Paralives Q&A With Developers: Full Summary Of New Information

Here’s all the fun new statements from the Paralives team following the game’s release.

The indie team at Paralives hosted their very first Paralives Q&A, or more specifically a Reddit AMA thread. The team answered some hot burning questions from Paralives players, more affirming about the game’s future, free DLC and Updates and more.

TALKING PATTERN

Hi Reddit!

We are the Paralives team, a small indie studio working on Paralives, a new life simulation game out in Early Access on May 25th on Steam.
Weโ€™re very excited to chat about our development and Paralivesโ€™ story, from a 2019 solo dev project to a 15 people team entirely supported by community funding!

About two thirds of the team will be here in r/Games to answer your questions, come join us 😄

Pictured from left to right:
Charlotte – Quality Assurance
Anna – Programmer & Game Designer
Carina – Community Manager
Alex – Founder & Lead Developer
Jรฉrรฉmie – Programmer & Game Designer
Gab – Comms & Marketing
Alejandro – Programmer & Game Designer
Andrei – Music Composer & Audio Designer
Sonia – Game Artist

paralives qa reddit ama screen

Source: Reddit

During the Paralives Q&A the indie team also revealed that they plan on slowly expanding their team size…but not too much.


Here’s the full collection of all the new information shared in the first Paralives Q&A session:

CONVERSATION 2

Question: My question is about the future โ€“ even though we can’t predict it.

You said “Paralives will never have paid DLCs,” and that’s beyond amazing, but how do you intend to keep development active? It’s a risk, I believe. Do you plan to offer merchandise, partnerships, or any paid content? (Not a DLC per se, but perhaps a special bundle?)

Furthermore, I’ve seen some people confused about “never having paid DLCs,” questioning whether this will only be the case during early access. Will this continue after Early Access?

Alex: There will never be paid DLCs, only free updates! Even after the Early Access. As life sim fans, we wanted to make a game we would like to play ourselves without the need to purchase a lot of extra content and we are happy to deliver that

Because the team is small (only 15 people) the sales we made so far will sustain us for many years, even if we increase the size of the team so we’re safe and really grateful for that!

Question: What is your stance on adult content being modded into the game? Cause games like these tend to be very popular for that sort of thing.

Alex: Regarding adult content on the Steam Workshop, so long as it follows Steam’s guidelines on user-uploaded content and is properly tagged as adult content, it is OK! We also only moderate mods inside of the Steam Workshop, so anything out of there will be out of our jurisdiction so to speak.

Thanks for the question ! :- )

Question: How do you guys plan to make free DLCs a sustainable business model? I also recall you saying you’re taking down the Patreon after the game launches, or am I mistaken?

Alex: Yes, the Patreon is being closed this week and the sales we made from the game so far will sustain our small team of 15 for many years so we are happy to be able to offer free-only updates in the future because it’s what we would like as life sim fans ourselves

Questions:

  1. Do you plan on adding farming/gardening/ranching? I was always a huge fan of the Cottage Living EP from Sims 4 and would love something similiar. I feel like it would fit the aestethic pretty well and I already spotted some wheat (probably) and the cow+hay at the store.
  2. In Q4 we’ll get the first content update you said. I know you probably can’t tell much about it and it’s pretty early but can you give a hint about what content we get? 👉👈

Carina: Basic gardening is planned as a feature during Early Access, but we will see if we can consider other types like farming and ranching based on how our players like it!

We’ll keep this a secret for now, but we do want to add a lot more content in that update, like together cards, for example!

Question: I think it was mentioned before, but are yโ€™all planning on adding occults? I love playing with occults in sims, my favorites were the mermaidsโ€ฆ so are yโ€™all planning on adding mermaids at any point?

Carina: It’s not planned for now, but it’s a really cool idea to be considered in the future!

Question: Do you plan to hire more people to the team now that the budget has grown with sales? that could potentially accelerate the game development!

Alex: Hi! We’re now 15 people and it’s very possible we recruit a few more people to help soon! However, we like working as a small team so we don’t plan to grow the team too much

Question: Is there or will there be a way to “close” lots we’ve visited to optimise game performance?

Jรฉrรฉmie: They are currently “closed” if you visit another lot. We think that having one lot open isn’t that bad, performance wise, having an option to close them manually could be neat tho! Maybe in the future!

Question: Will we eventually get non-wormhole schools and work?

Carina: It’s not planned for now, but the idea is really interesting to us!

Question: My question is will we get fireworks? I think it would be fun if our Parafolks can buy and light fireworks and see firework shows in the park.

Sonia: That’s a good idea! It’s not on our list of additions at the moment, but it’s something we could make work in the game. Perhaps in a future patch!

Question: When interacting with other Paras, there seems to be a mix of direct input interactions (kissing, hugging, etc.) and the more “random”, less agentic cards. In my experience, this sometimes feels like it strips the potential for storytelling away as conversations are mostly inanely waiting for the bar to fill up and choosing a mostly random card instead of building a narrative through specific actions, even though the systems are in place for direct user input.

Is this aspect set in stone and a core part of the design philosophy? Or can we expect more agency when choosing how our Paras interact in the future?

Jรฉrรฉmie: At the moment we are pretty happy with how the Together Cards work out, instead of having to manually queue a bunch of interaction from a huge list you can choose the next step from time to time and we’ll keep on adding more cards, both for different types of gameplays and contexts. We also believe that because you can do interactions as a group, level up skills and the like, you do not need to just sit there and wait while the bar fills up. Some cards do unlock interactions that you can perform afterwards as well, and we might add more in the future.

It’s pretty core to our design philosophy I would say!

Question: I was wondering if steam achievements are planned to be added in the future, and if so, is there any estimate on when they might appear?

Gab: We do plan on adding Steam achievements at some point during the Early Access period. We can’t confirm an exact timeframe yet as we’re currently focused on bug fixing and improving the bigger issues that players are sending our way. We’re excited to look into it!!

Question: What was the best part of developing this game?

Alex: Having so many people supporting us and looking forward to play the game! Working on a project when you know that people are eager to try it is a lot of pressure, but also, very motivating

Question: I have a very short and simple question, I want to know if you are planning on adding pet bunnies and maybe some wild rabbits, and some other rabbit themed stuff like plushies and outfits, but mainly in the future can I have a pet rabbit in Paralives?

Carina: During Early Access, we plan to add dogs, cats and horses as pets but will consider adding other types of pets in the future ๐Ÿ™‚

Questions: I have a couple questions about Relationships, Music, and Animation:

Lastly: how is the team feeling?? was the launch what you expected?? has the launch changed the team’s approach to developing this game? You all have done an incredible job! I can’t wait for the game to grow <3

Relationship Roadmaps: Will there be a visual roadmap showing us all the relationship possibilities we could have with Paras? Right now, I am levelling up “Friends” without an idea on how far the level can go, and if there is any benefit to it? I would love to know how the team plans to make these interactions meaningful to the gameplay.

Lack of music/sound in the world: There is minimal noise/sounds in the world. Does the team have plans to add atmospheric music (for example, depending on the time of day), or locational/scenic music (for example, specific music at the beach) when the Paras are nearby? It would add more life to the game.

Lack of animations: How important is adding more interactions and animations for the team? and how soon can we expect them? From playing for hours, the lack of actions became obvious and negatively impacted how great Live Mode could be.

Anna:

  1. A visual roadmap is not something we have planned right now, but there is definitely work to do on relationship! The friend label level doesn’t do much for now. Adding more relationship labels and unlocking new interactions, together cards or perks linked to the label levels is definitely on our to do list for early access.
  2. For now, there is some music in live mode depending on the Para’s mood, or via the radios on some of the lots (shops). We might add more in the future!
  3. It is definitely important to add content in general, just like for relationships and really all parts of the game, that’s what early access is for! The number of interactions and animations will increase with patches and updates. For now (the upcoming weeks/months), our main focus is to fix important bugs and crashes that impact the gameplay negatively. We are planning to release more content later this year though!
  4. It’s been unreal to be honest! I feel like we’re in a very weird space right now because there is so much things to do and so much

Question: Is adult-leaning mod content generally allowed in the modding ecosystem, or will modding be fully open as long as it doesnโ€™t break other guidelines?

Charlotte: Regarding mods that have adult content, so long as they follow guidelines of their chosen platform and are properly tagged as adult content, they’re allowed ! We also only moderate the Steam Workshop, so anything outside of that won’t be moderated by us.

Question: Do you have any plans on creating a massive lot size for palaces, government buildings, etc for the next expansions? There are massive and growing fanbases for political simulation game, especially during feudal, regency and Victorian times. What about forbidden city or Versailles sized lot??

Sonia: We plan on increasing and adding more customisation to lots in future updates. Have more options for building items to create historic and impressive buildings.
Political gameplay, is not on our list of priorities; we’re more focused on a smaller scope of the life simulation for now.
As for other cities, it’s not on our roadmap for now, but it would definitely be nice to have!

Questions:

  1. Other than the sims, what other games was your inspiration for Paralives?
  2. How long will this game be under EA? Personally I never purchased a game under EA – I can play other games while the dev cooks.
  3. Your company is small, do you implement any type of AI assistance at all?

Gab:

  1. We’re big fans of The Sims games and they were a big source of inspiration for us! We were also inspired by a lot of games of all kinds; building games, cozy games, and even RimWorld for our Storyteller feature!
  2. For now, we plan on being in Early Access for about 2 years, or until major bugs are fixed and we’ve implemented all the features we’ve previously announced ๐Ÿ™‚
  3. No AI was used in the development of Paralives.

Question: Will you be expanding your team thanks to the new revenue you are getting? Preferably are you hiring staff that will expand more on the live mode where the game has the biggest weakness?

Alex: We would like to expand the team a bit without becoming too big because we like working as a small team! In any case, we will be working on fixing bugs and improving the live mode gameplay in the coming months and the following major updates!

Question: I know we are on very early access so expecting a fully fledged non buggy game is just unrealistic but I would love to know how and when do you guys expect to improve the relationship system. How do you plan to make relationships more dynamic? I find the card system can be a little bit constraining. Will there be more card options to choose from in the future aside from the default three? Will there be an option to choose different “decks” (romantic, friendship, mean, etc.) before starting an interaction depending on how we would like to interact with a Para?

We currently are pretty happy with the together cards system, it’s true that you can’t pick up an option from a list of a million things to do, but the goal is also to make these choices more meaningful. We’ll keep on adding and tweaking cards to make them more relevant and interesting as the game develops, but ultimately we think that picking one option from a small list can also lead to interesting and dynamic stories.

Jรฉrรฉmie: There are already a few ways to influence the kind of cards your Para will get; for instance if you read romantic fanfiction and get a flirty emotion boost, you have more chance to get romantic together cards, if you make yourself angry by kicking something, you might get mean/angry cards. It’s always something we can improve, of course!

Questions: -When new features come out, such as pools and vehicles, will modding menus for those be added to the control panel? By the way, will NPCs be moddable?
-Will TV Channels eventually become a modding possibility?
-Could you potentially add vertical wall curving so we could create buildings such as quonset huts? Also, Triangular buildings ought to be possible for either the Great Pyramids of Giza and the Luxor Hotel in Vegas.
-Can you add the ability to duplicate/clone Control Panel elements? It makes it easier than creating new elements and then painstakingly copying all the settings from the original.

Alejandro: Hi!
– Yes, all features will have settings that will be added to the control panel! Also, NPCs should be moddable, you can mod their autonomy, their look and where they live.
– They are moddable now, it is through the skin system, so it is a bit more complicated that other systems.
– That is something that is not in the plans for the future, maybe one day we can explore the idea!
– Some elements have the duplicate feature, but some don’t as it has to be made by hand, and the sheer amount of elements in the game we could not do them all, we could try to add them little by little, and also some elements are very complex so duplicating them is hard.

Question: Do you plan to do more collabs? If so, I would highly recommend Stardew Valley when you finally have a gardening/farming update soon.

Gab: We actually do have a new collab coming up soon.. stay tuned 👀 We had a lot of fun setting up these collabs, it would definitely be cool to do more of them when we have more time ๐Ÿ™‚

Question: Hey devs, there will be fantasy paras? Like vampires, mermaids, etc

Jรฉrรฉmie: “Official” occults are not planned to be considered before the end of early access ๐Ÿ™‚

Question: will we be able to upload our own wallpaper patterns in future?

Jรฉrรฉmie: Adding new wallpapers is something that can be done via the mod system; It makes less sense to do it via the same system that picture frames use! Thank you for the question!

Question: How was the music composition process handled? And how much of the inspiration, or the desire to differentiate yourselves, came from the classic Sims OST?

Andrei: Hey! That’s a great question! We spent a whole year figuring out the musical direction making different demos with different approaches. We definitely wanted to have something different from other games but at the same time have the spirit of old classics like Sims 2. We took also a lot of inspiration from other indie soundtracks such as TOEM and Dorf Romantik. Thanks so much! ๐Ÿ™‚

Question: I just made a post in the subreddit asking about teen romance. My teen paras canโ€™t romance each other. Is this a bug or is it coming soon? Thanks so much! Iโ€™m having so much fun!

Jรฉrรฉmie: Howdy! Teen romancing each other is definitely something we want to add in future. It’s something missing to our romance mechanics for sure! Thank you for the question and kind words!

Questions:

  • do you have a timeline on adding in cloud saves for Steam?
  • do you have plans to work on Steam deck verification in the future?

Gab: We plan on adding Steam Cloud in the near future, we just need to tweak a few things on the technical side first before we can confirm a specific timeline ๐Ÿ™‚

Steam Deck verification would be super cool and is definitely something we are considering. We’ll look into it later during Early Access though, when we’ll be considering porting the game to consoles and different platforms!

Question: Can we get more masculen outfits?

Alex: Yes, we do plan to add more and more outfits and clothing items through future updates!

Question: How did you feel about the official congratulations from The Sims team (on Twitter)?

Alex: It was a really nice gesture and we were pretty happy about it, as fans of The Sims ourselves!

Gab: We’re big fans of The Sims ourselves so we’re super flattered to have received their congratulations 😊

Question: Will we get nightclubs?

Answer: We do have the Story Nook pub with a dance floor in the basement! We would like to improve gameplay around that in the future though!

Question: Late to the party, sorry 😅. I played a few hours and I’m a bit confused by the career stuff. Is choosing a new perk for your job (not adding to your rank) supposed to increase the skill requirements? I saw the perks as something you shuffle around constantly so after doing this for a few days I need level 13 in programming in my rank 2 job which is weird. Is this a bug or aren’t you supposed to change perks so often? 😅

Either way, I like where you’re going with this. But either way, you should definitely see the changes of your skill requirements before you rank up or choose a perk do you can prepare 😉.

Anna: Thank you for your feedback! The skill requirement goes up every time you use an upgrade point for your job, whether it is for a perk or an extra rank. You’re right that it might not be very clear for now, so we should add more information so it is clearer to the player. We’re also keeping an eye on those feedbacks to see if it needs balancing!

Question: Would it be possible to add a grid in build mode?

Alex: Yes, the grid is only for walls for now! For items like windows and counters, there is snapping though to help you align items together. It could be nice to have a grid for items in the future!

Question: Hello! I have been following the gameโ€™s development for years and so happy for the release, and want to congratulate you all!ย  My question is, will you add more languages? I want my friends&family to enjoy the game too, but since Turkish isnโ€™t in the game, itโ€™s kinda impossible. I was wondering if there is a way for the fans to help translate the game? As someone with 7 years of voluntary translation work on youtube, Iโ€™d love to help out.ย 

Gab: Paralives is currently available in 8 official languages, we’d love to add more in the future but can’t confirm more details at this time.

In the meantime, we’ve seen that some community members are already working on their own translation mods to bridge these needs and share them on the Steam workshop!

Question: I loveeeee the idea of being able to adjust the windows and curtains to whatever size fits best, but there doesnโ€™t seem to be many options when it comes to adjusting the exterior doors! I love a giant front door, so this would be awesome to be able to adjust those as well

Answer: For now, doors are not resizable because there was the extra technical challenge of having to resize to rotating part of the door as well! Maybe we can tackle that in the future though, it would be nice!

Question: Will there be an empty world where we can totally customize it in the future? Iโ€™d love to be able to build out a whole city or small farm town!

Alex: Right now, when you press New Game from the main menu, you can select the “Simple Terrain” map which is an empty terrain to build on. In the future, we plan to release tools to let players draw lot perimeters, place roads and more to create their own towns

Question: What improvements do you hope to make for Paralives autonomy in the next few months? Thanks!

Anna: We want to add more autonomous interactions and improve their balancing, also have more autonomous interactions linked to the personality and other contextual aspects of the characters.

Question: Will you consider (in time) adding a lot more socialization actions in a pop up menu beyond the together cards and/or finding a way to make them work together?

Like maybe after youโ€™ve gotten the introduction and first impressions out of the way? I love the sims 3 and some of the options it gives, like being able to choose when you can talk about your plans to take over the world, or telling your kids to do their homework/clean up.

Iโ€™ve also heard people say the together cards got very repetitive fast (I havenโ€™t had a chance to buy yet) and that they felt they got in the way of choosing some basic socialization options. I feel like it could maybe be nice to choose certain conversation topics from the go that could have an affect on things/actions and/or special animations maybe to keep it interesting.


Jรฉrรฉmie: At the moment we do not plan to have a parallel system to together cards, you currently can do certain interactions from the menu after you have performed them via together cards.

We certainly need more cards, just in general and for specific contexts, and we need more ways for parafolks to “prime” themselves to be in some specific moods so you have more cards of a type you want, but we are happy with the Together Card system! Thanks!

Question: Saw someone already got an answer to a similar question to mine, so here is another more fun one! What are some bugs you find really funny that have come up during development and/or early access? ๐Ÿ™‚ I had my Para pick up the counter instead of their burger when going to eat, so that was kind of amusing!

Alex: Haha! The bug where we called the repair services and when the person came to our house, they started to draw on the floor with crayons like a child!

Question: Hi! Do you have any plans you can share about the deaths of paras? As in what happens to the paras after they die? Right now I think they straight up disappear XD

Alex: Hi! We didn’t find the time but we do want to make the moment where Paras die more important in the future! Maybe people reacting to the deaths, having a ceremony, an urn, etc

Question: I was wondering, how much will a Para’s personality or background actually affect how they react to emergencies? For example, if a fire breaks out, will a brave Para try to put it out while a more anxious one just panics and runs away?

Jรฉrรฉmie: It could be fun to have more autonomous reactions be based on personality traits, yes! That being said, sometimes they’re not super easy to map to all situations (it would be difficult to know how a Overjoyed para versus a Gloomy para would react to a fire, for instance!)

Question: My main ask will be: will/are you working on a multitasking system? Being able to eat while watching tv sat down etc?

Anna: That’s not planned for now since it is quite challenging technically, but we are keeping it as a potential option for a future update!

Question: any plans for further disability aids? ๐Ÿ™‚ be it in Paramaker or objects. On that note as well, would the team want to try making things like wheelchairs and canes functional later down the line? I get that maybe there may be limitations (like stairs possibly forcing all Paras to be ambulatory users of mobility aids) but I think many people would appreciate that later down the line 🫶

Anna: There’s no specific plan for now, but we are considering making them functional! There are definitely some technical challenges linked to pathfinding and locomotion for mobility aids, but it’s something we are considering for a future update.

Question: Do you plan on adding vegetarian poutine to the game? I would love to see this as a vegetarian who loves poutine

Anna: I agree with you! It’s not planned yet but I’ll definitely bring this back once we add more recipes in the game haha

Question: Can you give us any info about the content of the major update in Q4 2026?

Carina: We’ll keep this a secret for now, but it will add more content to continue fleshing out live mode!

Question: Is there any possibility that other playable species or creatures will be added to the game in the far, far away future? (Werewolves, robots, vampires, ghosts, plantParas, witches, mermaids, etc.) that would be awesome

Carina: Supernaturals are currently being considered for the future, only after we leave the Early Access period ๐Ÿ™‚

Question: Will this game ever be updated to work on laptops with lower specs than the current minimum?ย 

Alejandro: We are optimizing the game right now to better meet our minimum requirements. Because we have so much to do still optimizing for lower specs is not our future plans unfortunately but we will be working on optimizing the game throughout the years.

Questions:

I would like to ask about the conversation system between Paras. I understand the idea behind using conversation cards, and I can see how it could make interactions more dynamic. However, I am a little concerned that this system may take away some control from the player. For players who like to carefully guide what happens step by step, being dependent on randomly available cards may feel limiting, especially when the cards that appear do not match the direction the player wants the conversation to take. Are there any plans to add an alternative option, for example allowing players to choose whether they want to use conversation cards or a more direct/free interaction selection system? Oh! And will there be any negative options? It would be so great to make enemies, but for now we bearly can be mean for others :c

I know this question was droped a few Times, but.. Occults and Supernatural stuff. I know It can be added by mods. But when developers adds It as DLC or part of the game It just feels like It belonged there. So my question is if you are planing any supernatural stuff (fairies, aliens, ghosts, Grim Reaper or other afterlife guide), would it most likely be added as part of the base game, or as a separate DLC?

Jรฉrรฉmie: Having two parallel methods of managing conversations would be quite messy at this point, so currently we do not plan to have another system besides Together Cards. In any case, we’re pretty happy with the current system at the moment. We will improve that system by adding more options and adding more ways for the Parafolks to gain specific cards that they want. More mean or negative cards will certainly be coming in the future!

Supernaturals in an “official” fashion would have to be after early access so we’ll ponder about that when we get there!

Question: Andrei, The music is so beautiful, we need more!! Can you add the demo, “Outside the box” you posted on Patreon back in 2022? I love it so much!!

Andrei: Hey there! I’m so glad you liked the music thank you! I love “Outside the Box” too. Once we get to do more music, we might revisit it for inspiration! Thanks again!

Question: Will you be adding controller support? Itโ€™s a HUGE accessibility feature a lot of folks, including myself, would love to have!

Alejandro: Yes, we are planning to release the game on consoles one day, so controller support would be the first step! We are unsure yet when and how long it will take as it will require a whole new design for the UI and how the game behaves. But it will happen!

Question: How many bug reports have you gotten since EA release? Can you give us some pointers on how to make the reports easier or more useful for you? The do and do-nots essentially of bug reporting.

Carina: We received over 100,000 bug reports so far (thank you to everyone!) and we’re slowly making our way through them all, putting emphasis on ones that were reported frequently. For now, what helps us the most is details! The more information you have to give us about your computer’s specs, what you were doing when you encountered the bug, and any screenshots and videos helps!

Question: Hi! My question is will it be/is it possible to convert cc intended for certain other life sims to Paralives? Such as, say.. items for pointy ears, clothes, horns, static tails, accessories. While it’s possible to make new ones, I have a few things id like to port over for personal use, and not being able to make my D&D ocs (main reason I play other games) is currently my only sticking point on buying Paralives. If there’s a way to convert the files to be compatible even if a bit janky, that would 1000% sell it for me! Also, are/will fantasy skintones be an option? =)ย 

Sonia: I’m sure it’s possible if you already have an obj/fbx file.

You might have to do a few retakes on the UVs and skinning of your items, but we gave the blender files that we use, so you can start from there!

Question: I wanted to ask if you have any plans to bring Paralives to GeForce NOW in the future? A lot of people donโ€™t have gaming PCs powerful enough to run the game, and cloud gaming would make it accessible to many more players. Iโ€™d personally love to play it on my phone or iPad through GeForce NOW.

Jรฉrรฉmie: We would love to support GeForce NOW but we need Cloud Saves to work beforehand and that means figuring out some optimization issues beforehand. So we’re a few steps away from having that at the moment, but we would love to do it!

Question: I would love to know If middle name and nickname will be an opioni for new born baby’s in the future? Because I want to give my para baby a middle name and nickname but it’s not a opinion. I hope you will add it. 🤞

Jรฉrรฉmie: Oh! You’re right. You can select the middle name and nickname for a Para in the Paramaker, but not in the “Baby is born” UI. You can always use the EDITCHARACTER cheat to open the PAM and edit your baby, but we might tweak that in the future, yeah!

Question: How are you going to fix and tweak autonomy in the game? I really think it should be a priority considering its a life simulation game and the Para’s just stand there doing nothing when not being talked to / interacted with (or on their phones).

Anna: Autonomy is definitely a big core feature of the game that needs more love, more balancing, and especially more content. The characters are on their phone a lot mainly because those interactions can be done without targeting any other character or item, so these are the “easiest” and most common thing they can do. Adding more autonomous actions and more interactions in general during early access will help, it should make the characters do more various things!

Question: Hello, I really love the inclusivity in the game, especially as a disabled gamer. I was wondering if there were plans to make any of the disability items functional in the game? Or add any others? Or add disabilities as a feature? I’m a rollator and mobility scooter user. I think it would be great to have items like these, especially for elder Paras.

Anna: There is no definite plans but we are considering making them functional in the future. There are some technical challenges linked to pathfinding, locomotion and interactions being adaptable to wheelchairs and other mobility aids, so for now it’s not something we are focusing on, but it might come as an update at some point!

Question: How high are the chances for a console release? Specifically on PS5?

Alex: For now, we will focus on fixing bugs, improving the performance and improving the gameplay but later on, we would like to work on console versions!

Question: will there be cars and garage

Sonia: Yes, we plan to add them during early access!

Question: Have you ever thought about adding personality traits like the sims 3/4 in? I know vibes exist, but to me, they feel more like sims 2 aspirations than personality traits, and the problem sims 2 had is that every sim of the same aspiration basically was the same.

Jรฉrรฉmie: Our personality trait system is a constant work in progress and we will add and tweak more vibes, talents and social perks as time goes on. Our long-term goals aren’t tied 100% to personalities (you have to get them from storytellers) but I see what you mean.

We have to balance the number of traits and having enough content for them to be meaningful in the game, so adding an evil para means having evil evolutions and evil interactions and evil together cards and the like, which is a fair bit of work ๐Ÿ™‚

Question: you started Paralives as a solo project. How far did you get in development just on your own?

Alejandro: He was solo for 6 months! After that, little by little he hired 10 people during the year that followed!

Question: Would we be able to remove the different height restriction in build mode? I would love to build multi level decks and add fences but I am getting the error that I can connect different height walls.

I love the game so far, the build mode is fantastic otherwise. I suppose in the future we can have rooms to move around and move the whole house if needed.

Alejandro: Unfortunately no, as the walls are made dynamically it is not possible. However, a work around would be half-walls and platforms, you can create pretty complex builds with those tools.
And thank you! We are glad you are enjoying the game so far! Moving rooms in the future is something we want to add for sure! However, moving the whole house is possible, by the moving lot tool. It moves everything including the trees.


We’ll keep updating the article with new answers from the Paralives Q&A as they surface.

What are your thoughts on everything shared from the latest Paralives AMA with the team? Let us know your opinion in the comments section below and stay tuned for more Paralives News and Updates!

Jovan
Jovan
Reticulating splines as a webmaster for Sims Community over the last 12 years. You can find me here writing articles and doing reports on your favorite life sim games, among other things!
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Mjrtt

People need to stop asking when Paralives becomes the sims. They are two separate games! We already have the sims and we donโ€™t like it ๐Ÿ™

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