Cats & Dogs

The Sims Blog: Controlling Your Cats & Dogs


Hi Simmers! We were thrilled to finally announce The Sims 4 Cats & Dogs*. It’s a huge relief to finally get it out in the open. One of the first questions the community asked after our big reveal: Can I control my cats and dogs?

This is appropriate, because it was one of the first questions we asked ourselves long before we started working on the game itself. It’s one of the most important design questions for the entire pack, so we want to dive a little deeper into what it means. Early on our team was almost evenly split and gearing for a creative fight. Folks (me included!) had (and have) VERY strong opinions on this topic. We knew it was incredibly important. In The Sims 2, you couldn’t directly control pets. In The Sims 3, you could. We went back and played the old games, read the forums, and conducted survey research on this topic specifically to fully consider every angle.

We went back and forth, and finally our creative director made a very important point. The question isn’t control or not control? It’s what can we do with either solution, and why is one solution superior? What do we gain? What do we lose?

Before we continue this, let’s take a step back and examine other aspects. I’m a dog owner and have been almost my entire life. My corgi, Peaches, is often the focus for my weekends. My wife and I take her to the beach, throw her in the car to shop, and we read in the backyard so she can enjoy the sun. We dote on her.

I’m not alone in being obsessed with my dog or cat on the team. When discussing this pack, we tried to really dive deep into the essence of our pets and why we love them. Why they make us laugh. Why they make us angry. Why we photograph them constantly. We found out that we were all drawn to what made our pets special. How they sleep on their backs. How they always bark at a certain person. How they listen for the crinkle of a plastic bag as they know it’s a walk.

We knew our cats and dogs in The Sims 4 Cats & Dogs needed to be responsive, observant, and obsessed with the Sims. Their owners. Their companions. We also knew we wanted them to be surprising, to act in unexpected and delightful ways, and to be living creatures. We were guided by the idea that cats and dogs would be like Sims for your Sims.

This brings us back to control. There are many factors at play here, some technical, some design, but in a nutshell, if players could see and control every aspect of their cat or dog, it made it difficult for us to make them do surprising, fun, and unexpected things. When we compared all the options, we knew that our game would be the most fun if we didn’t let players select cats and dogs, but instead gave you other ways to interact with them. When we made this decision, it fundamentally opened up things we could do with cats and dogs that we can’t do with Sims even!

This doesn’t mean they’re wild and without control. Far from it. I’m going to give some examples, but before that, let me ask: How do you control your dog or cat in real life? How do you get them by your side when you want to pet them, or get them to sit when they’re misbehaving? The answer in your mind, it’s how it works in the game too. When your Pets need your attention to solve their needs, they’ll animate, act in certain behaviors, communicate with your Sims, and yes, the UI will tell you what they need. You can even ask them!

When they act badly, you can train them to stop. When you want them by your side, you can call them immediately over to you. But, like all good dogs and cats, there is a good chance they’ll be at your feet, walking along side you, or snoring on the couch next to your Sims already. If you want your dog to breed with another dog, you can instruct them to do so. When you need your cat to sleep in a certain bed, you can call them to do so.

In a nutshell, you won’t be frustrated by a lack of control. We’ve taken great pains to design, implement, and test an assortment of solutions and content to make sure that isn’t the case. But, we’ve also filled the game with unique behaviors and attributes for your cats and dogs so that you’ll be observing and telling stories for years.

We think The Sims 4 Cats & Dogs is the best pets expansion we’ve ever made, and a big reason for that is the freedom we were granted by removing control. Some of you may not agree, but don’t worry, The Sims 4 Cats & Dogs will be out soon and we’ll be talking more about it in the coming months. Soon you’ll agree that this is the most pawesome decision!

Until next time.

About the author

Jovan Jovic

Founder of the Sims Community website. I do plenty of things around here including writing articles such as "Top 10 Disney Princesses in The Sims", social media management, video content creation, streaming and more!


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  • In the sims 2 at least we could choose if we want to control our pets…there was a cheat, now they were so lazy they didn’t even implement that choice :(

    • It was a developer cheat, it was buggy and unfinished. From what I’m gathering if they were to add a cheat like that in TS4 it would likely break the game, or the dogs and cats at least. They’re programmed to be spontaneous like dogs and cats in real life, if you were to take control that would cause the large web of interactions to break.

  • Bleh. I love that the expansion is even called pets but it is the only one where the animals truly will be limited to JUST being pets. So much for creating a stray cat colony. Hopefully someone makes a mod.

  • I think i am 100% agreed with this. In The Sims, we are supposed to control sims and make them interact with others(objects, pets). If we control pets, pets will no longer be fun for sims to interact with & pets are no longer like real pets because we control them. Let pets be natural. That is what “pets” supposed to be.

    • I disagree, mainly because I consider pets not to be secondary to sims. I actually like doing stories entirely focused around pets (warrior cats challenges, stray dog stories, etc) and even when I’m not I don’t think pets are JUST something for the sims to interact with.

      • In the wider spectrum of the game people play The Sims, not everyone makes stories, and the Guru’s said you can control them so it’s not like you can’t have a sim control them and just leave them out of the story.

  • I agree with this. I mean, I think it’s a good way to let the pets do surprising and unexpected things. They weren’t controllable in Sims 2. In Sims 3 Pets you’d have to watch their needs closely and as a result, you don’t see them doing unexpected and surprising actions.

  • I’m with the team on this one. I’ve never played prior Sims games so I don’t know what the other pets expansions were like but I certainly don’t want to have to micromanage my pets. Besides, not every sims expansion has to be the same as the last. There would be no point buying the same exact thing over and over again. I can’t wait to see how these pets behave and all the surprises and quirks they hold (since it was mentioned, I hope one of the features is dogs or cats disliking certain sims for no perceivable reason).

  • But you aren’t even giving us the choice to play the way WE want. The people who don’t want to control their pets wouldn’t lose anything by having that choice. Not every Sims player plays the same way. Although I would love to create my real-life cats in the Sims 4, I don’t think I will be buying this expansion unless someone makes a mod to give us control, as I don’t think it’s worth it without that option.

  • It honestly sucks big time. If the whole point was “being spontaneous”, why not at least release a cheat like in sims 2 pets, where you had a hidden option to do so, regardless of whether or not you stop them from being spontaneous. Some people, myself included, love playing the pet. In fact, the pets expansion packs were the absolute only reason I ever bought the sims series throughout the years. That’s the reason why I’ve been waiting on buying the sims 4 and quite honestly, if controlling the pets won’t be an option, I probably will continue waiting. Hopefully, someone somewhere will make a hack/mod and make it possible, only then will I consider it. It’s disappointing that after such an insanely long time, y’all couldn’t even get that right.