Adventure Quest. It will help you get acquainted with each of the 3 neighbourhoods in Gibbi Point, as well as some NPCs who will come in useful later. Once accepted, the Adventure Quest can be tracked from your Sims’ Career panel.
Embark on a journey across Gibbi Point, where mysteries linger around every corner. With each step, whispers of bygone adventures beckon, inviting you to unravel the town’s hidden tales. The history of legendary explorers fills the air, hinting at secrets waiting to be discovered.
Our first task is to ‘ Investigate Lost Adventurer Bootprints’. You can find out more by hovering over the task. This first step will take us to Wanderwood Wilds, the home of Camp Gibbi Gibbi.
The bootprints are a little tricky to find, so I’ve included a handy map above to help you out. Once you’ve found them, select them and choose ‘Investigate Bootprints’
These footprints are some of the last remaining adventure markings in Gibbi Point. Over the years, many adventurers – locals and travelers alike – left their marks on various landmarks. Time has erased most of these markings, but the footprints of the Lost Adventurer remain here in the heavy vegetation of Wanderwood Wilds. Locals are definitely divided as to what they think about markings like these!
Next to the Bootprints is the Lost Adventurer, Raheel Kunal. Greet him and select ‘Ask About Adventure Markings’.
There aren’t really many visible adventure markings left from the ones prior adventurers visiting Gibbi Point might have left. On one hand you know, it’d be cool to see those echoes from the past. On the other, I’d rather honor nature as it is. I’m more interested in the wildlife, the way this area changed after the Great Wave, and how it has evolved over time than I am in Sim interaction specifically. Y’know?
Then choose ‘Ask about Great Adventures’. Here is his response:
My family have been adventurers going back to my great-great-great granny, Jaya. She first came to Gibbi Point to observe the behavior of the plumbirds and we’ve been exploring here ever since.
Next up, let’s go and ‘Chat with Perculiar Plumbird’. Head on over to Crystal Valley (Found to the east of the world map) and find the location of the Peculiar Plumbird.
I’ve marked the location of the Peculiar Plumvird and her nest above as it can be a little tricky to find, as a clump of trees conceals it. Select the Plumbird (Known as Pruella Preener) and choose ‘Greet Bird Creature’
Oh, hi there. I’m the Peculiar Plumbird. I don’t really know you very well yet. Do you know much about Plumbirds? You should learn. I bet if you looked at that special map in Jellyfish Junction you could learn more about Plumbirds, squawk squawk!
It’s time to head back to Jellyfish Junction to check out the Town Model. The Jellyfish Junction Town Model can be found in the centre of town near the Adventure Quest Story map. Click on the Town Model and choose ‘Investigate Jellyfish Junction Town Model’.
In the miniature model of Jellyfish Junction, you can get a bird’s-eye view to uncover any hidden mysteries in Gibbi Point. This detailed replica allows you to explore the secrets nestled within its tiny streets.
Our final task is to return to the Adventure Quest Story Map and take a closer look. Select ‘Investigate Story Map’.
The inhabitants of Gibbi Point have plenty of secrets, but SIMNAME is well on their way to uncover even more. Now SIMNAME can Ask about Town Gossip and Bring Up Secret Gossip with Gibbi Point Locals.
To visualize quest progress, be sure to update the Adventure Story Map in Jellyfish Junction with Learnings from the Secrets of the Town Quest.
As mentioned above, we can find out more secrets by using the ‘Ask about Town Gossip’ and ‘Bring Up Secret Gossip’ interactions on other townsfolk. Make sure to select ‘Update Town Map’ to add your findings to the map. Check out below to see how the updated map looks!
Make sure to check out your Sims’ Notebook to stay up to date with the Lore and Legends of Gibbi Point. The Notebook can be found next to the Phone icon, below your Sims’ portrait!
While we’re at the map, let’s choose the ‘Dig Your Talons into Peculiar Plumbird Lore’. This will display several quests Pruella has for you. Some are bigger than others, the smaller quests being simple fetch quests, so let’s instead take a look at the Tangible Traces Adventure Quest!
While the Plumbird population has diminished over time, leaving mostly traces, the impact these odd birds have had on Gibbi Point is clear everywhere you look.
With our new quest started, let’s begin by socialising with the Lost Adventurer in Wanderwood Wilds. Select ‘Discuss Plumbird Evidence’.
Our next task is to seek out some Plumbird Evidence. This can be a little tricky to find, however, I’ve circled the location of the Plumbird fossil below, located next to Hothead Geyser!
Once located, select ‘Investigate Plumbird Evidence’ on the fossil, and a pop-up will appear, giving some insight into this mysterious bird.
The fossil evidence around Gibbi Point hints at varying sizes of Plumbird; it’s as if they shrunk over time. Locals have noted that they were once largely located near what’s known as Hothead Rock Geyser in Wanderwood Wilds. In fact, it’s so named because the Plumbirds became aware that by tapping a certain boulder with their beaks, lava would explode and a unique butterfly could be found.
This butterfly is a super-scrumptious treat for the Plumbirds, who may have over-indulged to a point where lava explosions created crispy birds. Soon they began seeking other locales, finding themselves clustered often at Fletcher’s Point in Jellyfish Junction. There they’d gather to watch the sealife (and perhaps gobble up fishy treats on their own) and astonish Sims passing by in boats.
Now let’s discuss this evidence with someone nearby, and see what the locals think!
Local Legends – Peculiar Plumbird Adventure Quest
The second of Pruella’s Peculiar Plumbird Adventure Quests is the Local Legends Quest. This Adventure Quest will see us pursuing the truth about the elusive Plumbird. Head to the Adventure Quest Map to begin!
You’ll first have to ask at least two locals about the unusual birds. Locals include Sims such as Laxmi, Toshie, and the Lost Adventurer!
A lot of elders who were here before said that the size of Plumbirds changed over time and that they started avoiding Sims, especially around when the jellyfish started showing up in the Electric Lagoon.
It seems the Plumbirds are scared of Sims and prefer a solitary life! We will need to search for some evidence of Plumbirds in Jellyfish Junction. You can find the fossil by the red tree around the cove. I have marked it on the map below!
Select the fossil and choose ‘Investigate Plumbird Evidence’.
Those who live in the area, or visit frequently, have all sorts of stories to tell about the unusual creature they’ve seen skulking about in Crystal Valley. Some say it’s benevolent…while others feel it’s more malevolent. Many are torn as to whether or not it’s even an actual bird, or something else entirely…though there’s always a bit of a twinkle in the eye of locals when they joke about it.
Some Sims tell stories about being lost and guided to safety by the creature, while others will tell stories about seeing a flurry of feathers as they’re chased out of a prime fishing spot.
Return to a local resident and share your latest discovery in pursuit of the truth! Select ‘Discuss Plumbird Evidence’
Plumbirds have long loved to wander out towards the edge of Fletcher’s Point, and this fossil evidence is proof! Though Gibbi Point is sizeable, clearly Plumbirds had no problems wandering all over in pursuit of yummy moths and butterflies to eat or just in pursuit of, well, bird leisure.
Let’s head over to Crystal Valley and touch the glowworms at the Electric Lagoon. Select ‘
Now we’ve finished up the quest, head back to Jellyfish Junction to follow the next Adventure Quest!
Our next Adventure Quest, given to us by Pruella on the Adventure Map is called Feeding Frenzy.
Our first task is to find Plumbird Evidence in the Crystal Valley Neighbourhood of Gibbi Point. I have left a hint below if you get stuck!
Select the fossil and choose ‘Investigate Plumbird Evidence’.
If flamingos receive their brilliant pink hues from their shrimp diet, what would make the peculiar plumbirds that shiny-sparkle blue? What sort of fish did the ancient Plumbirds eat?
The locals here on Gibbi Point seem changed by the jellyfish they consume in their salads; maybe the Plumbirds ate jellyfish as well in addition to their known affinity for butterflies.
What kind of fish do the Plumbirds eat? I’m sure we will find out, however, in the meantime we need to rehome a Moth or a Butterfly. Head to one of the flower topiaries in Gibbi Point and select ‘Rehome Butterfly…’ or ‘Rehome Moth…’. You will need either one in your inventory to perform the action.
Next, we will go and catch Pruella the Plumbird a ‘Delicious’ fish. Head to any fishing spot and cast your rod!
Now head back to Pruella to make your delivery! Select Pruella and choose ‘Deliver Fish to Bird’
Let’s head back to Toshie and tell her all about the new discovery we made in Crystal Valley! Select Toshie (or another Gibbi Point Local) and choose ‘Discuss Plumbird Evidence’.
Gibbi Point is full of fossil evidence of Plumbirds; did you know that when Scoop’s Mine was still in operation, they found all sorts of large Plumbird bones in there, too? There’s even legend of a super-big Plumbird having existed at one point in time, but the fossil evidence for that disappeared or never actually existed.
Community Spirit – Peculiar Plumbird Adventure Quest
Our fourth Pruella Adventure Quest will take us to places we haven’t yet explored. Let’s take a look at the Community Spirit Adventure Quest!
Our first task involves visiting the Round the Fire Festival in Wanderwild Woods. You can check out our full guide on festivals here! The Round the Fire Festival takes place on Weekends from 7 pm. Find the Sim with the ‘Plumbird Expert’ title and choose ‘Ask about the Elusive Plumbird’.
I heard that once while Sims were out around a campfire at Camp Gibbi Gibbi way after dark, this terrifying giant bird swooped in and stole their marshmallows! They were absolutely terrified apparently. Sounds like that weird bird might be a bit scary, too. I’d watch your back around it.
Now that we have some more information regarding the Plumbird, it’s time to find some ancient evidence of this creature. Head to Crystal Valley to examine the cave paintings by Scoop’s Gold Mine. I have marked the location below!
Select the cave painting and choose ‘Examine Plumbird Cave Painting’
Over the course of their storied history here at Gibbi Point, Plumbirds have changed quite a bit. The cave painting in Crystal Valley is evidence of their known interactions with Sims years ago.
While they’re more shy these days, and much more reclusive as a result, they’re still a part of the community and thought of fondly by most, and with trepidation by others. Perhaps they’re thought of most fondly by the Peculiar Plumbird herself!
It’s time to ask around again about the ‘Unusual Bird’. Use the ‘Ask About Unusual Bird’ interaction on any unique NPC such as the Storytellers, Camp Director, or any other special Gibbi Point NPC.
The Peculiar Plumbird mainly sticks to that nest of hers in Crystal Valley. I’ll see her sometimes in the Wanderwood Wilds neighborhood, though. I don’t know if she’s shy or what. I know some other Sims told me once that all the other big Plumbirds disappeared over time so otherwise it’s just those small ones you see over by the Hothead Rock Geyser or, well, the Peculiar one.
It’s time to reveal the truth behind the Plumbird! Find Pruella either in Crystal Valley or at the Round the Fire Festival and select ‘Reveal Peculiar Plumbird’s Truth!’
Wow, you did all that work just to find out more about the magnificent, marvelous Plumbird? I’m so impressed. I really didn’t realize how much you – and every other Sim here – cared about those fine feathered friends of mine. I feel like maybe this is a chance for me to open up a bit more and truly be the bird I was meant to be. You know, a bird here to spread positivity! Anytime you have big feelings to talk about, you can talk to me. Or maybe you can just ask me for a hug sometimes!
You can now give Pruella a ‘SUPERHUG!’, a unique interaction available with only Pruella! This can be found under ‘Friendly…’ > ‘Affection…’. Your Sim will recieve a +2 Happy Moodlet called ‘SuperHugged!’
Hugging the Plumbird makes SIMNAME feel like there’s a big ol’ rainbow in their heart!
Melody of the Geyser – Storyteller Toshie Adventure Quest
Head back to Toshie in Jellyfish Junction and inquire once again about available Adventure Quests. This time, we will be taking a look at the ‘Melody of the Geyser’ quest!
Awaken the Geyser’s fiery dance and summon the elusive Butterflies with a tune known only to the winds and echoes of the past. Can you unlock the Plumbirds’ forgotten harmony?
We are given a bunch of tasks at first, some of which we can complete right here in Jellyfish Junction!
Let’s check out the Adventure Quests Story Map once again in the town centre of Jellyfish Junction!
Now let’s ask Toshie to tell the story of the Meldoy of the Geyser. If you can’t locate Toshie, click her profile in the Relationships tab and select ‘Lock the Camera’.
In the heart of Wanderwood Wilds, whispers tell of a magical tune known only to the ancient Plumbirds. These whimsical creatures, now just a memory, left behind spherical rocks near the Hothead Rock Geyser. When a Plumbird gave these stones a gentle tap, a melodious note rang out, its frequency coaxing lava to dance skyward. As if on cue, a special Butterfly would flutter into view, drawn by the enchanting symphony. Though the Plumbirds have vanished, their melodious legacy echoes on, waiting for those who dare to listen.
Let’s head to Wanderwild Woods and check out the ranger station. This wooden building can be found near the wooden bridge. Look out for the red flag on a flagpole if you get lost!
The Butterfly Ranger Station preserves records from many years past, though it seems some ledgers were lost during the Great Wave. Uncovering information about the Geyser’s mystery has proven more challenging than anticipated. Yet, a clue has emerged: a notebook referencing an old folktale called the “Melody of the Geyser.” Unfortunately, the story is nowhere to be found. Perhaps Toshie, Jellyfish Junction’s famed Storyteller, knows the tale.
Our next task finally takes us to Hothead Geyser in Wanderwild Woods. We need to find the Strange Boulder. You can use the image below if you’re struggling to find it!
Click on the boulder and select ‘Investigate Boulder’ to have your Sim check it out!
notices that this round boulder stands out amongst the other rocks. Upon closer inspection, SIMNAME determines that it almost looks like it’s been, well, smacked a lot. Why does it smell especially sulphur-y, too?
Notice how it seems the boulder has been smacked a lot? Let’s try it for ourselves! Select ‘ Smack Boulder’!
In Wanderwood Wilds, the Melody of the Geyser is a legendary tune known to coax the geyser into a fiery display. The key lies in striking the unique spherical rocks nearby, each tap releasing a resonant note. This harmonious frequency awakens the geyser, causing lava to erupt and butterflies to appear, echoing the Plumbirds’ magical legacy.
This third and final quest that Toshie can provide us with is Neighbourhood Adventure, which takes us on a tour of Gibbi Point.
There are a number of tasks for us to tick off, so let’s go through them. In Crystal Valley, you can take a Jellyfish Swim at night in the Electric Lagoon and also touch the Glowworm Patch while you are there!
In any shallow patches of water in Crystal Valley, your Sims can pan for crystals. If they’re lucky, they may find a rare crystal in the water!
Crystal Panning became all the rage in Crystal Valley after an earth-shattering event blocked access to the gold veins in Scoop’s Mine and revealed abundant crystal formations. Trying your luck at crystal panning means you may end up with a highly coveted, special collectible—or you may walk away with a pocket full of junk. Life’s full of little gambles.
We can head to Jellyfish Junction to participate in Special Swims during the Glow and Flow Festival. This festival is held from 7 pm – 2 am during New Moons in the lunar cycle.
Wanderwood Wilds is home to many collectables ripe for the taking, including all-new butterflies and moths! Also in Wanderwood Wilds is the Hot Head Geyser, which your Sims will need to watch blow if they want to complete the quest!
Raise A Butterfly – Storyteller Laxmi Adventure Quest
The second storyteller found in Gibbi Point is Laxmi Kunal, who can be found hanging out next to the Ranger Station in Wanderwood Wilds. Laxmi is an expert in nature and entomology in Gibbi Point! She is the go-to Sim for all insect and nature-related Gibbi Point Adventure Quests.
Revel in the beauty and splendor of raising your own Butterfly!
As the title suggests, we will be learning how to raise a butterfly/moth and how to care for them, and complete your collection. First, we have to talk to Laxmi (the Butterfly Conservationist) about Raising Butterflies!
Now we know where to start, we will require a caterpillar incubator to successfully nurture it into a butterfly! Click the Ranger Station and select ‘Purchase Goods’.
Place the Incubator on a surface on your home lot and select ‘Start Raising a Caterpillar’. You will be presented with a list of butterflies that the incubator can raise; however, if you are only Level 1 of the Entomology Skill, then you can only select ‘Unknown’.
You’ll need to take care of your caterpillar to make sure it transforms into a butterfly. You can feed and check on the caterpillar once in a while to make sure it is okay. You can hover your cursor over the incubator to check its status, stage, and how quickly it is growing.
As your caterpillar progresses to the cocoon stage, your Sims will be able to read to them to aid their progress. Reading to them will increase the growth speed!
Now that the butterfly/moth has fully grown, it is time to take it out of the incubator!
Now we should return to Laxmi in Wanderwood Wilds and ‘Talk About Experience Raising Butterfly’!
Don’t forget to check out your Notebook, which has now been updated to include butterfly conservation.
Have you explored Gibbi Point Adventure Quests yet? Let us know below, and stay tuned to Sims Community for all the latest on The Sims 4 Adventure Awaits!
Achoo! Oh, pardon me! All this fairy dust is making me sneeze. Enchanted By Nature has truly enchanted a lot of Sims players! If you’re looking for more mystical and magical Sims 4 fairy CC content to add to your game, or simply feel like you’re missing out on the pack, check out this collection of fairy CC that’ll delight everyone.
The Sims 4 Fairy CC Spotlight: CAS and Build
Create-A-Sim
FLOS FAIRY DRESS by DanSimsFantasy
This gorgeous dress created by DanSimsFantasy is inspired by the Fuchsia flower and is the perfect addition for your own floral inspired fairy! There are a whopping 51 different swatches, as well as very dark swatches so you can create whatever aesthetic pleases you. (I also recommend DanSimFantasy’s Flos Fairy Wings accessories!)
This CC collection by Blue Craving pulls together the perfect forest fairy vibe. (I recommend checking out Part 1 of this collection as well that’s dryad and wood elf themed!) This collection also includes a set of accessory fairy wings that you can download optionally if you don’t have Enchanted By Nature but still want to have a little fairy fun!
This dreamy collection by Learfxl includes shoes, a two-piece dress, whimsical patterned nails, a crown and accessory wings! The style of this collection is simply gorgeous and the outfit can be used for every day wear for human Sims, too!
If you’re looking for a more medieval vibe for your masculine fairies, check out this set by Moriel! It includes a full body outfit, scarf, quiver and a bow and arrow (if you’re familiar with posing in the Sims 4, check out their Archer Pose Pack to use the accesories with!)
When I saw Nolan-Sims describe this collection as being partly inspired by The Borrowers, I got so excited! Since fairies in the Enchanted By Nature pack can transform into a small fairy, this set is perfect for our little enchanted Sims. I also love the flower hat!
These leafy flats created by Mazero5 are the perfect addition for nature fairies and come in two different varieties, the masc frame Leafy Flats and the Leafy Fem Flats that have vine straps!
A beloved character to many, this Tinkerbell dress will make your Tinkerbell inspired Sim stand out! This dress by JariSimCC perfectly captures the essence of Tink and comes in 10 different swatches as well!
These quirky hats created by bellassims are inspired by real-life mushrooms and would look so cute on a fairy! This collection includes 4 different mushroom styled hats.
This makeup collection by chewybutterfly will make your fairy stand out and sparkle! This set includes 4 different eyeliners, 3 eyeshadows and 1 blush. (If you’re interested in the eyelashes, they’re from dreamgirl!)
Gerbera Table And Chairs For Flower Fairy by XuanZiSims
This collection by XuanZiSims includes realistic flower seats and a matching table! This set would look super cute in your Sim’s backyard or at a whimsical fairy hangout.
This CC collection by Max 20 comes with 35 different items, including a beautiful decorative greenhouse, several different types of planters, two terrain paints and more. Since Enchanted By Nature added houseplants and more gardening features, this CC collection is a must-have add-on for your Sims with a green thumb.
This berry cute set from SIMcredible! is the perfect fruity, woodsy addition to your Sim’s home, especially if they’re a garden fairy! This set includes two dining tables, a chair, ceiling lamps, table lamps and even curtains to really round off the room. (Also see – Berry Blossom Decor)
Sim’s love their tunes, so make their music sound even more magical with this beautiful, floral gramophone by SimmerSeria! It comes in 12 different swatches so it can match any color scheme of your Sim’s abode.
These whimsical pieces work as a tent and a canopy for your Sims, human and fairy alike! Solovej used florals and natural elements for this set and would blend in fantastically in Innisgreen.
After Community Concern, The Sims Team Has Issued a Statement On Community And Sims 4 Updates
After the exit of several high-profile content creators yesterday, including LilSimsie, James Turner, Plumbella, and more from the EA Creator Network, The Sims Team has issued a statement on their values as a franchise and the future of The Sims 4 Updates. Take a look at the latest statement below!
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The Sims Team Official Statement
The Sims Team have released an official statement on both Instagram and X, reiterating their support for their diverse community, and the upcoming Sims 4 Updates. Take a read below:
Thank you for being a part of The Sims Community
We’re continually inspired by our incredible players and creators; by your imagination, creativity, and the joy you bring to The Sims every day. We deeply respect that everyone experiences The Sims in their own way and will make choices that are right for them. However you choose to play, create, or share, we’re grateful to be part of your journey.
Our mission, values, and commitment remain the same. The Sims will always be a space where you can express your authentic self.
Your passion and voices have shaped the exciting things we have coming in 2026 and beyond. On November 4, there will be a big update coming to The Sims 4 that includes 150+ fixes and fresh freebies. More details to come on Monday, October 27. This is the first of ongoing updates that address the things that matter most to you.
This statement comes after a wave of exits by creators from the EA Creator Network yesterday and over the past couple of weeks. As concerns grow, it is expected that more creators will follow suit and pivot content to a wider selection of games within the Life Simulation genre.
The Sims 4 Updates: What Is To Come
In the statement, The Sims Team have announced that the next Sims 4 Update will be a big one! This update will drop on November 4th for PC, Mac, and console players. Over 150 fixes will be introduced to the game, after a large focus on getting players to report issues via official channels over he last few months. Also included will be “fresh freebies”, which are expected to be content similar to the kitchen set from the February 2025 update. Only time will tell.
What are your thoughts on The Sims Teams’ latest update? Let us know below, and stay tuned to Sims Community for all the latest on The Sims 4 Updates!
Two new Sims 4 Creator Kits are expected to launch November 13th, with small order change to EP21.
The internal order of upcoming Sims 4 DLC releases keeps changing, with no official Roadmap in sight on The Sims social channels other than what was leaked in late August 2025.
The big November 4th Update for The Sims 4 has been additionally confirmed in a letter to EA Creators, but what follows after in the Roadmap has been changed. The leaked September to December 2025 Roadmap suggested new The Sims 4 Creator Kits to come out on November 6th, 2025. However, a recent discovery now confirms that the two Creator Kits have been scheduled for November 13th, 2025.
The original leaked roadmap for The Sims 4
Anadius spotted some interesting developments behind the scenes, suggesting that two new Creator Kits now have an updated release date. On top of that, the next Sims 4 Expansion Pack (codenamed EP21 until we know the full name) has been rescheduled again. This time switching it from 110th DLC release to 109th.
The code miner expects that all upcoming releases to that point will be Sims 4 Kit releases in some shape or form. Starting with two new ones on November 13th.
EP21 rescheduled again – this time 1 DLC earlier. Version changed from 110 to 109. The next two DLCs are SP73 and 74, with version numbers 104 and 105, and are scheduled for November 13th.
To be clear, kits use SP codes/folders too. SP73 and SP74 are most likely the creator kits that were supposed to land on Nov 6th according to the leaked roadmap. Meaning there will be 3 more DLCs after those kits (probably more kits) before the EP21 drops.
If all goes through as spotted in the current behind the scenes pack release order, The Sims 4 Expansion Pack 21 is just three Kit releases away after November 13th from being announced / released.
What are your thoughts on the next Sims 4 Kits releasing in a couple of weeks? Join the discussion below and stay tuned for more Sims News here on Sims Community.
Electronic Arts announces partnership with Stability AI to infuse generative AI into the workflow.
EA Games is hoping to speed up its workflow using AI including multiple game development areas. The first to come up with this idea was no other than EA’s CEO Andrew Wilson, who talked about investing into AI for a few months now. It was discussed in September 2024 how generative AI would impact frontend users and players including The Sims.
After reports that EA’s new controversial investors are betting into AI for cutting costs, the newest official announcement from EA’s Newsroom confirms just that. Electronic Arts is partnering with company Stability AI to introduce generative AI practices into the game development.
From visual effects to textures and physics, EA is hoping to speed up its processes of turning imagination into reality using Gen AI. The CEOs and executives at Electronic Arts are saying that this won’t replace the current work done by artists, designers and developers working on their games.
We aren’t exactly sure if that statement will stand correct in a few months / years time though, considering that introduction of AI tools in behind the scenes of development would also mean feeding the AI algorithm with developer’s input, decisions and creativity. Making the developer’s best practices and decisions a part of the in-house AI data and tools.
It can draft, generate, and analyze, but it can’t imagine, empathize, or dream. That’s the work of EA’s extraordinary artists, designers, developers, storytellers, and innovators – said the PR statement down below. But we’re not entirely sure if it’ll hold down a few months / years down the line when the inevitable $20 billion dollar debt payout starts cashing out. And how it’ll affect the current workforce developing multiple game franchises at EA.
Read the full statement from EA about this partnership down below:
At Electronic Arts, creativity isn’t just part of what we do, it’s what drives us forward. It’s what transforms a blank canvas into a living, breathing world, and turns a single idea into an experience shared and loved by millions of players and fans around the globe.
For more than 40 years, EA has led through technological shifts across interactive entertainment, redefining what is possible for our global community of players. At the core of that progress is the belief that technology powers creativity – amplifying imagination, accelerating expression, and enabling our teams to deliver bold, new experiences that inspire the world to play.
Machine Learning and Artificial Intelligence (AI) have long been cornerstones of innovation at EA — powering everything from intelligent gameplay and real-time animation to physics simulation, pathfinding solutions, and more efficient development pipelines.
Today, we’re taking the next step on that journey.
Electronic Arts is excited to announce a partnership with Stability AI, to co-develop transformative AI models, tools, and workflows that empower our artists, designers, and developers to reimagine how content is built. A global leader in generative technology, Stability AI’s work is revolutionizing visual media.
Empowering our teams
With humans at the center of storytelling, we’re evolving how we work so that AI becomes a trusted ally: supporting faster iteration, expanding creative possibilities, accelerating workflows, and allowing more time to focus on what matters most – building world-class games and experiences that entertain massive online communities. It can draft, generate, and analyze, but it can’t imagine, empathize, or dream. That’s the work of EA’s extraordinary artists, designers, developers, storytellers, and innovators.
Simply put, this partnership will help empower our creatives to do what they do best.
“Creativity has always been at the heart of everything our teams do,” says Kallol Mitra, VP of Creative Innovation at EA. “Together with Stability AI, we’re amplifying that creativity. Giving artists, designers, and developers the power to dream bigger and build more.”
“I use the term smarter paintbrushes,” says Steve Kestell, Head of Technical Art for EA SPORTS. “We are giving our creatives the tools to express what they want. Tools that will allow creativity to get directly from people’s minds, and into our experiences.”
Igniting potential
Among the first initiatives of this collaboration will be to accelerate the creation of Physically Based Rendering (PBR) materials through the development of new artist-driven workflows – for example, tools that generate 2D textures that maintain exact color and light accuracy across any environment.
Whether it’s the flash of color of a football jersey under a floodlit stadium or the subtle gleam of a coffee table in soft morning light, these textures help objects in a virtual world look and feel as the artist envisioned, and we’ll now be able to do this faster and with higher quality.
For years, Machine Learning and AI have enabled our teams to develop technologies like HeadStart, which leverages photos to create authentic in-game likenesses. This partnership will allow us to bring that same speed and scale to the entire 3D space by accelerating the content creation process and ultimately allowing our artists to do more.
Beyond individual assets, the partnership explores AI systems that can pre-visualize entire 3D environments from a series of intentional prompts, allowing artists to creatively direct the generation of game content.
These advancements open exciting new doors for rapid prototyping and visual storytelling, allowing artists and developers to ideate, visualize, and refine gameplay experiences at a faster pace and with greater scale.
These are just a few examples of what is to come.
“EA has always been, and will continue to be, at the forefront of technology, innovation, and play,” says Rick Stringfellow, Head of Visual Content for EA Entertainment. “Partnerships like this are how we evolve the craft of game-making and give our teams the tools to tell deeper, more meaningful stories.”
“EA is a pioneer in interactive entertainment and understands that innovation begins with the creator,” said Prem Akkaraju, CEO of Stability AI. “At Stability AI, we put creators at the center and build around their specific needs. By embedding our 3D research team directly with EA’s artists and developers we’ll unlock the next level in world-building power. This kind of progress is only possible through deep partnership, where scientists and creators work side by side.”
The future is interactive and we’re building it now
The future of creativity at EA is brighter than ever.
With partners like Stability AI, we’re opening new creative frontiers that will shape how our teams design, build, and bring experiences to players around the world. These tools are helping our artists, designers, and developers do what they do best—tell incredible stories, craft unforgettable worlds, and deliver moments that inspire the world to play.
Innovation has always fueled progress at EA, but it’s our people and their imagination, artistry, and passion who make the experiences. And together, we can’t wait to see what comes next.
What are your thoughts about EA introducing AI into the game development processes? Join the discussion down below and stay tuned for more EA updates!
Today there appears to be a new offer. Also assumed to be very limited of a few days only. This time around merging Goth Galore (CAS) and Castle Estate (Build) Kits into another $6.99USD deal. Available across Desktop and Console platforms.
Get inspired by the majesty of castles and build using gothic arches, stackable ornate windows, grand staircases, gorgeous stonework, and a large portcullis gate. It’s all about the gravitas. Create the perfect dramatic backdrop for your dark new wardrobe of leather and mesh. Your Sims will flirt with their dark sides in styles that are perfect for everyday wear, parties, or any occasion where they want to stand out.
Imaginary Friends from The Sims 4: Adventure Awaits are your Child’s new favorite toy, doll, and bestie all wrapped up in one!
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Imaginary Friends start out their existence as ImagineMe! Dolls. Child Sims can bond with their dolls by playing and interacting with them, eventually letting your Child turn their doll into a full-on Imaginary Friend that only they can see.
Who are the Imaginary Friends?
There are four Imaginary Friends in The Sims 4: Adventure Awaits. Each has their own unique personality and can be purchased in Buy Mode for 500 Simoleons.
The Sims 4 Imaginary Friends
Description
Lil’ Monster ImagineMe! Doll
“Lil’ Monster is a natural Goofball who loves joking around when times are rough. “Let’s turn those blues into rainbow hues!” is one of their favorite things to say! And everyone remembers that time Lil’ Monster helped a grumpy dragon learn to laugh by tickling its tail. If your child wants adventure, fun, and a whole lot of laughs. Lil’ Monster is just the friend for them!”
Pretty Pegacorn ImagineMe! Doll
“‘Muahaha! Let the giggles begin!”. Of all the ImagineMe! Friends, Pretty Pegacorn is certainly the most mischievous! (And some might say, Evil! Hehe.) Everyone knows about that time she swapped the moon out for a cookie, and then tricked the other ImagineMe! friends into taking a bite! Sure, your child might be a little naughtier with her around, but letting loose can be fun! Pretty Pegacorn sure thinks so.”
Krafty Kid ImgaineMe! Doll
“Krafty Kid was hand-sewn and stuffed full of cotton, love, and magic! She always says, “Creating smiles, one craft at a time!” Everyone remembers that rainy day when ImagineMe! friends were stuck inside, and Krafty Kid built a world of clay, chalked full of adventures and fun! With your child at her side, the world is a canvas of imagination!”
Wild Child ImagineMe! Doll
“Wild Child believes that your child and he are an unbeatable team! Some call him Competitive, but win or lose, he’s here to play. With the tagline, “Ready, set, play!”, he’s sure to win hearts. Just like the time Wild Child saved all of the ImagineMe! Friends from the Order of Gnomes by beating the Gnome Queen herself at a game of Hide-and-Seek. Wild Child makes game time fun time.”
A list of the Imaginary Friends from The Sims 4: Adventure Awaits.
The ImagineMe! Doll
The Sims 4 Imaginary Friends have different interactions based on their physical state, including doll, Imaginary Friend, and live Sims. Child Sims will have the following interaction options with the doll:
Play
Put in Inventory
Rename [Doll Name] Doll
Tell Secret
Turn into Imaginary Friend
This interaction is only available once your Child Sim has either befriended the doll, reached level 3 of the Creativity Skill, or is experiencing severe loneliness from a decreased Social Need.
Choose Personality…
Competitive: “As an Imaginary Friend, this Doll’s Competitive Personality will Energize [your Child Sim] with the Imaginary Boost Power! The Friend will also challenge [your Child Sim] to competitive games.”
Creative: “As an Imaginary Friend, this Doll’s Creative Personality will Inspire [your Child Sim] with the Imaginary Boost Power! This Friend will also encourage [your Child Sim] to partake in artistic pursuits together.”
Evil: “As an Imaginary Friend, this Doll’s Evil Personality will make [your Child Sim] Confident with the Imaginary Boost Power! (They’re both on the same side, after all!) But Beware! An Evil Friend will be inclined to encourage them to do increasingly naughty behavior. [Your Child Sim] might even learn how to start fires!
Goofball: “As an Imaginary Friend, this Doll’s Goofball Personality will encourage [your Child Sim] to be Playful with the Imaginary Boost Power! This Friend will also encourage [your Child Sim] to partake in silly, playful activities.”
Depending on your Child’s mood, other interactions may also appear, such as Pour Heart Out when they are Uncomfortable. Your Child Sim can use the Play and Tell Secret interactions to form a relationship and befriend the doll.
Child Sims can have multiple ImagineMe! Dolls, but they can only form a strong bond with one doll at a time.
From Doll to Friend
Once your Child Sim has bonded with their ImagineMe! Doll, they can use the Turn into Imaginary Friend interaction to turn their doll into their very own invisible best friend. Make sure you like their Personality Trait, because it can’t be changed after they turn into an Imaginary Friend.
Imaginary Friends are only visible to the Child Sim that they are tied to. All other Sims will see an ordinary doll, which may make your Sim come off a little bit creepy.
Imaginary Friends will make life fun by suggesting activities to try out and boost your Sim’s mood when they’re down! Your Child Sim can use all of the basic social interactions with their Imaginary Friend, but they will also unlock the following special interactions:
Send Back to Imaginary Land
Friends to the End
Imaginary Boost!
Play Make Believe
Say Goodbye Forever
Play Pretend…
Play Fairy Tale Castle with [Imaginary Friend]
Play House with [Imaginary Friend]
Play Island Castaway with [Imaginary Friend]
Play Pirates with [Imaginary Friend]
Play Space Explorers with [Imaginary Friend]
Child Sims can also Talk about Imaginary Friend or Deny Having Imaginary Friend with other Sims, depending on who they trust.
Imaginary Friends will join their Child Sims in everyday adventures, like exploring their neighborhood’s new Modular Playground, or even simply playing with a dollhouse together! When Imaginary Friends aren’t taking part in play time, they will cheer your Sim on from the sidelines.
The Sims 4 Imaginary Friends & their Influence
Spending time with your Imaginary Friend from The Sims 4: Adventure Awaits will lead to deeper conversations, and they may even influence your young Sim, for the better or worse. For example, Evil Imaginary Friends can teach your Child Sim how to Start a Fire, while Creative Imaginary Friends may inspire your Child to become an Author one day.
If your kid is an aspiring arsonist, they will love hanging out with their Evil Imaginary Friend. These Imaginary Friends add a few Mean and Mischief social interactions that are a Bad Influence on Child Sims:
Mean Interactions
Arguments…
Practice Yell At
Malicious…
Practice Shouting Forbidden Words at [Imaginary Friend]
Practice Making Scary Face
Practice Insult
Practice Calling Names
Practice Calling [Imaginary Friend] a Booger Eater
Mischief Interactions
Pranks…
What’s that Spot?
Trick with Hand Buzzer
Scare
Evil Imaginary Friends won’t be offended by these interactions; they’ll actually get a kick out of them! Completing enough of these will unlock the Ask to Teach How to Start Fires Imaginary Friend social interaction. Your Sim will also earn the Budding Evil Persona Trait, putting them on the fast track to becoming a full-blown Evil Sim when they become a Young Adult.
Bring Imaginary Friends to Life
Everyone has to grow up eventually, but that doesn’t mean your Child Sims will have to leave their best buddy behind. In fact, their Imaginary Friend may even ask to stay around!
When your Child Sim has a high enough relationship with their Imaginary Friend in The Sims 4: Adventure Awaits, they can use the Friends to the End social interaction to solidify their bond.
As a Teen Sim, select the ImagineMe! Doll and choose the Offer to Make Real interaction to bring your doll to life. Bringing an Imaginary Friend to life adds them to your Household as a playable character, but not a family member.
Each of The Sims 4 Imaginary Friends has Personality Traits, Preferences, Aspirations, and Pronouns assigned to them by default. However, their names and other Personality Traits may vary.
Lil’ Monster ImagineMe! Doll Jokester Aspiration and Gregarious Personality Trait
Pretty Pegacorn ImagineMe! Doll Deviance Aspiration and Dastardly Personality Trait
After spending the day playing pretend and gabbing away, Child Sims may want to use the Send Back to Imaginary Land interaction. This will send your Imaginary Friend back home, but don’t worry, it’s just temporary!
If your Sim is not really into the doll they chose or the personality assigned to the doll, they will need to Say Goodbye Forever. This interaction sends your invisible pal back to Imaginary Land forever, freeing up your Sim to purchase a new ImagineMe! Doll to try out a different Imaginary Friend if they wish.
Your Sim will also get this option when they age up to a Teen. If your Teen Sim chooses to keep their Imaginary Friend in doll form, they can still interact with it through the Reminisce and Seek Comfort from an Old Friend interactions.
Which of The Sims 4 Imaginary Friends do you like the most? Let us know your thoughts on the new feature from The Sims 4: Adventure Awaits below!