Just a few days ago we’ve reported on a bunch of new job opportunities that Maxis’ official Careers Page has listed, all giving significant clues that the next Sims Game (which we’ll call The Sims 5) is in development. You can find more details about all of the information we have on those job listings HERE, or find all the news we have on the next Sims Game by visiting our The Sims 5 News Category.
Today we got two new job opportunities that Maxis has posted related to The Sims 5. The first one (Senior CAS Artist) both further confirms that we are indeed talking about a whole new Sims Game and that a brand new Create A Sim is in the works.
In the job listing they’ve further explained what the role and responsibilities for the Senior CAS Artist are – including the creation of initial look of the characters and the clothing that they’ll be wearing, as well as guiding new members of the team to deliver needed work.
Before we dive deeper into the listings please note that none of this will have an impact on The Sims 4 or its current development – there are different teams within Maxis working on both games!
You can find more information in the job listing below:
Maxis is looking for a Senior CAS Artist to help establish the look and pipeline of our characters. If you are a visionary character artist who is adept at stylization, artistic interpretation and a deep experience in character pipelines, bringing the latest trends in technology to bear against your craft, and mentoring others to develop excellent experiences for new and existing IP … come join our team.
The Role
As a Senior Character Artist, you would work closely with the Art Director and Technical Leads to to define visual standards and technical specifications of characters for the project.
You would also actively participate in RnD of the asset creation methods and pipelines designed to add new design-driven features unique for the project.
In addition to creating high quality character models and materials, you would guide junior members of the team and external partners to deliver work that meets the project standards. You proactively seek opportunities to elevate the game, enjoy finding emerging technologies that improve the pipeline, embrace constructive feedback, and thrive in a highly collaborative environment.
Responsibilities
- Work with the Art Director and technical partners to define and refine the look and feel of characters for the project.
- Work with Technical Art, Engineering and other artists to develop the character creation and integration pipeline.
- Research emerging modeling techniques and convey them to the Technical Art team.
- Create high quality character models and materials/shaders including in-game and high-resolution assets.
- Update style and technical documents for the character art team.
- Collaborate with Technical Artists to create and improve tools and workflows.
- Actively participate in milestone planning and reviews.
- Work within deadlines and display strong time management skills.
- Provide mentorship for junior team members.
- Review work from external partners and provide feedback.
Maxis has also posted another new job listing for the game – Game Designer.
The responsibility and tasks of this job would be to help design and support the prototypes of new Creative Tools that are currently in development for the game. There are two interesting things that the job requirements have listed, including:
- Excited by and participating in new business/distribution models like Subscription services and cross platform games.
- Knowledge in popular Sims Community mods and Custom Content would be ideal.
This could mean that the next Sims Game could possibly rely on a subscription-style service, as well as the ability to play the game cross platform. They’ve also listed that it would be good if the future game designer has knowledge in popular mods and custom content – possibly meaning that the game could also have support for Mods / CC.
You can find more technicalities of this opportunity down below:
High Level
Your role will be to support the continued iteration and development of Creative Tools prototypes. This will entail guiding cross-discipline groups toward a common defined vision as well as supporting efforts with design documents and implementation when necessary.
Working closely with XD, UXR and Production partners, you will use feedback and research insights gathered from these prototypes to prepare for our future design documentation tasks for Lotus development. You will report into a Maxis Development Director.
Responsibilities
Drive the delivery of the following:
- Helping to develop Vision Documentation and then guiding cross-discipline groups toward the vision.
- Creating design documentation to support prototyping efforts as needed.
- Partnering with DD to track tasks, identify risk, and clarify changes in work.
- Partner with UX to design, research, and implement features.
- Aiding leadership in CMR and Gate requirements.
- Playtesting, attending UXR sessions and participating in organizing feedback/insights.
- Documenting findings for future use in designing Lotus for full development.
Requirements
- Significant Creative-Game Genre design experience, especially in the area of creation tools and customization mechanics.
- Capability to lead cross-discipline prototyping and idea iteration, actively participating in the development of a feature from start to finish.
- A good understanding of how content is built/implemented for creative games. Hands on implementation or modding experience is a plus.
- Excited by and participating in new business/distribution models like Subscription services and cross platform games.
- Knowledge in popular Sims Community mods and Custom Content would be ideal.
- Bonus includes familiarity with game streaming (ex: Twitch, Mixer)
There is a chance though it’s not the sims 5, but some sort of spinoff to the sims 4, like, for example, the sims medieval was to the sims 3.
I wouldn’t mind a Sims 4 spinoff with multiplayer if it’s done correctly.
Sims spin off games are usually more restrictive than the main series game. I doubt it is a spin off because there wouldn’t have been a need to make a prototype on the Unreal Engine when EA has already created a custom engine for TS4. While idk if this is TS5 it’s definitely not a TS4 spinoff either.
Well, sims medieval was a total failure for the EA, I don’t think that they will try something like that again.
Subscription model….?
As an avid World of Warcraft Player, that premise alone terrifies me.
I’m imagining something akin to that, having to pay a subscription fee, pay for any/all DLC content, And knowing EA, probably a cash shop as well – maybe similar to like there was with TS3.
In what universe do they think simmers would be okay with that when TS4’s DLC’s are extortionately priced already and people are frustrated by that?
It’ll go from having free base game updates with TS4, to essentially paid for base game updates via sub fee.
Genuinely expecting the absolute worst from this tbh…Doing a BIG concern.
Well… even though I hate this idea for so many reasons, coming from EA I wouldn’t be surprised at all!
It makes more sense for a 100% online game (even if I still think it’s an awful way to treat your players), but not for a solo game like The Sims even with online features (like the gallery) that are not core gameplay features.
Adding a subscription model as the only option to play is very dangerous in my opinion. It would kill the concept of ownership, meaning that if you don’t have money to pay another month you won’t be able to play at all. It would transform the game from being a property (that you buy and own and can be used whenever you desire as long as you want) to a service (that does not belong to you).
The only way to make it kind of more acceptable for players to pay for a subscription would be to have a free-to-play base game, but I don’t think it would work either. If you paid your subscription at a certain point but then stopped, what happens to the saves that contain DLCs? Are you no longer able to play them until you pay again? It would be ridiculous!!
Let’s just hope that the subscription would be an optional thing, for players who really want all the contents as soon as they’re released, and leave other players the choice to buy only the packs that they want to play.
What’s sure for me, is that I would not give EA any cent if The Sims 5 is only a subscription service game. If the game is incredible, innovative, stable and flawless like the best Sims game I’ve been dreaming for years now, maybe I would reconsider it, but hey we’re talking about EA right? lol
First of all, I have big concerns too.
But in my opinion, this subs model would be something similar to the TS3’s shop. Maybe they wouldn’t make stuff packs anymore, instead they would give let’s say 10 items per month to the people who subsed. It has downsides and upsides. First, right now you can choose which stuff pack to buy, however in subs model you would just get whatever they give in that month, even though you don’t want it. There are a lot more other downsides, but for upsides it means there is fresh content every month, and also it would be probably cheap. However, stuff packs are already cheap (you may argue if they worth the price, but still they are pretty cheap when you think about it) so it may mean that we would have to pay more for less stuff. Also, since it is a per month thing, a new player may miss old stuffs that have been given, and it would be really unpleasent for the new player.
Btw, if they make that model like “pay monthly to get those gameplay mechanics”, it would be a disaster. Both for players and EA.
Really glad they wanna work on the sims 5 while the 4 stays an unfinished mess :/
no thanks lol i wont pay monthly to play after spending 600+ on packs in the first place. not a chance in heck!!
This could mean their looking for more people for the sims 4 team honestly I have very little interest in sims 5 especially if it’s multiplayer as it was hinted before by someone on the sims team whether not that has changed I don’t know but if its ttue no thanks means I can’t use mods. And they were looking into a more virtual reality bull crap
I hate that they are working on Sims 5 when Sims 4 isn’t even finished yet. It’s not even as sucessful as they think it is. Many players have quit the game altogether, so to see them making the Sims 5 is making my blood boil. The ratio of likes to dislikes on Star Wars: Journey to Batuu speaks for itself.