Let’s take another look at InZOI deaths with the current knowledge the players have gathered.
As a life simulator game, InZOI is full of possibilities, yet also full of danger. While it may not be easy to have your Zoi die and become a ghost, it helps to be aware as sometimes, as death can come from unexpected places.
As of the time of writing, InZOI has 17 ways for your Zois to die. As an Early Access game, InZOI features can change, so the guide aims to capture the general idea of each death.
Table of Contents
Death by Natural Causes
As Zois age, they will eventually reach the Senior stage, the final life stage. If aging is enabled under the Simulation menu, then eventually the death will arrive to them. How soon it happens is affected by 3 factors:
- Aging Speed: found under Simulation options, players can set the aging speed from 0.25x (40 days) to 4x (3 days). By default, it’s on 1x speed (10 days).
- City’s Health Level: found in the Manage City section while editing the city, this not only affects the likelihood of diseases. The lower the setting is, the less days Senior Zois may have. At the lowest setting, a Senior Zoi could even die after 12 hours.
- Gender: Female Zois tend to live longer than Male Zois.
In addition, removeZoi [Zoi ID] cheat can be used to trigger this death for any Zoi. For more about using cheats in InZoi, check out this guide.
Low Needs
There are three needs that when empty will cause death:
- Hunger (Leads to Death by Malnutrition)
- Sleep (Leads to Sleep Deprivation)
- Recognition (Causes Zoi to run away), though this won’t turn your Zoi into a ghost.
Zois tend to survive without these for 2 days. However, when the need is empty, Zoi won’t die (or run away) immediately. It begins as a 12-hour negative moodlet, turning into a worse 24 moodlet after that. The game will warn the player when 12 hours are left. Ignoring that will eventually cause Zois to die or run away. Children will be taken to the Child Protection Agency when hungry or haven’t been recognized, or simply faint for a moment if they lack sleep.

Death by Overwork
A special case of low needs deaths is this. However, empty Energy need alone is not enough. For that, Zois must continue energy consuming activities while it is empty, be it physical (like working out) or mental (like painting). To avoid this, make sure your Zois get plenty of rest. Even a quick sit-down is enough to get that Energy up.
Death by Drowning
Another case of death caused by empty Energy need. Swimming tends to deplete the need faster. Once the Zoi has no Energy left, you’ll get warned. With 3 hours left, prioritise getting your Zoi to land as soon as possible. During that time, your Zoi cannot swim fast, so make sure your Zoi does not swim too far away from land.

Temperature Deaths
Usually the safest temperature range is from 0°C/32°F to 30°C/86°F. When outside the range, Zois should wear weather-appropriate clothing (hot weather or cold weather) and seek ways to warm or cool themselves. If this isn’t done, eventually you will get a warning. After 30 minutes, your Zoi can die by either Hypothermia or Heatstroke at one point. Children will be sent to the Child Protection Agency however.
Note that although you can temporarily change the weather is City Appearance menu, it does not last long enough for any Zoi to die.

Death by Anger
Just like in The Sims, the more emotion points your Zoi has from moodlets, the stronger the emotion is. In case of Annoyance, 7 points are needed for this emotion to become Enraged (easily achieved with Max Annoyance Donut from the Meow Store). At that state, any mean interaction done to other Zois carries a risk of death. For now, this death has become much more rarer, but still worth keeping in mind when being mean or doing criminal actions.
Death by Fire
Fire can break out due to various reasons, be it cooking, malfunctioning electronics, or simply playing with fire. Should one break out, simply standing near a burning object for some time will cause Zoi’s death.
If you are having trouble getting fire started, try lowering Fire Prevention Rate in the Manage City panel. This will raise the chance of devices like TVs malfunctioning, which may simply break them or cause a fire.
Death by Electrocution
Speaking of broken objects, repairing broken objects or intentionally breaking them carries a very small chance of death. The lower the Appliance Durability is set in the Manage City panel, the more will objects break. However, your Zoi can have a higher risk of electrocution by hacking an ATM. Having the Mysterious Scent from a flower bouquet also increases the chance.
Death by Food Poisoning
Leaving food out to spoil can turn dangerous in Inzoi. While Zois are not willing to eat food that has already been spoiled, they can still smell it. After eating or smelling a spoiled food, there is a chance for the Zoi to die.
There is, however, a much easier way. You can simply buy a Poison Doughnut from the Meow store for 50 Meow Coins.

Death by Falling
Keeping up with housework is important, especially with cleaning and repairing. If you don’t clean your house and leave plumbing broken, Zois can slip and fall near plumbing. Each time this happens, there is a chance that the Zoi just won’t get up anymore.
In the future patch, it will be possible for Zois to pour water from the cup on the ground, creating a puddle. Any Zoi stepping into the puddle has a risk to slip, but most of the time they’ll get up, annoyed at the prank.
Death by Traffic Accident
Just like in real life, it’s important to use caution when in traffic, especially when driving vehicles with Manual Driving. A speeding car can very easily cause someone’s death, and speeding with a smaller vehicle like a motorcycle or scooter can result in the death of the rider on collision. Currently, drivers that cause death of other Zois will face jail-time for 1 day, but in the future, it is in the plans to add trials for these cases too.
Death by Lightning
InZOI features some natural disasters that can happen. One of those is Heavy Rain. These naturally occur in Cahaya and feature rain with flash floods and lightning strikes. Any Zoi that is outdoors at the time run a chance of being struck by lightning, which will cause death.

Death by Water Threats
And last but not least, we have two more deaths.
Bliss Bay and Cahaya both feature an ocean where Zois can go swimming. While the ocean can hold beautiful areas that can be discovered through snorkeling, it also features Jellyfish areas and Shark areas. You can find Cahaya’s danger areas in the Guide and in some town boards. In Bliss Bay, the rule of the thumb is not to swim too far from the beach.
Entering those areas will give you a warning that will repeat after some in-game minutes. The first warning is safe, but the further warnings onwards will make your Zoi terrified. This is the point where death can occur when spent too long in the area swimming, be it through jellyfish sting or gruesome shark attack.

What can change?
InZOI is still an early access game, thus things can change and more deaths can be added. For example, the Karma system played an important role by having the Negative Karma increase the chance of death. This has been changed with the addition of ghosts, with Karma no longer having a large effect on living Zois.
However, in the code, there are references to more deaths. These include Death by Shame and High Fever. Death by Shame is the death that is the most complete, having an animation and trigger condition. However, as it does not have a pop-up message and ghost urges, so it is safe to conclude that it is not currently possible in the game. High fever on the other hand only exists in the code as a trigger.
While Death by Pollution has also gone around the Internet, there are no references to it in the code. The main source for this seems to be this pre-release Q&A posted by inzoiresource on June 2024. It is unknown if the death was planned or was completely removed from the game, but the existence of Green Planet location could hint towards it being thought of.
Conclusion
InZOI, as a new take on life simulation game, also has a new take on death. Some require the player’s intention while others can simply happen out of the blue. Yet as an Early Access game, some deaths (mostly accidental deaths) can change and new deaths may be added as the game is developed.
What are your thoughts about InZOI deaths? What deaths have you experienced in your own game? Or what do you think can change or be added? Let us know in the comments below.

