The Sims 4 Guides

The Sims 4: Off The Grid Challenge

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This challenge was inspired by the popularity of the Off The Grid poll option for the upcoming community-built Laundry Day Stuff Pack. I wanted players to be able to have that style of gameplay even though the option didn’t win. If it is ever introduced in a different pack, my hope is that this challenge will integrate with it nicely rather than conflict with it. This challenge has also been deliberately written so as to minimize the need for updates with future packs and updates. Of course, I can’t guarantee that it will never need an update because I can’t predict all future content, but I’ve tried to think ahead as best I can from a player’s perspective.

The Sims 4: Off The Grid Challenge

Objective

Your objective for this challenge is to build up a town with a tribe of Sims that lives completely off the land. No buying your groceries, no using technology, no indoor plumbing, no businesses or careers that make use of any of these things, and no outtings to community lots that have these things. Your Sims are 100% dependent on themselves and their own hard work to survive. The challenge ends when every household in your town has met the challenge requirements for being true off the grid masters (but if you are having fun playing this way when your challenge ends, feel free to continue)!

Story

A nomadic tribe of Sims who don’t believe in the ways of the 21st century stumble across a completely empty landscape and see a golden opportunity; to claim the land as their own and create a permanent village in this area that is completely free of the trappings of technology. This village will become one of the only villages left in the Sim world to be completely untouched by the influences of modernity. Together, the tribe will grow and prosper out of the dedication and hard work they’ve put into building a sustainable community.

Preparing the World to Live Off The Grid

  • Pick one of the following worlds to completely bulldoze:
    • Willow Creek (base game)
    • Oasis Springs (base game)
    • Newcrest (base game)
    • Windenburg (Get Together)
    • Forgotten Hollow (Vampires)
    • Brindleton Bay (Cats & Dogs)
      Choose your world carefully. Larger worlds with more lots provide a bigger challenge so think about the difficulty level you’d like to play before making your choice. San Myshuno and Magnolia Promenade are too urban to be suitable for this challenge and Magnolia Promenade is too small to provide a genuine challenge so they are ineligible to be used for this challenge.
  • Once your world has been bulldozed, pick the lots you would like to build your community lots on. For worlds with more than five lots, you may select up to three lots to be used as community lots in your world. For worlds with five lots or less, you are restricted to only one community lot.
  • The community lots can be anything you like with one catch; they cannot have any kind of technology or plumbing whatsoever. There are no exceptions to this. These lots will be the only community lots your tribe of Sims will ever be allowed to visit so think carefully about what your off-the-grid Sims might need off their home lots and construct your community lots with this in mind. If a community lot requires a forbidden object in order to function as your selected lot type, you must create a basement Sims can’t access and place the objects in there so that they comply with the lot requirements but are out of the way and unusable by your Sims. You may also download community lots from the Gallery as long as they meet these requirements.
  • The rest of the lots in your world will be residential lots where your tribe will make their homes.
  • Next, go into the game options and make the following adjustments under the Gameplay tab:
    • Auto-Age (Played Sims) – Only Active Household
    • Sim Lifespan – Normal
    • Fill Empty Homes – Uncheck
      You’ll be playing rotationally so these settings ensure that your other played households will not age while you are playing a different household. It also ensures that game-generated townies will not move into your lots.
  • After you create your tribe, make sure all those households are in your households list in the Household Management tab in Manage Worlds. Do this by selecting the heart icon on the household’s portrait if it is not selected already. This will protect them from culling.

Creating Your Tribe

  • Count the number of lots you have left over after designating your community lots. That is how many households you will need to create.
  • Your households can be single Sims, roommates, or families of varying age groups and sizes. It’s recommended to have a variety to keep things interesting but it’s not mandatory.
  • The Sims you create can have any traits and aspirations you want (but keep in mind some aspirations and some traits require/encourage your Sims to use objects that the challenge forbids; you may want to consider this when making your choices). They can have any appearance, walk style, voice and gender customizations you want. Of course, clothing choices that suit an off-the-grid lifestyle are encouraged but also not mandatory as this is purely an aesthetic preference. There are no restrictions when it comes to creating your Sims in CAS, just recommendations.
  • If you have any packs that offer alternate life states (such as aliens or vampires), you can create these Sims as well; however, aliens cannot wear the special alien space suit. It is considered tech.

Living Off The Grid

  • When you move your Sims into their remaining lots, the first thing you need to do is open up the cheat console by typing CTRL+SHIFT+C simultaneously, then type in “testingcheats true” (without quotations). You should see a message that game cheats have been enabled. Next, type “money 2000” into the cheat console (without quotations). Then count the number of dependents in the household. Dependents are children, toddlers, and pets (C&D). Add the following sums of money to your household:
    • §500 per toddler
    • $300 per child
    • $100 per pet (C&D)
  • Next, silence the cell phone for every Sim in the household. Your Sims will not be using it under any circumstances, ever. If for whatever reason your Sims receive a call or text that isn’t silenced, you must ignore it. Teenagers will often fiddle with their phones autonomously. You can safely ignore this since you have no control over it.
  • Your primary concern will be figuring out how to provide for your Sims’ needs without using technology. Your Sims will need to garden and fish for their food and find alternative ways to bring money into the household that don’t involve a traditional career (the cell phone cannot be used for any purpose, including finding a job, remember?)
  • Even though you are living off the land, that greedy Landgraab Power Company is still trying to rob you blind by charging you for the use of candles and wooden bath basins! The nerve! It’s best to pay your bills so you can continue using your homemade light sources and baths, but there is no challenge penalty for falling behind on the bills. Go ahead and rebel against those greedy corporations if you like.
  • It’s up to you to decide how long you want to play in each household but you must be rotating through your households. One week in each household is recommended, however. This gives you time to enjoy each household while ensuring all your households are aging at the same rate. If Seasons ever comes to the game, you may also choose to play one season in each household.
  • Children and teens may go to school in the usual fashion. Children MUST go to school to avoid failing and being taken away by social services, but there is no penalty to teens failing school except losing the bonus of starting an adult career at level 3. Since Sims cannot take traditional jobs in this challenge, anyway, it doesn’t really matter and you may keep your teens at home if you wish since failing teens don’t impact anything.
  • Sims may pursue any interests/hobbies you want and do anything they want with their lives. They may build relationships, get married, have children, build skills, do fun activities, etc, as long as they are doing all of this off the grid and complying with the rest of the challenge rules.
  • Same-sex couples cannot adopt children because adopting children requires using a computer which is tech and therefore not allowed. A way to get around this is by having one of your heterosexual couples have a child you don’t plan for them to keep and using Household Management to move the child into your same-sex couple’s household and treat it like an adoption. That’s perfectly fine to do and is actually encouraged for your same-sex couples who want families.
  • If Get To Work is installed and one of your male Sims is abducted by aliens and returns pregnant, you may keep the child as long as you switch the child out of its default space alien suit when it ages up.

Satisfying Motives

  • Hunger: Sims may cook meals using the Carbonette Charcoal Grill (BG), the BBQ Drum (JA), the Auld Crow Wood-Burning Cookstove (BG), or a campfire (OR). They may store the herbs, fruits and vegetables they harvest in the IceBOX Vintage Refrigerator (BG) or any of the storage chests in the game. Sims can only prepare a meal if they have all of the ingredients for the meal. If a meal requires no ingredients to make, Sims may not eat it. Sims may not grab quick meals. Toddlers may eat any meals adults prepare for themselves or the sandwiches and peas that are offered for toddlers through the high chair’s menu. Any processed foods like animal crackers or cereal cannot be consumed. Birthday cakes may be cooked and eaten, but only for the purpose of celebrating a birthday. A Sim must age up using the cake. You can’t just bake cakes for all your meals as a way to get around using ingredients.
  • Energy: Sims may sleep in any bed made of wood. Don’t sweat over if it’s laminate or real wood or if it’s polished/rough. If it looks like wood, it passes. If Outdoor Retreat is installed, Sims may also sleep in tents.
  • Bladder: Sims may not use any of the toilets available in Build/Buy. The bladder motive can only be fulfilled by building a toilet on the workbench which requires Sims to build the Handiness skill. If Get Together is installed, you may place a WooHoo bush to relieve the bladder motive as well. Yes, this means your Sims will likely pee themselves a few times before they are able to properly satisfy this need. It’s the price you pay for living off the grid.
  • Hygiene: Sims may not use any of the showers, tubs or sinks available in Build/Buy. The hygiene motive can only be satisfied by building a bathtub on the workbench which requires Sims to build the Handiness skill. Yes, this means your Sims will be smelly for a while before they are able to properly satisfy this need. That’s part of the challenge.
  • Fun: Sims may gain fun doing any activities that do not require electricity. Since this motive can be satisfied many different ways and we will no doubt get more ways to satisfy this motive in future packs, I’m not going to give an exhaustive list here, but some acceptable base game activities include reading books, playing non-electric instruments (acoustic guitar, violin, wood piano), and playing with toy box toys and dollhouses.
  • Social: Sims may only satisfy the social motive by talking to Sims in person. They may not use the cell phone or computer to communicate with other Sims. Children, toddlers, and Sims with the Childish trait can satisfy the Social motive by talking to stuffed animals.

Travel

  • As mentioned previously, Sims may not visit any community lots apart from the ones you set up when you first started your challenge.
  • Because your Sims are off-the-grid and therefore only travelling on foot or bicycle, other worlds are too large of a distance for them to cover. They cannot leave their homeworld.
  • The only exception to this is if Outdoor Retreat is installed. Your Sims may visit Granite Falls for the purpose of collecting insects, plants and fish that can only be found in Granite Falls and building the Herbalism skill but they can only stay on the campgrounds. They cannot rent any of the homes/cabins.
  • Sims may sell the herbal remedies they brew either through their inventories or by taking them to one of your allocated community lots and selling them via the flea market tables if City Living is installed.
  • Sims may build relationships with Sims that are not from their homeworld but they cannot leave their homeworld to go visit that Sim in their own world, nor can they use the phone or the relationship menu to invite that Sim over. This makes it more difficult for your Sims to build lasting relationships with Sims that live far away, but that is the nature of living in a tech-free community. You are isolated from the rest of the world and have limited interaction with it.
  • Sims may not use the public restrooms in the common space in their homeworld.
  • Sims may not take sick pets to the vet. They must wait for the animal to recover on its own.

Forbidden Objects

The following is not an exhaustive list but should give you some idea of what you cannot place/use during this challenge.

  • Anything from the Electronics category. This includes but is not limited to televisions, computers, stereos, fire alarms, DJ booths, gaming consoles, handheld devices, cash registers, etc. Rule of thumb here is if it runs on a battery or needs to be plugged in, it’s not allowed.
  • Anything from the Appliances category EXCEPT the following specific items: Carbonette Charcoal Grill, Auld Crow Wood-Burning Cookstove and IceBOX Vintage Refrigerator.
  • Anything from the Plumbing category. If you want to bathe or use the toilet, you must build these objects yourself at the woodworking table.
  • Any electric-powered lights from the Lighting category. You must rely on candles for light.
  • The cell phone.
  • The automated food dishes, self-cleaning litter boxes, and roombas from Cats & Dogs. Only the single-serving pet bowls and the basic litter boxes may be used for any pets in the household.

Helpful Objects

Many of the following objects come with add-on packs so they are not required to play the challenge. They are helpful for this challenge however and if you have the required pack installed, you may want to consider making use of them in order to make things a bit easier on your Sims.

  • Camping tents (OR)
  • Campfires (OR)
  • WooHoo bushes (GT)
  • Flea market tables (CL)
  • Street gallery display (CL)

All of these either help your Sims satisfy motives that might otherwise be difficult to manage or allow your Sims to sell their crafted items to bring money into the household.

Off The Grid Master Requirements

  • The challenge ends when your tribe of Sims have established themselves as a thriving off-the-grid community. In order to qualify for this achievement, each of your households has to build a proper home from the meagre beginnings they started with while complying with the rest of the challenge. Each Sim must also excel in an area that aids them in their off-the-grid lifestyle.
  • In order for a home to qualify as a proper off-the-grid home, it must have:
    • At least four exterior walls and a roof.
    • Every room in the house must be fully finished, with wall and floor coverings.
    • Every room in the house must have a minimum of one window.
    • A minimum of two doors.
    • Enough bedrooms to accommodate the entire household with no more than two Sims sharing a single bedroom. To be counted as a bedroom, the room must have at least one bed, one night stand, one light, one dresser, one clutter decor item and one decorative wall hanging.
    • A minimum of one bathroom (or outhouse) with one toilet built on the workbench, one bathtub built on the workbench and one mirror.
    • A means of cooking off-the-grid meals and storing harvestables and fish.
    • A minimum of three usable counter spaces.
    • Enough seating for every member of the household to sit down at once.
    • A minimum of one dining table and one coffee table.
    • A minimum of one light in each room of the house (candles only).
    • A minimum of three objects on the lot that satisfy the Fun motive. The toy box and everything in it counts as one fun item. It does not matter how many toys you buy for the toy box. If it can be placed inside a toy box, it does not count as an extra fun item.
    • A minimum of one clutter object and one wall hanging in each room, either crafted by your Sims or purchased in Build/Buy.
  • In order for a Sim to qualify as being a master of the off-the-grid lifestyle, the following must be met:
    • Each teen and older Sim in the household must have one of the following skills maxed out: Gardening, Handiness, Cooking, Gourmet Cooking, Baking (GTW), Herbalism (OR), Painting, Violin, Piano, Pipe Organ (V)
    • Each child Sim must have one of the following skills mastered: Social, Motor, Creativity, Mental
    • Each toddler Sim must have one of the following skills mastered in addition to the Potty skill: Movement, Imagination, Thinking, Communication
    • If Parenthood is installed, each teen must have at least one character value within positive trait range.
  • When all of these requirements have been met for all Sims and residential lots, you have won the challenge.
  • You fail the challenge if you cave and allow your Sims to do something that the challenge forbids or purchase a forbidden object for your Sims. You do not fail the challenge if a Sim attempts to do a forbidden action autonomously and you are not able to stop them in time.

Give Us Your Feedback!

The staff here at Sims Community love reading all your comments on our content, so be sure to let us know if you’re trying out this challenge. We want to hear from you!

About the author

SnarkyWitch

A cranky old lady who prefers the company of cats and Sims over people. Occasionally peeks out from her lair long enough to chuck Sims articles at innocent bystanders.

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SOphie
SOphie
7 years ago

I like the idea of the challenge but it seems to complicated, too many’s don’ts and not many do’s

Rabbitwood
Rabbitwood
7 years ago

I’ve been playing this challenge most of the day and I have a few ideas. Overall love it, with some tweaks on my end.

– Playing with one or two sims in a household it took me about two sim weeks to get a bathtub and become more self sufficient with a little hut. Although difficult at times, it was a lot of fun! I’ve become very attached to them.

– The second family I played was two adults, a teen, a child and a toddler. Totally un-doable and a big fail. I definitely let some of my sims eat the peas from the toddlers high chair. I would suggest maybe upping the amount of money you start with per sim. Eg. £2000 for one, £3000 for two, £4000 for three etc, I’m going to do that I think. Most of my food consists of grilling tofu burgers.

– Sometime they do just accidentally use a toilet on an outside lot or search the web on their phone. It happens.

I’m definitely going to keep playing, but with a bit more money to get started and MUCH less big families.

Question: now I have one sim who can craft a bath tub, can I somehow give that to another household? Maybe with the flea market? Hmm.

Rabbitwood
Rabbitwood
7 years ago
Reply to  Rabbitwood

PS: until you get a bathtub, the sims will be pretty much ‘uncomfortable’ most of the time, with ‘very uncomfortable’ very close by which stops you doing things like painting and building – that was the most frustrating thing.

BitterSimmer
BitterSimmer
7 years ago
Reply to  Rabbitwood

I’ve been wondering about this myself, if we’d be able to just ‘trade’ the crafted tubs/toilets to other households. You’d think that trading would be allowed in such a tribal society after all.

I don’t think that it’s possible to sell furniture with the yard sale table (at least I wasn’t able to). The two possibilities I can think of IF they aren’t ruled out: 1) Make one of the community lots a retail store so that someone with max-leveled handyman skill can purchase and set the crafted items for sale. That way other households can visit the lot and buy them. Based on a quick test, even with the required cash register hidden away underground it seems to work that way at least. Idea 2) Have the handyman become a temporary member of other households while they’re there to ‘provide upgrades.’ Would just need to keep close track of each households funds, and use testing cheats to remove any money that might be added during such moves.

So unless the challenge requires that every household needs to level the handyman skill and I missed that part, I’m hoping that something like that would be allowed.

BitterSimmer
BitterSimmer
7 years ago
Reply to  SnarkyWitch

Hmm, I had forgotten about the tablet. However, here’s what I’ve done/discovered so far in my play through (I’m about to switch to my 3rd household’s first turn, and I had my first household be a single woodworker) re: the retail lot idea. I haven’t actually tried to run the retail store as probably intended, where you stand in the open store as the owner actually interacting with customers. Instead I found that when I switch to another household they can visit the retail lot and purchase the stuff that had been put up for sale. And it looks like sold items won’t restock on their own or anything, so I imagine that will need to be tended to on that household’s next turn. The only strange thing doing it this way is that there are these randomly generated employees standing at the corner of the lot but they don’t seem to do anything, probably because the register is hidden. This method might benefit from more testing but as far as what I’ve seen so far maybe that works?

Evenstar
Evenstar
6 years ago

I played this challenge when it was new, did not finished, but I will make a second attempt, because I think it’s a really cool challenge and the first run didn’t go so well. I have a few questions about the finish rule.

Must every room have two doors or is it minimum two doors for the house?

Sim qualified
Does this mean every sim that have ben living in the house even if they are dead? Have you failed if you have an elder in your house and it died or if anyone grow up to elder and die before they have maxed this skills?

If someone have a child and that toddler dont master any skill before growing up have you failed the challenge? Or is it when you finished and there is a toddler in the house that toddler must first master a skill before you can finish?
Same with the child skill and the teen character value.

OtakuGamerz707
OtakuGamerz707
6 years ago

Question, would it be cheating if I use mods that let you craft furniture (stove,bed, ect.)

These in particular:
http://sims4studio.com/thread/6924/leniads-cupboard?q=Wood

Cindy
Cindy
6 years ago
Reply to  OtakuGamerz707

Is this mod still functioning? Leniad hasn’t updated anything to the current game version.

Cindy
Cindy
6 years ago

Shouldn’t fishing be a skill option to max out for the sim to become master of off-the-grid living as well?

Heather
Heather
6 years ago

I’m looking forward to trying out this challenge! As far as forbidden plumbing objects go…are the sims just throwing away their dirty dishes every day? Is there a work around for having a sink or a laundry wash basin (which I think works well with the off grid theme) but no plumbing?

darlingdeviant
darlingdeviant
5 years ago

Hi! Will you consider updating this challenge with the new Off-The-Grid lot trait update?

AJ
AJ
4 years ago

Ooh sounds fun! I’m not sure what to do with Newcrest (ever) so this could be fun. I’d just need to figure a reason that work with my playing style

Honey
Honey
4 years ago

Question,

Do you build ur house with the start up funds of $2000? Or can u build then after finish building reduce the funds to $2000?

Dana
Dana
4 years ago

With the new Eco Lifestyle pack on the way that gives more depth/gameplay to the off-the-grid lot trait, will you be updating this challenge?

Mouse
Mouse
4 years ago

So far not been able to do baking skill on off the grid

darlingdeviant
darlingdeviant
4 years ago

Hi! Will you consider updating this challenge with the new Off-The-Grid lot trait update?

Heather
Heather
4 years ago

I’m looking forward to trying out this challenge! As far as forbidden plumbing objects go…are the sims just throwing away their dirty dishes every day? Is there a work around for having a sink or a laundry wash basin (which I think works well with the off grid theme) but no plumbing?

AJ
AJ
4 years ago

Ooh sounds fun! I’m not sure what to do with Newcrest (ever) so this could be fun. I’d just need to figure a reason that work with my playing style

NerdyDragon
NerdyDragon
3 years ago
Reply to  AJ

I love using Newcrest, b/c I love doing huge stories like this, so this challenge and that world is perfect.

Mouse
Mouse
4 years ago

So far not been able to do baking skill on off the grid

Dana
Dana
4 years ago

With the new Eco Lifestyle pack on the way that gives more depth/gameplay to the off-the-grid lot trait, will you be updating this challenge?

Honey
Honey
4 years ago

Question,

Do you build ur house with the start up funds of $2000? Or can u build then after finish building reduce the funds to $2000?

SnarkyWitch
SnarkyWitch
4 years ago

Just letting everyone know I’ve updated the challenge!

CHANGES
– I’ve added starting funds per dependent like many players suggested. Playing with toddlers, children, and pets should be more manageable now (but still not easy; it is meant to be a difficult challenge).
– Made a clarification about meals that don’t require ingredients; Sims must have the ingredients to make a dish, therefore, getting out of that by eating meals that don’t require ingredients isn’t allowed. The meal must require at least one ingredient in order for Sims to prepare and eat it.
– I’ve restricted some items from the Cats & Dogs expansion, namely, the automated food dishes, the auto-cleaning litter boxes, and the roombas.
– I’ve restricted the vet clinic lots. If a pet gets sick, you’ll have to wait for it to recover on its own.
– I’ve added Brindleton Bay as a valid world for the challenge, but keep in mind, it is a very large world. Large worlds make the challenge longer and more difficult.

Rabbitwood
Rabbitwood
4 years ago

I’ve been playing this challenge most of the day and I have a few ideas. Overall love it, with some tweaks on my end.

– Playing with one or two sims in a household it took me about two sim weeks to get a bathtub and become more self sufficient with a little hut. Although difficult at times, it was a lot of fun! I’ve become very attached to them.

– The second family I played was two adults, a teen, a child and a toddler. Totally un-doable and a big fail. I definitely let some of my sims eat the peas from the toddlers high chair. I would suggest maybe upping the amount of money you start with per sim. Eg. £2000 for one, £3000 for two, £4000 for three etc, I’m going to do that I think. Most of my food consists of grilling tofu burgers.

– Sometime they do just accidentally use a toilet on an outside lot or search the web on their phone. It happens.

I’m definitely going to keep playing, but with a bit more money to get started and MUCH less big families.

Question: now I have one sim who can craft a bath tub, can I somehow give that to another household? Maybe with the flea market? Hmm.

SnarkyWitch
SnarkyWitch
4 years ago
Reply to  Rabbitwood

Hey! Thanks for the feedback! I’m glad you’re enjoying the challenge! 🙂 I’ll address your suggestions in order just to make sure I remember to talk about them all and don’t leave anything out.

– Yay! I think that’s about as long as it took my household of two Sims as well.

– I had a household with triplet toddlers and I ran into some similar issues. Technically, the toddlers were fed, thanks to the high chair, so social services never threatened to take them but they were an absolute nightmare since they couldn’t sleep anywhere and just threw tantrums until they passed out. Upping the starting funds according to household size has been suggested to me before, so I think I will try out a similar system to TS3 starting funds and see how that goes. Let me know how changing the starting funds works out for you. As for the tofu burgers, do they require ingredients to make? I know Sims can’t eat anything they don’t have ingredients for and that would include restrictions on food that requires no ingredients. It would defeat the purpose of having to fish and garden for your food, but I probably should make that clearer in the rules. You’re not the first person who’s brought that to my attention.

– Yes, autonomous phone interactions are annoying, but won’t fail you on this challenge since you can’t really do anything about them except installing a mod, which you’re free to do if you’d like, but I don’t want mod-free players to feel like they have to.

– I don’t think there’s any valid way to give a bathtub to another household, except by putting it up for sale at the flea market tables and hoping another one of your households buys it. Then again, I’m not sure if plumbing items can be set for sale at the flea market tables??? Play around with this and see if you can exchange the bathtub in-game without breaking any challenge rules. If you do find a way, then awesome! Definitely utilise that! That would be handy.

Rabbitwood
Rabbitwood
4 years ago
Reply to  Rabbitwood

PS: until you get a bathtub, the sims will be pretty much ‘uncomfortable’ most of the time, with ‘very uncomfortable’ very close by which stops you doing things like painting and building – that was the most frustrating thing.

SnarkyWitch
SnarkyWitch
4 years ago
Reply to  Rabbitwood

Yep! Being too uncomfortable to build skills, craft things or gather food is your main challenge you’ll have to overcome. It’s part of what makes this challenge so, well… challenging, heh. I’ve played pretty extensively with a variety of families and I was able to more or less get around this, at least most of the time. My two biggest tips for overcoming the Very Uncomfortable emotion are:

1. Don’t underestimate the power of fresh veggies! It’s more filling to cook your produce, of course, but eating raw fruits and vegetables adds a happy buff to your Sim which can often be just enough to push them out of the Very Uncomfortable emotion.

2. Your community lots are key! You’re not restricted by money when building your community lots, only by tech. Be sure to place lots of nice things that will boost your Sims’ moods. I built a park with a lot of beautiful plants and decor and placed some woodworking tables there so my Sims could build the Handiness skill while surrounded by nice decor which lifted their spirits. I also placed lots of other fun things for my Sims to do, like yoga mats and other non-tech activities that made them happy or focused. In the beginning, your Sims should be spending a lot of time on your community lots to take advantage of certain comforts that they don’t have at home, yet.

BitterSimmer
BitterSimmer
4 years ago
Reply to  Rabbitwood

I’ve been wondering about this myself, if we’d be able to just ‘trade’ the crafted tubs/toilets to other households. You’d think that trading would be allowed in such a tribal society after all.

I don’t think that it’s possible to sell furniture with the yard sale table (at least I wasn’t able to). The two possibilities I can think of IF they aren’t ruled out: 1) Make one of the community lots a retail store so that someone with max-leveled handyman skill can purchase and set the crafted items for sale. That way other households can visit the lot and buy them. Based on a quick test, even with the required cash register hidden away underground it seems to work that way at least. Idea 2) Have the handyman become a temporary member of other households while they’re there to ‘provide upgrades.’ Would just need to keep close track of each households funds, and use testing cheats to remove any money that might be added during such moves.

So unless the challenge requires that every household needs to level the handyman skill and I missed that part, I’m hoping that something like that would be allowed.

SnarkyWitch
SnarkyWitch
4 years ago
Reply to  BitterSimmer

If I remember right, Sims use a tablet to make transactions at a business venue, don’t they? If so, then that would break the challenge rules of no tech. I wonder if there are mods that remove the use of the tablet? That’s honestly the only reason I can think of as to why your Sims wouldn’t be allowed to visit or run a business (like you said, you can put the cash register underground) so if you can get rid of that, then by all means, go for it, lol.

Trading is allowed in this challenge since it fits the theme. It’s just a question of figuring out how to trade using the game mechanics without breaking the no-tech rule. I haven’t figured out a valid way yet, but if someone else does, I hope they let me know so I can put it in the challenge.

BitterSimmer
BitterSimmer
4 years ago
Reply to  SnarkyWitch

Hmm, I had forgotten about the tablet. However, here’s what I’ve done/discovered so far in my play through (I’m about to switch to my 3rd household’s first turn, and I had my first household be a single woodworker) re: the retail lot idea. I haven’t actually tried to run the retail store as probably intended, where you stand in the open store as the owner actually interacting with customers. Instead I found that when I switch to another household they can visit the retail lot and purchase the stuff that had been put up for sale. And it looks like sold items won’t restock on their own or anything, so I imagine that will need to be tended to on that household’s next turn. The only strange thing doing it this way is that there are these randomly generated employees standing at the corner of the lot but they don’t seem to do anything, probably because the register is hidden. This method might benefit from more testing but as far as what I’ve seen so far maybe that works?

OtakuGamerz707
OtakuGamerz707
4 years ago

Question, would it be cheating if I use mods that let you craft furniture (stove,bed, ect.)

These in particular:
http://sims4studio.com/thread/6924/leniads-cupboard?q=Wood

Cindy
Cindy
4 years ago
Reply to  OtakuGamerz707

Is this mod still functioning? Leniad hasn’t updated anything to the current game version.

SnarkyWitch
SnarkyWitch
4 years ago
Reply to  OtakuGamerz707

If anything, I think that mod would make the challenge harder, not easier, since you’d have to craft all your own furniture yourself and not just buy it, so I’d say it’s fine. I can’t attest to whether the mod still works with the updated game or not, though. I’ve never used it.

Cindy
Cindy
4 years ago

Shouldn’t fishing be a skill option to max out for the sim to become master of off-the-grid living as well?

SnarkyWitch
SnarkyWitch
4 years ago
Reply to  Cindy

Woops! I’ll add that in! Thanks for pointing that out to me. 🙂

Evenstar
Evenstar
4 years ago

I played this challenge when it was new, did not finished, but I will make a second attempt, because I think it’s a really cool challenge and the first run didn’t go so well. I have a few questions about the finish rule.

Must every room have two doors or is it minimum two doors for the house?

Sim qualified
Does this mean every sim that have ben living in the house even if they are dead? Have you failed if you have an elder in your house and it died or if anyone grow up to elder and die before they have maxed this skills?

If someone have a child and that toddler dont master any skill before growing up have you failed the challenge? Or is it when you finished and there is a toddler in the house that toddler must first master a skill before you can finish?
Same with the child skill and the teen character value.

SnarkyWitch
SnarkyWitch
4 years ago
Reply to  Evenstar

1. Just two doors for the house. 🙂 Although you most likely will have more doors to separate rooms depending on your family size.

2. Everyone currently living in the house.

3. I’ve been playing assuming that all underage Sims need to meet their requirements before aging up, but honestly, if that’s stressful and not fun for you, continue playing and just make sure all Sims meet the requirements at their current age.

SOphie
SOphie
4 years ago

I like the idea of the challenge but it seems to complicated, too many’s don’ts and not many do’s

SnarkyWitch
SnarkyWitch
7 years ago
Reply to  SOphie

It’s supposed to be difficult. 😉 It’s intended for really hardcore players. I loosely modelled it after Pinstar’s Apocalypse Challenge in terms of intensity/difficulty. Thanks for the feedback, though!

Alyssa Thomsen
Alyssa Thomsen
3 years ago

Question is it 2,00 per sim so if I have two adults is 4000