Get to know the Paralives issues that the team has just acknowledged!
The first list of known issues with Paralives bugs has just been shared by the Paralives indie team. 1 day into the game's release the team acknowledges several different game issues, including Interface and Saving, Live Mode and Paramaker, as well as various performance issues.
Interestingly, the team already acknowledged a new Paralives Patch which whould also fix various issues with crashing and freezes.
Here's everything they've shared down below:

Paralives Bugs: Known Issues
Performance
- Crashes and freezes
- The next patch should help reduce these
- Make sure your computer meets the minimum specs listed on our Steam page
- Game bootup is long and can hang
- Keep waiting, it will eventually load to the main menu (to be improved soon)
- Stutters in live mode
- We will be working on more optimizations to reduce these lag spikes over the next few months

Live Mode + Paramaker
- Issues with fire
- We are now fixing bugs around fire spreading and extinguishing as well as firefighters
- Critical needs preventing Paras from doing the interactions to relieve them
- Should be fixed soon
- Motion sickness in the Paramaker
- Curtains will be added to help reduce motion sickness while editing Parafolks in the train

Interface + Saving
- Can't close some interface windows
- A fix is coming. For now, reload the game or speed up the time to fix it
- Save file not loading
- We are investigating and working on a fix
Thanks for your patience and for the bug reports, it's truly appreciated! We are also working more bug fixes and performance optimizations as we go!

The last Paralives Update was released just yesterday with the game's release, bringing Day 0 improvements and fixes.
What are your thoughts on the first Paralives Bugs report from the team? Drop a comment below and stay tuned for more Paralives News on Sims Community!
3 Comments
really? Thanks for the tip, I had this error when select job
When is this fix coming out?
Reply to NoCC All the Time
We don’t know yet
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