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The Sims 4: New Classical Music has been added!

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The Sims Team sneakily added 6 new classical tunes in The Sims 4’s Music playlist. Unlike the previous classical compositions composed by Illan Eshkeri exclusively for The Sims 4, these new tunes were published sometime around 2012 by different composers, including David Kelly, Paul Mottram, Tim Devine, Tim Garland and Tobin Meegan!

These new tunes can be listened by going to Settings > Music or by simply turning on your in-game stereo and choosing the Classical genre.

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The Sims 4: Triple Boost Week to return soon!

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Back in August when the first Triple Boost Week was held, Zerbu was able to uncover more details about this event in the game’s code:

Events have a new “XP” system. Sims can earn XP and trigger a “Triple Boost Week” which will increase the rate a Sim builds job performance, boosts skills, builds friendships, gains aspiration points, or decreases the rate at which their Needs decay. Sims can only have one reward at a time.

The first Triple Boost Week was all about job performance and boost skills, but we haven’t been able to see our relationships, aspiration points and need decay be affected with this event. However, a new image has surfaced with the latest The Sims 4 Update, showing elements of a Triple Boost Week, along with a new text string:

Triple Boost Week: All About Satisfaction

This week only, help your Sims earn rewards faster and give them more time for fun! Just find your good friend Jasmine Holiday. She’ll give your Sim a triple satisfaction boost and slow down your Sims’ physical needs. Less trips to the bathroom, less time sleeping, and less eating means more time to earn points and have fun!

Boost Satisfaction, Delay Needs!

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According to Zerbu, the Needs decay buff has been updated to change the decay speed from 0.5 – the original, to 0.3!

This image was also seen on SimGuruSteve’s desktop which was posted a week ago!

The Sims 4: October 27th 2016 Update Overview

Today’s The Sims 4 Update brought more than what was written in the Patch Notes! From Lot Traits to UI improvements and more, here’s what’s really new in this update:

Lot Traits

Lot Traits can be customized for each Residental Lot or Venue. In the Base Game, there are only 8 Lot Traits that you can choose, with most of them being Skill Boosters. You can find and customize Lot Traits by clicking the little home icon on the upper left corner.

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Build Mode Copy Feature

This feature lets you copy an entire room, roof or a staircase! Simply select one of these and click the copy icon.

World UI Descriptions

Not only can you now edit the name of your household and their description straight from the world user interface, but you can now do all of that for lots too!

Career UI Improvement

Some minor cosmetic changes have been made in the Career / School tab!

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Cheats History

You can now go through the cheats you’ve already used by pressing the up and down keys on your keyboard in the cheats console!

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New Red Skintone

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New Classical Music

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The Sims 4 City Living: 5 New Screens!

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We found 5 new The Sims 4 City Living Screens inside the new Base Game Patch!

The Sims 4: New Update + Patch Notes! (October 27th, 2016)

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The Sims Team has released a brand new Update for The Sims 4, adding the Lot Traits feature!

To download the latest version of The Sims 4, simply open your Origin program and if the game doesn’t update automatically, right click on The Sims 4 and select ”Update”.

In case you have Mods or Custom Content, the game will automatically disable them for you after first launching The Sims 4 after the update. To re-enable all your Mods and Custom Content, select the Settings option in the Menu and select Settings. Under the”Other” section you’ll find the ”Enable Custom Content and Mods” option. Check it and restart your game in order for it to take effect!

Patch Notes

Update: 10/27/2016 – PC Version 1.24.102.1020 / Mac Version 1.24.102.1220

Hey-Oh Simmers!

So… we have an expansion coming out the door soon, City Living!

Are you looking forward to next week?

Wait, don’t answer that… let’s just live in the moment. Let’s let time advance, taking its time. The expansion will be here soon with its up all night city life, festivals, apartment neighbors… and so much more.

But now, let’s just be. Be here, with the addressed issues…

  • I really have to find a word other than “addressed”
    • …tackled, confronted, come to grips with… not quite there yet

Oh well, so what did we… get down to… err, let’s just stick with address. First up…

The New

  • Lot Traits! Lots can now have up to three traits assigned to them, which convey gameplay and story benefits.
    • Open up the Lot Info panel in Build Mode and select from Homey, Fast Internet, Great Acoustics, Science Lair, Convivial, Natural Light, Bracing Breezes, or Private Dwelling.
    • Explore the various traits to find one, two, or three that make sense to you!
  • A new Copy option has been added for Roofs, Stairs, and Rooms.
    • Click on the roof, stair, or room you wish to copy and select Copy from the popup that appears (it’s the icon that appears in the bottom-center).

And now, the dealt wit… no, addressed is still the right word.

General Issues, we addressed

  • We fixed an issue that could occur if your Sim was inappropriate enough to get kicked out of an NPC’s residence, it could set them into an “un-greeted state”. Which was preventing the Sim from being able to travel.
  • Moving a counter in Build Mode with an empty plate on it, will no longer cause the empty plate to appear full.
  • You can once again use the up and down arrow keys to cycle between last entered commands in the cheat window.
  • The Spencer-Kim-Lewis family has dropped the Spencer from their name, and shall now be known as simply Kim-Lewis.
    • The Kim-Lewis family is not clarifying why the ‘Spencer’ was dropped, and while rumors at the water cooler are circling regarding extra-marital woohoo, the more casual observations have focused on the theory that their name was just too long.
      • As for the water cooler, have you considered that perhaps the water cooler is an old reference that no longer makes sense to the younger generation? Maybe you really should hang out at the coffee house, or a bar… bars are timeless.
        • Except for the 1920s of course… huh, yea… you know what I’m talking about.
  • Both reader and readed will now gain social when Reading to or Being Read to.
    • Reed, Red… language, so strange.
  • Sims that can rummage for food in trash cans, can now also eat the food that has been rummaged from the can.
    • Trash can, soon it too shall fall into the category of things we reference that new generations won’t entirely understand.
      • Like why is the save icon in game a 3 ½”disk?
        • C’mon, if it were a 5 ¼” it would have a round shape in the middle.
  • Employees should be more responsive now when checking out customers. In addition, we have sped up the checkout times in order to get Sims checked out faster.
  • Now when you click on the top of the alien’s head in Create a Sim, it will open the hairstyle menu.
  • Excellent quality and above Bonsai Shrubs can now be converted to decorative items.
  • We fixed an issue that could cause the mouse pointer to become corrupted when attempting to drag a songbook into the sell portion of the Inventory panel.
  • Sims who were watching TV at the time they were supposed to go to work will no longer switch into their work clothes, and then back into their everyday clothes before going to work.
  • Watch Clothes Being Tried On will now appear in the queue of other Sims in the group when one of the Sim tries on clothes in the closet.
    • Which, doesn’t sound creepy at all…
  • Fixed an issue where there was a chance the Sim would ignore the players attempt to cancel Use Toilet, and instead continuously use the toilet.
    • Sims will now stop using the toilet when the action is cancelled.
      •  …if it is reasonable to do so.
  • The Dare to Jump interaction will now count towards the Spooky Party task to perform mischief socials.
  • We fixed an issue with the tooltip becoming stuck above a Sims head, if the tooltip was visible during a Sim reset. This should no longer occur.
  • Welcome wagon members will no longer BARGE into your house uninvited during the Welcome Wagon situation unless they are invited in.
    • And after all of this barging, I don’t know if I want to invite them in! I’ll just take their fruitcake and bid them “Good day, sir!”
      •  “I said good day!”
  • Renaming a stuffed animal will now cause the stuffed animal to remain renamed.
    • Oh, that poor forgotten bunny Bob, Barb… er Babs… no, wait it was Brad. Brandy. Braden. Bronson. Biff… no… what was the bunny’s name?
      • Harvey
  • Sims will no longer T-pose when a Paint by Reference is cancelled.
    • T-Pose, in case you were curious is the position a Sim is in by default when no animation is currently playing.
  • The Connections trait will no longer prevent Sims from completing the Jack of Some Trades aspiration.
  • Sims can progress to Soulmates after getting married as Lovebirds.
    • Did you know that lovebirds can be quite aggressive?
      • Care should be given, as well as lots of seed and water. And remember to clean their cage at least twice a month.
  • Sims will no longer be kicked out of a lot for performing inappropriate but club approved behaviors. They may still get yelled at for the infraction, but should no longer be kicked from the lot.
  • We fixed an issue that was causing the Set as Front Door interaction to become missing on homes with a raised foundation.
  • Children can now drink Rootbeer Floats and Cream Colas…
    • It’s up to you to determine how many floats is one float too many.
    • It really is a personal choice, and you should evaluate each float against daily float habits.
  • Remember, wait at least an hour to float after a float.
    • And never let friends float who have over floated.
  • We fixed an issue that was preventing the Sim from purchasing additional advertising for their retail lot once the initial advertising had completed.
  • Scrap is now an available interaction on Music Sheets created by the Write Song and Write Lyrics interactions.
    • Scrap – when artistic block hits, scrap it!
  • Maids will now clean up salvaged trash piles, when the salvaged pile has expired.
    • Do you mean to say that the salvage pile is dead, stinky, decomposed, rotted, decayed, festering, deteriorated, past it’s prime, kaput or kaput, ko’d, barren, without life, defunct, obsolete, lifeless, departed, gone, late, lost, fallen, slaughtered, as good as, pushing up daisies, asleep, without that glow, discarded, forgotten, lackluster, slow, down and out, …
      • Or did you mean something else?
  • Ah… the embarrassment of low hygiene. The green stink lines… the aroma… the discomfort. But maybe it’s not ideal to just wait for things to “get better” by staying in the hot tub. Worry not! Now after woohoo, mess around, or try for baby… you CAN get out. That’s right, Get Out of the hot tub, even if you are currently at low hygiene, high hygiene, a guy (or gal) named Gene, you can… Get Out of the hot tub. So get out of that hot tub, and get back into life.
  • High fitness Sims can now use the Jog Here option when locomoting.
    • Yes, locomote. Sims don’t just go here and there, they don’t just walk to and fro, and they certainly don’t just go for a jog… they loco mote, and there’s nothing crazy about it.
  • Are you a hot key user? Why aren’t you? If you are, aren’t, want to be, or always thought to yourself “I should be!” – then you should know, hitting the space bar will no longer disable the M key from taking you to Manage Worlds.
    • M key, it’s not just another key… it’s a hot key.
  • Sims will now be able to satisfy the Send a Flirty, Sad, Playful, Energized, and Angry Text whim by using the phone.
    • On a side note, in rare cases, it has been discovered that sending energized texts have been known to cause ERrAt!c uSE 0f P#nC!uAt!@n and C$P!talIZ(~)tI0N.
  • Sims will now be able to use a dresser while listening to the radio.
    • In other news… the mystery of the missing lap has been solved. Top scientists proclaim “Sit down” and there it was.
  • Deleting a screenshot will no longer reorder them in the Screenshot Capture Manager.
  • Put in Inventory is now an available interaction on urns of Sims that die outside of a lots boundary.
    • Breaking News: Urn theft on the rise. Public cries out “Grandma!”
  • Placing a Sim from the gallery will no longer reset their muscle and weight to the default settings.
  • Gluttonous Sims who are very hungry will now also eat spoiled group meals if left to their own devices.
  • Lights placed from Build Mode after the Sims power has been turned off will no longer illuminate.
    • What a fun word… ih-loo-muh-neyt. It’s just fun to say. Illuminate. Say it with me…
      • I’ll be speaking the word aloud at noon.
  • Fixed an issue in Create a Sim that prevented an elder Sims hair from changing color to the selected color at the time the color was selected, but instead waited until after a new hair was selected.
  • Stopping a custom music piece from playing in the options panel will now actually stop the piece rather than just lower it’s volume.
    • It’s like getting my kids to stop playing video games at bedtime…
      • They don’t really stop, they just sloooow down….
        •  …waiting for me to leave the room.
          • That’s ok. I beat their high scores after they go to bed.
  • Sculpted objects and Framed Paintings and Photos will now retain their sculpt and frames when a lot containing them has been download from the gallery.
  • We fixed an issue that could cause your valuables to have appeared to survive a fire, but then you go to move them in Build Mode and *poof* they turn to ash. Now they just turn to ash post fire without the bait and switch.
    • *Poof* imagery added for effect.
      • No actual *poof* occurs in game.
        • The sound effects for *poof* are only in your head.
          • Seek help.
  • Fixed an issue with the Stack of Canvases missing their proper color variants.
  • Custom music should now properly play at venues.
  • Children should no longer be inviting your Sims to hang out at the bars and nightclubs.
    • Who gave the kids a phone anyway? In my day kids didn’t have access to a phone. If they wanted to invite a stranger to a bar, they had to walk to their house… in the snow… uphill… both ways… during an earthquake… without any shoes on… and they had to ask the stranger in Latin!
  • Sims with the Player trait will no longer see their relationship decrease with other nearby Sims, when performing romantic socials.
  • The Social Event requirements for the Party Animal aspiration will now complete even if the Party Animal Sim is not the currently selected Sim when the social event ends.
  • We have adjusted the ymHair_MohawkPunk and ymHair_BuzzCutNatural to appear correctly on female Sims.
  • The Invite to Stay the Night social interaction is now available between married sims who do not live in the same household.
    • Also, long distance relationships can be tough… so remember, communication is key.
  • We have fixed an issue with the yfBody_XUaNFormalDress that was causing a texture issue with the Sims hands.
  • The Admire New Possessions interaction was missing… we have no idea how it got out or why, but it’s back now thanks to a caring couple who discovered it wandering around scared in the grocery parking lot. They kept it well fed, gave it lots of love, and have brought it home once again for all of us to enjoy.
  • We fixed a color swatch issue with ymTop_ShirtTuckedTieSkinny that was preventing one of the color options from appearing.
  • The Motion Gaming Rig can now be repaired when it breaks.
    • Also… the Motion Gaming Rig can now break.
  • We fixed an issue that was interupting Sims while using the computer if they had food in their inventory.
    • Yes, even if the food wasn’t a neon-green soda and some orange triangle chips.
  • We fixed an issue that was unintentionally creating romantic relationships between married Sims not currently in the active household and NPCs. Married sims will not form romantic relationships with other NPCs while you are playing another household.

Get to Work Issues, we addressed

  • Repairing and Upgrading a Chemical Analyzer, Chemistry Lab, or DJ Booth will now satisfy the Nerd Brain aspiration goal to Repair and Upgrade Objects.
    • Interesting how repairing a chemical analyzer and toilet are the same skill…
      • I wonder if Stanford Linear Accelerator Center needs some help with their particle accelerator. I’ve unclogged a toilet…
        • or two.

Get Together Issues, we addressed

  • Sims that send invites to the active Sim will no longer immediately leave after the Sim has accepted the invitation and joined the event.
    • Ah the ol’ shake hands, run fingers through hair gag. Oh you… yea… you.
  • You should no longer get strange messages from the Garden Gnomes club about the fact that “No plants need tending at the moment” if you are not currently a member of the Garden Gnomes club.
    • Join us.
  • Tips earned from playing the DJ Booth now count towards the “Earn 50 Simoleons in tips” whim.
  • Sims can no longer send text messages to start club gatherings for clubs they are not a member of.
  • Sing Songs and Play Guitar will now properly respect the Play Guitar and Play Instrument club rules.
  • Offer Massage will now properly respect the Be Romantic club rule.

Spa Day Issues, we addressed

  • We fixed an issue that would cause Sims to appear outside of their home on the sidewalk when players would switch between households via Manage Worlds.
    • Sims should remember their last known position, position themselves there, and wait for player instructions should they wish to re-position their position.
      • Have we hit semantic satiation yet?

Dine Out Issues, we addressed

  • Sims will now stay seated if directed to Warm Self on the Warming Lamp while seated…
    • If the seat is close enough to the lamp…
      • And the Sim doesn’t have to otherwise desperately use the bathroom, fall asleep, or eat…
        • And the Warming Lamp and seat are on the same lot as the Sim.
          • And the Sim is seated prior to the action being initiated.
            • Ok, I think that just about covers my legal obligations.
  • Seated Sims at a restaurant should no longer stand to consume their beverage, but instead will remain seated.

Mac Issues, we addressed

  • Laptop mode no longer causes windows placed into the side of a pool to appear opaque.
  • Fixed an issue that could cause the Windenburg World to appear as a square instead of a circle on the World Select screen.
    • We have sliced off the offending corners, and returned the world to its spherical known shape.
      • Of course, some argue that the world is not round, but rather a collection of tiny squares held together by “mystical forces”. And while there is merit to this notion (considering that a circle is actually not possible in a digital medium), we squarely reject this concept, and hold firmly to our flat but round world beliefs.

Until next time, enjoy, thrive, prosper, drive safe, float gently, speak softly, and live the city life!

-SimGuruGnome

 

The Sims Blog: 8 Things We’re Extra Hyped for in The Sims 4 City Living

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Via TheSims.com!

The Sims™ 4 City Living* is right around the corner, so we wanted to share with you 8 things that we’re super ridiculously excited for! This pack contains some awesome content, with some established favorites and a whole heap of new things for you & your Sim to try, so let’s get started!

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1: Apartments!

Big cities mean apartment living and San Myshuno is no exception. With lot traits, landlords and noisy neighbors, your Sim will get the full (un)pleasant experience of what living in a city can really be like.

2: Geekcon.

Festivals are a great new way for your Sim to get out and have some fun, and Geekcon is no exception. Costumes? Gaming competitions? Science?! Sign us up!

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3: New furniture & decor!

San Myshuno has a lot of different cultural influences and you’ll see that in build/buy items. We can’t wait to see all your fantastic builds and creations on The Gallery!

4: Basketball Hoop.

The basketball hoop is a great new way for your Sim to get a work out, or if they prefer, to be competitive against other Sims.

5: Social Media Career.

Social Media is a part of pretty much everyone’s lives at this point, so bringing this in with City Living made a lot of sense. Sending your Sim out on assignment is something we think you’re really going to enjoy.

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6: Penthouses.

Penthouses are going to be the ultimate dream lot for Sims in San Myshuno, with buckets of space and potential for building your Sims dream space. Plus, the view is pretty great up there!

7: New recipes.

New city, new flavors! San Myshuno brings a bunch of new recipes that your Sim can learn. Get them over to the Spice Festival so they can start tasting and learning!

8: Racoon suit!

You didn’t think we’d leave the raccoon suit out, right? Come on! We can’t wait to see all your screenshots of your Sim wearing this and getting up to all kinds of fun.

So there’s 8 things we’re super hyped for, and now it’s your turn! Head to our interactive map of San Myshuno here to take a look around and start exploring. Then, hit us up on Twitter and let us know what you’re most excited for in The Sims 4 City Living. Don’t forget to use #TS4CityLiving!

The Sims 4 City Living: 97 New Screens!

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The Sims 4 City Living’s San Myshuno Interactive Map brought plenty of new screens! We gathered them all so you can view them in bigger resolution down below. 🙂

The Sims 4 City Living: Interactive City Map of San Myshuno

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The Sims Team has published a new Page on their site, letting you explore San Myshuno and all of its Venues, Lots and Residents!

Simply navigate through the tabs on the left and explore what each Neighborhood has to offer!

Click below to explore San Myshuno!

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REMINDER: The Sims 4 City Living releases in one week!

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In just ONE WEEK (November 1st), residents of the United States will be getting their hands on The Sims 4 City Living! If you have any plans to Pre-Order this pack, know that you only have 7 days to do so. But, don’t be afraid if you don’t get the pack on time, because, like the previous Expansion Packs, City Living also won’t be offering any Pre-Order bonuses.

For all the latest news about The Sims 4 City Living, check out our News Category!

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The Sims 4: New Update Coming This Week!

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The Sims Team will be releasing a new update for The Sims 4 this week!

Although it’s not completely clear what new things can we expect, one thing is certain: the update, which will prepare us for The Sims 4 City Living Expansion Pack which is due next week will bring Lot Traits!

Of course, not all Lot Traits that we have listed HERE will carry on to the base game as they’re City Living-exclusive, but hey, at least we’ll get to play with earthquakes and some other Lot Traits as well!

There is no certain date for this update but looking back to previous update releases, we can expect this update to come out either tomorrow Tuesday, October 25th or Thursday, October 27th.

Make sure you stay tuned on Sims Community as we’ll have a full rundown of the new features that the update will bring!

EA strikes Again with Fansite Censorship!

Just a few hours after the embargo for The Sims 4 City Living had been lifted, DOTsim, a Polish fansite which had an opportunity to interview Grant Rodiek – one of the producers of this Expansion Pack, was asked to remove the entire interview off his website!

Electronic Arts asked us to hide the Q&A with SimGuruGrant. Our post was about elevator animations, subway, adding elevators as objects and free updates.

However, this isn’t the first time EA tried to do such a thing and alter a news post – just a month ago, they tried to belittle our news post which was appreciated by the community and also asked a certain fansite to alter their news report. You can read all about this situation HERE!

It’s unknown when and if DOTsim will be able to bring their interview back. It contained nothing else than a few explanations why certain features didn’t make the cut in The Sims 4 City Living. If you want to read the interview, it’s still up on our website!

The Sims 4 City Living: Pufferfish Death Clip

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During The Sims 4 City Living Preview Event in Spain, Rincon Del Simmer was able to capture the animation of a new death in The Sims 4 City Living – the Pufferfish Death!

The Sims 4 + City Living: DOTsim Interviews SimGuruGrant

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UPDATE: DOTsim provided a transcript from an audio recording by DefiFreakyBoo that was made during the interview with Grant’s exact words!

During The Sims 4 City Living Preview Event in Warsaw, Poland, DOTsim had an opportunity to interview Grant Rodiek about the game. Here are the most relevant questions and answers that were published:

Producer SimGuruGrant answered a few questions during the meeting with fans in Warsaw. Some of the questions concerned his experience with The Sims 3, and other approximate the news from The Sims 4 City Living. We have chosen the most interesting answers that may interest you.

  • Do you plan on adding cars to the game?

That actually affects the game and we want to make sure it has a reason, it helps tell stories and has gameplay to it, and so it’s something we think about, but, I don’t know if and when we’ll do it. And just to follow up, I know this sounds like a typical producer answer type thing, but we’ve actually been thinking about things like that for years, and I know it seems to take forever for us to do stuff, we want to make sure that what we do is cool and its actually interesting. We don’t want to just add stuff to just to have it, we try to think through it and have a good reason to add it.

  • Why are the animations with elevators so limited?

So, whenever we make a pack it always comes down to what we want to focus on, what we think we can do very well, and with the elevator, the elevator is actually one of the most complicated objects in The Sims 3, and it sort of scared us because one of the things is it has to both work with what we call shells which are the big structures in the buildings that we build stuff in, as well as it has to work with the build which is dynamic and the players can do it.

We have limited animation budget, and it was one of those things that we chose to spend our time on Karaoke, Video Games, and new interactions, and apartment situations, and we thought that that actually added game play that actually made it fun,  that actually added stories, whereas that elevators…its basically stairs, and so yes we knew that people would ask this and some people would be disappointed, but we though that the other stuff would more than make up for it.

Basically my entire job is, we look at what you guys talk about on the boards, we hear from our international partners about what you want, and we come up with 50 ideas for a pack, and then we can only do like 10 of them. And so we have to cut and not do all the other stuff, but then we think about, well we can still do that later, maybe. And then we have to think about when can we do it, what does the community want. What’s the right pack to do it with, and so, most of my job is that disappointing thing of figuring out what we get now, what we can maybe get later, and it’s always having to pick and choose. It’s like picking your favorite child.

  • Does this expansion work well with other games that have released?

So, first off obviously all the new stuff we add you can use for Get to Work so you can sell those new things, they work at retail. We have new club activities from Get Together, so we’re trying to make sure we have club activities for all of the different packs. We actually made the player lot traits what we call “carry forward” which means that the system will work in all packs, you don’t get all the content you only get some of the content, so if you get future or past games you can have those lot traits that you can apply to different things. Plus all the other things that are compatible, things like, groups so you can travel in groups and go to festivals together and do stuff together there. New interactions to make sure you can do those things together, the club activities. And then you’d be surprised how much time we spent on making sure ghosts can haunt everything, that the transformation ray can transform everything, that Aliens still work, and all those different things are compatible.

  • Why has there been almost a year’s time since the last expansion pack?

So in the past like with The Sims 3, we used to do two expansions at a time, and we…it’s been interesting…we as a team, like to have a little bit more time because it gives us time to try to polish, even just thinking more about the pack and not just developing it, but thinking more about it, doing more prototyping. Having more time to polish also means we don’t have to have so many people crunching all the time. It is a very interesting balance because we sometimes assume that people will get angry if we try to put out too much stuff but the sometimes people get angry if we don’t put out stuff fast enough. And we’re always trying to find the right mix to reach folks, but it has been really important in The Sims 4 that we make sure everything is really well supported, we want to release more polished packs, we’re trying to release more patches, and support the game with more content, and it seem crazy because most games end after just a few months but we’re two years on now. We’re going to keep going, we’re really trying to think about it and plan for the long term to make sure that it’s the right fit for the community and what you guys are looking for. So it’s weird because we’ve been doing it for so long, but we’re always learning new stuff to figure out what the market wants, what you guys want, and what’s the best way for us to develop it. I don’t have a good answer.

  • Do you work from home?

I work, so I live in San Franciso, and every day I drive an hour South, it’s 24 miles, so I guess like 50 or 60 kilometers. It takes an hour because traffic is terrible, but I work in Redwood City and the whole team is there, it’s about 200 of us, and we’re making more stuff than we ever have before, cause we’re working on Game Packs, Stuff Packs, we have a patch team, and then we have the expansion pack team. Plus we have prototype teams for the next stuff, like, it’s always weird because in my head I have to think about things that are coming, that I’ve been working on in the past, and what I’m working on now, and what I’m going to be working on for the next two years. But yea, I work out of Redwood City at the main headquarters.

  • How long was your flight to Poland?

It was, I believe, about 10 hours to go from San Francisco to Frankfurt, and then it was 2 hours to go from Frankfurt to Warsaw.  It wasn’t too bad. You fly up and over. You’d think you would go straight, but you fly up and over, so it is the same distance between San Franciso and Frankfurt as it is from New York  to Frankfurt.

  • What is your favorite Sims game to play, and which was our favorite to make?

I liked Ambitions a lot because it was different. We had not done active careers at that time, and it was very fun to make. I worked on the interior designer, I got to work on the private eye…if you guys remember the private eye with the bushes and then he hides behind them when he‘s watching people and then birds fly out? That is actually a guy from San Francisco, he’s called “The World Famous Bushman”. He’s a guy…he actually dies I think…but he hangs out down by the wharf, and then when tourists are walking, they’re like *tootooodooo* and he jumps out of it and freaks them out, so we put him in the game. But to play, I always love Seasons and Generations.

  • So you said you have been working on the team since Open for Business, how has the team evolved over the years?

It’s been really interesting because like I said, I started a month out of college and I used to be a text writer. My very first job was writing the text for The Sims, and doing feature production work which is like “early stuff”. Now I’m more focused on the high level things and I got lots of assistant producers that report to me, and so I’m the old guy now and I used to be the young guy.

It’s interesting, we’re bigger now. I think some of our stuff can be more formal and that’s just do to the fact that we’re trying to get better about what we do. In the past sometimes we’d be a little wild wild west and kind of crazy. It’s really interesting because the community has changed, the software has changed, and its also gone from…back on The Sims 2, a lot of the stuff was still for the first time as the first 3D game, and in The Sims 3 we did a lot of stuff like Ambitions or World Adventure that we had never done before. Now in The Sims 4, we’re trying to figure out ways that, like, we give people your favorite stuff – cause people want Late Night and Apartments and Seasons and Pets and all these crazy things – and we have to figure out how do I do this stuff in a way that’s new and special and not just the same thing.

If we do the same things, we’ll go crazy and then you guys will get mad at us for doing the same thing. Althought, some people want us to do the same thing.There’s so many times where there are several of us who have been there for 10+ years, and one of my animation friends who is our animation director, he started off as an animation junior guy, and then modelers and engineers and stuff, and we’ve been talking about The Sims for so long and “people peeing” and we have arguments about how to use the restroom all the time, or how to have babies, and it’s like these really weird arguments that you have with the designers that I have been having for like 10 years now about some of the weirdest stuff.  It’s very strange.

The Sims 4 City Living Events: Previews, Screens, Videos and more!

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citylivinglogo2

At the beginning of October, EA held several The Sims 4 City Living Preview events across the world for Simmers who not only got the opportunity to play the game but also interview a producer, take some screenshots and record some gameplay footage! Of course, similarly to previous events, this one came with some limitations:

  • 10-15 Screenshots
  • 10 Minutes of Video material

Dates when embargo lifts:

  • Producer Interviews (Oct 24th @ 7AM PDT / 4PM CEST)
  • Game Information, Screens and Videos (Oct 24th @ 7AM PDT / 4PM CEST)
  • First Impressions (excludes personal opinions and reviews) (Oct 24th @ 7AM PDT / 4PM CEST)

Down below you’ll find a list of Sims Websites, YouTubers and Gaming Press! You’ll definitely want to be stay tuned on this page when embargo lifts.

For all the latest info on The Sims 4 City Living, check out our City Living News Category!

United Kingdom

The Sims Resource (TheNumbersWoman)

Weealbet

BeyondSims

Steph0Sims

The English Simmer

Rachybop

SophSims

Hatsy

Luke The Plumbob

BrosWithFros

 

France

SimCookie

Amaz’Sims

L’UniverSims

Fezet

Daily Sims

Studio Sims Creation

Sims4FR

Germany

SimFans

Akisma

Crinrict

SimTimes

GossipSim

Blackys Sims4 Zoo

SimForum.de

Shivastochter

zaaap!

AnnaMaria

 

Poland

DOTsim

Sims True Life

WooHoo Sims

Simowy Brukowiec

Zuzanna Borucka

Simowygostek

MaryKateAn

DefiFreakyBoo

 

Spain

Rincon Del Simmer

PekeSims

EduarditoSims01

Mprin

Brazil

O Sim BR

The Sims Style

Sol Sims

AlalaSims

ChicoGamesBR

MsJuhGamer

LoiraNoob

Portal Sim

Rao TV

The Sims 4 City Living: 200 Screens from the Festivals Live Broadcast

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If you missed the live broadcast of The Sims 4 City Living’s Festivals and want to catch up on the most important details regarding the broadcast, check out the screens down below!