In the light of the recent events concerning The Sims 4 Pets and all the glorious code that started leaking since January 2017 I thought it would be a fun idea to make a Top 5 list of The Sims 4 Pack Themes / Names that leaked waaaaay before the original planned announcement. The Packs will be ordered by the most number of days we knew about that pack before the original announcement by The Sims Team.
5) The Sims 4 Get to Work
Cause of the leak: Game Code
How long did it take EA to confirm the pack: 29 days
It all started with the “Active Careers” term found in the game code 1 month before the game update and the Police scenario being mentioned in the game code. Honestly, we would’ve known about this pack theme in December 2014 as that’s when the game was updated with this code but this paragraph was hidden deep in the game code.
4) The Sims 4 Spooky Stuff
Cause of the leak: EA Employee slip-up
How long did it take EA to confirm the pack: 30 days
This pack beats The Sims 4 Get to Work by just one day. It all happened when a brave localization tester mentioned the fact that he worked on The Sims 4 Spooky Stuff. Right after our post he removed the Spooky Stuff line, but the damage was already done. Luckily he’s still working as a QA tester so we’re glad that mistake didn’t affect his career.
3) The Sims 4 Vampires
Cause of the leak: Game Code
How long did it take EA to confirm the pack: 37 days
Probably one of the biggest game code leaks in the history of The Sims Franchise. We knew plenty of information before EA’s actual announcement such as the new world, new death, new CAS parts and more.
2) The Sims 4 Dine Out
Cause of the leak: SimGuru
How long did it take EA to confirm the pack: 64 days
Probably one of the most far-fetched pack speculations that turned out to be true. We really hope SimGuruNinja still has a few of hints in his sleeve for upcoming TS4 packs!

1) The Sims 4 Cats & Dogs
Cause of the leak: Game Code
How long did it take EA to confirm the pack: 221 DAYS!
Yes, it’s been almost half a year since the game code for The Sims 4 Pets was leaked in the toddlers update and EA still did not announce the pack. Considering that there is so much mention of Cats and Dogs in the game code and that the structure of some game files has changed to adapt for this pack only confirms that this pack is bound to happen one day. Even SimGurus are not denying it and say that “some things are just unavoidable”.







STEP TWO – Delete the building
STEP THREE – Build your structure 
The Caveat- I really enjoy this particular trick. It’s gives a cool feeling of truly floating over the city. However, travel between the plaza and the lot by elevator is not possible once the shell is erased. Instead you must hold shift and click on the plaza below. Then select “Teleport Here” to travel to the surface. You do the same to return to the lot above. You can travel to and return from anywhere else by phone or the elevator in the same manner as always.


It was a new concept that you could take a completely blank space and create your own game surroundings in 2000. It was one of the things that attracted me to the game. The build engine compared favorably in my opinion to actual floor plan software that was on the market at the time. In fact it crashed far less often then the software I had been using previously as a hobbyist builder. One thing I had forgotten about the original game were the shadow windows shown below. There was just an outline of the window to allow you to see unobstructed into the room while still knowing where you had placed them.
That has changed but many things have remained remarkably the same over the years. For instance we still have hedge “fencing” that’s not too different from the original. While the curved pool slide isn’t in the current game it has been present up through the Sims 3 in essentially the same design. Those upper kitchen cabinets probably look familiar to many of you as well.
I love modern builds and Simzo has constructed a great Sims 1 version here. It, again, shows that as things change they stay the same. We still use 1×1 tile rooms as heavy, modern, support columns and half walls as balcony railings. How about the 1×1 tile floral plantings, yet another comfortable reminder that as much as the game changes it remains the same.
These are just a few quick observations. There’s so much more to see as you watch this excellent builder. Maybe even a few inspirational ideas from the past to spur your current building. I hope you’ll take a moment to check out Simzo for a view of where The Sims all started. You’ll find her complete channel line up here:







































