Roughly a month into the early access phase of Paralives' launch, having released on May 25th 2026, the life simulation from indie company Paralives Studio has now reached a major milestone; 1 million copies sold! While millions of copies are standard for large studios and AAA Publishers, Paralives Studio initially had a goal of selling 100,000 copies, which was blown out of the water within the first ten days.
Alex Massé, speaking with Journalist Marie-Anne Lapierre, on Canadian Broadcast Channel LCN to discuss the success of Paralives on June 10th, 2026.
Just earlier this month, Paralives Studio founder Alex Massé appeared on Canadian Broadcast Channel LCN (Le Canal Nouvelles) to discuss the resounding success stemming from the release of the life simulation game, discussing that they had reached 900k copies and how exciting it was for the Quebec studio with a game taking so much inspiration from their home province and country.
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Paralives Studio Hits Major Milestones of 1 MILLION Copies Sold!
1,000,000 COPIES SOLD 🎉🎉
we’re incredibly grateful for all of your support, reviews, and feedback this past month! thank you a million times ❤️ pic.twitter.com/nt1Q98rXbs
On June 24th, 2026, Paralives Studio's official X account (@ParalivesGame), posted the announcement and provided insight into other milestones made since the game entered early access roughly a month ago, in late May 2026.
1,000,000 COPIES SOLD
we’re incredibly grateful for all of your support, reviews, and feedback this past month! thank you a million times ❤️
THANK YOU FOR 1,000,000 COPIES SOLD
Thank you so much for supporting Paralives during its first month in Early Access! We're so excited for what's to come and to keep improving the game thanks to all your suggestions and feedback
ONE MONTH OF EARLY ACCESS IN NUMBERS
6 Patches and Hotfixes Published
80,000 Last Week's Average Daily Players
11 Hours average per player
350,000 Player Feedback and Bug Reports
22,000 Steam Workshop mods created
170 naked Charlies reported
??? players romancing (married) Jason
Paralives Studio is Expanding!
It looks like after the immense success and the growing workload created by such an active community, Paralives Studio is expanding! Shared via the official Paralives Studio linkedin page, three new senior positions have opened up and they actively recruiting French-speaking candidates available for hybrid work in the Montreal, Quebec, Canada area.
English (Translated)
Our team is hiring!
Paralives Studio is looking for 3 senior profiles to complete its team.
Senior Game Developer (Unity)
Senior Game Designer
Senior Quality Assurance Tester
These profiles must be based in Montreal and be proficient in French, the language used for internal communication.
French (Original)
Notre équipe recrute!
Paralives Studio est à la recherche de 3 profils séniors pour compléter son équipe.
Développeur/Développeuse de jeux senior (Unity)
Concepteur/Conceptrice de jeux senior (Game Designer)
Testeur/Testeuse assurance qualité senior
Ces profils doivent être basés à Montréal et maîtriser le français, langue utilisée pour la communication interne.
In celebration of 1 Million copies sold of Paralives in its first month of Early Access, Paralives Studio posted a follow up of a Giveaway! This Giveaway has 10 copies available for those who follow the official Paralives Studio social media accounts and who repost the post to spread the word! Winners will be drawn and contacted on June 26th, in just two days!
to celebrate our 1 million copies sold, we’re giving away 10 Steam keys 🗝️🎉
enter now by: 🔹 following @paralivesgame 🔹 reposting this post
winners will be contacted on June 26th through our official account, make sure your DMs are open! pic.twitter.com/VZa56Svgwf
to celebrate our 1 million copies sold, we’re giving away 10 Steam keys 🗝️🎉 enter now by:
following @ParalivesGame
reposting this post
winners will be contacted on June 26th through our official account, make sure your DMs are open!
Have you grabbed your copy of Paralives yet, or are you entering the Giveaway over the next two days? Discuss below, and make sure to follow The Sims Community for big news coming out of your favorite life sim games!
2 Comments
NoCC All the Time
I was looking forward to this milestone! Glad to see the genre’s fans uplift an indie game like this.
They sold 1 million but how many of those copies were tested & returned? They never minus those figures from the total sale. Inzoi sold 1 million within the 1st week but both games lost most of their initial steam players within the 1st month (more than 70 percent). This is not to discourage or dislike them because at least they released the games unlike LBY, Vivaland & Midsummer studios. I hope they listen to players & have updates like Inzoi have done. At least the Sims has more competition & I hope there will be more.
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2 Comments
I was looking forward to this milestone! Glad to see the genre’s fans uplift an indie game like this.
They sold 1 million but how many of those copies were tested & returned? They never minus those figures from the total sale. Inzoi sold 1 million within the 1st week but both games lost most of their initial steam players within the 1st month (more than 70 percent). This is not to discourage or dislike them because at least they released the games unlike LBY, Vivaland & Midsummer studios. I hope they listen to players & have updates like Inzoi have done. At least the Sims has more competition & I hope there will be more.
Welcome to Sims Community!
Our community is about connecting people through open and thoughtful conversations. We want our readers to share their views and exchange ideas in a safe space.
In order to do so, we've created a simple set of rules that will improve your experience. Simply put, keep it civil.
Your post will/might be rejected if it contains:
User accounts will/might be blocked if we notice:
So, how can you be a power user?
Thanks for reading our community guidelines. Please note that we're aware of certain issues with Sign In / Log In and Create Account / Email Confirmation issues. We're working behind-the-scenes on a new Account Creation process. Thank you for your patience and remember - freedom of speech is not freedom of reach