SimGuruGraham shared more information about The Sims 4 Laundry Day Stuff Pack’s current phase of development, which consists of polishing and bug fixing. He also revealed some new information about the pack as well:
We’re in a phase of polishing & bug fixing for Laundry Day. A good example of a polish issue came up this afternoon…
— Graham Nardone (@SimGuruGraham) October 19, 2017
While the visual status panel on our Washer and Dryer are very detailed, it’s difficult to get the most important information at a glance.
— Graham Nardone (@SimGuruGraham) October 19, 2017
You want to quickly know from various camera distances if the machine is currently in use, or if the laundry inside the machine is finished.
— Graham Nardone (@SimGuruGraham) October 19, 2017
A quick desk side chat with our art director, VFX artist, tech designer, and myself helped us suggest improvements and align on a decision.
— Graham Nardone (@SimGuruGraham) October 19, 2017
A quick desk side chat with our art director, VFX artist, tech designer, and myself helped us suggest improvements and align on a decision.
— Graham Nardone (@SimGuruGraham) October 19, 2017
Afterwards, I entered an issue in our bug database so that the issue is understood, tracked, and can be verified once the work is done.
— Graham Nardone (@SimGuruGraham) October 19, 2017
Here’s a screen grab showing what that looks like: pic.twitter.com/rnED5sKY6d
— Graham Nardone (@SimGuruGraham) October 19, 2017
Here’s what prompted the initial conversation. Each day we’re playing, evaluating, and iterating on our work to release something great. pic.twitter.com/msyjclo16p
— Graham Nardone (@SimGuruGraham) October 19, 2017
Oh, there are certainly a whole bunch of debug overlays that we can toggle on to examine various aspects of the game in painstaking detail.
— Graham Nardone (@SimGuruGraham) October 19, 2017
There will be multiple upgrades that handy Sims can apply to improve various aspects of the machines.
— Graham Nardone (@SimGuruGraham) October 19, 2017
That’s essentially what we’re doing. Adjusting it to have larger more obvious lights, and additional colors to help convey context.
— Graham Nardone (@SimGuruGraham) October 19, 2017
Thought you might enjoy a visual of what that looks like on my end. Since this is a VFX issue, here’s what I see with our VFX layer on: pic.twitter.com/DqPnZJm3iV
— Graham Nardone (@SimGuruGraham) October 19, 2017
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