When The Sims 4 first came out for Xbox One and PS4 back in November 2017 I was excited to test out just how well it runs on my PS4 Pro. The optimization of the game in the beginning wasn’t too bad but there was room for improvement. The Sims Team released multiple updates for the Console version that somewhat solved the issue but there was something they couldn’t stop – releasing new Packs.
Before I begin with explaining why The Sims 4 (with Packs installed) is no longer playable on Xbox One and PS4 I’ll have to first explain the way those consoles have been built. Both Consoles have been released in the holiday season of 2013 and both rely on the now outdated method of storaging files – Hard Disk Drives. The introduction of SSDs (or Solid State Drives) was already on its way for PC computers during that period and players have already started adapting and upgrading their desktop computers with SSDs. By the time The Sims 4 came out along with some of the first packs PC and Laptop manufacturers have already started creating pre-built computers with SSDs that are way faster than HDDs. This made plenty of video games, including The Sims 4, skip the loading screen in just a matter of seconds. This was all thanks to the power of SSDs providing enormous writing and reading speeds for their disks.
Skip to 2020 and we have The Sims 4 series that, at the time of writing this article, has 10 Expansion Packs, 9 Game Packs and 17 Stuff Packs. For players that have almost all or all packs installed on their desktops that have SSDs this really isn’t an issue considering that the game still switches between loading screens in a matter of seconds. However, players who are stuck with older computers where The Sims 4 is installed on an HDD playing the game becomes difficult. This really isn’t an issue for PC players considering that doing an SSD upgrade is really cheap in 2020. However Console players who aren’t tech-savvy and expect The Sims 4 with multiple packs installed to run smoothly on their PS4 / Xbox One will be unpleasantly surprised.
I’ve gotten a chance to revisit The Sims 4 with all of the Packs installed on my PS4 Pro and I was shocked to discover how slow the game runs on the platform. It took me 4 minutes of loading to just enter the game’s Main Menu and additional 6 minutes to load my save game and enter Live Mode. In comparison it takes me about a minute on my PC to get into the main menu, load up my save game and jump into Live Mode.
The struggles of playing The Sims 4 on my PS4 Pro didn’t just stop there – after finally jumping into Live Mode I’ve encountered a huge fps (frames per second) drop that lasted for a minute – probably because the game was still loading assets even after the 6-minute loading process. The game somewhat normalized and was running at around 20 fps but there were still occasional lags that occured in-between, including when I was switching between Sims and anything that included loading additional assets such as Sim Profile thumbnails. The loading struggles continued after switching into Build Mode as the game had to additionally load object thumbnails and features that are exclusive to that mode. In conclusion – the game’s performance felt like the console didn’t even meet the minimum system requirements that are listed for PC players.
The loading struggles were best shown by Moonlight Gem on YouTube who recorded the loading process and compared it to the newly released PS5.
In the video below the player had a regular PS4 console with almost all the Packs installed (excluding Snowy Escape, Star Wars and Tiny Living Stuff). It took exactly 4 minutes and 35 seconds to load up the game’s main menu. By the time the player entered live mode it took the player roughly 12 minutes in total to start playing their game.
Thankfully PS5 and Xbox Series X have been released this month and both consoles rely on super-fast SSDs that can load up games in just seconds. Moonlight Gem recorded their loading process of The Sims 4 on their new PS5 console and with almost all of the packs installed it took roughly 2 minutes to load up the main menu, the save game and jump in straight into Live Mode. The game was also running smooth from that point as it was able to reach 60fps.
Of course the loading speeds on PS5 and Xbox Series X should be even faster considering their SSD capabilites but we should expect further game optimizations for The Sims 4 (and other video game titles) on PS5 and Xbox Series X in the upcoming months.
Playing The Sims 4 Base Game with maybe two or three packs isn’t a bad experience on PS4 and Xbox One. However you’ll be more and more disappointed in the game’s performance as you keep installing more packs on your Console.
At the moment I’m still waiting for my PS5 order to arrive so I can record and compare the game’s performance with the next-gen specs so I can showcase how well each segment of the game loads up. Still, I can tell you upfront even without the next article showcasing the comparison – The Sims 4 with all Packs isn’t a playable experience on older consoles. If you plan on expanding your Sims 4 collection for your Console it’s best to also start considering getting a new, next generation Console.
The headline feels a bit misleading, and it’s got console players on other sites panicking, thinking maybe EA had done something to prevent it. I think a fairer headline would be “Playing The Sims 4 With All Packs Is No Longer A Smooth Enjoyable Experience On PS4 and XBox One.”
agreed
It’s not just the SSD.
I have a PC with a conventional HDD, a Geforce 970, 12GB ram, and a Ryzen 7 1700 processor; no SSD anywhere in my system. I just did a benchmark and, starting from a just restarted system (to guarantee there was no game data cached and no other process slowing things down), the game — with all DLCs and a fair number of mods (though almost no CC) — loaded to the main menu in 1m36s, and took about 1m50s more to load from that to live mode in the middle of a festival (of which about 10 seconds were me fumbling with the menus), for a grand total of 3m26s, or about a third of the time the PS4 Pro took despite the fact I also don’t have an SSD; for subsequent loads it takes less time (less than 30s to the main menu, and less than 1m30s further to get to live mode, for a total of less than two minutes), as some of the data is already cached. After it has loaded it takes just a second or two to switch between live mode and build mode, with no noticeable slowdown.
Legit the only thing I thought while reading this article is one-word SPOILED. This is insane to me. I’m honestly kind of offended reading this. I have never owned a console and never had a new computer, most of my computers weren’t gaming computers and when they were, they were used, refurbished, or at least 5 years old when they got to me. It took 45 minutes to load sims 3, and 15 to load sims 2. (prior to mods) add mods into sims 3, and you’re looking at 3+ hours of load times. (get up do something else while its loading not really that big of a deal.)
I feel like this is a first-world problem that really isn’t that important in the grand scheme of things, not to mention, you also own it on PC, so either wait for those *LE GASP* 8 minutes or so or go play on your computer. At least you have access to both of those things, relatively nice and expensive things too might I add. Really quit complaining.
Patty, don’t start. If you’re kind of offended by this article, I’m kind of offended by this comment
Jovan spent time reporting on how the quality of game experience on XOne and PS4 has dramatically worsened over the course of just three years, especially after the article in the beginning of such cycle, where they reported the game runs surprisingly fine for such a big game on these consoles. Of course they could just go back to playing on PC, however console players don’t have that choice. They could never even rely on cc and mods which could improve their experience, but that was always a given. What wasn’t is worsening game quality, which affects pretty much every platform right now. It’s not a good look right after releasing two patches, which keep uncovering new bugs.
Also, imagine the audacity to gatekeep loading times. Not only do people pay for a better game experience but The Sims 4 was marketed as a lighter and less resource-eating game after the bloated tragedy that The Sims 3 was. I do feel for you that you don’t get to enjoy smooth gameplay, but it does not excuse making awful comments to people, who do get to play it
Ea is trash. I changed my gamertag years ago and they wouldn’t update it. Now that my pc is broken I can’t play a single game I paid for.
I contacted customer service, and the guy felt terrible, he said he could change it but EA doesn’t want him to. He said he hated the company and he wish he could actually do his job.
Did you get the game with EA Play
No, I purchased each game separately.
I tried using that EA play trial to get around it, but my dlcs and my account itself can’t be used at all.
The sims is barely playable on PC, and i have a custom built PC for games. It’s turning into the sims 3, that game was so poorly optimized it took an hour to load the game at all, and it would constantly crash. If things are going to be this poor quality, the price should at least match.
If your console can run FO76, it can run sims 4…
I guess we should know the experience of the game with all its expansions on a ps4 or xbox One with an SSD. Any test video?