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Fable Is Leaning Hard Into Its Life Sim Identity

“A Game Within a Game”: How Fable Is Embracing Life Sim Gameplay

In the past few years, we’ve seen new titles like InZOI and Paralives tackle the long monopolised life sim genre in their own ways. Xbox Game Studios and Playground Games have been hard at work to bring us a new, if slightly unconventional, take on the genre. The new title, simply known as ‘Fable’, is a continuation of the cult classic Fable game series, known for genre-bending and open-ended gameplay, and is due to release in February 2027. Let’s take a look at just some of the new life sim gameplay elements coming with Fable.

Fable Life Sim
Xbox Game Studios | Playground Games

‘Build an Extraordinary Life’ Gameplay Trailer

A new extended gameplay trailer was released for Fable, giving us a 30-minute look at how various in-game systems work, such as business ownership, morality, relationships, and romance. The gameplay demo takes place in Oakshire, one of six regions players can explore in the open world of Albion, taking heavy inspiration from the rolling hills of Britain. Take a look at the extended demo below!

Business Ownership in Albion

Fable Gameplay Demo Build an Extraordinary Life 11 10 screenshot

Players can purchase any business in Albion, from large establishments to small market stalls. In the demo, we see the player purchase ‘The Silver Trough’, a quaint village pub. When choosing whether or not to spend a pretty penny on business ownership, players will be able to view the estimated income and how many employees they can hire. Because the player purchased the business, they have gained the ‘Rich’ reputation, shaping how other NPCs will behave and respond to the player and their actions.

Players can see an overview of their owned property from the world map, detailing how much their employees are paid and how much they charge the general public. If the previous Fable games are anything to go by, editing these will have consequences and will affect both player and business reputation. From this overview, players can also manage which employees work at the business.
Speaking of employees, players can assign any NPC in the world to an employee slot, that is as long as the NPC likes the player enough. Each NPC will have unique modifiers that affect business operations, so be careful who you hire. In the demo, Susan the Bartender grants a +10% modifier to income as she is ‘caring’. The player can hire any one of the 1000+ NPCs in Albion. Earlier in the demo, the player gave Jack the Beggar 200 gold, and in return, the player received a region-wide reputation boost, as well as a higher relationship with Jack. Because of their kind deeds, Jack will agree to work at The Silver Trough.

Fable Gameplay Demo Build an Extraordinary Life 12 34 screenshot

Once players have set up their business, they can interact with their employees while they’re hard at work, and can develop their relationships further. Keeping wages steady is a good way to keep workers happy and content.
Business income can be collected from the income chest, available at each property. There is a maximum a chest can hold, so be sure to check back once in a while to maximise profits!

In-Depth Character Customisation

Across Albion, the player will have a choice of a variety of establishments in which they can update their appearance, such as tailors, tattooists, and hairdressers, and as aforementioned, these businesses can all be owned by the player. There are over 120 different shops in Albion that players can choose from, each with their own unique stock and styles.

In the tailor shop, the player encounters Rhiannon, who dislikes the player due to their ‘earlier ‘Rich’ and ‘Entrepreneur’ reputations as a result of them buying the pub. Because of Rhiannon’s distaste for the player, she has increased the prices by 80%, showcasing just how much impact the cause-and-effect system has.

Home Ownership

Any house can be purchased in Albion, and also all of them at the same time if the player has the money. It’s not just the player who can live in these homes, but NPCs too. Tenants can be chosen for bonus income if you want to play Fable as a landlord simulator. From the map, players can manage individual tenants and offer housing to those they have met. The rent can also be adjusted, which will have an effect on their relationship with you and whether or not they can continue living there. If you’re feeling particularly charitable, you can make the rent completely free!

Want the house to yourself? Evict the tenants and receive the ‘Heartless’ reputation, or give them some money to pay them to leave. The income chests and wardrobe will be available at any owned property, saving time visiting each business or tailor shop.

Jobs and Professions

To earn more gold, players can pick up various jobs around Albion. Jobs are playable and interactive, with minigames for each, allowing for a completely immersive experience. In return for good work, the player will receive multipliers on their wage, and continuing the shift will further build this multiplier.

Relationships and Romance

The players’ relationships with the citizens of Albion can have consequences both large and small, so it’s best to stay on their good side. Every single NPC in Albion is eligible to have a relationship with the player, and the status of each can be viewed in the Property and People screen on the world map.

Towards the beginning of the demo, the player meets Megan the Merchant, a shop owner in the village. When flirting with NPCs, they may have prerequisites for further romance. Megan is looking for someone with the ‘Entrepreneur’ reputation, who wears fancy clothes, and has a home. With an established business venture, a trip to the tailors, and a home of their own, the player is now just the person Megan is looking for.

Once the player has fulfilled the requirements for a date, they can choose any item to give to them. Depending on what the player chooses to gift, the NPC will have different reactions, and it can also affect the outcome of the following date. Probably best to just give them flowers!

If the date is successful, the player can ask their chosen NPC if they want to make the relationship official. That’s not the end of things; players can also get married, move in with them, and even start a family together. All further steps in a relationship come with their own set of goals to complete. Reputation must be kept in good standing, or it may lead to autonomous breakups and even divorce. If the player makes heartless or evil choices, that may not be the end of it, though. Some NPCs may even like you for your evil deeds!

Crime and Bounties

An easy route to having a village, town, or region dislike the player is by committing crimes. After a crime is committed and the player makes their escape, a bounty will be placed on their head. These bounties can be paid off by visiting the town crier or paying a reduced fine if they spend long enough out of town. Committing crimes such as murder will land the player with the ‘Killer’ reputation, and even once a bounty is paid off, citizens won’t forget the player’s misdeeds. Players will have to work to bring their reputation up to good standing.


Fable Release Information

Fable is due to be released on February 23rd for Xbox Series X/S, PlayStation 5, and PC. You can watch the latest trailer below!


Fable Content on Sims Community?

While not a franchise we have covered before, Fable is shaping up to be the latest AAA life sim release. Would you like to see more Fable content on Sims Community? Perhaps some guides, once the game is released? Take our poll below and let us know!

[totalpoll id=”210442″]


Are you excited for the Life Sim gameplay in Fable? Let us know in the comments below, and make sure to stay tuned to Sims Community for all the latest on Life Sim Games!

New Paralives Patch Coming Next Week!

After only five days of relative silence, the Paralives Studio Team is cooking up the next round of bug fixes for the next June Patch, now expected just next week! From fixing issues with babies and toddlers (Feeling a bit of déjà vu here…) to the infamous “Reimporting Assets” bug that has recently plagued the game, read on for their plans and intended fixes!

Next Paralives Patch Coming Next Week!

Posting from the Paralives Official X account on June 11th 2026, the team writes…

paralives patch

Known Issues: Saving + Town

  • Stuck on “Reimporting assets” screen when launching the game with mods activated
    • We are working on a fix.
    • See the troubleshooting Steam post in the description.
  • The town has no buildings when loading a save file
    • See the troubleshooting post linked in the description.
  • Objects can sometimes be seen floating in the air around town.
    • Try to reload the save file or switch to a different household.
ParalivesJune11th2

Known Issues: Miscellaneous

  • Can’t change outfit or see outfits.
    • We are working on a fix.
  • Issues with babies and toddlers.
    • We are working on various bug fixes around these issues, please stay tuned.

More issues are known and being looked into. Read our previous Known Issues post and 0.1.3 Patch Notes for more info. Thank you!

Temporary Fixes & Troubleshooting

If you’re running into issues like the “reimporting assets” forever loading screen or any other save or game launching issues, make sure to check out the Steam Topic from the team to troubleshoot startup, loading, and save issues!


Have you run into any of these bugs, or are there others you’re hoping to see addressed soon? Comment below, and make sure to report them to the Paralives Team using the in-game bug report tool! Follow The Sims Community for all your Life Simulation games news all in one place!

The Sims Team Posts A First Teaser For The Sims 4 June Update

With recent posts hyping up base game updates going as far back as March, The Sims team seems to have begun scraping the bottom of the barrel when it comes to promotion of new content for the Sims 4, especially if we take a look ahead to the Sims 4 June Update. It has been about three months since a leak came out that The Sims 4 would see no more mainline DLC, like Expansion Packs, Game Packs, and Stuff Packs. As to be expected, all recent content after The Sims 4 Royalty & Legacy has been Kits, Collabs, Marketplace Maker Packs, and Free Updates.

The previous few updates primarily focused on fixing long-time issues with infant and caregiver autonomy, as well as adding a Base Layers CAS category and “SimSearch“, a change to the Sims 4 Gallery and its search. ow, the Sims Team released a teaser message for another new update. The Sims 4 June Update is looking to be rounding out to another large update with tons of fixes, with the team teasing the Laundry List release on June 23rd.

The Sims Team Posts a Teaser Message for The Sims 4 June Update

Sul Sul, Simmers, We are performing final testing on fixes scheduled for our June 30 Base Game update, watch for more in our next Laundry List on June 23. You can expect to see fixes for doctor and actor careers, pets, dynasties, the Gallery, and more. Gallery fixes include an issue that was preventing players from downloading custom tattoos, endless loading, as well as soft locking on consoles. More in our June 23 Laundry List.

sims 4 june update teaser msg
The Sims Official Discord Admin Cade – The Plorbs Team

This teaser claims that some major bugs players have been dealing with recently are going to be fixed, including for PC, Mac, and Console Players. While they’re not elaborated on heavily in the teaser, a few that are a hot topic on the EA Forums include…

Console Players Cannot Download Custom Tattoos

It’s been almost a month I keep trying to download tattos from the gallery on PS5 again and again and it’s impossible I tried everything, verify my internet connection but nothing and is making me so mad at this point, not only I can’t download it but I also can’t procede with my game like “leave” the gallery and keep creating my sim, completly impossible, the game just stay still, the page loading forever. Wich means that if you had a almost done sim and try to download a tatto, well you can’t save it either!

Please fix this soon, is making creating sims completly impossible.

705D744A F024 4703 9A3D E9EDA03DF3FB

Edit by crinrict

This is a Playstation only issue, related to custom tattoos. If you have freezing and general issues with interacting on XBox or Playstation please use this thread instead: 

EA Forum User @cr7m754gtewv and edit by Admin @crinrict

I’ve recently purchased the businesses and hobbies expansion for the sims on the Xbox and I’m noticing that everytime I try to get a custom tattoo on the gallery it put my game in this infinite loading mode. The only fix is to completely close out the game. There doesn’t seem to be any work around for getting these off the gallery too. I’m not sure if anyone else has been dealing with this.

91AA21CD FE83 4CF1 936B 8C556BAF3DA2
EA Forum User @madiepackah and edit by Admin @crinrict

Actor Career Tasks Not Finishing and Wigs Stuck

Hello, I have tried everything to fix this issue of the stylist glitching out after doing the makeup, changing skin tone, hair, using debug menu on chair, people, and it is still not working, and it only started after update today. Can I please have someone assist me with this, as I am clueless on what to do now and cant do acting at the moment unfortunately.  I also don’t have any CC or Mods installed.

Thank you.

BD6D233A 0BDB 4396 A914 AC4DEF76C34F
EA Forum User @annyeongFTG and edit by Admin @crinrict

Are there any bugs listed in the Sims Team’s teaser that you’re looking forward to a fix for? Let us know! Keep up to date with The Sims Community and we’ll keep you up to date with everything The Sims 4… bugs and all!

Free Couch, Pair Of Heels And Two Paid The Sims 4 Marketplace Releases

The first free The Sims 4 Maker Packs have arrived. With an object or two for each Pack.

It’s time to catch up on everything that just came out to The Sims 4 Marketplace. I was away for a bit to catch up on the singular Maker Pack release from last week, but today’s release of Free Sims 4 Maker Packs has brought me back to tell you all about it without opening the Main Menu. And hundreds of Marketplace popups that come before that.

Today we’ve been blessed with the first two free Sims 4 Maker Packs released to The Marketplace. Although it’s great that we’re getting a new free couch and a pair of heels for the first time, this all feels like the first middle ground offer from EA and Maxis. Because you’re being offered just a small bite of the full CC Sets that are being offered for a microtransactional currency fee.

In theory, these free Maker Packs should be a thankful moment. But, so much wasted server space hosting images describing a single piece pack, making it feel like this all could’ve been an SDX Drop…which EA removed quietly with the introduction of The Marketplace.

With that being said, here’s everything free and paid on The Sims 4 Marketplace:

Free Maker Pack Releases

Sit Next To Me Maker Pack by Taurus

sims 4 marketplace releases free sit next to me


Maker Pack Features

Looking for the ultimate spot to avoid doing chores, ignore phone calls, or watch TV? You found it. Sit Next to Me Seating Set delivers a clean, textured look with cushions that actually look soft. The set includes a full-sized sofa and a smaller loveseat styled with a draped geometric throw. They look great, they feel great, and they’re completely ready for your Sims’ next lazy afternoon.

Make Yourself At Home

sitnexttome1

See how easily these pieces transform an empty space. This set provides the perfect foundation for a comfortable and well-designed living room layout.

Pick Your Favorite Flavor

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Explore a wide range of color swatches designed to match your style. Finding the right look for your Sims’ home has never been easier.

Coordinated to Perfection

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Mix and match without the mess. The custom patterned blanket changes with every single color swap to keep your seating look completely cohesive.

Velvet Bow Heels Maker Pack by Miiko

Maker Pack Features

velvetbow

Velvet Bow Heels are a pair of romantic floral pumps inspired by coquette and vintage fashion. Featuring a chunky block heel, floral pattern and a velvet bow, they’re perfect for elegant party looks or soft everyday outfits.

Summer Romance

floral1

The soft, vintage look is perfect for a romantic summer outfit.

Vintage Elegance

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Just as perfect for an elegant evening as a sunny stroll.

Swatches

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A versatile palette of nine colors.

The Sims 4 Marketplace: Free Maker Packs Announced

CONVERSATION 2

Free Maker Drops Are Coming to The Sims 4 Marketplace

Sul Sul, Simmers! 

Starting June 11, Free Maker Drops are coming to The Sims 4 Marketplace on PC, Mac, and console! 

Thanks to the participating Makers, over the next six weeks, you will find new free content drops featuring original Build/Buy and Create a Sim items.  Each participating Maker has submitted one to two items, giving you new ways to style your Sims, refresh your spaces and add more creative possibilities to the stories you are telling. 

Shout out to the Makers who chose to participate, giving everyone fresh, free Sims 4 content.

Here’s the scoop on everything coming your way:

Six Weeks of Free Maker Drops

Free Maker Drops are part of a limited-time pilot program, 

From June 11 through July 16, Makers will release free content every week. Each drop will be available for just four weeks, ending on August 13 so check back weekly.

Jump in to make sure you claim them all while they’re here. 

  • June 11 – July 9
  • June 18 – July 18
  • June 25 – July 23
  • July 02 – July 30
  • July 09 – August 6
  • July 16 – August 13

How to Claim Free Maker Drops

To claim Free Maker Drops:

  • Launch The Sims 4 and head into the Marketplace from the Main Menu, Live Mode, Build Mode or Create a Sim
  • Find Free Maker Drops on the Discover page under the Free section. You can also find them on the Browse page by sorting by Free. 
  • Select the Free Maker Drop you want to claim. 
  • You may see a Buy with Moola button with a price of 0 Moola. Select the button, then confirm by selecting Buy
  • Once claimed, download the Free Maker Drop if prompted. 
  • Return to the Main Menu before launching back into your game, and your new Free Maker Drop will be ready to use. 

Note: If you have auto-downloads turned off in Download Manager, you may see a Download Now button after confirming your claim. You can select it right away, or return to the item page and select Download.

If you have auto-downloads turned on, your Free Maker Drop will download automatically after you claim it and will appear as owned.

Meet the Makers

The pilot program includes original content from Serenity, Syboulette, Miiko, SixamCC, Taurus, ValiaSims, AlexCroft, HYDRA, BrazenLotus, Peacemaker, HAENBI, and Boschiana.*

The first two Free Maker Drops feature Sit Next to Me by Taurus, a two-item Build/Buy pack consisting of a loveseat and sofa, and Velvet Bow Heels by Miiko, a Create a Sim item for feminine frames only. Both will be available to claim from June 11 through July 9.

All free Maker drop content has been quality tested by The Sims teams and translated into 18 languages.

Head to The Sims 4 in-game Marketplace now to claim the first two Free Maker Drops, and keep checking back weekly for the rest!

*Maker contributions may change.

Paid Maker Packs

Toinette Set Maker Pack by Mechtasims

Maker Pack Features

toinette

This set captures a bright, airy escape that blends mid-century with boho. This collection brings the outdoors in through natural materials, soft colors, and a vibrant rug to bring it all together.

A Closer Look

toinette1

This set includes decor such as framed art, a tiered floor lamp, planter, tissue box, ceramic dish, books and a rug. Along with a rattan stool and console, and a framed TV to make any wall stand out.

Colors on Colors

toinette2

An array of swatches to choose from.

Cozy Shuffle Maker Pack by Madlen

Maker Pack Features

cozyshuffle

The Cozy Shuffle Collection, the ultimate answer to stylish relaxation for your Sims’ footwear. This release features 10 brand-new pairs of casual, ultra-comfy shoes designed for effortless everyday wear. Everything from plush, chunky winter boots and fluffy slip-ons to sleek mules and classic casual slides. As always, every item comes in a versatile range of swatches to easily mix and match.

Cozy Shoes in Various Styles

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The mix of warm textures and versatile shapes designed for everyday wear.

cozyshuffle2

If your Sims need an easy go-to or something a little more put-together, these are the perfect way to top off a comfy fit.


The first free items have dropped from The Sims 4 Marketplace, how are you feeling? While we mourn the few SDX drops that ever happened, make sure to follow The Sims Community and we’ll keep you up to date on The Sims 4 and the shenanigans surrounding it!

The Players Alliance Announces Funeral Rally At EA Orlando Office

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A casket funeral will be held for “The Future Of Gaming” as a protest in front of EA Orlando, Florida.

The Players Alliance organization has done its first ever protest at EA Redwood City, California just last month. The team which helped assemble creators, media and even a US representative to help sign the petition and get the message across are continuing their journey, with a new protest event being held at EA Orlando offices in Florida, US this Saturday.

Screenshot 2026 05 11 at 22.02.59

As described in the latest press release from the team, the protest will be in the theme of a funeral rally at EA’s Orlando office. Mourning “the studios, jobs, affordability, creative freedom, and inclusive games at risk if the deal is approved.”. There’s going to be funeral attire, gravestones, a casket, flowers and extra cosplay to help set the theme for this funeral for the Future Of Gaming.

Read everything in the full press release below:

sims community newspaper

ADVISORY: Gamers Mourn the Future of Gaming at EA’s Orlando Office

Orlando, FL — Following the protest at EA’s headquarters in Redwood City, CA demanding that federal regulators block the proposed EA buyout, gamers with the Players Alliance HQ will stage a funeral-themed rally at EA’s Orlando office to mourn the studios, jobs, affordability, creative freedom, and inclusive games at risk if the deal is approved.

Gamers will gather outside EA’s Orlando office dressed in funeral attire, with gravestones, a casket, flowers, cosplay, and umbrellas for a funeral procession. Participants will also display the 50-foot petition scroll signed by more than 70,000 gamers calling on regulators to block the deal.

The demonstration highlights the consequences gamers say will follow if the deal is approved. Gamers point to EA’s history of studio closures, rising prices and the growing unaffordability of gaming, the increased use of AI to cut developer jobs, and concerns that the Saudi Public Investment Fund’s proposed 93.4% ownership stake could give it unprecedented influence over creative decisions at one of the U.S.’s largest gaming studios, including games like The Sims which have long been recognized for inclusive storytelling and representation.

WHAT: The Players Alliance HQ will stage a funeral-themed rally outside EA’s Orlando office to oppose the proposed EA buyout and urge federal regulators to block the deal. 

WHO: Players Alliance HQ members, gamers, streamers, and content creators opposed to the proposed EA buyout.

WHEN: Saturday, June 13, 11 AM EST

WHERE: EA Orlando, 515 W Amelia St, Orlando, FL 32801

LIVESTREAM: twitch.tv/zefrine


What are your thoughts on the latest announcement for the funeral protest happening at EA Orlando? Let us know in the comments!

We’ll make sure to write on the coverage from this event right here on Sims Community this weekend. Stay tuned!

900,000+ COPIES SOLD: New Paralives Sales Number And Over 31 Million Dollars Earned

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The success of Paralives at such an early stage in early access as an indie game from a studio of 15 people has exceeded expectations and has hopefully begun to shake up the life simulation community and create proper competition in the Life Simulation genre. Inviting more competition allows more consumer choice, more purchase influence, and a healthier and more robust life simulation genre.

900,000+ COPIES SOLD: New Paralives Sales & Revenue Report

new paralives sales revenue

On June 10th, 2026, Paralives Studio founder Alex Massé appeared on LCN (Le Canal Nouvelles), a national Canadian Broadcast channel headquarted in Quebec, where Paralives Studio is from. The channel functions as part of a 24-hour news cycle, broadcasting primarily in French.

Appearing on the broadcast, Alex Massé met with TVA Nouvelles Journalist Marie-Anne Lapierre, to discuss the recent launch of Paralives, the community response, and the overwhelming financial success the indie company and studio has seen in under a month’s time.

Paralives a Montreal studio has created a global phenomenon 1 28 screenshot

Massé’s View of Paralives

English/Anglais

“It is indeed a life simulation game. You create your characters and a family, build the house from scratch—from A to Z—and decorate it. Then, you can have fun with your characters in the house and let them live out their lives: pursuing a career, building relationships, or even starting a family and having children, playing through multiple generations.”

French/Français

Effectivement, c’est un jeu de simulation de vie. Donc, on crée nos personnages, on crée une famille, on bâtit la maison au complet de A à Z, on la décore. Ensuite de ça, avec nos personnages, on peut s’amuser dans la maison, leur faire vivre leur vie, soit avoir une carrière, bâtir une relation, même avoir une famille, des enfants, jouer sur plusieurs générations comme ça. 

Alex Massé’s Description of Paralives, Translated Using Google Translate.

Something that has brought so much love to the studio from their Canadian Province of Quebec has been the major inspiration Paralives Studio took from Québec, more specifically, Québec City. Per Massé, the city of Melino takes heavy inspiration from Quebec City, and the game itself provides fun points of familiarity for Québécois or Québécers.

The Inspiration for Melino

English/Anglais

Lapierre: “Right, I understand. So… I was reading that it can take place in Quebec City—do we get to choose the city, or how does it work?”

Massé: “Actually, there is only one city, but we drew inspiration from Quebec City—a place we, as Quebecers, really love. Regarding the architecture, for instance, there are stone buildings and even a castle atop a hill, much like the Château Frontenac; that was a major inspiration for the city’s design.
So, there are definitely Quebec-specific references. At the same time, you’re selling the game all over the world.
Yes, exactly. It’s a truly international market. Of course, we do aim to please the Quebec audience, since we’re Quebecers ourselves.
We did include references—like the ability to cook poutine in the kitchen—and there’s even a Quebec flag hidden somewhere in the game. We had fun incorporating nods to Quebec culture like that.”

French/Français

Lapierre: Bah oui, je comprends. Donc et là je je lisais que ça peut se passer dans la ville de Québec, on a le choix de la ville ou comment ça marche ?

Massé: En fait, il y a une seule ville mais on s’est inspirer la ville de Québec qui une ville qu’on aime beaucoup en tant que Québécois. Donc pour l’architecture par exemple les bâtiments en pierre, il y a même un château en haut d’une colline, un peu comme le château Frontnac. Donc ça a été une inspiration principale pour le design de la ville.
Et là, il y a bon des références québécoises. En même temps, c’est partout à travers la planète que vous vendez votre jeu.
Oui, exact. C’est le marché vraiment international. C’est sûr qu’on on vise à satisfaire un peu le public québécois parce qu’on est nous-même québécois.
Donc on on a mis des références effectivement comme on peut cuisiner la poutine dans notre cuisine tout simplement. Et il le drapeau du Québec aussi caché dans le jeu. Donc on s’est amusé comme ça à faire des références à la culture québécoise.

Alex Massé Discussing the inspiration for Melino, Translated Using Google Translate.

What Does Paralives Bring to The Table?

Paralives a Montreal studio has created a global phenomenon 3 56 screenshot

And it did not take long for the topic to sway towards the success and love that the indie Paralives Studio has seen since the game launched into Early Access on May 25th, 2026. This has especially been notable and brought attention due to the size of Paralives Studio, with only 15 total employees at launch. Lapierre went on to ask…

English/Anglais

Lapierre: “So, there are 15 of you. I imagine your competitors who are launching games are far more numerous. How did you manage to stand out?”

Massé: “You see, *The Sims*—our main competitor—had never really faced any competition in that specific genre. So, right from the start of the project, our goal was to fill a gap in the market. Players like me—fans of *The Sims*—were waiting for alternatives. That’s essentially how we managed to win players over; they were looking for other games of this type, and we succeeded in capturing their interest with new features—innovations we introduced that set us apart from *The Sims* and made the game more appealing.”

Massé (Cont.): “Take the build mode in *The Sims*, for instance: traditionally, it uses a 1-meter by 1-meter grid. You don’t have much flexibility when placing walls; it’s a bit basic. So, we opted for greater flexibility. You can build walls at any angle—curved walls, walls of any length, and so on. It’s much the same across the various game modes; we’ve introduced new features throughout.”

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French/Français

Lapierre: Et là vous êtes 15 personnes. J’imagine que vos concurrents qui lancent des jeux sont pas mal plus nombreux. Comment vous êtes arrivé à à tirer votre épingle ? 

Massé: En fait euh le jeu Les Sims qui est notre compétiteur principal, il y a jamais eu de compétition dans ce type de jeu-là spécifique. Donc dès le début du projet, c’est ce que je faisais remplir un besoin dans le marché. Les joueurs un peu comme moi qui est fan des Sims, on attendait des alternatives. Donc bref, c’est c’est comme ça qu’on a réussi à convaincre des joueurs, il attendaient d’autres jeux du même type puis on on a réussi à les intéresser par des nouvelles fonctionnalités. un peu des innovations qu’on a faites par rapport aux Sims pour les intéresser davantage.

Massé (Cont.): Un exemple par exemple le mode construction dans les Sims classiquement c’est une grille d’un m par 1 m. Tu as pas beaucoup de flexibilité pour placer tes murs. C’est un peu simple. Donc nous on est allé avec plus de de flexibilité. Tu peux bâtir des murs de n’importe quel angle, des murs courbes, n’importe quelle longueur et cetera. Et c’est un peu comme ça dans différents toutes les les modes du jeu. On a apporté des des nouveautés.

Alex Massé’ Discussing Paralives’ Production and Inspiration, Translated Using Google Translate.

The overall intention behind the release of Paralives remains true; To supply competition and options for consumers, created by and for fans of The Sims, who were the cornerstone and sole competitor in Life Simulation sandbox-style games. As fans of The Sims, Paralives Studio and Massé wanted to create something with more flexibility to appeal to the same audience and to bring in new players, expanding on what The Sims had not.

New Paralives Sales & Revenue Figures

Paralives a Montreal studio has created a global phenomenon 3 43 screenshot

Another major point of note is the success the team has seen in just fifteen days after the release of Paralives, selling over 900,000 copies of the game and bringing in revenue of over $31 Million CAD / Roughly $22+ Million USD, which is an astonishing feat considering the team initially hoped to sell over 100,000 copies.

English/Anglais

Lapierre: “How many have you sold? Did you expect this?”

Massé: “We’ve sold 900,000 so far—in just 15 days. We didn’t expect that at all. . .
We were aiming for at least 100,000 to be comfortable as a team for a few years.
Okay. So that’s nine times as much.
Yeah, we’re really surprised. We still can’t believe it. But how do you explain it?”

Paralives a Montreal studio has created a global phenomenon 1 52 screenshot

French/Français

Lapierre: Vous en avez vendu combien ? Est-ce que vous vous attendiez à ça ?

Massé: On en a vendu 900000 jusqu’à maintenant en 15 jours. On s’attendait pas du tout à ça . . . On visait au moins 100000 pour être confortable pour quelques années en tant que équipe.
OK. Donc là c’est neuf fois plus.
Ouais, on est très surpris. On arrive pas à croire encore. Mais comment vous l’expliquez ?

Massé’s on Paralives’ Sales and Team Expectations, Translated Using Google Translate.

Paralives Studio Revenue Sharing

And now that Paralives has seen such success and has begun to see the beginnings of a flourishing player base and community, Lapierre asked Massé about the team sharing success, as well as an age-old question; What now?

English/Anglais

Lapierre: “So, did I understand correctly that the employees—well, there aren’t many of you, but everyone gets a share—are actually benefiting from the success? It’s paying off for everyone on the team.”

Massé: “Yes, exactly. Right from the start of the project seven years ago, when I was recruiting, I wanted to attract top talent by setting up a revenue-sharing program. We share 12% of the game’s revenue, which results in nice bonuses that we pay out to the employees every six months.
Yeah. That’s something you might not have seen coming, either.
People didn’t think it would get this big. Yeah. [laughs] So, what’s next for you?
Is it another game of the same type? Are you moving in a different direction?
What’s next?
Actually, our studio is called Paralives—the same name as the game. Our sole mission is working on this specific title. Our goal is to keep updating it for the next 5, 10, or 15 years.”

Paralives a Montreal studio has created a global phenomenon 4 24 screenshot

French/Français

Lapierre: Et là, est-ce que j’ai bien compris que les employés, bon vous êtes peu nombreux mais avait tous une part finalement parce que le succès leur sourit aussi là c’est payant pour tous les employés.

Massé: Oui, exactement. Donc depuis le début du projet il y a 7 ans, quand j’ai recruté les gens, j’ai voulu attirer un peu les bons talents en faisant un programme de partage de revenus. Donc on se partage 12 % des revenus du jeu et là ça va faire des bons bonus à chaque 6 mois qu’on va verser aux employés comme ça.
Ouais. Ça aussi vous l’aviez peut-être pas vu venir.
Les gens pensaient pas que ça allait être aussi gros que ça. Ouais. [rires] Et la suite pour vous c’est quoi ?
Est-ce que c’est un autre jeu du même type ? Est-ce qu’on va aller ailleurs ?
C’est quoi la suite ?
En fait nous le nom du studio ça s’appelle Paraliv le même nom que le jeu. C’est notre seule mission de travailler sur ce jeulà. Notre but c’est de le mettre à jour pendant 5 10 15 ans.

Alex Massé’ Ideal Future for Paralives and Paralives Studio, Translated Using Google Translate.

Where is Paralives & Paralives Studio Heading?

As a last subject, Lapierre touched on player communication and the feedback the Paralives team has received from their current players, and if that will influence the game’s production and further updates in any way.

English/Anglais

Lapierre: “Do you take into account ideas from players who might say, “I’d like to have—I don’t know—an aquarium,” or whatever else, in the virtual house?”

Massé: “People have all kinds of requests, and it’s fun to involve them in the development process. We’ve been receiving plenty of suggestions from the very beginning; since the launch, we’ve had a form on our website that people can fill out.
We’ve received 150,000 form submissions from people suggesting all sorts of things.”

Paralives a Montreal studio has created a global phenomenon 3 29 screenshot

French/Français

Lapierre: Est-ce que vous prenez en considération les idées de joueurs qui diraaient bon j’aimerais avoir je sais pas moi possibilité d’avoir un aquarium, d’avoir peu importe quoi dans dans la maison fictive.

Massé: Les gens ont toutes sortes de requêtes puis c’est fun de les [raclement de gorge] impliquer dans le développement. Donc depuis le début on reçoit beaucoup de suggestions. Depuis le lancement on a un formulaire que les gens peuvent remplir sur notre site web.
On a reçu 150000 entrées dans le de formulaire des gens qui suggèrent tout sortes de choses.
Donc c’est beaucoup de choses à trier pour 15 personnes. On passe au travers tranquillement puis ça va nous faire plaisir de considérer tout ça puis d’ajouter des choses dans le jeu.
Il a quelque chose de très très candide dans dans votre démarche. Merci beaucoup d’être venu nous raconter tout ça. On va vous suivre.

Alex Massé’ on Player Feedback and Player-Requested Updates, Translated Using Google Translate.

Will Paralives Studio Ever Be Acquired by A Larger Corporation?

When questioned on if Paralives Studio, after the success of their first release, could be acquired by a larger company, Massé held firm that while it is always a possibility, as it is for most small studios in the gaming industry, there are no plans in the works at the moment and Paralives Studio likes being an indie studio.

English/Anglais

Lapierre: Could you be acquired by a larger company?

Massé: It’s possible. You see it in the industry; it happens. We certainly like being an independent team. We have complete creative control, so we don’t want to sell to anyone right now, and we’re very happy with our current situation.

French/Français

Lapierre: Est-ce que vous pourriez être racheté par un plus gros ?

Massé: Ça se peut. Ça se voit dans l’industrie, ça arrive. C’est sûr que nous on aime bien être une équipe indépendante. On a le contrôle créatif complet, donc on n pas envie pour l’instant de vendre à personne puis on est très heureux de notre situation actuelle.


With Paralives reaching almost just under a million copies sold on Steam in just fifteen days since their Early Access, the future looks bright for Paralives Studio and the Life Simulation genre as a whole. What are you hoping to see come from Paralives Studio next, and what does this mean to you as a life simulation player?

Make sure to follow and keep up with us at The Sims Community & Lifesim Games as we keep you up to date on all things Life Simulations!

FREE Pokémon Pokopia Update & NEW Expansion Pass Announced on Nintendo Direct June 2026!

The Nintendo Direct for June 2026 aired today with tons of new games expected to arrive over the next few months, with a major point for Life Simulation game players being that Pokémon Pokopia is getting an update and paid expansion! The Pokémon Pokopia Update will release August 2026 with new features being added to compliment what is being added by the new Pokémon Pokopia Paid Expansion Pass, with Part 1 releasing TODAY, June 9th 2026.

FREE Pokémon Pokopia Update & NEW Expansion Pass Announced on Nintendo Direct June 2026!

Pokémon Pokopia Free Software Update

pokopia update from nintendo direct expansion pass

In the existing area of Bleak Beach, you will now have a new move titled Dive after completing a request titled Raise the Environment Level, and also while knowing Jump and Surf. Once you have this ability, you can dive into a new under the sea area where you can plant grass, build new structures, and fully expand your town underwater.

We don’t yet know an exact release date for this free software update, but it is slated to release August 2026.

Pokémon Pokopia Expansion Pass Paid DLC

Nintendo Direct 6.9.2026 Nintendo Treehouse Live June 2026 42 43 screenshot

The bigger announcement is that, along with the free software update to allow for underwater areas and such, a paid expansion pass is releasing LATER today, with two additional parts planned for later. The Pokémon Pokopia Expansion Pass releases today and will include a new town called Bubbly Basin. You can place new furniture, try on new outfits, and meet and befriend new pokémon!

Bubbly Basin is a fully underwater town, where players can use the new Dive ability that will be added for all players in the free software update in August 2026 to explore underwater, including decorating and changing their underwater town, and interacting with additional underwater pokémon.

The pokémon teased in the trailer are primarily water-breathing Pokémon like Popplio, Mudkip, Corphish, and a final teaser shot showed a very murky and distant Manaphy.

An additional Part 2 with content not yet revealed is expected in late 2026, and the final Part 3 is slated to release in 2027 with no specific date yet. While we are not for certain, we will likely see updates over the next two quarters of 2026 showcasing what to expect from Part 2 and Part 3 of the Pokémon Pokopia Expansion Pass.

Nintendo Direct 6.9.2026 Nintendo Treehouse Live June 2026 42 52 screenshot

Per the Pokopia Official Website and the roadmap for the Pokopia Expansion Pass from the Nintendo Direct, the descriptions of these next two parts are…

part2
From the Pokémon Pokopia Expansion Pass Road Map on the Official Pokopia Website

Part 2 of the Pokémon Pokopia Expansion Pass paid DLC will release in late 2026 and will introduce additional new features to help develop your Pokémon utopia.

Pokémon Pokopia Expansion Pass Part 2 Roadmap Description
part3

Part 3 is coming in 2027—and with it, a new town to explore and rebuild.

Pokémon Pokopia Expansion Pass Part 3 Roadmap Description

Additional Paid Content & Bonus Content

For getting your hands on the Pokémon Pokopia Paid DLC, you will receive bonus content in-game. These items are claimable once you’ve progressed to certain points in the game when the features they can be accessed through are unlocked, specifically Workbenches and Mystery Gifts.

Dynamic Ditto Print Recipe

Nintendo Direct 6.9.2026 Nintendo Treehouse Live June 2026 43 2 screenshot

A new purple Ditto pattern for walls and floors is available and claimed from purchasing the Pokémon Pokopia Expansion Pass. It will only show if the newest software update, Ver. 1.1.0, is downloaded. It is also noted that recipes you’ve collected can be checked at the workbench, and if you’re starting fresh, it takes approximately 30 minutes of gameplay to unlock workbenches.

Claiming the Dynamic Ditto Print Recipe

  • Press the + button while in-game, which opens the main menu.
  • Select Downloadable Content.
  • Select Check Items.
  • Select Receive.

You should then receive the Dynamic Ditto print recipe as long as you’ve purchased the expansion pass, and it can be found at your workbenches.

Expansion Pass Purchase Bonus

Nintendo Direct 6.9.2026 Nintendo Treehouse Live June 2026 43 5 screenshot

Another bonus for purchasing the Expansion Pass for a limited time is getting 30x Rare Pokemétal. It is under the Mystery Gifts feature in-game, and the items are obtainable through normal gameplay, though this is just a bonus including this extra resource.

Claiming the 30x Rare Pokémetal Bonus

  • Once you’ve purchased the Pokémon Pokopia Expansion Pass, you should receive an e-mail with the code. The code is sent to the e-mail registered to your Nintendo account.
  • Once you have access to the Mystery Gifts feature in-game, available after approximately 30 minutes of gameplay, you can access the Rare Pokémetal bonus.
  • Serial codes for this bonus can be claimed until Tuesday, August 31st, 2027.
    • All claimed serial codes are valid through Thursday, September 30th, 2027.
      • The Nintendo Switch 2 must be connected to the internet.
      • The user profile on the Nintendo Switch 2 must have a linked Nintendo Account.
      • The code for purchase can only be claimed once.

Are you excited for the free Pokopia Update coming August 2026? Have you, or do you plan to, scoop up the Paid Expansion Pass for Pokémon Pokopia soon? Do you want to wait until later parts, and why or why not? Let us know down below! Make sure to follow The Sims Community and we’ll keep you in the loop with all things Life Simulations!

Paralives Update: Official Patch Notes (June 6th, 2026)

Paralives Studio has released a brand new Paralives Update across PC and Mac Platforms through the Steam Launcher.

This update brings a brand new collaboration with fellow indie game Unboxing, as well as a multitude of new bug fixes, changes, and updates to existing known issues that are being worked on.

The newest Paralives Patch is around 49.3MB.

paralives update patch notes steam update
Completed Paralives Update on Steam

A brand new Paralives Patch has been released on Steam!

BOOK PATTERN

Paralives Update: Official Patch Notes

Patch Notes 0.1.3

New

  • Paralives x Unpacking collab: Have your Parafolks play Unpacking on the computer, collect Unpacking stamps or elevate rooms with Unpacking plushies and objects!
  • Eat as a group: Each Para will now grab and eat a portion when doing this interaction as a group.
  • Teen romance: Teenagers can now flirt and be in a romantic relationship with other teenagers.
  • Accessibility option: Added an option to change the speed at which items like trees and buildings fade out when blocking the view to help players with photosensitivity.

Bug Fixes

  • Made improvements to the save system to reduce the chances of save files getting corrupted.
  • Fixed an issue where we couldn’t hear the voices of children and pre-teen Parafolks.
  • Fixed a bug that made bills very expensive because of the water consumption.
  • Using the telescope now increases the astronomy skill.
  • Townie requests will now automatically fail if the townie passes away.
  • Parafolks will no longer teleport when cancelling their “Go to work” interaction.
  • The in-game font is now able to display more characters, allowing modders to create mods that translate the game in more languages.
  • Fixed an issue that prevented playing with more than 50 mods from the Steam Workshop.
  • Since patch 0.1.2, the train doors were always opened and it was hiding the height slider ruler in the Paramaker. This has been fixed.
  • Fixed an issue with the “Need ignored” interface flickering on and off when there’s a fire.
  • Some ovens were not accessible for cooking if they were in a tight space. This has been fixed.
  • Fixed a pathfinding issue in Anisa’s apartment that prevented Parafolks from walking down the stairs from the top floor.
  • Fixed a pathfinding issue with the hairdresser which prevented Parafolks from using one of the entrances.
  • Floor graffitis seen across town no longer block players from opening the interaction menu when clicking on the floor.
  • Fixed an issue where moving a painting from an easel in build mode would get the mouse cursor stuck.
  • Buildings will now fade out instead of disappearing suddenly when they are blocking the view.
  • Fixed glitches and flickering issues when cooking frozen pizza with an NPC.
  • Small flag items will no longer appear when using vending machines and doing other interactions.
  • The empty bar shelves at the Story Nook will no longer have the “Read book” interaction.
  • Parafolks could not sit on the lip-shaped bench and it has now been fixed.
  • More interactions now increase the Fun needs: Play Meli Melo, hopscotch, build sandcastle, play with plushies, draw on floor, dance, slow dance, get intimate, check social media, read book, read newspaper, play video games on phone or computer, watch TV, vandalize.
  • Fixed an issue where the camera would jump around when using the height slider in the Paramaker.
  • Parafolks will now correctly sit on nearby couches when doing the Watch TV interaction.
  • Fixed a bug that happened when duplicating the same save file too many times. Its name would become too long, causing issues when attempting to load the save file.
  • In imperial units, decimals are now displayed properly as inches: 5’11” instead of 5.98ft.
  • Fixed an error with the lot surface calculation when playing with imperial units.
  • Updated and added the names of some Patreon supporters in the credits.
  • Fire: It will no longer spread to areas of a house that are not accessible to Parafolks, ensuring fire can always be extinguished.
  • Fire: The smoke detector will now correctly make firefighters come to your house when there’s a fire.
  • Fire: Fixed an issue where many many firefighters could come to your house at the same time.
  • Fire: Fixed a bug where firefighters didn’t always have their firefighter outfit on.
  • Fire: Firefighters now execute their autonomy right away instead of waiting 10 in-game minutes between each interaction.
  • In the Town Hall building, the hall of fame wall now correctly shows Townies with high skills that your Paras can beat in order to get their photo there as the master in a given skill.
  • “Clean the beach” Townie request: Trash bags immediately spawn on the beach after accepting the request instead of having to wait the next day and the request can now be completed. Also, these trash bags are now always visible even when zoomed out with the low object rendering distance video option.
  • The Modino wall sink is now functional.

Known Issues

  • Corrupted save files: In rare cases, save files can become corrupted and players will get stuck on the loading screen when trying to load them.
    • We are sorry about these issues and we are investigating them to prevent this from happening in the future.
    • You can backup your saves from time to time by duplicating them in the Load Game menu.
    • You can save your household and your lots to the library to keep a backup and be able to use them in future save files.
    • We have created this page which can help you fix your save file yourself, in some cases: paralives.com/news/fix-save-files.
  • Crashes and freezes
  • We are investigating and optimizing the game to reduce these.
  • Make sure your computer meets the minimum system requirements because crashes can often happen otherwise.

Please read our previous Known Issues posts and our previous patch notes for more known issues. We are aware of various other issues on which we will be working in the coming weeks and months. A huge thank you for your feedback reports as they are very helpful!


What are your thoughts on the latest Paralives update? How do you feel about the new collaboration with Unpacking? Let us know in the comments down below and stay tuned to Sims Community for the latest Paralives Updates!

Paralives Unpacking Collab: Free Update OUT NOW!

Unpack New FREE Assets for Your Paras With The New Paralives Unpacking Update!

Unpack new stories and brand new assets with the offical Paralives Unpacking collab! Initially revealed at the Wholesome Direct, today June 6th, this update comes with…

  • NEW ASSETS: Recreations of iconic items from Unpacking!
  • NEW GAME: Your Paras can now play Unpacking on their computer!
  • NEW SHIRT: A new Unpacking t-shirt with the logo on the chest!
  • NEW STAMPS: Your stamp collecting just got a little more expansive with multiple new Unpacking themed stamps!

This comes at a great time, just after multiple other collabs released not too long ago with Among Us, Outbound, Dwarf Fortress, and Boyfriend Dungeon. Since the May 25th release into Early Access, Paralives has officially sold over 800,000 Steam Copies!

Paralives Unpacking Collab: Free Update OUT NOW!

What is Unpacking?

Paralives Unpacking Collab

Unpacking is a game developed by Witch Beam and published by Humble Games. It originally released in November 2021, and is a well-known cozy puzzle game. The name Unpacking stems from the gameplay itself; Unpack a character’s belongings and their life, from a single bedroom to an entire home. Find where things truly fit and unravel a story as you do. You follow the same character through eight moves and eight major life changing points and start to really understand them, without ever seeing their face, reading their name, or hearing their story.

Unpacking is a zen game about the familiar experience of pulling possessions out of boxes and fitting them into a new home. Part block-fitting puzzle, part home decoration, you are invited to create a satisfying living space while learning clues about the life you’re unpacking. Over the course of eight house moves, you are given a chance to experience a sense of intimacy with a character you never see and a story you’re never told.

Unpacking’s Press Kit Official Description
unpacking Team
The Unpacking Team, per Witch Beam’s Official Website Press Kit

Tim Dawson, Sanatana Mishra, and Jeff van Dyck first worked together at Sega Studios Australia. Tim and Sanatana left their jobs to pursue independent game development, they contacted Jeff for advice on audio design and he ended up joining the team. After shipping Assault Android Cactus, Wren Brier joined as a long term collaborator and the original creator of the team’s second project, Unpacking.

Unpacking’s Press Kit Official History of Developers

What’s Included?

Play Unpacking in Paralives!

Similarly to the previous collabs we saw earlier in Paralives Early Access period, your Paras Steam library just expanded a little more, with Paras now able to play Unpacking on any computer! This is alongside other games added from prior collaborations, including Among Us, Boyfriend Dungeon, Dwarf Fortress, and Outbound!

10 New Items!

10 Collab-Exclusive items in the form of plushies and a decorative moving box. The plushies are inspired by iconic items found in Unpacking, and have interactions for younger Paras!

An Unpacking Shirt!

A new loose-fitting graphic t-shirt has been added with the Unpacking logo on the chest!

EMBARGO June 6th 12 45PM ET Paralives x Unpacking Trailer frame at 0m46s

Unpacking Stamps!

If you’ve been someone to collect stamps while playing, making sure to pull them off of your Para’s weekly bills, then you’ll be excited to learn that more stamps are being added for this collaboration! 8 New Stamp Collectibles themed around items from Unpacking!

The Steam Bundle

A discounted Steam Bundle including Paralives and Unpacking is now available for $43.18 USD. This bundle includes both full games and a discount of 20%!

Paralives Unpacking Collab Release Video


What is your favorite collab seen with Paralives so far? Are there any other brands, games, or companies you’re hoping to see next? Brainstorm below, and make sure to follow The Sims Community for all things Life Sim Games!

10 Bizarre Mods Still Used In The Sims 2

Here are 10 Bizarre Mods That People are Still Talking About in The Sims 2

The Sims 2 was released on September 14th, 2004 in North America. Since then, the Maxis team with EA released iconic expansion packs based on reality and the surreal. In tandum, brilliant fans and modders have spent decades crafting custom content ranging from gameplay improvements to premade homes — especially for The Sims 4 if you want to see some good mods, check out our article on 20 Essential The Sims 4 Mods to Transform Your Gameplay: 2026 Edition. But what about the more bizzare? Everything from uncanny body mods to disturbing decor can be found in this list. Here are ten bizarre mods that Sims 2 players are still talking about to this day:

10 Bizarre Mods Still Used in The Sims 2

1. Animated Lizards and Rodents

Originally uploaded by Bienchen83, and then later updated by the user Leesester, this mod adds pets found in the Sims 3 into the Sims 2. Admittedly, not the craziest mod on our list (don’t worry, we’ll get there), but it is rather interesting.

Seeing your polygon pet playing in their cage and interacting with your sim as one of the family is rather fun. What makes this mod bizarre is that you can get pets like squirrels, chipmunks, and very, very small chinchillas. You can see them breathing, kicking up dirt as they run, and drinking from their sipper water bottle. You may even catch them trying to escape their cage by climbing up the wall and, defeatedly, falling back down again.

To use this mod, you’ll need Sims 2 Pets installed.

2. Silver Monkey Furniture

Only the trendiest of designers can fathom having this item in their home. The Silver Monkey dining table has to be one of the wildest pieces of furniture in the gallery. As your sim’s dinner guests are held up by five silver simians, they will feel a level of elevated elegance they’ve never experienced before. 

monkeyfurniture MTS crocobaura 739583 snapshot 945e15ce 34f2d1ea
Silver Monkey Furniture by crocabaura on ModTheSims

 Uploaded by crocobaura as homage to the original gracious silver monkey, your sims can enjoy a lovely night in without losing that fabulous jungle experience. 

This mod is base game friendly.

3. Little Hal the Servo Plushie

 If you were around during the height of emo core and modding for The Sims 2, then you remember Garden of Shadows, a forum for custom content that specialized in the unusual, gothic, and fantastical. Despite the precarious nature of this forum, which has disappeared and resurfaced several times over the years, some users were able to pluck a few gems from the site to share on modthesims.com . One of those gems was The Little Hal the Servo Plushie. 

babyservo 1 MTS QueenofFrance 1391100 1
Little Hal the Servo plushie by Queen of France on ModTheSims

Uploaded by a user named Queen of France, they describe the servo plush an educational toy that instills “respect towards their future robot overlords…so it [the child] may arrive to adulthood a healthy and capable worker for their androidic betters.” The modder comedically claims that the doll is “made with wood, non-toxic rubber, and 100%  natural cotton”. 

Little Hal the Servo Plushie is base game friendly.

4. Post Nuclear Noise

Uploaded by Psychosim, the eerie feeling of the 1950s bomb tests can be available in your sims home with this little mod. It turns your Y2K tv channels into a post-apocalyptic nightmare. You’ll get to choose from eight different channels, giving you plenty of options of scary static sounds. 

The best part is that you’ll get drill sirens to remind your sims that it’s time to head to the vaults for the impending bombs (there are no bombs in this mod, but it’s a good idea to stay alert just in case).  

This mod is base game compatible. 

5. Young Adults Can Enjoy Maternity

Amongst all the exams, studying, cheer memorization, and being harassed by that one guy in a cow costume, have you ever thought to yourself, “Man, this would be so much better if my Sim had a baby too.”? Well, now you can!

Uploaded by a user named Lamare, this mod is chockful of different ways to obtain and raise a baby while in college. You can adopt, become pregnant, and it allows male sims to become pregnant through alien abduction. Another fun feature of this pack is that if your sim has a baby, that baby will continue to grow up while your young adult sim stays the same age. In theory, you could end up graduating with your own offspring – now that is bizarre.

MTS Lamare 1721577 ya uni maternity 1
Young adults can enjoy maternity (and all that) by Lamare on ModTheSims

To use this mod, you’ll need The Sims 2: University Expansion Pack. 

6. Big Foot Romance

Some sims are looking for that special someone. But what if that special someone just so happens to be a cryptid?

 With the BigFoot Romance mod, uploaded by Treeag, your sim can romance this sought after Sasquatch. You can do nearly everything with Big Foot that anyone else can and he can even get your adult female sims pregnant. But there’s a catch…

To romance Big Foot, you’ll have to use a cheat or mod to make them lovers. You may be missing some romance options and you may have to choose Big Foot’s aspirations. As NymoiraVT will prove, that is all a footnote when it comes to finding love.

This mod requires The Sims 2: Bon Voyage Expansion Pack.

7. My Eyes are Down Here

The eyes are the window to the soul…but which pair do you look into? Uploaded by Nopke as recently as this May.

MTS Nopke 2313581 myEyesAreDownHere bodies base
My Eyes Are Down Here by Nopke on ModTheSims

To answer all of your questions: Yes, they blink regularly and naturally (or as naturally as eyes on your chest can). Yes, they come in different eye colors. No, they do not tear up when your sim cries. No, they do not read when your Sim is reading. They just stare hauntingly at the player. 

These eyes are available exclusively for female sims as a top option. But you can wear them as any clothing type (regardless of weather), for any body type, and they are functional during maternity. 

This mod is base game friendly.

8. Cenotaph of the Tribal Covenant

Most Sims players are familiar with fairies, mermaids, and vampires, but what about ogres? 

Uploaded by maybesomethingdunno, the Cenotaph of the Tribal Covenant mod allows Sims to sell or purchase babies. As barbaric as this mod seems (and is), there were no “social services” during medieval times, so those players out there who want to do historically accurate gameplay often use this mod. 

Cenotaph 1 MTS maybesomethingdunno 1419602 FertilePlainsOfFertility
Cenotaph of the Tribal Covenant – Buy/Sell Infants/Toddlers by maybesomethingdunno on ModTheSims

When a prospective entrepreneurial parent decides to give up their child for the greater good (their wallet) they simply purchase the Cenotaph of the Tribal Covenant for fifty simoleons. To use it they just take the horn off the helm and blow. Just like that, Gunk the Ogre will appear, allowing you to either give up, sell, or acquire a baby. Thankfully, Gunk does not want to eat your little bundle of joy. Rather, rehome him in exchange for an opportunity to make some money himself. Sometimes, you may even get to compete in a farting contest with Gunk…yes, I’m serious. 

Grunk 1
Cenotaph of the Tribal Covenant – Buy/Sell Infants/Toddlers by maybesomethingdunno on ModTheSims

To use this mod, you will need to install The Sims 2: Nightlife

9. OMGWTFBBQ

Originally, called the OMGWTFBBQ by Pescado, it has become one of the most memed and horrific mods of The Sims 2 zeitgeist. What is this mod about? Let’s just say that this is a mod where you turn a sweet little baby into an appetizer for the whole family to enjoy. This mod is very hard to find, but we know that it exists because of how viral it went and the fact that simmers are still using it for storytelling to this day. If you find it, please use it responsibly.

This mod is available for base game.

10. Rod Humble Death mod

Some Simmers are satisfied with the No Humble mod to prevent him from coming, or the better Rod Humble mod that charges you for his computer. But what if you just want to watch the world burn? Then check out this bizarre mod called “Rod Humble Trips on the Sidewalk and Dies”. Not only does this mod come with explosions Michael Bay would adore, but the original uploader added a little bit of lore too.

According to Riperiperi, the original uploader, Rod is so overwhelmed by his responsibility of delivering the latest Sims 3 game and the brand new computer, he accidently makes a one way trip to visit the Grim Reaper. Riperiperi has informed readers that any time Rod clips through a wall, it is a feature and not a bug.

To use this mod, please install The Sims 2: Free Time & The Sims 2: Apartment Life Expansion Packs. 


You can share your own bizarre mod and gameplay, too! Tag us on socials (@TheSimCommunity), or submit via Gallery/Reddit spotlights – we’d love to feature you next!

Known Paralives Issues As Of June 3rd, 2026

Paralives has been officially in Early Access for about one week, since May 25th, and it comes as no surprise that there are fairly widespread bugs for the current build of the game. However, Paralives Studio has, time and time again, pushed for transparency on the state of the game and their plans with it moving forward. Today, June 3rd 2026, Paralives Studio released a list of Paralives Issues currently known and being investigated or worked upon, including what we can see fixes for sooner rather than later.

Known Paralives Issues As Of June 3rd, 2026

On June 3rd, 2026, the Paralives Studio Development team released a few graphics on their official Discord server to explain the current state. Posted by Paralives Studio Developer Rina, they read as follows…

here’s an updated list of the known issues we’re working on! we appreciate all your reporting! ( ◡̀_◡́)ᕤ

paralives issues known june 3rd 2026
Paralives Studio Developer Rina on June 3rd, 2026

Paralives Issues: Performance & Saving

Corrupted save files that can’t be loaded

○ We’re sorry about these issues and we’re investigating to prevent this from happening in the future.

 You can backup your saves from time to time by duplicating them in
the Load Game menu.

○ You can save your household and your lots to the library to keep a
backup of your Parafolks.

Crashes and freezes

 We are investigating and optimizing the game to reduce these.

 Make sure your computer meets the minimum system
requirements as crashes can often happen otherwise.


Can’t start a new game or load any game
○ Delete this folder and try again:
C:\Users[USER]\AppData\LocalLow\Paralives

○ (Warning: this will delete all save files. Make a
back up before)

Can’t play with more than 50 mods installed
○ A fix is coming in the next patch.

Paralives Issues: Live Mode

A naked Charlie Parafolk can appear in your household

○ if after giving birth, you exit without saving

○ You can enter the Paramaker with the cheat EditCharacter and
then delete Charlie.

The eat interaction doesn’t work as a group

○ This will be implemented in the next patch.

Babies teleporting to the ocean

○ Use the unstuck button in the pause menu to teleport
them back to your lot.

Paras getting stuck in stairs

○ It happens when you interact with a Para while they’re using the stairs. A fix is coming soon.

Disappearing food

○ We are investigating this.

7

Paralives Issues: Build Mode

Moving walls can break buildings

○ We will be investigating this issue.

Disappearing floors

○ Sometimes, floors are not visible when reloading a save.
We will investigate this.

More issues are known and being looked into.

Read our previous Known Issues post and the 0.1.2

patch notes for more info. Thank you!

8

Are there any other bugs popping up in your Paralives save file that have yet to be mentioned or listed elsewhere? Let us know! Make sure to follow The Sims Community and we’ll keep you up to date on everything Life Sim Games and more!

Build The Perfect Paralives Home Using Real Floorplans

One of the fantastic things about Paralives is its building features and endless customisation. But if you are not a natural builder, it can be a struggle to find somewhere to begin. Thankfully, there is a world of real-life examples for you to pull inspiration from out there, and modders have come through to make them even easier to implement.

With this customisable flooring mod, it’s never been easier to build, as you can build a home in Paralives using a real floor plan as inspiration! Here’s a step-by-step guide to follow to build your own Paralives home.

We have lots of guides for you to browse, covering all known Paralives features, which you can read here.

Building Realistic Floorplans

There are lots of real estate websites which have floor plans you can view and save for inspiration.

Once you’ve chosen your floorplan, save it to your computer and get ready to import it into the game.

Importing & Using Custom Images

Once you have downloaded the modded rug, you can find it by using the search function in build mode or by looking in the decor category.

paralives custom rug

Once you place it, click the image icon in the options, then click the plus to import your own images.

Then size it up as big as you need to make each room.

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A quick tip: make sure your measurement settings match the ones used in the floor plan; otherwise, you will end up with a huge house!

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Building Homes In Paralives Using Floorplans

Once you have got your floor plan sorted, start building the outside walls of your home. Then once you’ve got the basic outline sorted then start building the interal walls and structures.

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To make it easier to see the floor plan details, leave a small gap in the dividing walls until you are almost done. This will stop it from turning the walls into a room and covering up the rug with the auto-placed floor.

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Then, once you have built the main structure, you can start placing all of your appliances, furniture, and fixtures.

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Unwanted Furniture Sticking To The Floor Plan

Because this is a customised rug, the game recognises it as flooring and lets you place items directly onto it.

Whilst that is handy, the downside is that once you delete your floor plan guide, the furniture you placed will also be removed.

To get around this, move your floor plan guide out of your main house structure, then drag it back into place to double-check door, wall, or furniture placement if needed.

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Before long, you’ll have a fully furnished, realistic home, developed straight from a real-life floor plan.

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No Mods? No Problem

Given that Paralives is still in early access and mods can at times be tempromental in ay game, its possible that you might encounter bugs or glitches which mean that you aren’t able to use the custom flooring to build from your floor plan you downloaded.

If that is the case, you can build homes using floor plans without this mod, but it is more fiddly.

Instead of using custom flooring, you can use a photo frame and then make it lie flat with advanced transformation tools.

thumbnail pf 1 edited

Follow the same directions above to build using the floor plan; the only difference is that this uses a framed photo instead of a rug.

You will have to be really precise and have to work around the frame, but it is doable.


Have you managed to build any homes using this method in Paralives yet? Let us know below or on social media.

Zara Larsson’s Iconic Style Featured In The Sims 4 Midnight Sun CC Collection: A Review

(Euro)Summer is coming, and with it, the best styles for your Sims!. If you have been following the latest pop music trends, Zara Larsson’s Midnight Sun is probably one of the most talked-about albums on social media right now. With its dreamy visuals, vibrant colors, Y2K-inspired fashion, and tropical aesthetic, the era feels almost made to inspire new custom content for The Sims 4.

Created by Crypticsim, Dogsill, and Joliebean, The Sims 4 Midnight Sun CC collection brings Zara’s summery aesthetic directly into Create-A-Sim. Inspired by the album’s vibrant visuals, the collaboration includes trendy clothing pieces, sparkling makeup details, and stylish hairstyles that perfectly match the carefree energy of the era. From glittery outfits and colorful beauty looks to soft beach-inspired hair, the collection captures the nostalgic pop aesthetic that has made Midnight Sun so recognizable online.

The Sims 4 Midnight Sun CC Collection

Whether you want to recreate Zara Larsson herself or simply give your Sims a bright summer makeover, this collection is packed with stunning pieces that feel straight out of a music video. All three parts of this collaboration are currently available in Early Access and will be released publicly on June 6th.

Let’s Take a Look at Joliebean’s Part

Created by Joliebean, the fashion side of this collaboration is all about recreating the playful, colorful, and slightly nostalgic aesthetic that defines Zara Larsson’s Midnight Sun era. Drawing inspiration from the singer’s recent promotional looks, music videos, and album visuals, the collection introduces eight new CAS items that can be mixed and matched to create the ultimate summer wardrobe.

The set includes a variety of tops, bottoms, and full-body outfits that embrace bright colors, sparkly details, and Y2K influences. From graphic baby tees and beach-ready crop tops to layered mini skirts, denim shorts, and delicate floral dresses. What makes these items particularly appealing is how easily they work together. Whether you’re recreating Zara’s iconic Midnight Sun outfits or simply looking to give your Sims a fresh summer makeover, Joliebean’s creations offer plenty of styling possibilities.

All T-shirts share the same graphic design concept, with nine unique prints inspired by songs from Midnight Sun. The artwork combines colorful Y2K-inspired visuals with references to the album’s themes and imagery, while recurring dolphin motifs pay homage to the aesthetic many fans associate with Zara Larsson’s rise to international fame during the Symphony era.

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Let’s Take a Look at Dogsill’s Part

Dogsill contributes four new hairstyles that perfectly complement the collection’s vibrant summer aesthetic. All of them share a similar philosophy: long hair, relaxed textures, and slightly tousled finishes that capture that effortless, just ‘spent the day at the beach’ look.

The selection includes both wavy and straighter styles, offering enough variety while maintaining a cohesive visual identity. Their loose silhouettes pair especially well with the collection’s colorful outfits and makeup, helping create Sims that feel stylish without looking overly polished.

As an extra detail, the set also includes the iconic flower hair accessory seen throughout the collection’s promotional imagery.

zaraa larsson f 1

Let’s Take a Look at Crypticsim’s Part

The final part of the collaboration comes from Crypticsim, who takes inspiration from one of the most recognizable elements of Zara Larsson’s current image: her makeup. Much of the singer’s recent visual identity has been shaped by makeup artist Sophia Sinot, whose work combines modern beauty trends with strong Y2K influences to create colorful, playful, and instantly recognizable looks.

This influence is evident throughout the CC collection’s makeup selection, which focuses on bright colors, glossy finishes, and glittery details. The set includes three blushes, two eyeshadows, an eyeliner, a lipstick, and a body glitter overlay to recreate the radiant and sun-kissed look often seen in her recent photoshoots and performances. Together, these pieces make it easy to capture the bold beauty aesthetic that has become closely associated with Zara’s current era.

My Thoughts on The Sims 4 Midnight Sun CC Collection

I think this collaboration arrives at the perfect time. As we head into summer, the simmer community is naturally looking for fresh seasonal content, and few aesthetics feel as relevant right now as the one surrounding Zara Larsson’s current era. Pop culture has always influenced how players create Sims, tell stories, and customize their worlds, so seeing creators bring contemporary fashion and beauty trends into the game feels like a natural evolution of the community’s creativity.

What impresses me most about this collection is how cohesive it feels. Every item, from the clothing and hairstyles to the makeup and accessories, follows a clear artistic direction. Crypticsim, Dogsill, and Joliebean spent time researching the visual identity behind this era rather than simply creating generic summer-themed content.

My favorite part is undoubtedly the makeup. Sophia Sinot’s work has become one of the defining elements of Zara Larsson’s current image, and seeing that influence translated into The Sims 4 is incredibly exciting. The body glitter, face gems, colorful blushes, and bold eye looks don’t just work for recreating Zara herself; they’re versatile enough to become staples in many players’ CAS libraries for all kinds of summer-inspired Sims.

The clothing is another highlight. The cropped baby tees, ultra-short shorts, layered mini skirts, and playful graphics perfectly capture the carefree spirit of the collection. I especially love how the T-shirt designs reference both songs from the album and some of Zara’s most recognizable visual motifs.

If I had to point out one thing I would have loved to see, it would be a few more accessories. A pair of sandals, an anklet, additional bracelets, or even a wearable version of the towel Zara has used during some of her Eurosummer performances could have been fun additions. That said, this is a very minor criticism in what is otherwise an incredibly complete collaboration.

Ultimately, I can see The Sims 4 Midnight Sun collection becoming a staple for many players, even beyond those who are fans of Zara Larsson. The pieces fit perfectly in worlds such as Sulani, Tartosa, and Ondarion, but their versatility means they can be used almost anywhere. The Sims 4 Midnight Sun CC Collection releases publicly on June 6, though players can already access it through the creators’ Patreon pages during the Early Access period.


What do you think about this amazing collaboration? Are you planning to dress your Sims using the iconic imagery of Zara Larsson’s Midnight Sun era? Let us know, and don’t forget all about CC in Sims Community!

Additional The Sims 4 Mermaids Content (CC) for Island Living

More to Explore: Mermaid Content in The Sims 4 Island Living

It’s Mermay my fellow Simmers, and by celebrating that I will share a few good additional The Sims 4 mermaids content for The Sims 4: Island Living and our merfolk in the game. Let’s dive in and see what treasures we can find!

Expanded Mermaids Mod

This Expanded Mermaids Mod 2.0 by SpinningPlumbobs is one of the biggest mermaid mods out there for sure. It’s now compatible with The Sims 4: Royalty and Legacy pack, which would make it fun to make royal merfolks. In this mod you’ll find mermaid mythology, sea witches, child mermaids, and more! See our guide on Expanded Mermaids Mod here.

sims 4 mermaids content

Mermaid Dreams Paintings

Sadly, we don’t have enough mermaid themed decorations in the game. So if you want to decorate your ocean home with a cute mermaid theme, these paintings created by Ethacrea would make your Sim happy, and hopefully you too.

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Carried like Seafoam Pose Pack

If you want to have a photoshoot with your mermaid who may have a secret romantic relationship with a human on land… this pose pack made by The Serenade Of Shadows is a perfect option.

Untitled Artwork 54

The Sims 4: Three Mermaid Aspirations

Three aspirations, three different stories, made by Marlynsims. There’s one called Mermaid Experience, then Ariel, and lastly Siren. All of them have 4 aspiration levels, new buffs, and in the end you’ll earn a reward trait. The Mermaid Experience aspiration is about knowledge and become united with nature. The Ariel aspiration is about learning how to live between two worlds on land, and in the ocean. The last one, Siren is about romance and having Sims wrapped around your finger.

Merfolk Cove Lot Trait

Simularity makes it possible for you to add mer-glory to your game. This Merfolk Cove lot trait will spawn more merfolk to the lot you apply the trait on. They will gather there and if you interact with them you can get different buffs. There’s also an option to ask for Mermaidic Kelp, and if they’ll give it to you, your Sim can eat it and become one of them.

merfolk cove lot trait 1
Taken by Simularity

Siren – Mermaid Accessories

These mermaid siren accessories by Pyxis will add an even more realistic merfolk look. The ears are for all ages/genders, as for the gills they’re only for teens/adult/elders.

siren
Photo by Pyxis

Toddler Mermaid Tall

Merman Simmer made this toddler mermaid tail so your toddler can join the merfolk for real. It has a bunch of different colors too.

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From Merman Simmer YouTube Video.

Tropical Island Living Mermaid Tail

There’s also this amazing tail for your occults, they have tropical island recolors and are made by Radea. More sparkles and more magic aesthetics!

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Photo by Radea

Taty Mermaid Blush

Another cool detail and aesthetic are these mermaid blushes that comes in a variety of colors. Created by Taty.

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Photo by Tatygagg

Mermaid Set

Lastly, this mermaid tail by Jaru Sims. You can choose from a few different pastel-neon colors with extra spark. It definitely gives a fantasy mermaid look.

Mermaid Bathroom Set

We can not forget build buy objects so that you can also decorate your home in a mermaid theme. This mermaid bathroom set is created by Simrinaxo. There is a total of 15 objects and I believe your Sim will love it.

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Photo taken by Simrinaxo

Mermaid Baby Shower Set

How does a mermaid celebrate a baby shower? With this mermaid baby shower set you don’t have to worry about that any more. Platinumluxesims got you covered! It includes 14 different objects like a mermaid tail balloon, cupcakes, and so many different decorations.

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Photo taken by Platinumluxesims

Baby Mermaid and The Little Mermaid

Lastly, the Baby Mermaid & The Sailor Boy CC pack by SixamCC. It’s inspired by the famous Ariel and her prince Eric. While the aesthetics of the baby mermaid set is under the sea the sailor boy is above the it. These two combined gives your toddler the dreamiest room possible, and there are a total of 27 build buy objects.

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Photo taken by SixamCC

What is your favourite occult in The Sims 4? Let me know in the comments bellow. Mine is for sure mermaids. Don’t forget to keep up with the latest news here on Sims Community.

Upcoming InZOI Updates: Basements, Car Physics and First Person!

As per usual, it never takes long for the InZOI developers to release a new video showcasing the work they’re putting in for the next update to engage with the community and receive feedback. After the voiceless High School Update previews we received last week, the next InZOI update is likely to feature the addition of active schooling and some other additions not yet fully confirmed.

InZOI Producer and Director Hyungjun ‘Kjun’ Kim spent the video

Upcoming InZOI Updates: Basement, Car Physics, and First Person!

○ This video was a showcase of what is prepared for the June Update up to this point, but development will continue based on feedback from community.

○ This video also included experimental features being tested. Some will come in the June update, some will come later.

○ Improvements made to the First-Person view feature teased a while back.

○ Changes to the mini-map to utilize it as a GPS and show you the fastest route to a chosen destination.

○ More progress being added for realistic car physics.

○ The ability to throw any held objects is being worked on, expanded upon from the pan slap interaction showcased a few months back.

○ If you’re playing in shoulder view, meaning right behind and slightly looking up at your Zoi, the ceiling will be filled in now.

○ Custom wall textures will be implemented by just dragging images from a local folder to the wall in-game directly.

○ Underground Level/Basement construction for Build Mode is now in-progress.

Hello everyone.

For some reason, I feel especially happy to see you all today.

Our team worked incredibly hard again this week. But when I arrived at the office this morning and checked the latest build, I was reminded that there is still so much left to improve. Lately, there are times when I feel overwhelmed and wonder whether the game I’m making is truly heading in the right direction. Reading through your feedback from the recent survey reinforced something important for me. Our highest priority is to create clear goals for players to pursue, build interactions and situations that feel natural rather than awkward, and ensure that our various systems and content have enough depth and work together organically. Of course, improving stability and reducing awkwardness remain essential challenges as well. Even so, I think I’m fortunate. I genuinely love making games. This week, there were moments when looking at the build left me feeling exhausted, but then an idea would suddenly come to mind—something that could dramatically improve Zoi’s interactions and conversations—and before I knew it, I’d be completely absorbed in development, forgetting about lunch for a while. Still, I believe things will work out because all of you are here with us, and because everyone on the team is giving their best. Working hard doesn’t guarantee that everything will go perfectly. We all have things we cannot do, and we all make mistakes. But as the saying goes, the darkest hour comes before dawn. Who knows? Maybe everything will come together like a movie, and inZOI will become a game loved by even more people around the world. There is one truth about life that I firmly believe in: life is always changing. Even when things are difficult today, better days can arrive tomorrow. Today’s post ended up sounding a little like a personal reflection. I suppose I’ve become more comfortable talking with all of you on Discord. I still vividly remember the first day I had to write a post here. I couldn’t even log in properly and had to ask a colleague sitting next to me for help. I also remember trying to reply to every individual comment because I wasn’t sure how to respond, only to be amazed by the sheer number of messages coming in. Over time, that naturally evolved into the format I use today. I guess that, too, is something that changed with time. Thank you, everyone.

I’ll see you again next week. Thank you. kju


Are you still actively playing InZOI, and are any of these features something you’re looking forward to? Do any of these features make you more interested in InZOI? Let us know down below, and follow The Sims Community as we’ll keep you updated on everything life simulation games!

For the current 2026 Roadmap, make sure to check out InZOI’s official form to get a peek at what might be coming up next!