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The Sims 4 21st Birthday Update: Patch Notes! (February 25th, 2021)

The Sims 4 PC & Console: 21st Birthday Update + Patch Notes! (February 25th, 2021)

The Sims 4 21st Birthday Update

The Sims Team has released an exciting Sims 4 21st Birthday update on PC, Mac, Xbox One and PS4 in honour of The Sims Franchise’ 21st birthday this month! This update brings 21 new items to the game created by talented custom content creators in the community, along with a few bug fixes!

To download the latest version of The Sims 4, simply open your Origin program and if the game doesn’t update automatically, right click on The Sims 4 and select ”Update”.

In case you have Mods or Custom Content, the game will automatically disable them for you after first launching The Sims 4 after the update. To re-enable all your Mods and Custom Content, select the Settings option in the Menu and select Settings. Under the ”Other” section you’ll find the ”Enable Custom Content and Mods” option. Check it and restart your game in order for it to take effect!

Update 2/25/2021

PC: 1.71.86.1020 / Mac: 1.71.86.1220

Console: Version 1.38

Coming of Age at 21 in ‘21

As of February 4th, The Sims™ is officially 21 years old. To be quite honest with you all, I have a lot of feelings regarding that as not only it confirms that I’m getting older, but also it makes me think about everything that The Sims has meant to so many people over these past 21 years.

My own personal – professional – journey in The Sims started in 2010 and since then I have seen every pack, every feature, and every comment from our wonderful community. Most importantly I have made great friendships with coworkers (former and current) and I have enjoyed a lot of the content our community shares and talks about on a daily basis.

This year we have nine amazing creators from The Sims community sharing their talent with all of us in honor of this joyous occasion. As of today, you can see in your game 21 new creations present in your game, some in Build Mode and some in Create a Sim, designed by these members of our community. They are in both game areas with a Green Icon representing a present and they are tagged with the Special -> Birthday filter.

We have partnered with the wonderful HeyHarrie, peachyfaerie, storylegacysims, peacemaker_ic, Luumia, icemunmun, grimcookies, FeralPoodles, and AHarris00Britney. They have created unique and fun items for everyone to enjoy, so we hope that you like them as much as we do.

Along with these items we have a number of fixes and tweaks that we managed to deliver in this update. So thanks as always for your patience and support in reporting and helping our Live Operations team review and set these fixes in motion.

On behalf of Maxis I want to wish everyone a Happy 21st, and remember that You Make The Sims!

Happy Simming,

-SimGuruRusskii

 

Bug Fixes

Console

  • Fixed an issue in the control scheme screen – if you are not familiar with this screen, press L3 (Playstation 4) or LS (Xbox One) it’s awesome… anyway! The issue is that the screen did not display the “Edit Color” option when in Create a Sim. We also fixed an issue in which the options for the L1 (PlayStation 4) and LB (Xbox One) were not showing up on the same screen.
  • When randomizing Skin Tone colors, pressing the X Button (PlayStation 4) or the A Button (Xbox One) will select and apply the correct tone.
  • We have cleansed the Create a Sim of the “Play button” control option that would appear randomly in the dynamic controller layouts.
  • Made some alignments on the Main Menu Home and Packs tab as they were not looking quite right when Simmers switched to Mouse and Keyboard.

Sims 4 21st Birthday Bug Fixes

  • Fixed an issue in Create a Sim that did not allow Body presets to be present as an option for Children and Toddler Sims.
  • For Simmers that experience a Last UI Exception error in Create a Sim while selecting Skin Tones, the issue has been resolved.
  • The UI team has fixed a few imperfections in Create a Sim/Pet:
    • Pet breed’s thumbnails will no longer look disproportionate in the Coat Color/Pattern section in the case of Simmers that own Cats and Dogs.
    • Sims’ makeup sliders will no longer overlap with color swatches and highlighting color swatches will no longer make them look offset.
    • Fixed an issue in which the Skin Tones sliders didn’t appropriately hide when changing to other parts of the Sims to customize.
    • Saving customized color swatches will no longer create duplicates of the base color swatch used to create the custom color.
    • The Save button will no longer function inconsistently when utilizing the opacity sliders. Did it save? But did you save it? Did it actually save? But did it save?
  • Gallery Notifications on the Main Menu needed to be more opaque as they were a bit unreadable and quite… ghostly. Good to know that was the resolve because this editor was second-guessing her contacts’ prescription for a while there.
  • As always this editor and the Localization team made some adjustments and perfected some of the text in-game across all packs and previous updates.

Get to Work

  • We were contacted by the Aliens, and they have helped us reinstate their missing Skin Tone color in Create a Sim. Now all 8 Alien skin options are visible again.

Cats and Dogs

  • We did some maintenance on all Robot Vacuums so now they will actually clean up messes instead of just roaming around your Lot. Especially those created by Children and Toddlers – Big Yikes! Glad that the warranty was still in place though.

Seasons

  • Was your game save feeling the pressure to not continue with the Winterfest spirit? So were we. We have applied a fix that should help with the culling of extra Father Winters… affecting some saves. The Culling (it’s like The Happening, so something will happen… we hope) should start when loading into a Lot. Simmers with low-end machines and many, many Father Winters… in saves, may take some time (possibly hours… that is real-life hours, not Sim hours… just in case) for The Culling to complete. Afterward, Simmers should see an improvement in performance when playing these saves.

Eco Lifestyle

  • The “Store No More Home Fabricator” will now properly display the number of Bits and Pieces that are owned by Sims.

Nifty Knitting

  • Children will no longer look like they have put a leg through a rocking chair when reacting happily to rocking. Nothing to see here… nothing to see here folks.

The Sims Team has hired 21 Custom Content Creators for the next Sims 4 Update

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The Sims Franchise is making a big leap out of their comfort zone for the first time ever!

The Sims Team acknowledged their 21st Anniversary of The Sims Franchise yesterday with an interesting tweet:

Grab a Simsmapolitan! We’re 21! To celebrate, we’ve partnered with some talented creators to create a gift for our community, by our community #YouMakeTheSims. We can’t wait to share on Feb 25th!

Although the tweet didn’t reveal much regarding their next surprise – many simmers have started speculating that it could involve custom content creators and their contribution to The Sims 4’s next update considering that the surprise is “a gift for our community, by our community”.

The Sims Team has hired 21 Custom Content Creators for the next Sims 4 Update

The official twitter profile for The Sims France has revealed a bit more – saying that The Sims Team has hired 21 creators for their next surprise.

For the occasion, we collaborated with 21 talented designers / creators to prepare a gift for the community!

LuumiaSims, a talented Custom Content Creator and Modder for The Sims 4 seems to be one of the 21 CC Creators who have collaborated with The Sims Team to bring their unique content to The Sims 4:

He is best known for his Maxis Match custom creations such as Body Hair, Hairstyles, CAS Outfits and more! You can check out his CC catalog HERE!

The Sims Team has hired 21 Custom Content Creators for the next Sims 4 UpdateThe Sims Team has hired 21 Custom Content Creators for the next Sims 4 Update

This would be the first time that The Sims Team has broken the mold by hiring community members to create content for The Sims – and we’re definitely here for it!

Whatever content we get on February 25th in The Sims 4 please note that this would be the first project collaboration with CC Creators to have their content included in the game. Even if the content we get doesn’t include any new gameplay elements we can still be proud of this amazing milestone – and that’s that CC Creators are finally being acknowledged and recognized by The Sims Team.

The Sims Twitter Teases a Surprise for The Sims’ 21st Birthday!

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Seeing as The Sims turns 21 years old today, many players were wondering if this milestone would mean a new game update with some goodies in store for the community. Last year’s birthday “gift” left players underwhelmed when The Sims released a base game hot tub in honour of the franchise’s 20th anniversary; a recycled item from a six-year-old stuff pack.

It looks like we may be in for a treat this year, however, because The Sims Twitter account has teased a gift that the community itself had a hand in creating.

https://twitter.com/TheSims/status/1357390964164239362

This isn’t the first time The Sims has partnered with prominent creators in the community. All of the lots in Mt. Komorebi from the Snowy Escape expansion were built by Game Changers, as well as a lot from the latest stuff pack, Paranormal Stuff. These partnerships with Game Changers have been well-received by the fanbase, so hopefully this means we can expect something exciting on February 25th!

The Sims 4 has reached over 33 Million Players!

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Electronic Arts has released their official Fiscal Year report for Q3 2021 where they’ve talked plenty about their strong growth during the period of the last 3 months. For The Sims 4 they’ve stated some interesting remarks.

First of all they’ve reported that since the release of The Sims 4 the game grew more than 33 million players! Other than that they’ve also reported that the game will continue to grow and release new content in the coming period, including Fiscal Year 2022 which lasts from April 2021 to April 2022. Here’s what they’ve officially stated regarding The Sims 4:

  • The Sims 4 has grown every year since launch. As we expand the experience more new and relevant content, we engage a diverse and growing audience spanning players of all ages and demographics. Life-to-date more than 33 million people have now played The Sims 4, and daily, weekly, and monthly average players in the game all reached all-time highs for the third quarter in December. Our Maxis team just delivered the 10th expansion pack for The Sims 4, and we see continued growth for our Sims business in FY22.
  • The Sims 4 is on track for its sixth consecutive year of growth, and Apex Legends for its second, at the beginning of what we hope will be a similarly long run for this title.
  • Meanwhile, the live services teams for FIFA, Apex Legends, The Sims and Madden all continue to outdo themselves. And of course, we’ll have other surprises that we’ll reveal when the time is right.

The Sims 4 has reached over 33 Million Players!

Origin Pop-Up Sale: Save up to 75% off on select The Sims 4 Games!

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Origin is currently having a pop-up sale on their platform where you can save up to 75% off on select The Sims 4 Games / Packs!

In this sale they’ve included The Sims 4 Base Game, The Sims 4 Expansion Packs and The Sims 4 Game Packs at a limited discounted price. Down below you can check out all the offers that are currently available:

  • The Sims 4 Base Game (75% off)
  • The Sims 4 Expansion Packs (50% off)
  • The Sims 4 Game Packs (25% off)

In the offer you can also find the latest Expansion Pack – Snowy Escape as well as the latest Game Pack – Star Wars: Journey to Batuu. The offer is available right now and will last until February 9th at 10AM PT.

Origin Pop-Up Sale: Save up to 75% off on select The Sims 4 Games!

The Sims 4: Bundling Packs with Paranormal Stuff Now Available on Origin

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Origin has just updated their Build Your Bundle Feature for The Sims 4 with the latest Paranormal Stuff Pack!

Now you can bundle up 1 Expansion Pack, 1 Game Pack and 1 Stuff Pack that you currently do not own in your Origin Game Library. That last Stuff Pack slot can now be filled up with The Sims 4 Paranormal Stuff Pack!

In case you don’t know, the Build Your Bundle Feature allows you to create a special Origin offer that lets you save up 35% on the total value of the packs you’ve selected. This means that you’ll be paying just over 5USD of a regular price for an Expansion Pack while also getting a Game Pack and Stuff Pack of your choice!

For more information about the Build Your Bundle Feature for The Sims 4 CLICK HERE! You can build your Bundle HERE on Origin!

The Sims 4: Bundling Packs with Paranormal Stuff Now Available on Origin

The Sims 4 Paranormal Stuff: Your Handy Guide to Bonehilda!

Long-time fans of The Sims series will have fond memories of Bonehilda, who first appeared in The Sims: Makin’ Magic expansion pack back in 2003. While Bonehilda was not present in The Sims 2, she made a comeback in The Sims 3 with the release of the Supernatural expansion in 2012. Now, nearly a decade later in 2021, Bonehilda makes a return to the series once again in The Sims 4 Paranormal Stuff!

Read on to find out all about this beloved NPC in The Sims 4!

How To Summon Bonehilda

The Sims 4 Paranormal Stuff: Your Handy Guide to Bonehilda!

In previous The Sims titles, Bonehilda had her own coffin you could purchase in Build/Buy and place on your Sims’ home lot. She could then be called upon anytime by knocking on her coffin to wake her up.

In The Sims 4 Paranormal Stuff, Bonehilda does not emerge from a coffin. Your Sims will have to spend a bit of time building their Medium skill in order to unlock the ability to summon her at the new Séance Table. Summoning Bonehilda requires Level 3 Medium Skill, so it doesn’t take a lot of skill grinding to unlock her. She can also be summoned anytime you like, just like in previous games. The only restriction on summoning Bonehilda is that she can’t be summoned if she is already on the lot.

When Summoned, Bonehilda will stick around for about 12 in-game hours before leaving the lot, but you can summon her again immediately. There is no cooldown period for summoning her.

What Does Bonehilda Do?

The Sims 4 Paranormal Stuff: Your Handy Guide to Bonehilda!

Bonehilda does everything she did in previous games, and more! Not only will she cook, clean, and tend to children for your Sims, but she’ll also fight off Temperance for you if you happen to be living in a haunted house.

Things Bonehilda will do:

  • Cook meals
  • Procure random quick meals out of thin air for your Sims
  • Mop up puddles
  • Tidy up and wash dirty dishes
  • Take out trash and pick up knocked-over trash bins
  • Repair broken objects
  • Tend to newborn babies
  • Help toddlers with their needs and help them build skills
  • Help children and teens with homework
  • Put away pet and child toys if there is an available toy box on the lot to put them in
  • Fight Temperance

Things Bonehilda won’t do:

  • Garden
  • Greet guests at the door
  • Clean up/remove cursed objects in haunted homes

Having a maid who’s also good at keeping nasty spirits away is super handy! Summon her whenever your Sims are too scared or stressed to keep up with household chores or when they need protection from not-so-friendly paranormal beings!

Other Information About Bonehilda

The Sims 4 Paranormal Stuff: Your Handy Guide to Bonehilda!

Bonehilda has a few unique quirks and behaviours she’ll do autonomously, mostly just for comedic purposes. She also has traits and an aspiration like other Sims, along with some hidden and reward traits. Sims can socialize with Bonehilda like any other Sim and even romance her!

  • Bonehilda can be befriended and romanced. The Romance social category is available on her after your Sims introduce themselves to her for the first time.
  • You can WooHoo with Bonehilda, but you cannot Try for Baby with her without the use of cheats. More on that in the next section.
  • You cannot invite Bonehilda to become a member of your household without the use of cheats. More on that in the next section.
  • Bonehilda’s presence can sometimes give Sims an “Uneasy Presence” Tense moodlet
  • Bonehilda is fond of drinking water; however, since she’s a skeleton, it just goes right through her and creates a puddle on the floor. She is polite enough to clean up the resulting puddles, though.
  • Bonehilda frequently does amusing flirty dances as an idle animation
  • Bonehilda likes to admire herself in mirrors
  • Bonehilda has the same idle animation of spraying random surfaces in the house that the butlers from Vintage Glamour Stuff do.
  • Bonehilda’s traits are Family-Oriented, Neat, Creative, Domestic (Bonus), Brave (Reward Store), and Chopstick Savvy (Hidden)
  • Bonehilda has the Big Happy Family aspiration
  • If Get Famous is installed, Bonehilda starts out with a Pristine Reputation.

Using Cheats to Open Up More Options with Bonehilda

The Sims 4 Paranormal Stuff: Your Handy Guide to Bonehilda!

Although Bonehilda can’t become a member of your household through regular gameplay, she can be made playable using cheats. Open the cheat console with CTRL+C (or all four back triggers on console), then type in testingcheats true and hit Enter (or X/A on console). Please be aware that using this cheat will permanently disable trophies/achievements on that save if you are playing on console!

Once testing cheats have been enabled, SHIFT-CLICK on Bonehilda (or O+X/B+A on console) to bring up a debug cheat menu. The option Add To Family should appear. Click that to add Bonehilda to your household and now you can have Bonehilda as a fully playable Sim! There are a couple things to keep in mind if you do this. Firstly, Bonehilda will lose her Maid role and may not do all of the things she did while she was an NPC maid. She will still clean frequently due to her Neat trait, however. Secondly, you won’t be able to use the Séance Table to summon Bonehilda anymore if you make her a playable member of the household. You cannot summon Bonehilda while Bonehilda is already on the lot. Since she is always on the lot as a household member, the option to summon her will be permanently greyed out.

The Sims 4 Paranormal Stuff: Your Handy Guide to Bonehilda!

If you’re looking to start a family with Bonehilda, you can do that as well! With cheats, of course. You cannot Try for Baby with Bonehilda while she is an NPC maid, so use testing cheats to make her a playable member of your household as described above. You’ll notice that you still can’t Try for Baby with Bonehilda even with a maxed out romance bar, but there is a very easy way to get around this.

Just go into CAS and check out Bonehilda’s gender settings. Make sure she is tagged to become pregnant, then exit CAS. Bonehilda can now become pregnant! You can Try for Baby with Bonehilda now.

 

The Sims 4 Paranormal Stuff: Your Handy Guide to Bonehilda!

When Bonehilda is pregnant, she won’t have a baby bump, but will still walk like she’s pregnant in the second and third trimesters. Bonehilda’s children will just be regular humans with no special traits or abilities due to having a skeleton mother, but it’s still a great storytelling tool for players all the same. Personally, I find it a little sad that Bonehilda’s aspiration is Big Happy Family, yet she’s unable to have a family of her own through regular gameplay. Being able to give Bonehilda the loving family she’s always wanted through the use of cheats gave me warm fuzzy feelings.

The Sims 4 Paranormal Stuff is Now Available!

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The Sims 4 Paranormal Stuff Pack has begun with rolling out on Origin, Steam, Xbox and Playstation Stores!

The price of the pack is the regular 10USD Stuff Pack price and you can get it from the official stores we’ve listed above. If you’re looking to get it on your PC it’s already available HERE on Origin!

For guides, articles, videos and coverage on The Sims 4 Paranormal you can check out our Paranormal Articles Category!

The Sims 4 Paranormal Stuff is Now Available!

More information on the development of The Sims 5

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The information on the next Sims Game (as we call it The Sims 5) are all coming together now thanks to the Maxis Official Careers page.

Just yesterday we reported on the information that Maxis has started the search for a Senior CAS Artists who will help create the initial look of the characters and their tools. The finding also included a search for a Game Designer who will help design and support the future creative tools for the game. The listing also came with some other interesting information that you can catch up to HERE!

Today, there’s a new job opportunity listing that fits all the pieces into a giant puzzle of information that we have on The Sims 5 thus far.

The latest listing is searching for a UI Artist who will do a medley of things for the User Interface and Experience research and development for the game. Before you check out the full listing, here’s a summary of all the interesting and important facts they’ve mentioned in the listing:

  • Fitting with our discovery that we’ve made a few days ago that The Sims 5 will be prototyped in Unreal Engine – the User Interface development for the game will also be done in Unreal Engine.
  • The work that will be done as a UI Artist will last for at least the next 2 years – meaning that we probably won’t hear official news on The Sims 5 until at least 2023. Also note that they’ve stated that the UI work for the game will last “for a minimum of 2 years” – meaning that the development time frame is subject to change could be extended over the course.
  • The game is planned to have a modular, responsive User Interface system created in Unreal Engine that’s planned to work on all platforms – including Mobiles, Tables, Computers and Consoles. This further confirms the concept that Maxis currently has to make the game a cross-platform experience available for almost all platforms! EA’s CEO Andrew Wilson also stated in early 2020 that they’re planning to make the next generation Sims Game a “cross-platform” experience!
  • The work on the game’s User Interface will be dynamic – meaning that it’s expected for the game’s user interface to change and grow as the development team expands the game’s actual content.
    • To put things better in perspective – The Sims 4’s User Interface also went through numerous changes as the game was being developed. It eventually ended up from blue to transparent white user interface that we have today. Here’s just an example of how The Sims 4 User Interface looked in the early days of development:More information on the development of The Sims 5
  • The role of the UI Artist will also include creating the game’s initial prototype of its design, typography, iconography and more.
  • The team plans to have the players in mind – meaning that they’ll be listening to the feedback and evolve the User Interface if needed to meet all the design and accessibility standards.

There’s a lot of exciting technical information in the listing that you can check out below. But, before you do, keep in mind the following:

  • The game is still early in development so we shouldn’t be expecting an official announcement in at least the next 2 years. This is just an assumption however considering that it’s hard to put a timeframe on a project that’s still early-on.
  • This won’t have an impact on the continuous development and content release of The Sims 4. There are different teams working on different games in the Maxis studio.

You can catch up on all the previous findings regarding the next Sims Game in our The Sims 5 News Category!

UI Artist

We are looking for an XD Designer who will focus exclusively on UI for a minimum of 2 years of the project development. After this period this role could become a hybrid UI/UX role.

This role will be responsible for creating, documenting and maintaining the UI systems and needs to be someone who is a systems thinker and doer. You will work closely with the Art Director, Technical Art Director, Engineers and Experience Designers to help develop a modular, responsive UI system in Unreal that works on all platforms (mobile, tablet, PC, Console) and will expand over time. We need to design for the future, working as smartly as possible because the initial UI will change and grow when the game’s content expands.

This role will be the Unreal expert in UI who will guide the team in best practices. You will also coordinate and partner with the other EA studios who are using Unreal to build bridges and share knowledge.

Responsibilities

Drive the delivery of the following:

  • UI Framework
  • UI Style guide – this role would also help decide what platform software we use to maintain the style guide to allow for iterative design and collaboration.
  • Design and implementation of UI elements, icons etc. into the dev prototypes in Unreal

Qualifications

  • Responsible for the creation of the game’s UI systems, both technical and visual.
  • Design UI systems that are intuitive and engaging while balancing player, business and technical goals.
  • Produce the game’s visual design system that includes iconography, typography, visual hierarchy, brand expression and motion.
  • Partner with XD team to author and co-own the XD pattern library and component library.
  • Deliver high fidelity and high-quality UI screens that align with the product’s experience goals, usability and accessibility standards.
  • Experience designing with players motivations and needs in mind.
  • Able to digest and interpret player feedback to make meaningful improvements to the UI.
  • Collaborate closely with the other Experience Designers to gather requirements, explore creative directions, produce prototypes and iterate based on testing results.
  • Initiate, define and lead R&D and innovation initiatives pertaining to UI design, UI motion, and UI VFX.
  • Partner with stakeholders to set priorities and find balanced design solutions to player and business goals within technical constraints.
  • Strong visual design skills (i.e., composition, iconography, layout, typography, color theory) with the ability to lay out complex information in an easy to understand manner.
  • Motion graphics skills, the ability to bring interfaces to life with usability in mind.
  • Comfortable presenting cohesive design solutions to technical and non-technical audiences.
  • Experience designing a cross platform UI system is a giant plus.

The Sims 4 Paranormal Stuff Inspired Lookbook

Presented by EA Game Changers

With the launch of The Sims 4 Paranormal upon us, we wanted to create some looks inspired by the new Stuff Pack. Each look contains items from the new Stuff Pack, Base Game and one other pack. There are a number of looks that can be created using the new Create A Sim options and here are just a few ideas!

Vampire Slayer

The Sims 4 Paranormal Stuff Inspired Lookbook

“Fighting evil by moonlight. Winning love by daylight. Never running from a real fight”

Whether you’re about to investigate Paranormal Activity, explore a haunted house or even befriend a vampire or two this look will let others know that your Sim means business!

Outfit

Hair: Half-Bun (Base Game)

Makeup Eyeliner, Eyeshadow & Lips (Base Game) / Cheeks (MAC Cosmetics)

Accessories: Necklace (Paranormal Stuff) / Earrings (Base Game) / Bracelets (Base Game)

Body: Long Shirt & Denim Shorts Full Body (Paranormal)

Shoes: Rock Boots (Base Game)

 

Boho Beauty

The Sims 4 Paranormal Stuff Inspired Lookbook

Instead of chasing ghosts, why not take a moment to unwind and catch a movie with friends with this laid back look!

Outfit

Hair: Braided Pony (Movie Hangout)

Makeup Eyeliner (Base Game) / Eyeshadow, Lips & Cheeks (MAC Cosmetics)

Accessories: Necklace (Base Game) / Earrings (Base Game)

Top: Floral Crop (Paranormal Stuff)

Bottom: Patterned Trousers (Movie Hangout)

Shoes: Beaded Sandals (Movie Hangout)

 

Western Warrior

The Sims 4 Paranormal Stuff Inspired Lookbook

Strange things have been happening in Strangerville but fear not, the Western Warrior is here to save the day!

Outfit

Hair: Long Full Bangs (Base Game)

Makeup Eyeliner & Eyeshadow (Base Game) / Lips (MAC Cosmetics)

Accessories: Hat (Paranormal Stuff)

Top: Layered Studded Jacket (Strangerville)

Bottom: Belted Trousers (Paranormal)

Shoes: Cowboy Boots (Strangerville)

Tropical Dream

The Sims 4 Paranormal Stuff Inspired Lookbook

It can get hot and humid on those summer nights in the bayou, but you’ll be cool as a cucumber in this breezy tropical-inspired ensemble.

Outfit

Hair: Mohawk Locs (Paranormal Stuff)

Makeup: Eyeliner (Base Game) / Lips, Blush, & Eyeshadow (MAC Cosmetics)

Accessories: Bracelet & Earrings (Base Game) / Necklace (Paranormal Stuff)

Top: Low Cut Knotted Tee (Backyard Stuff)

Bottom: Loose Drawstring Shorts (Paranormal Stuff)

Shoes: Open Toe Heeled Sandals (Paranormal Stuff)

Disco King

The Sims 4 Paranormal Stuff Inspired Lookbook

Disco never died, baby! Show the world your groove with this 70’s inspired outfit and bring the house down with your retro dance moves!

Outfit

Hair: Shaggy Shoulder-Length Cut (Paranormal Stuff)

Facial Hair: Rugged Stubble (Base Game)

Accessories: Earrings (Base Game) / Necklace (Cool Kitchen Stuff)

Top: Layered Unbuttoned Blouse & Jacket (Paranormal Stuff)

Bottom: Bellbottom Pants (Cool Kitchen Stuff)

Shoes: Pointy-Toed Dress Shoes (Base Game)


Credits

This post was a collaboration between Krista and SnarkyWitch!

  • Vampire Slayer, Western Warrior, & Boho Beauty Looks: Krista
  • Tropical Dream and Disco King Looks: SnarkyWitch
  • Photo Edits: SnarkyWitch
  • Poses: Helgatisha, GuyC_UK

The Sims 4 Paranormal Stuff: Create A Sim Video Overview

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Want to know what The Sims 4 Paranormal Stuff Pack has to offer in Create A Sim? Look no further!

In the video above I’ve done a detailed breakdown of all the new clothing, hairstyles and their different variants for each new piece, including new items for all ages. At the end of the video I’ve also revealed a cheat which lets you unlock an exclusive outfit for Masculine Adults. Enjoy!

Maxis is preparing development for The Sims 5’s Create A Sim

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Just a few days ago we’ve reported on a bunch of new job opportunities that Maxis’ official Careers Page has listed, all giving significant clues that the next Sims Game (which we’ll call The Sims 5) is in development. You can find more details about all of the information we have on those job listings HERE, or find all the news we have on the next Sims Game by visiting our The Sims 5 News Category.

Today we got two new job opportunities that Maxis has posted related to The Sims 5. The first one (Senior CAS Artist) both further confirms that we are indeed talking about a whole new Sims Game and that a brand new Create A Sim is in the works.

In the job listing they’ve further explained what the role and responsibilities for the Senior CAS Artist are – including the creation of initial look of the characters and the clothing that they’ll be wearing, as well as guiding new members of the team to deliver needed work.

Before we dive deeper into the listings please note that none of this will have an impact on The Sims 4 or its current development – there are different teams within Maxis working on both games!

You can find more information in the job listing below:

Maxis is looking for a Senior CAS Artist to help establish the look and pipeline of our characters. If you are a visionary character artist who is adept at stylization, artistic interpretation and a deep experience in character pipelines, bringing the latest trends in technology to bear against your craft, and mentoring others to develop excellent experiences for new and existing IP … come join our team.

The Role

As a Senior Character Artist, you would work closely with the Art Director and Technical Leads to to define visual standards and technical specifications of characters for the project.

You would also actively participate in RnD of the asset creation methods and pipelines designed to add new design-driven features unique for the project.

In addition to creating high quality character models and materials, you would guide junior members of the team and external partners to deliver work that meets the project standards. You proactively seek opportunities to elevate the game, enjoy finding emerging technologies that improve the pipeline, embrace constructive feedback, and thrive in a highly collaborative environment.

Responsibilities

  • Work with the Art Director and technical partners to define and refine the look and feel of characters for the project.
  • Work with Technical Art, Engineering and other artists to develop the character creation and integration pipeline.
  • Research emerging modeling techniques and convey them to the Technical Art team.
  • Create high quality character models and materials/shaders including in-game and high-resolution assets.
  • Update style and technical documents for the character art team.
  • Collaborate with Technical Artists to create and improve tools and workflows.
  • Actively participate in milestone planning and reviews.
  • Work within deadlines and display strong time management skills.
  • Provide mentorship for junior team members.
  • Review work from external partners and provide feedback.

Maxis has also posted another new job listing for the game – Game Designer.

The responsibility and tasks of this job would be to help design and support the prototypes of new Creative Tools that are currently in development for the game. There are two interesting things that the job requirements have listed, including:

  • Excited by and participating in new business/distribution models like Subscription services and cross platform games.
  • Knowledge in popular Sims Community mods and Custom Content would be ideal.

This could mean that the next Sims Game could possibly rely on a subscription-style service, as well as the ability to play the game cross platform. They’ve also listed that it would be good if the future game designer  has knowledge in popular mods and custom content – possibly meaning that the game could also have support for Mods / CC.

You can find more technicalities of this opportunity down below:

High Level

Your role will be to support the continued iteration and development of Creative Tools prototypes. This will entail guiding cross-discipline groups toward a common defined vision as well as supporting efforts with design documents and implementation when necessary.

Working closely with XD, UXR and Production partners, you will use feedback and research insights gathered from these prototypes to prepare for our future design documentation tasks for Lotus development. You will report into a Maxis Development Director.

Responsibilities

Drive the delivery of the following:

  • Helping to develop Vision Documentation and then guiding cross-discipline groups toward the vision.
  • Creating design documentation to support prototyping efforts as needed.
  • Partnering with DD to track tasks, identify risk, and clarify changes in work.
  • Partner with UX to design, research, and implement features.
  • Aiding leadership in CMR and Gate requirements.
  • Playtesting, attending UXR sessions and participating in organizing feedback/insights.
  • Documenting findings for future use in designing Lotus for full development.

Requirements

  • Significant Creative-Game Genre design experience, especially in the area of creation tools and customization mechanics.
  • Capability to lead cross-discipline prototyping and idea iteration, actively participating in the development of a feature from start to finish.
  • A good understanding of how content is built/implemented for creative games. Hands on implementation or modding experience is a plus.
  • Excited by and participating in new business/distribution models like Subscription services and cross platform games.
  • Knowledge in popular Sims Community mods and Custom Content would be ideal.
  • Bonus includes familiarity with game streaming (ex: Twitch, Mixer)

The Sims 4 Paranormal Stuff: All About Haunted Houses!

Presented by EA Game Changers

The Sims 4 Paranormal Stuff adds a brand new lot type to the game; Haunted House Residential. This lot type has some similarities with the Tiny House Residential lot type introduced with The Sims 4 Tiny Living Stuff, but comes with a lot more in-depth gameplay! Your Sims will have to put some effort into reaping the benefits of their new haunted abode rather than just being granted bonuses for living on the lot.

Lot Info

Any Residential lot can be turned into a Haunted House Residential lot in Build/Buy, even if there are Sims already living on the lot. In the lot info panel in the top left of the screen, simply click the lot type drop down list and select Haunted House Residential. Boom! Your house is now officially haunted!

You can see all the new features that come with living in a haunted house in the third tab of the lot info panel, but we’ve also listed them below for you:

  • Ghostly Assistance: Meet Guidry the Ghost, he’s quite the charmer.
  • Specters: Floating apparitions roam the lot at night! They can range from friendly to hostile.
  • Haunted Treasure: Specters have all sorts of strange valuables on them!
  • Paranormal Activity: Things get weird around here, especially at night… Your Sims will definitely take notice.
  • Accursed Objects: Occasionally strange artifacts find their way into your house. Keep your eyes peeled!
  • It’s Alive!: Try keeping the entities of the house on your good side.
  • Be Brave: Each successful night yields Reward Store Points for all Sims!
  • Aspiring Investigators Welcome: Become a Paranormal Investigator with the help of Guidry.
  • ????????: SHE’S COMING FOR YOU!

Guidry, Your Friendly Neighbourhood Ghost

The Sims 4 Paranormal Stuff: All About Haunted Houses!

If your Sims are living in a haunted house, they’ll meet Guidry on their second night in the home. Otherwise, he can be summoned on any non-haunted lot using a séance table. Guidry is a friendly ghost and in case you were wondering, he won’t go around breaking all of your appliances at night. He has more manners than that. Guidry is quite the charming gentleman.

Guidry is who you’ll want to talk to for help and advice about all things paranormal. He can refresh your energy when you’re too scared to sleep, give you filling otherworldly snacks, and even help you out when you’ve come face-to-face with a certain villainess or when you’ve foolishly sold your soul to a specter. He’s also an encyclopedia of paranormal information and hands out Paranormal Investigator Licenses! And yes, he can be romanced and WooHoo’d, but he can’t become a member of your household. At least not without using cheats.

Guidry has his own social category conveniently called “Guidry,” so you don’t need to go searching through the Friendly social category to find all of his unique NPC interactions. He has lots of funny dialogue you can read in-game, but we’ve also compiled his dialogue here. If you don’t want to have anything spoiled before you play through the pack yourself, feel free to skip the following section!

 

“Why are you here?”

Well in case it wasn’t immediately apparent, I’m a ghost! And ghosts need to haunt somewhere!

If I can crash here for the time being, I’ll help you out with all the other haunted happenings going around. Little scratch my back, I’ll scratch yours. Sound like a deal?

But if you’re sick of ol’ Guidry, you can prevent me from appearing with that weird Hand statue you might have seen. I won’t fuss, no questions asked. I’m one of the good guys remember, I’ll understand if you need some space!

The hand Guidry is talking about here is the Helping Hand decorative statue, which you can find in Build/Buy. Filter for Paranormal Stuff if you’re having trouble finding it. When placed on the lot, you can click it to disable Guidry’s nightly visits and enable Heroic Mode. Heroic Mode makes the lot extra haunted, but also rewards your Sims with more Satisfaction Points for surviving each night there. Once enabled, Heroic Mode cannot be turned off for a while, so make sure you’re ready to deal with some craziness for an extended period of time.

“What’s up with those creepy objects?”

Yeah you’ll want to stay away from those at all costs, those things are SUPER cursed. Just being near them is like nails on a chalkboard for your soul.

Make sure you keep your eyes peeled and get rid of them the second they show up, because they are NOT friendly.

Cursed objects can come in a variety of forms; creepy dolls, hands coming up from the ground, glowing symbols on the floor, slime puddles, and strange vine overgrowth in the yard are some of the cursed objects you can expect to start popping up all over a haunted house. All of these things will deteriorate the spiritual balance of the home, causing more aggressive specters to show up at night. Destroying or cleaning up these objects improves the spiritual balance and helps keeps the specters friendly.

“What’s the deal with Specters?”

Who knows! Maybe they’re the manifestation of the lost dreams and ambitions of mankind? Or maybe I’m reading into things too much.

One thing I do know is that they love presents! If you manage to make them happy they’ll cough over something useful, and put in a good word with the rest of the entities of the house!

While Guidry is telling the truth about specters loving presents, he’s left out an important detail; they only like handcrafted items your Sims have made themselves. They won’t even accept anything else as an offering… except for souls. We noticed a lot of cross-pack integration with this feature. We were able to offer base game crafted items such as food, drinks, and wood carvings, but we were also able to offer knitted objects from Nifty Knitting Stuff and small robots from Discover University! Try a variety of different things your Sim has made.

“What’s a Paranormal Investigator?”

Seekers of the unknown! Used to be one myself a lifetime ago, I’ve always been interested in things that bump in the night!

There’s even an organization out there that recruits properly certified Paranormal Investigators too!

If you can prove your spiritual Medium skills to me, I might just be able to get you certified…

This is Guidry’s way of saying you aren’t qualified enough to be a Paranormal Investigator. Max out your Medium skill to level 5, then use the “I want to become a Paranormal Investigator!” social with him. He’ll give you a Paranormal Investigator License, which will then open up the career for you.

“I want to become a Paranormal Investigator!”
(Must have maxed Medium skill for this social to appear)

For adults:

Now look at you! You’re practically brimming with spiritual energy! I knew there was something special about you!

That’s why I’ve got this here Paranormal Investigator’s License with your name on it!

So what do you say, are you ready to take the next step?

For teens and children:

Now look at you! You’re practically brimming with spiritual energy! I knew there was something special about you! That’s why I’ve got this here Paranormal Investigator’s License with your name on it!

Unfortunately I think Child Labor Laws may have changed a bit since I was last alive, so you won’t be able to get hired until you’re older. But until then, enjoy this spiffy badge!

As Guidry explains, only young adult and older Sims can work as Paranormal Investigators. Children and teenagers can get their Paranormal Investigator’s License, but can’t join the career until they become young adults. Children and teens who have a Paranormal Investigator License do have a unique social interaction called “Show off Paranormal Badge,” though! They can impress other Sims by showing them their badge.

“How do I become less scared?”

Being afraid is perfectly natural, it happens to all of us!

But if you’re having a hard time managing your fears, I strongly urge you to get some Sacred Candles. Being near them soothes your soul and wards off all sorts of nasty feelings. Place them throughout the house if you need to, you can never have too many in my opinion!

You can make them from Wraith Wax gifted by Specters, or purchase Sacred Candles directly from the Reward Store!

Sacred Candles are quite handy to have around the house. In fact, it’s best to keep one in every room of a haunted house to ensure your Sims feel safe at night. Make them with Wraith Wax that specters drop or purchase a set of three from the Reward Store for 500 Satisfaction Points. Sacred Candles do burn down after a couple days, so make sure you’re well stocked.

“Can I make this place less… Spooky?”

Of course! The state of a Haunted House degrades over time, so it’s up to you to keep its spookiness in check.

Performing Ceremonies on the Séance Table is a great way to satiate the entities of the house, as well as appeasing any wandering Specters you might find.

If you’re ever in doubt what state the Haunted House is in, try using the Sense Spiritual Volatility Séance.

Performing Ceremonies at the Séance Table is the best way to keep the spiritual balance of the home and make sure the specters that hang around the place are friendly. For Sims who haven’t mastered the Medium skill, ceremonies will rapidly drain their energy. When a Sim’s needs drop too low, the ceremony can get interrupted, which will make the specters angry. Make sure all Sims participating in a ceremony have high motives. Using the Sense Spiritual Volatility interaction on the Séance Table will tell you the current state of the home and whether or not you need to be concerned about malevolent specters.

“Any advice living here?”

Honestly, just embrace it!

Collect Specter loot! Purchase Reward Store items! Stomp some dolls! And if you need to scream your lungs out occasionally, do so!

Adversity is part of being alive, just savor it all!

Apart from going into Build/Buy and changing the lot type back to a regular Residential lot, there is no way to completely un-haunt a haunted house. The point of living in a haunted house is not to get rid of the specters, but to live in a harmonious balance with them and keep them happy in order to receive otherworldly presents and Satisfaction Points to spend in the Reward Store.

“Who are you?”

Claude René Duplantier Guidry, but you can call me Guidry! I’m a bit of an expert in the paranormal, and I’ll never turn down a chance to help someone in need! I’ve been chasing after the unknown all my life, and afterlife.

Let me know if you need any help!

This is simply Guidry’s charming way of saying you can ask him for information and help regarding all of this pack’s new content. Curiously, his name is just Guidry when you scroll over him. His full name seems to exist only in object descriptions and his own dialogue bits.

“Wanna… Have a drink?”
(Must be Flirty to use this social)

To be honest everything has been pretty tasteless since my unfortunate demise, but here, try some of this!

It’s called Specter Sip! It seems to be made from… actually don’t think about that too much. Just try it!

Drinking Specter Sip will grant your Sims some new skills! Guidry will hand over Specter Sips fairly regularly, although there does seem to be a cooldown period because if you ask him again immediately after receiving a Specter Sip from him, he just says “Sure, if you’re buyin’!” but does not give you another one.

“Someone terrible appeared! Help!”
(Temperance must appear before you can use this social)

First Dialogue:

Yeah she and I go way back, things are… complicated. But she’s definitely bad news.

Here, try placing one of these Idols on the ground. She hates these things, and conveniently enough they hate her too!

If that doesn’t work, use your Medium skills to summon Bonehilda! She’s actually a master in spirit-based mixed martial arts, and will gladly lend a hand.

Second Dialogue:

I don’t have anymore Idols on me right now, those things are hard to come by!

You might be able to snag one from a Specter if you’re lucky though!

Remember if all else fails, use your Medium skills to give Bonehilda a call on the Séance Table!

As Guidry’s second dialogue piece suggests, he’ll only give you one Bizarre Idol the first time you tell him this. They are a rare find in the game and your Sims won’t come across them too frequently, so hang onto that first one he gives you. It’s very useful for stopping Temperance in her tracks. Who’s Temperance? More on her in the next section, Surviving Your First Week in a Haunted House.

“I’m terrified! Help me!”
(Must be Terrified to use this social)

First Dialogue:

Whoa! I can see that! You should make sure you’re near a Sacred Candle to calm down!

Here, take this Wraith Wax. You can mold this stuff into Sacred Candles!

And no you don’t need to be one of those Evergreen Harbor hipsters to make these either. Just give it a try!

Second Dialogue:

Sadly I’m out of Wraith Wax, but you can always find them by appeasing Specters too.

If you’re out of Sacred Candles you might just need to hide under the covers for a while until you calm down.

And if you’re really desperate for Sacred Candles, you can always find them in the Reward Store too.

Like he says in his second dialogue, Guidry has limited Wraith Wax, but it’s not too hard to come across in the game. Specters often leave it behind and you can get it as a reward from the Paranormal Investigator career. Click on Wraith Wax in your Sim’s inventory and select Make Sacred Candles. Each piece of Wraith Wax makes three Sacred Candles. Sacred Candles can also be purchased outright from the Reward Store for 500 Satisfaction Points. Each purchase gives you 3 Sacred Candles, so they’re pretty inexpensive.

“I may have sold my Soul.”
(You must have sold your soul to a Specter to use this social)

First Dialogue:

You did WHAT? First of all, how? Second, why? Actually I don’t need to know all the details, let’s just leave it at that.

Thankfully I may have just the solution. Try uhh, absorbing one of these. This should replace whatever you stripped out, and maybe numb that stinging feeling of regret.

Just maybe be more conscious of what you do with your soul next time?

Second Dialogue:

YOU DID IT AGAIN? Of all the…

Alright I don’t have a solution this time, you might just need to wait this one out.

Now I’m definitely a “Try anything once,” kinda guy, but please be more considerate of your soul next time? Maybe find another way to appease Specters?

As Guidry’s second dialogue piece suggests, he will only give you one Soul Piece. You can’t get unlimited Soul Pieces from him, so maybe don’t sell your soul too often. Why not? Well, every time you sell your soul, your age bar fills up by a considerable amount, shortening your Sim’s overall lifespan! Absorbing Soul Pieces can restore your age bar, but they aren’t exactly lying around like spare change. Apart from Guidry, they can only be dropped by Specters and given as Paranormal Investigator rewards. Take care with your Soul Pieces… and your soul!

“I can’t get a good night’s sleep!”
(You must be tired to use this social)

Okay HOLD STILL-

There! Do you feel more… ENERGIZED? Hah! Of course you do!

Just a little ghost razzle-dazzle, perfectly harmless. Maybe take a shower later though.

Feel free to tell Guidry whenever you’re tired and having a hard time getting any sleep! He’ll restore your energy bar for you anytime you need him to. Having Guidry replenish your energy will almost completely refill the energy bar, too!

“I can’t get a chance to eat!”
(You must be hungry to use this social)

No worry! Here, eat this Ectocake! I’m told they taste pretty good!

Managing your mortal needs can sometimes be difficult in a Haunted House. Thankfully eating one of these will keep you satiated for quite a while!

Also do you see that cute little face on it? It’s adorable!

Feel free to let Guidry know whenever you’re hungry and too scared to cook anything for yourself! He has unlimited Ectocakes on him and he’s happy to share!

Surviving Your First Week in a Haunted House

The Sims 4 Paranormal Stuff: All About Haunted Houses!

Now that you’ve gotten the rundown of some of the basics of living in a haunted house, can you survive a whole week in one? Don’t be intimidated by that thought! As soon as you load onto a haunted house, the game will start an informal tutorial series that lasts one in-game week. Don’t worry; this tutorial is pretty non-invasive and won’t eat up all of your time. You can pretty much live a normal life and do whatever you want in that first week. You’ll just receive some popups at certain points throughout the week providing you with direction on how to deal with various paranormal happenings in the home.

The First Night

The Sims 4 Paranormal Stuff: All About Haunted Houses!

You won’t notice anything strange about your new haunted home during the day, but at 9pm on your first night in the house, you’ll receive a popup message warning you that you’ve somehow ended up inside a haunted home! Spooky! You can respond confidently or not-so-confidently to this unsettling news. It doesn’t really matter which option you pick; it’s mostly just for storytelling and flavour, so just pick whatever option you like the most.

You’ll be on your own tonight, but it shouldn’t be too much of a problem. The house’s spiritual balance starts off in a positive state, so the paranormal activity won’t be too out of control. Any specters you come across will most likely be friendly, but do make sure to get rid of any random creepy objects you find around the house. Those can deteriorate the spiritual balance of the home if left to sit around unchecked.

The Sims 4 Paranormal Stuff: All About Haunted Houses!

Try the Sense Spiritual Volatility interaction on the séance table to get a feel for the spiritual condition of the home. It’s also a good way to start learning the Medium skill. You can also try interacting with any specters you find around the house.

If your Sims are feeling a bit creeped out by specters, cursed objects, or flickering lights, you can always purchase some Sacred Candles from the Reward Store! They come in sets of three for 500 Satisfaction Points.

The Second Night

The Sims 4 Paranormal Stuff: All About Haunted Houses!

At 9pm on your second night in the haunted house, Guidry makes his grand appearance! We’ve already discussed Guidry at length in this article, but as a small refresher, he’s a good ghost who won’t be a nuisance and he’s here to help you out. He’ll pay you a visit every night from now on in a haunted house, but you can disable his visits with the Helping Hand decorative statue in Build/Buy if his nightly appearances are getting on your nerves. On non-haunted houses, he can be summoned at the séance table.

Depending on how things went the previous night, your house’s spiritual balance might have deteriorated a bit by now, so it’s a good thing Guidry’s here. His presence will make your nights in a haunted house much easier. You can ask him for information on what to do about various paranormal happenings in the home (or just read the previous section of this article if you want to save yourself some clicking in-game). If your Sims become too frightened to satisfy their basic needs, Guidry can also give you filling snacks and help restore your energy when you’re tired.

With Guidry around to help, you shouldn’t have too many issues tackling the specters and cursed objects on your second night. Make use of Sacred Candles, Perform Ceremonies if needed, get rid of cursed objects, and appease some specters. If things go south and your Sims become too frightened to do these things, ask Guidry to help calm you down or help satisfy your needs.

The Third and Fourth Nights

The Sims 4 Paranormal Stuff: All About Haunted Houses!

There are no plot-important game prompts on nights three and four, but Guidry will still be around to provide you with assistance should you need any. Continue your nightly work of removing cursed objects and appeasing specters. If things are getting too spooky for your liking, perform a ceremony to help calm things down. Oh, and don’t forget those Sacred Candles!

Since nothing of any particular importance happens during these two nights, it might be a good time to sit down at the Séance Table and work on building your Medium skill if you’re interested in becoming a Paranormal Investigator. Even if you’re not, becoming a master Medium is still helpful for any Sim living in a haunted house. Their interactions with specters succeed a lot more often and they don’t use up nearly as much energy while performing ceremonies.

Having high Medium skill is also going to prove helpful tomorrow night…

The Fifth Night

The Sims 4 Paranormal Stuff: All About Haunted Houses!

SHE’S HERE!!!

It looks like the previous two uneventful nights were meant to lull you into a false sense of security because at 9pm on your fifth night, Temperance comes to call. Unlike Guidry, Temperance is a nasty ghost who is not nice at all and the opposite of helpful. She and Guidry have a shaky romantic history and it doesn’t seem like she’s forgotten about it.

Temperance will generally just be a massive pain, doing mean and mischievous interactions, scaring your Sims, and interrupting séances. Just being near Temperance will make Sims Terrified, rendering them unable to do much of anything. They won’t be able to cook, sleep, or counteract any paranormal activity going on in the home while they’re in the Terrified emotional state. Temperance can make life pretty miserable for your poor exhausted, panicked Sims.

The Sims 4 Paranormal Stuff: All About Haunted Houses!

Luckily, Guidry knows her best. After Temperance appears on the fifth night, tell Guidry “Someone terrible appeared! Help!” He’ll give you a Bizarre Idol and tell you that Temperance hates them. If you want to get rid of her fast, place one of them down on the ground near her. Placing a Bizarre Idol near Temperance will cause the Idol to start flaming and Temperance will cower in fear. She won’t be able to cause any trouble while she’s incapacitated by the Idol. Eventually, she’ll stop cowering and flee the house.

Bizarre Idols are the quickest and easiest way to get rid of Temperance whenever she shows up, but they’re in short supply. Guidry won’t give you another one and they’re a pretty rare find from specters. You’ll want to hang onto the first one he gives you, just in case you ever need it again. If you ever lose your Bizarre Idol and Temperance pays you a visit again, you can also summon Bonehilda at the Séance Table.

The Sims 4 Paranormal Stuff: All About Haunted Houses!

Summoning Bonehilda requires Medium skill level 3, so I hope you were practicing the previous two nights. Bonehilda is a skeleton maid who also happens to be a skilled martial artist against the paranormal. If you call on her while Temperance is on the lot, Bonehilda will beat her up for you. Temperance can make your Sims too terrified to use the Séance Table, though. If you don’t have a Bizarre Idol handy, it’s a good idea to summon Bonehilda before 9pm every night, just as a precaution. She’ll stay the full night and if Temperance comes knocking, Bonehilda will send her packing!

The Sixth Night

The Sims 4 Paranormal Stuff: All About Haunted Houses!

You deserve a break after the terror of last night. Nothing particularly note-worthy happens on your sixth night, but if you haven’t been regularly appeasing the specters with ceremonies, cursed object removal, and offerings, the spiritual balance of your house could be pretty out of whack by now. You might encounter the angry red specters and a lot more paranormal shenanigans going on, like sudden thumping sounds and lights flickering on and off. As usual, combat this by putting Sacred Candles in every room of the house, performing ceremonies, cleaning up cursed objects, and giving presents to specters.

If you’ve been doing a good job of keeping the specters happy, you can sit back and relax with a Specter Sip with Guidry. Or maybe summon Bonehilda to help you tidy up the place a little. It’s probably a disaster after Temperance invaded last night.

The Seventh Night

The Sims 4 Paranormal Stuff: All About Haunted Houses!

Guidry is so impressed with your perseverance that he wants to give you a reward for spending so many nights in a haunted house! Spending seven nights in a haunted house will unlock Guidry’s own outfit in CAS. If you were jealous of his dapper style, you can look just like him now! Just… try not to think about the fact that he died wearing that outfit. It’s totally not haunted or anything. Probably.

You’ll find the full ensemble unlocked for the whole household in CAS. It comes in three pieces; a hat, a full-body outfit, and a pair of shoes. The hat and shoes are tagged for both frames, but the full-body outfit is tagged for only the masculine frame by default. You can of course switch the tags so your feminine Sims can wear the full outfit, too.

The Sims 4 Paranormal Stuff: All About Haunted Houses!
Mortimer Goth wearing the unlocked hat, shoes, and full-body outfit.

Congratulations on surviving your first week in a haunted house! The informal tutorial is finished now, so what’s next? Is your home un-haunted now? Well, not exactly. Your house will always be haunted unless you change the lot type in Build/Buy, but as Guidry advises you, just embrace it. You’ll find that performing ceremonies daily, cleaning up cursed objects, and keeping Sacred Candles around will just become a normal part of everyday life for your Sims, but it’s not so bad! The specters will drop all kinds of neat stuff for your Sims to collect, consume, or sell. You’ll also continue to earn Satisfaction Points every morning at 6am just for surviving another night in the home. Personally, I found myself looking forward to Guidry’s nightly visits. It felt like an old friend coming back to say hi. My Sims became quite close with him.

But if living in a haunted house just isn’t enough of a thrill for your Sims, they should look into getting their Paranormal Investigator License. There’s never a dull moment for a Paranormal Investigator.

Countdown to the release of The Sims 4 Paranormal Stuff on PC and Consoles

10

We’re just a few short days away until the release of The Sims 4 Paranormal Stuff Pack!

The pack is set to release on January 26th, 2021 on PC as well as Xbox One, PS4 and their next-gen console successors. Just like all of the previous Stuff Packs this one can be purchased on release day for $9.99 and you’ll be able to find it on the official stores such as Origin, Sony, Microsoft and Steam.

Just like with the previous Stuff Packs this one will release at 10AM Pacific Time, 7PM Central European Time and 6PM British Time. Considering that there’s a lot of time zones to cover I’ve included a handy countdown that counts to the moment of the release of The Sims 4 Paranormal Stuff. As soon as the counter turns zero you’ll be able to get the pack from the official stores!

[janky target_time=”1611687600″ color=”#248402″]

Countdown to the release of The Sims 4 Paranormal Stuff on PC and Consoles

The Sims 4 Paranormal Stuff: Medium Skill Guide

Presented by EA Game Changers

The Sims 4 Paranormal Stuff comes with one new skill. The Medium skill is a minor 5-level skill that can be learned by children and older Sims. Learning this skill is tied to the new Séance Table that comes with this pack. As Sims progress in the skill, they will unlock new interactions on the Séance Table. The Medium skill compliments the new Paranormal Investigator career, but Sims do not need to be a Paranormal Investigator to have access to the full range of this skill’s abilities.

To build the Medium skill, have a Sim interact with the Séance Table.

Medium Skill Levels

The Sims 4 Paranormal Stuff: Medium Skill Guide

Refer to the list below for a breakdown of what your Sims unlock at each level of the Medium skill.

Level 1

  • Commune with the Departed at the Séance Table
  • Sense Spiritual Volatility at the Séance Table
  • Perform Ceremony at the Séance Table

Level 2

  • Host Group Seances with other Sims at the Séance Table
    • Commune with the Dead With…
    • Perform Ceremony With…

Level 3

  • Invoke the Dead at the Séance Table
  • Summon Bonehilda at the Séance Table
  • New floating animation when Sim interacts with the Séance Table

Level 4

  • Perform the Ghastly Ritual at the Séance Table

Level 5

  • Can create Séance Circles anywhere in the world
  • Energy depletes more slowly while Performing Ceremonies
  • Increased chance of successful interactions with Specters
  • Eligible to receive a Paranormal Investigator License from Guidry

Note: Children and Teens can receive a Paranormal Investigator License from Guidry, but will not be able to join the career until they become Young Adults. They receive a rather humorous message about child labour laws from Guidry when they get their license from him. Children and Teens with Paranormal Investigator Licenses can show off their badge to other Sims.

The Sims 4 Paranormal Stuff: Medium Skill Guide