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New The Sims 4 Hotfix Update Announced For Next Week

The Hotfix for a Quality of Life Update is on the way for next week.

It’s never an easy patch release for The Sims 4. The Sims Direct Communications announced today that they’ll be releasing a new The Sims 4 Hotfix Update across both Computers and Consoles next week. Proving that there’s more to fix for this game rather than just scrolling CAS issues on Console.

The highlighted fixes include Create A Sim, eye dropper tool and controller scrolling issues.

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Simmers, We are currently testing fixes for recently reported Create a Sim, eye dropper tool, and controller scrolling issues.

We hope to release these in a small Base Game update across all platforms next week. Thank you for your EA Forums reports, and for your patience.

Question: What about the soft locking for tattoos in the gallery for consoles it’s a very big bug you can’t use tattoos at all

Direct Team: We’re tracking that one on the EA Forums at the link here, we’ll update you as soon as we have more to share

Source: The Sims Direct Team

The upcoming Sims 4 Hotfix update will arrive just a few days after the big Quality of Life Update. It sure wasn’t a small patch considering several new issues popped out from it, but it makes you wonder if every The Sims 4 patch will be met with the same question — Will it break something else?

Let us know what you think about the latest Sims 4 Hotfix Update announcement and stay tuned to Sims Community for more Sims News and Updates!

InZOI Coming To Playstation 5 In First Half Of 2027: Demo Footage Released!

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After the recent update from the InZOI Producer and Developer Hyungjun ‘Kjun’ Kim on the progress of getting InZOI onto consoles, a new development diary has been released with a demo video showing players and developers testing the game out on Playstation 5! While no specific release date has been stated, InZOI is planned to be launched on Playstation 5 in the first half of 2027!

InZOI Coming To Playstation 5 in 2027: Demo Footage Released!

While specifics of the changes made to the game so far to be ported over to Playstation 5 were not stated, footage of developers playtesting and working the controls on a Playstation 5 were shown, and it seems to be progressing well! It seems to be formatted user interface-wise like other life simulation console games, where controls are present on the screen and radial menus are present to make ease of accessing parts of the game easier.

Video Preview

Images from the Developer Diary

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Update of InZOI for Playstation 5 – May 15th, 2026

Hello everyone,

This week, I’d like to finally begin the long-awaited discussion about inZOI’s console development.

It’s been a long journey getting here, but we’re now ready to share more details about our direction, what we hope to achieve, and most importantly, a much clearer timeline for when you can expect inZOI on PlayStation 5. I’ll start with that first before explaining why we adjusted our previous schedule.

We are currently planning to release inZOI for PlayStation 5 in the first half of 2027.

For the PC version, we released the game in Early Access before it was considered complete. We chose this approach intentionally so we could receive direct feedback from players throughout development, improve the game based on that feedback, and continue repeating that cycle together with the community. That process has been incredibly valuable in helping us build the foundation of inZOI.

Originally, we hoped to follow a similar approach for the console version. However, as we studied the console player base and platform environment more closely, we realized expectations for console games are often quite different. Console players are generally accustomed to receiving a more complete and polished experience from the very beginning, without major setbacks during the process.

After understanding that perspective, we felt we needed to approach the PlayStation version differently, even if it meant changing the way we’ve developed inZOI so far. Because of this, we have been focusing on improving every aspect we can imagine of the unreleased PS5 version as much as possible.

This includes bringing our large, immersive cities full of autonomous Zois to console hardware while carefully optimizing performance for fixed system specifications. We are also redesigning the experience around the DualSense controller rather than keyboard and mouse controls, while considering gameplay on larger TV screens viewed from a greater distance than typical monitors or laptops.

We do not simply want to recreate the PC version one-to-one on console.

We want the experience to feel natural and fully suited for console players. Beyond smooth gameplay, we are also carefully considering screen transitions, UI structures, controls, and many other details that should feel comfortable when playing inZOI on PlayStation 5.

Most importantly, we want players to feel that even with just the base game of inZOI, they already have a complete and satisfying experience.

These are ambitious goals for the PlayStation version of inZOI, and we hope we can meet those expectations when the game releases in the first half of 2027. Because of this development structure, we expect it to be difficult for us to hold large-scale public beta tests for console players, which I know may disappoint some of you. However, because our philosophy of developing alongside player feedback has proven so valuable for inZOI, we still want to involve the community—especially players who primarily play on consoles—in the continued development of the PlayStation version.

We are planning to compile some gameplay videos where we demonstrate how different aspects of inZOI are being adapted for controller gameplay and larger screens. After watching, we hope you’ll share your thoughts on what feels right, what could be improved, and what you believe would create the best possible console experience. Whether through Discord or another suitable platform, we want to gather your feedback this way in the near future.

In the meantime, let me know what you’re most looking forward to when imagining inZOI on PlayStation 5.

  • Are you hoping for experiences that are unique to console gaming?
  • Or do you simply want the same experience as PC, playable on PS5?
  • What matters most to you when playing games on console?

Write down your thoughts in the comments. We’ll be reading your feedback and apply it where we can throughout development. Then, we’ll continue this discussion when we share that development video with all of you.

We thank you sincerely for your patience while waiting for the console release of inZOI. We will continue working hard to create an experience that feels meaningful, polished, and truly enjoyable from the perspective of a console player.

I hope everyone has a wonderful weekend, and I’ll see you again in my replies next week.

—Kjun


Will you be playing InZOI on Playstation 5, or are you hoping for another console release? Let us know! In the mean time, keep an eye on the Sims Community and we’ll keep you up to date with everything that happens in the life simulation genre, InZOI and beyond! Make sure to check out InZOI’s official website for roadmap and development details!

EA Changes The Sims 4 Kits Availability Again Across Consoles and PC

Surprise, Surprise!

EA seems to be walking back on a lot of its major plans for the marketplace, specifically surrounding the marketplace and Sims 4 Kits. Just around a month ago, in April, EA released a private message to creators to let them know what while console would be getting the marketplace that day, that kits would be returning to Steam and the EA app. This meant that players did not have to purchase a secondary currency that can only be used on the marketplace just to purchase kits, unless they were a console player. Consoles players still saw all kits moved from their respective stores to the marketplace.

While the marketplace is still present, and there is no news of that changing anytime soon, it seems that some executives may have overestimated how many hoops people were willing to jump through to purchase kits. Only a few short days after the launch of the recent collaboration with the show Bridgerton, a change of plans has occurred!

Sims 4 Kits and The Marketplace

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When the Sims 4 Marketplace launched on March 17th 2026, one big point of contention for players is that Kits would be removed from online stores outside of the Marketplace. This meant that if players wanted any kits, including kits released years prior to this update, they would have to purchase the virtual currency “Moola” and engage with the marketplace to get them. This also meant that, to get their hands on kits, they may have had to purchase for Moola than necessary and have some just sitting around after making purchases. Unused virtual currency is one of the biggest critique of the marketplace, and microtransactions in general.

April and Removing Kits From the Marketplace on PC

Just one short month after that launch, things changed! While console players saw the Sims 4 marketplace swoop in and remove kits from Xbox & Playstation stores to place them behind the Moola Paywall, Steam & EA App players saw the return of kits to their respective stores.

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Private Update to Sims Creators From April 2026

Hi Creators,

We’re pleased to share that starting today, the in-game Marketplace will become available on PlayStation and Xbox, giving console players access to Maker content for the very first time!

Alongside this update, we have also made the decision to return Kits to EA App and Steam for PC and Mac players.

Here’s everything you need to know about this update:

  • Marketplace will launch for Playstation and Xbox from today. All Kits on console will be purchasable using VC only.
  • Kits will no longer be available on the PlayStation or Microsoft Stores, but console users will still be able to purchase Expansion Packs, Game Packs, and Stuff Packs. Moving Kits into the Marketplace ensures that we can continue releasing new content without hitting technical or storage limitations.
  • Kits will also be returning to EA App from today, and to Steam on April 20.
  • Purchases on Kits using your creator codes will become available again; there are no changes to your 5% commission and 5% player discount, except durine special promotions where noted.
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While players could still use the marketplace to purchase kits for “more seamless route”, per a public message later posted to the official Sims discord, they were no longer required to purchase a virtual currency to obtain any new kits.

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What Now?

And only another short month or so later, console players can rejoice that they no longer have to use the marketplace and a secondary virtual currency to purchase kits! Quietly and unannounced, kits have returned to the Playstation and Xbox stores, and you know the new Bridgerton kits and kit bundle are front and center.

Thank you to @jackofallgames7 on X for posting and bringing this to our attention!

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You can find The Sims 4 Bridgerton Kits and its bundles right now on both Microsoft and Playstation stores.

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However, there’s more news that makes this an issue, even for players who like and regularly use the Marketplace. While Sims 4 Kits are now back on the standard digital platforms, if you have some extra Moola and want to buy a new kit, you just… can’t! Even on the marketplace, kits now must be purchased with a standard currency and Moola cannot be used.

With EA seemingly being unable to make up their minds about the marketplace means for the community and the future of the Sims 4, who knows if we’ll see even more changes in just a months time!


Did you still purchase or want kits after they went to the marketplace? Are you happy they’re back on standard purchase platforms? Let us know your thoughts! We’ll keep you updated on any new changes that are made with Sims 4 Kits and the life simulation genre as a whole at The Sims Community!

Countdown to Paralives Release (Early Access)

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Read on for EVERYTHING You Need to Know for Paralives Release into Early Access!

Almost seven years after Paralives initial announcement in 2019, and after when development started to ramp up in 2020 and onward, Paralives’ Release into early access is on the horizon! The new life simulation game will be in early access, so not entirely complete, but the team’s transparency has given us an idea of what to expect on Thursday!

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When Does Paralives Release?

Paralives will release on Steam on Monday, May 25th. The Paralives Studio team confirmed that the game will release at 10:00AM EST/5:00PM EET/2:00PM UTC.

Further Release Information

The game, like most indie games, will be a digital only release. It cannot be preordered, but is listed on Steam and can be added to your Steam Wish List prior to release. The game will be priced at $39.99 USD, with the Paralives Studio team planning on giving free content updates and expansion throughout the early access period.

The team confirmed also later in the Post-Release Roadmap reveal that there will be a special 10% off launch discount on Steam. Meaning that you’ll be able to purchase Paralives (Early Access) for $35.99USD – or equivalent to your local currency. Steam’s regional pricing will be activated for this offer!

Paralives Early Access Confirmed Features on Day One!

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The Paralives team, to properly set expectations, has re-released a set of graphics to explain early access periods to a large audience and to make sure everyone is on the same page when it comes to the game coming out and what will be present in it. While not everything will be in the game upon release, there is tons of partially developed and teased features that will be added in free updates, likely in the near future!

Paramaker

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Starting with creating your own little Paras to set off into the little seaside town available in the Early Access release of Paralives, multiple exciting features have been confirmed for as soon as early access becomes available. Significant features you will see on day one…

  • Color Wheel for everything in the Paramaker
  • Varying body types with height, face, and body sliders
  • Layering system, so jackets and undershirts will be interchangeable
  • A genetics system that will be updated later on for more advanced tools
  • Asymmetry! Heterochromia, mismatched socks, etc.

Live Mode

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Paralives Live mode has been shown to us to a certain extent in livestreams and video clips, but there are some fun and exciting systems to expect on day one! The basic structure of a life simulation game will be there, including freedom, autonomy, progression in skills/jobs, etc. Your Paralives will not be completely free to chase their ambitions, though. You can expect all the not so fun parts of life as well! Bills, declining needs/motives, bills, death, etc.

Build Mode

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Build mode is one of Paralives biggest cornerstones of gameplay, with early development videos and promotional material including how unrestricted build mode is intended to be. Free placement of items, an optional grid system, split-level platforms, multistory homes, curved and variously angled walls, and of course, color wheels! This mode is likely to be decently fun to explore in the beginning, but will become more and more expansive as the game progresses.

Release Time & Countdown

Per the Paralives studio team, Paralives will release on Steam at 10:00AM EST/5:00PM EET/2:00PM UTC on May 25th, 2026. That’s 4PM CET / 3PM BT / 7AM PT. To make things easy for everyone we’ve included a handy countdown below. Letting you know that as soon as the timer hits zero you’ll be able to download and play with Paralives Early Access!

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Countdown to Paralives (Early Access) Release

We’ll keep you more in the loop once Paralives Early Access hits the market!


Game Release Community Poll

Paralives is coming to Steam on May 25th, 2026 for both Windows and macOS. It will retail for $39.99 USD. Do you plan to get it once it comes out? Let us know in this fun (and unofficial) early access release poll!

[totalpoll id=”205986″]

Are you excited for the release of Paralives? Will you be grabbing as soon as it is in early access, or are there features you want implemented before you commit to purchasing it? Let us know! Make sure to keep up with The Sims Community, and we’ll make sure to keep you up to date with everything Life Simulation games!

EA And FANDOM Reach Out To The Sims Wiki To Help For Upcoming Releases

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EA is interested in preparing The Sims Wiki to help highlight upcoming Sims releases.

The Sims Wiki has been one of the longest running fansites within The Sims community. Operating with multiple authors through an open source project that’s powered by FANDOM – this source keeps very good track of all the fun facts, tips and information the old fashioned way. With proper credits, linkbacks and proper structuring, it makes for one of the strongest web projects for The Sims.

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The Sims Wiki in 2026

EA saw the potential they have and want to become a part of it! In a new email tip sent to us this morning, we discovered that Electronic Arts reached out to FANDOM Community Managers. Looking to get the word out on the new revamp project they’re trying to propose to The Sims Wiki editors.

Here’s what the mail states:

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SC Email Tip

a FANDOM community manager contacted the wiki on the public admin notice board proposing an “Official Sims Collaboration Opportunity” for the wiki, which would involve a redesign (snore) that’s not the best bit, a few days after they left messages on a few of the user: talk pages for some of the admins regarding for a potentially “Connecting with the Sims team at EA”.

The Sims Wiki has been around for a very long time, i edit there on occasion and discuss stuff about the wiki on the discord server for it and it looks as though EA, after like 15 years of the wiki existing, has decided to take interest into it. Not much has happened though.

We went in to check out the two provided links the source has sent us. It includes two discussion boards through The Sims Wiki, where a Community Manager has sent a public announcement to The Sims Wiki team. All with another message that confirms this was all done in collaboration with EA representatives.

Read the full messages below:

CONVERSATION 2

Official Sims Collaboration Opportunity Message

Hey there! I wanted to reach out to you all about a potential opportunity. Our team at Fandom are very excited about collaborating with you all if this is of interest, with some of us being longtime Sims players ourselves.

To start, we’d like to offer our assistance with refreshing the wiki mainpage’s theme with prime assets, highlighting an upcoming Sims release while maintaining the wiki’s integral directory and identity. This, of course, would only be done with the admin team’s permission, and we would incorporate your design preferences. For an example of what that could look like, this is a recent refresh we created in collaboration with the admins from the Diablo wiki: https://diablo.fandom.com/wiki/Diablo_Wiki.

Separately, what would you all think about having a challenge library here on the wiki? Because there’s no real centralized space to find these – as I’m sure you all know, they’re all over the place – we have been considering ways to give players a space to easily find new challenges to try. Ideally, challenge creators would post to this library as well as their social media or Patreons. Our vision for this is that it would support templated challenges as well as ones created from scratch, that are easily searchable with earnable achievements that can be used to customize wiki profiles! This would create the ultimate resource for Sims challenges that can be added to by the community over time. It would also not add to your work burden with the wiki, nor would anyone but the community have jurisdiction over what’s in it. If this is of interest to you all and is approved, Fandom would handle the development work to build it.

We’d love to hear your thoughts and see whether this is something you’d all like to explore!

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Source: The Sims Wiki Noticeboard

Connecting With The Sims Team at EA Message

Hey! I wanted to follow up in regards to the recent message I shared on the notice board. The Sims team at EA were interested in getting in contact with the admin team here and I was hoping to help get y’all connected 🙂 With your permission, I’d like to reach out to you via the email attached to your Fandom account with the details and see if we can get a discord call set up with everyone. It would just be an introductory call to get started and text chat can be used as an alternative for voice.

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Source: The Sims Wiki Talk Page


Key Takeaways From This Potential Collaboration

EA seems to be very interested in the idea of giving “prime” assets and material to The Sims Wiki admins to help highlight “an upcoming Sims release while maintaining the wiki’s integral directory and identity”. This could either mean giving more assets and material to help support microtransaction content releases like The Sims 4 Maker Packs and / or The Sims 4 Kits. Or, they’re interested in helping prepare 3rd party sources for a new The Sims project. Both are speculations so take it all with a grain of salt! In the end, it could just end up being a web template refresh with the latest game branding. (Although The Sims Wiki looks up-to-date to us in terms of matching the current brand identity)

Next, EA wants to create a centralized “Sims 4 Challenges Hub” through FANDOM’s platform and become “the ultimate source for Sims challenges”. These type of projects for The Sims 4 Challenges have existed long before in shapes of many Sims forum sites, dedicated fansite pages and recently even mod releases. EA’s magic touch to it would be giving a unique achievement .png to The Sims Wiki’s user dashboard.

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The Sims 4 Mineral Town Challenge

It appears that just like with The Sims 4 Marketplace and The Maker Suite for Makers, certain creators are getting asset packs and dedicated web developers to help compete with the current selection of user generated hubs and website.

Will it succeed or fail? Does this hint towards something big for the future of The Sims Franchise or is it just another collaboration just like with Curseforge? Time will tell! As the original email tip stated, it’s interesting how this move was made 15 years after The Sims Wiki first launched. If it turns out it’s nothing much it’ll still be one of the rare cases where a gaming company recognized a Wiki source.

Until more news surface on this topic stay tuned to Sims Community and be the first to know about upcoming official collaborations and community-made projects!

The Sims 4 Lady Bridgerton’s Masquerade Ball Fashion Kit Review: Belle of the Ball

Stepping into The Season in Style

Just when we thought that The Sims 4 was taking a we’re transported back into the Regency Era with the introduction of the newest collaboration between The Sims 4 and the Netflix Original Series; ‘Bridgerton’! Lady Bridgerton’s Masquerade Ball Login Event began on May the 12th and has already presented a variety of intriguing favors for any and all ladies, lords, or lordems wishing to partake.

Said event ties into the release of The Sims 4: Lady Bridgerton’s Masquerade Ball Fashion Kit; one of the two kit’s being released in tandem with the the current event. Both of which, of course, being themed around the aforementioned ‘Bridgerton’ series in all it’s historical goodness.

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Let’s party like it’s 1799!

The Sims 4 Lady Bridgerton’s Masquerade Ball Fashion Kit will be bundled with it’s sibling, The Sims 4 Masquerade Ballroom Kit, as part of the aptly named Lady Bridgerton’s Masquerade Ball Bundle. This bundle will allow you to purchase both kits (along with a small variety of bonus items) for $10 USD until August 14th, 2026. After which you’ll be able to purchase both kits, separately, and without the additional items, for $7 USD.

The Sims 4 Lady Bridgerton’s Masquerade Ball Fashion Kit Review: Belle of the Ball

Nonetheless, let’s dive into the newest The Sims 4 collaboration kit; whether you’re a diehard ‘Bridgerton’ stan excited to be the talk of the ton, or an enjoyer of historically-adjacent play, we’ll see if this kit is worth a name on your dance card, or, a less than polite dismissal with the wave of your fan.

(Get it…because one of the items in the event is a usable fan……and fan code for romance in the Regency Era was a thing…no? Oh, well, nevermind…sigh…)

Lady Bridgerton’s Masquerade Ball Fashion Kit – Official Description

The pack information declares, as such;

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Lady Bridgerton’s Masquerade Ball Fashion Kit – Official Image

A Most Fashionable Affair

One cannot attend a masquerade without the proper attire, for appearances are everything.

With the Masquerade Ball Fashion Kit, one may don suave tailcoats, dazzling gowns, and accessories worthy of the season’s most talked about affair: from Sophie’s Lady in Silver dress, paired with shoes and mask, to Benedict’s effortlessly styled look that is sure to invite intrigue. Adorn oneself further with Lady Bridgerton’s opulent mask and tiara, or command the room in Queen Charlotte’s striking Celestial Wig and gown. These ensembles are plucked straight from the grandest ballrooms of the ton themselves.

Whether one seeks admiration, or incites envy, rest assured: heads will turn, and whispers will follow.

Catalogue Overview

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This kit adds a staggering 31 new assets to Create A Sim! The most we’ve ever gotten out of a CAS kit so far. All items are exclusively for Teen to Elder though because, of course, we can’t get too excited now, can we?

Our historical Sims have 5 Hats, 14 Fullbody Outfits, 5 Accessories (1 Necklace and 4 Masks), 2 Pairs of Shoes, One Pair of Gloves, One Top, and One Bottom available to them. As always, the clothing leans heavily toward feminine-framed Sims (with only 4 out of the 14 available Fullbody Outfits being for masculine-frames along with the Top and Bottom for 5 costumes and their associated accessories).

It’s important to note that some of the Fullbody Outfits for both frames come with attached accessories such as jewelry and/or shoes. The morphing of the clothes between both frames is also variable. With some dresses looking better than others on masculine Sims, and some masculine outfits looking better on feminine Sims, and I feel like it’s all down to your individual preferences on “how much warping is too much.”

Hats

Tops

Bottoms

Fullbody

Shoes

Accessories

Styled Looks – The Pink of the Ton

Sims 4 Refined Living Room Kit Review

Our Review of The Sims 4 Lady Bridgerton’s Masquerade Ball Fashion Kit

I’ll be honest, I’m not a big Bridgerton fan. I’ve always had a deep appreciation for it’s literary family line in terms of bodice-ripper romances, but I’ve never been moved to seek it out in my Netflix binges. So there is no bias towards the show on my part when it comes to that side of this collaboration.

So you can trust me when I say I’m gagged by this kit? I mean it.

I feel like the major theme within my The Sims 4 pack reviews has always been my love for camp. In my opinion, The Sims 4 has become somewhat bleached of the delightful chaos and whimsy that ran rampant in it’s earlier predecessors. Not only in the gameplay, but also the assets, because my Sims don’t always have to be decked out in dupes of the latest fashion microtrend. Especially if you’re an occult enthusiast like myself, and you wish you had more niche clothing available for your play sessions.

Which is why my jaw quite literally dropped when they announced and I how spectacular these assets were! Again, not a ‘Bridgerton’ fan, but as someone who minored in History in college? This was straight up my alley.

It also doesn’t help that The Sim’s Team knocked it out of the park with these assets, because can we just:

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The sheer level of effort in this one garment alone has me floored—we’ve never gotten something like this before. This one full body asset has such a variety of layers, textures, and detail? The creasing in the fabric being so distinct? The necklace tying into the bandolier of nautically-themed charms? It’s spectacular.

I know that this kit isn’t something that perhaps that the average Simmer would use on a daily basis (though my occult-loving self is plotting many uses for these assets), but, it’s an excellent example of what The Sims Team can do if they’re allowed to really give it their all.

An example that immediately came to mind that truly highlights this? On the left is the Rococo-style gown unlocked from progressing in the Actor career in The Sims 4 Get Famous. On the right is the, again, very much Rococo-style gown that was inspired by the depiction of Queen Charlotte in ‘Bridgerton’. If I were to show these two screenshots to a non-Simmer, explain the difference between a kit and an expansion pack, and ask them to pick which came from where…do you think they’d get it right?

Though, of course, I have some criticisms.

For as much as I do love this kit, and do plan on using the contents of it during my own personal play sessions, I do still it was a bit of a cheap shortcut to have a good portion of the available fullbody outfits pre-accessorized. I know it most likely was based off of inspiration points within the show (and please feel free to tell me in the comment section if that’s true), but I feel like it limits player creativity to do so. The Queen Charlotte inspired gown was the asset I was most excited about, and, while I don’t hate the perma-gloves stuck to the dress, I can see myself using Sims 4 Studio to make a version without them.

While I have the ability and knowhow to do that—most players do not. So that’s one less level of customizability taken away. The same goes for all the necklaces, rings, and shoes that are technically part of the pack, but are adhered to a respective costume. If you’re able to mod/download mods? It’s not much of a problem? But it isn’t the fairest thing to console players who perhaps desperately want to attempt some form of historical play.

A large criticism I do have is that, honestly, you could make a big argument that all of this content could have been included along with The Sims 4 Royalty & Legacy. Which, yes, I have made that argument before, but, Jovan says I can write conspiracy theories in my reviews as long as they fold somewhat reasonably (he did not actually, but I’m doing it anyway!).

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It just feels very interesting that, thematically, this kit slots a bit too well in with The Sims 4 Royalty & Legacy. So much so that this bundle, in my opinion, is superior to the previous bundle that the expansion launched with. It’s also interesting that the swatch color story also matches up quite will with The Sims 4 Royalty & Legacy and it makes me feel like they purposely made multiple kits complimentary to the expansion’s format in order to entice more people to purchase them. Which, I’m sure you’re sitting at your desk (or, let’s be real, rotting on the bed with your phone) and are thinking “Yeah, I mean, the same team definitely made all of these kits? So what?”

The fact of the matter is that if that’s the case…that would mean whatever gap that you, personally, have felt in the most recent expansion can be fulfilled with these kits. Which means that The Sims 4 Royalty & Legacy isn’t $39.99 USD, but, totaled up, it’s instead closer to $60 USD.

While this review is predominately for The Sims 4 Lady Bridgerton’s Masquerade Ball Fashion Kit Review, in light of the controversial EA Buyout, it makes you wonder whether or not we’re going to see more and more of this behavior. If this sequence of events was all just a massive coincidence, or whether or not it’s a warning of what’s to come in the future.


What are your thoughts on the ball Lady Bridgerton has put on? Is it your cup o’ tea, or do you only intend to play in the modern era? Be sure to let us know in the comment section down below, and always know that The Sims Community will bring you all the latest and greatest updates on The Sims 4 and other Life Sim games! Make sure to check out our other The Sims 4 Kits overviews before your next binge purchase.

With thanks to Helgatisha (as always) for the poses used in this article.

New Tomodachi Life Update: Living The Dream Official Patch Notes (May 2026)

Plenty of game issues fixed in the latest Tomodachi Life: Living The Dream Patch!

Nintendo dropped a surprise Tomodachi Life Update on May 14h to May 15th, 2026 for their latest Living The Dream entry. This patch is available for download across all Nintendo Switch consoles and can be downloaded by checking for updates in your Main Menu and / or just letting the automatic update feature do its thing.

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The newest Tomodachi Life update promises to fix several game issues, including seamless island progression, Mii character customization improvements and plenty more listed down below.

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Tomodachi Life Update: Ver. 1.0.2 (Official Patch Notes)

Fixed issues

  • Fixed an issue where, after player builds up their island, the game sometimes will not be able to progress.
  • Fixed an issue where if you change to an exterior of a house you made at the Palette House, the game sometimes will not be able to progress.
  • Fixed an issue where, after a Mii character confesses successfully and the player tries to save, it is displayed that “your save data is corrupted,” and the player is not able to save.
  • Fixed an issue where, after multiple Mii characters start to live together, and when the player saves, it is displayed that “data has been corrupted” and the player is not able to save.
  • Fixed an issue where, when a scene switches over, an error would rarely occur and the game would stop.
  • Fixed an issue where the player could store the wishing fountain using Island Builder, but would not be able to place it on the island again afterwards, and wishes could not be granted.
  • Fixed an issue where, after a Mii character failed to patch things up with another Mii character after fighting, its crush for a different Mii character would disappear.
  • Fixed an issue where a Mii character did not feel better even when its Sadness ran out.
  • Fixed an issue where the player could not send/receive things through local play.
  • Since the game was incorrectly using the image of the southern flying squirrel for the image of the treasure “sugar glider,” it was changed to the correct image.
  • Other issues were fixed to improve the gameplay experience.

Living The Dream Patch Install Official Instructions

Follow these steps to update Tomodachi Life: Living the Dream, or review the software’s update history.

Note

  • Save data will still be available for use after downloading the update.
  • The update will download and install automatically if the console is connected to the Internet and the Software Auto-Updates setting is enabled on your Nintendo Switch 2 or Nintendo Switch console. To ensure you have space to download the update, please review our storage tips for Nintendo Switch 2 and Nintendo Switch.
  • All players must be using the same version of the software to play together. Please make sure you have the same update version as the person you are playing with.

On May 14th, 2026, a new software update for Tomodachi Life: Living the Dream became available for download. Please take a moment to download and install this update while your Nintendo Switch 2 or Nintendo Switch console is connected to the Internet.

Complete these steps

  1. Connect your Nintendo Switch 2 or Nintendo Switch console to the internet.
  2. From the HOME Menu, select the icon for the software you wish to update without starting the game or application.
  3. Press the + Button or – Button on your controller. The current version number will display under the software title.
  4. Select Software Update followed by Via the Internet.
Source: Nintendo

What is your experience downloading the latest Tomodachi Life update? Notice anything improved in Living the Dream? Let us know in the comments below and stay tuned for more Tomodachi Life News and Guides!

The Sims 4 Lady Bridgerton’s Masquerade Ballroom Kit Review: Welcome Again To The Regency Era

Few series have shaped the romantic fantasy aesthetic quite like Bridgerton. Its extravagant ballrooms, dramatic social gatherings, and luxurious Regency-inspired style have become instantly recognizable over the years. Now, that same atmosphere has officially arrived in The Sims 4 with The Sims 4 Lady Bridgerton’s Masquerade Ballroom Kit.

Lady Bridgerton’s Masquerade Ballroom Kit

Inspired by the lavish masquerade events featured throughout the series, this new Build Kit is entirely focused on elegant ballroom spaces filled with romance and theatrical charm. The kit comes with 27 new objects split between Build Mode and Buy Mode, alongside three additional bonus items available through the complete bundle purchase. On its own, The Sims 4 Lady Bridgerton’s Masquerade Ballroom Kit costs $6.99 USD, while the full bundle is available for $9.99 USD. The bundle is a limited-time offer, so you only have till August 14th, 2026, to buy both at a reduced price (and get 3 bonus items)

Official Lady Bridgerton’s Masquerade Ballroom Kit Description

Recreate a familiar ballroom and host the event of the season with The Sims 4 Lady Bridgerton’s Masquerade Ballroom Kit. Captivate your guests with a romantic atmosphere. A chandelier is the most alluring mood lighting you can get, and with opulent florals lining the walls every Sim in attendance is sure to find their own beautiful moments. This decadent décor sets a stage where every dance – every glance – feels meaningful.

Lady Bridgerton herself would smile at the bountiful banquet table, dazzling dance floor, and Macaron Treat Tray of your enticing event. Set the perfect scene for Sims to find true love.

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Recreate the opulence of balls thrown by the great families of the Ton. With a marble fireplace of the highest quality, intricately designed wall panels, and furnishings as delicate as a new romance, you might even impress the Queen.

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Lady Bridgerton’s Masquerade Ballroom Kit Catalogue Overview

This new kit adds 27 assets to the Build/Buy category; 9 are for Build mode, with the rest for Buy mode.

Check the official descriptions for each new item. There are plenty of references to the Bridgerton universe!

New Pre-Built Room

The kit also includes a new pre-built room: the Bridgerton House Sitting Room. It’s one of the most expensive pre-designed rooms currently available in The Sims 4, despite featuring very few of the new objects included with the kit itself.

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Check the room in-game:

Swatches for Each Item

The Sims 4 Lady Bridgerton’s Masquerade Ball Bonus Items

There are 3 bonus items with The Sims 4 Lady Bridgerton’s Masquerade Ball bundle. The Bridgerton House Gazebo, the Bridgerton House Piano, and the Bundle of Joy Bassinet.

Sims 4 Refined Living Room Kit Review

Our Review of The Sims 4 Lady Bridgerton’s Masquerade Ballroom Kit

Even as someone who isn’t a massive fan of Bridgerton, I still came away genuinely impressed by the overall quality of both kits included in this collaboration. There are definitely some Buy Mode choices that feel a little less memorable unless they directly reference the series itself, but the moment the kit fully embraces the Bridgerton fantasy, the quality becomes incredibly noticeable. Both the Create-a-Sim assets and the Build Mode objects feel far more polished than what many players have come to expect from smaller releases in The Sims 4.

What surprised me the most was how many fresh ideas are included throughout the Build Mode catalog. The floral arches, oversized doors and windows, and vibrant color palettes instantly stand out and feel perfect for players who enjoy creating mansions, castles, noble estates, or historical-inspired builds. Some of these additions honestly feel long overdue for builders who love dramatic architecture and elegant interiors.

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Original build by nikivertigo. Edited for this review with Lady Bridgerton kit assets.

At the same time, adapting Bridgerton into an architecture-focused kit was always going to be a difficult task. Personally, I’ve always felt that the identity of the series comes less from the buildings themselves and more from the characters, costumes, music, and overall atmosphere. There are only so many architectural details that immediately feel Bridgerton unmistakably, unless you directly recreate recognizable locations from the show itself.

That’s ultimately why I think both kits work so well as a tribute to the series. Instead of trying to perfectly replicate every detail from the Netflix adaptation, they focus on capturing its atmosphere through decorative elements, dramatic interiors, floral details, and elegant silhouettes. The result still feels versatile enough to fit naturally into different types of gameplay, especially alongside recent content focused on dynasties and royalty-inspired storytelling.

I’ve always believed that kits work best when they fully embrace highly specific themes instead of trying to appeal to every type of Sims player. Expansions and Game Packs should usually handle broader everyday content, while kits are at their strongest when they target niche aesthetics and creative communities directly. We already saw something similar with the previous SpongeBob collaboration bundle, and the same thing happens here. Out of all the crossover collaborations we’ve seen in The Sims 4 so far, this honestly feels like one of the most natural fits for the game.


What are your thoughts on The Sims 4 Lady Bridgerton’s Masquerade Ballroom Kit? Are you planning to add this Regency-inspired collection to your game, or are you skipping this collaboration? Let us know in the comments below.

For more coverage on the latest The Sims 4 releases, make sure to check out our other reviews and news articles here on Sims Community.

Paralives Team Wants To Keep Your Expectations Set For Early Access Release

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Paralives will be releasing in its initial early access release phase on May 25th 2026, roughly six years after the beginning of its development. While approaching around 10 days from this initial early access release date, the Paralives Team wants to make sure everyone is on the same page.

Paralives is a new life simulation game coming from the small indie studio Paralives Studio, with notably stylized graphics and an emphasis on creativity and freedom in gameplay and in-game creation of builds, characters, and mods or custom content. Proper expectations being set are vital when considering that this is a new life simulation game years in the making, coming from an indie studio with 15 team members.

Paralives Team Wants To Keep Your Expectations Set For Early Access Release

paralives early access release key art

To keep expectations of the community and early access release players appropriate to the stage of the game, the Paralives Team official X account reposted some graphics that were initially released in November 2025.

These graphics were initially published in November 2025 because the initial early access release date for Paralives was supposed to be December 8th, 2025. However, when approaching this time period, the team did not feel comfortable actually releasing the game in the state it was in at the end of 2025. They wanted to work on features more and to make sure it was a product they felt happy and comfortable about releasing, even in an early access state.

Early Access Release and the Basics

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Games being in early access is not unheard of, but for players that haven’t engaged with developers online or who have not played loads of indie games, Early Access Release is a public release period for a game that can last a few months to multiple years. This period of time allows players to purchase the game and play it before it is fully done.

Paralives 01

While it can be frustrating to experience the bugs and lack of gameplay that early access can initially bring, players often reap the benefits of being able to give feedback that truly shapes the trajectory of the games development, playing and getting to know the game much sooner, and often getting the game for a discounted price. Since they own it during the early access release period, they also get access to the full release without paying for a possibly increased price.

Gameplay Expectations

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The gameplay features of Paralives will not be as expansive as it may be in a few years, or whenever the game comes to a full release, but the goal of the development team at Paralives studio seemed to be to create good structural bones for life simulations. Life simulations simulate… Life! This means that while some features may be added later or may be very simple now, the basics of Paras being alive will be present. They can be born or created, marry and develop relationships, and there will be ways for them to age and die.

Paralives World

There is a small and cozy seaside town for players to explore and discover, including multiple shops, buildings, and a museum. Paras will be able to get jobs and progress through careers, though these will currently be rabbitholes, meaning Paras will disappear from the lot while working. There will be collections, allowing you to find new items and fill the museum with artifacts and other collectibles.

Creation and the Future

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While features players might expect will not be present upon release, they are generally being worked on and will be added over the next two years in consistent updates. Some of these features seem simple, like roofing tools, but can be more complex when you considering what we’ve seen for Paralives build mode so far, and the general lack of constraints it seems to enforce upon the players.

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At launch custom content being available will be fun to see! These will more than likely be available through the Steam Workshop. This is directly connected to the game and makes creating, uploading, installing, and playing with mods easy and largely accessible for players. The tools will also be present to create custom content, meaning that anyone interested in diving into modding can get started in just a short ten days!

Final Notes

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While getting such an expansive game and concept so soon and from a fresh new team is incredibly exciting for players and the life simulation community in general, having appropriate expectations is so important to avoid experiencing disappointment and disengagement from the game and community in general. A fully fleshed out life simulation is not the current state the game is in, and it likely will not be for quite a few months.

Paralives Build Mode 1

The point of an early access release is so players can provide developers direct feedback and help to guide the remaining course of the games development, as well as for developers to get continued support that will allow them to expand the capabilities of the game and their team.

Paralives MaggieSeb

For Paralives to succeed in such a small but competitive industry and genre, it needs player feedback, an engaged community, and support to continue to grow. If you decide to purchase the game in its early access stage and don’t like something about it, say something! Outside of their development road map and internal plans, the developers will only know what players want based on what players and the community actually tell them.


Will you be getting in on Paralives Early Access release, or will you be holding off? Let us know why or why not! Paralives will be releasing on Steam in its Early Access release phase on May 25th, 2026, and will retail for $39.99 USD. We at the Sims Community will keep you updated on gameplay, creations, and the overall roadmap and releases for the game.

The Sims 4 Bridgerton Kits Out Now: Release Details and Contents

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The Sims 4 Lady Bridgerton’s Masquerade Ball Kits Bundle is out now!

The Sims 4 Bridgerton Kits collaboration is finally available for Simmers worldwide, across Computers and Consoles!

Two separate Kit releases are joined together again in the holy matrimony of capitalism. Giving two branded Kits for the price of…two normal non-branded Kits.

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The Sims 4 Lady Bridgerton’s Masquerade Ball Bundle contains two Kits, including:

  • The Sims 4 Lady Bridgerton’s Masquerade Ballroom Kit (Build)
  • The Sims 4 Lady Bridgerton’s Masquerade Ball Fashion Kit (CAS)

These two cost $6.99USD each if you want to purchase them individually. From May 14th until August 14th, 2026 you’ll be able to purchase the 10USD Kits Bundle and claim three exclusive items pictured below. They’ll be gone forever after the Kits Bundle offer expires!

It’s important to note that The Sims 4 players on Console can only purchase the new Kits through The Sims 4 Marketplace using Moola virtual currency. Meaning that one Kit is 700 Moola and the entire Bundle 1000 Moola.

sims 4 bridgerton kits release console marketplace

Official Sims 4 Bridgerton Kits Bundle Release Info

For the hosts most intent on distinction, the Masquerade Ball Bundle offers the complete experience: uniting The Sims 4 Lady Bridgerton’s Masquerade Ball Fashion Kit and The Sims 4 Lady Bridgerton’s Masquerade Ballroom Kit alongside three exclusive items inspired by moments from the Ton.

  • The Bridgerton House Gazebo, for clandestine encounters worthy of Benedict and Sophie
  • The Bridgerton House Piano, for tender declarations that might stir even Francesca…
  • And for those with dreams of a growing household, a Bundle of Joy Bassinet, like one you may see for Penelope and Colin

Such indulgences, however, are as fleeting as the season itself. Lady Bridgerton’s Masquerade Ball Bundle offer concludes on August 14, 2026, so one would be wise to make haste!

The Sims 4 Lady Bridgerton’s Masquerade Ball Bundle will be available May 14, 2026 through August 14, 2026 on PC via EA app, Mac via Origin, Epic Games Store and Steam, PlayStation 5, PlayStation 4, Xbox Series X|S and Xbox One systems. The Sims 4 Lady Bridgerton’s Masquerade Ball Fashion Kit and The Sims 4 Lady Bridgerton’s Masquerade Ballroom Kit are available to purchase separately for $6.99 each. The Sims 4 Lady Bridgerton’s Masquerade Ball Bundle retails for $9.99. Offer ends August 14, 2026.

Available on:

And now let’s take a look at each The Sims 4 Kit individually see which items they bring:

The Sims 4 Lady Bridgerton’s Masquerade Ballroom Kit

Features

Recreate a familiar ballroom and host the event of the season with The Sims™ 4 Lady Bridgerton’s Masquerade Ballroom Kit*. Captivate your guests with a romantic atmosphere. A chandelier is the most alluring mood lighting you can get, and with opulent florals lining the walls every Sim in attendance is sure to find their own beautiful moments. This decadent décor sets a stage where every dance — every glance — feels meaningful.

KEY FEATURES

  • A Most Memorable Masquerade — Lady Bridgerton herself would smile at the bountiful banquet table, dazzling dance floor, and Macaron Treat Tray of your enticing event. Set the perfect scene for Sims to find true love.
  • Truly Inspired Décor — Recreate the opulence of balls thrown by the great families of the Ton. With a marble fireplace of the highest quality, intricately designed wall panels, and furnishings as delicate as a new romance, you might even impress the Queen.

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Items Preview

Price: $6.99USD

Available on:

The Sims 4 Lady Bridgerton’s Masquerade Ball Fashion Kit

Features

Dress for the event of the social season with The Sims™ 4 Lady Bridgerton’s Masquerade Ball Fashion Kit*. Make the whole room swoon in suave tailcoats, dazzle onlookers in lavish gowns, and cause a stir with graceful accessories like a tiara and mysterious masks. Some of these looks come directly from the ballrooms of the Ton!

KEY FEATURES

  • A Visit to the Modiste — Heads turn as you step into the ballroom, and a chorus of whispers breaks out: who is that stunningly attired Sim? Drape yourself in finery that’ll get high society talking, like waistcoats with gold filigree, flowing dresses, and sparkling jewelry.
  • An Air of Mystique — Romance could be waiting behind every mask, just like it was for Sophie and Benedict. Play the chic pirate like Colin and Penelope, or embody the bravery of Joan of Arc like Eloise. Pair your dashing disguise with the perfect masks, be it intricately crafted or silken and simple.

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Items Preview

Price: $6.99USD

Available on:

The Sims 4 Royal Masquerade Bundle

The Sims 4 Royal Masquerade Bundle is an exclusive bundle offer which includes the Royalty & Legacy Expansion Pack along with two new Kits and 3 exclusive Kit items.

This Expansion Pack + Kits Bundles Bundle costs a total of 45USD…or a price equivalent to your local currency. It’s also exclusive until August 14th, 2026.

Build a powerful Dynasty, become a Noble, and host a captivating masquerade with The Sims 4 Royal Masquerade Bundle*, available until August 14, 2026. Rise to prominence and grow your Dynasty’s Prestige while maintaining Unity or embracing the drama of family friction. Like any of the Ton’s social seasons, Scandal is around every corner. Create an atmosphere fit for forbidden romances, and make Sims swoon with lavish fashions. This bundle includes The Sims 4 Royalty & Legacy Expansion Pack and The Sims 4 Lady Bridgerton’s Masquerade Ball Bundle.

sims 4 royal bundle release

Bridgerton Kits Release Poll

With all the first impressions and Sims 4 Bridgerton Kits content being displayed above, we want to know what you think! Is it worth getting the full Kits Bundle, picking just one Kit or skipping both releases? Let us know what you think in our unofficial Community Poll below:

[totalpoll id=”205760″]


We plan on doing a full Kits Review of the latest releases very soon. Stay tuned to our Sims 4 Kits category and don’t miss out on the latest overviews!

InZOI Boss Reveals More PS5 News Coming This Friday: Feedback Roundup

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Console players may not be waiting for an InZOI Playstation 5 release much longer! InZOI’s producer and director Kjun, well known for his weekly development diaries that explain to the community what to expect, what is being worked on currently, and to ask for feedback regarding the current and upcoming state of the game, has released another post going over multiple topics of interest. These include community feedback, the job system, building, vehicles & driving, bug fixes, stability, and things to look forward to in the future.

However, one of the biggest points of note is that This Friday, the InZOI development team will be releasing more info regarding InZOI’s Playstation 5 debut!

inzoi ps5
Kjun’s Intro from 5/08/26 “Expanding on Foundations” Dev Diary

Kjun’s Post from 5/13/2026

Hello everyone.

It feels even more meaningful to be writing to you this week. Over the past few days, many of you shared feedback regarding feature additions, improvements, bug fixes, and the future direction of development. In particular, there has been a lot of excitement surrounding the PS5 version release and multiplayer functionality. We are currently organizing everything internally, and we will share the official PS5 schedule and details this Friday. We will also provide an update on multiplayer development progress in the near future.

At the moment, we are focusing heavily on PS5-exclusive features, improved controller usability, enhanced user convenience, and stronger mod support as important directions for development. We will provide the official schedule on Friday.

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Community Feedback & Suggestions

Gameplay & Interactions

This week, many of you shared ideas about gameplay improvements. There were strong requests for more autonomous and realistic character behavior, such as reporting crimes to the police, criminal activities, inviting friends over, and performing actions naturally during conversations.

There were also many suggestions regarding attraction and relationship systems, more unique personalities and behaviors, and stronger emotional expression.

We are currently improving Zois so they can react more naturally to the surrounding environment, the world itself, and other Zois.

We are also developing systems where nearby Zois naturally approach you through phone calls, dates, conversations, jealousy, and other relationship-driven interactions.

Many of you also hoped for expanded family interactions, such as children learning various skills like walking, swimming, and playing, as well as walking hand-in-hand with their parents. I think many players are looking forward to seeing Zois freely swimming, and we plan to show this during the summer.

The hand-holding feature is currently being worked on very hard by our internal programmers, and we are preparing to make it usable in more and more situations over time.

There were also suggestions for functional stores such as supermarkets, cafés, and restaurants, along with improvements to dining systems and the addition of buffet systems.

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Jobs & Career Systems

Many players proposed deeper gameplay expansions for various careers, including hair salons, bakeries, delivery services, scientific research, firefighters, modeling, mining industries, and more.

For hair salons in particular, players wanted dynamic systems that include hair washing, coloring, nail art, skincare services, customer reactions, reservation systems, and more detailed interactions.

Are you all enjoying the April job update so far? This time, we unfortunately did not have enough time to improve older jobs alongside the new content, but we will continue updating the many careers that you have consistently requested.

Honestly, we did not expect hair salons to receive this much attention and enthusiasm. We may not be able to prepare it quickly, but we definitely want to add many more interactions in the future. Please wait just a little longer.

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Building & Environment

There were requests for lighting automation, curtain and blind controls, door and window locking systems, indoor/outdoor lighting adjustments, and more physical environmental changes such as wind, falling leaves, and puddles. We will continue improving environmental physics effects in future updates.

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Vehicles & Transportation

Players also requested improvements allowing all family members to use vehicles, automatic parking systems, in-car music playback, radio features, and expanded transportation interactions.

We are currently improving vehicles, especially focusing on implementing U-turn functionality. Last year, until the very end before release, the lack of U-turns prevented continuous driving experiences and forced players to skip travel midway. This time, we want to properly solve that issue so players can choose whether they want to skip travel or continue driving naturally.

Currently, companions and family members can ride together, but driving functionality still has issues. We will work to normalize and improve this as quickly as possible.

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Bug Fixes & Stability

Many of you also reported various bugs. Issues related to eating, AI behavior, disappearing vehicles, and other technical problems were mentioned frequently. We understand the need for a more stable gameplay environment and stronger technical support.

At the moment, there are many stability issues caused by both bugs and mods, and we are considering reducing additional feature development temporarily in order to focus on stability improvements first. If you can wait just a little longer, we will make it happen.

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Future Development & Expectations

There were many requests for deeper personality and memory systems, more emotional and relationship depth, realistic daily life and social activities, and expanded careers and hobbies.

We are planning to develop a memory system including phobias, and for personality systems and baby traits, we are currently organizing autonomous behaviors and interactions. We are also planning to add various career-related content such as schools and school clubs.

Thank you once again for all your love and support for inZOI this week. We will continue striving to become a development team that always listens to you and searches for the right direction together with the community.

And please remember that we are also working hard to become a better development team that truly loves the game we are creating.

Thank you.

kjun


What features are you looking forward to seeing? If you’re a console player, will you be getting InZOI once it is available on Playstation 5? Make sure to follow the Sims Community, and we’ll keep you up to date with all the big things happening in the Life Simulation genre!

Overview of New Features and Fixes: The Sims 4 May Patch Test

The Sims 4 May Patch has been an update The Sims Team has been hyping up for quite a while now, boasting 150+ new bug fixes, a handful of new content, a new live event, and some new features. How does it actually stand up to those claims? A huge focus of this patch has been on fixing bugs with infants and toddlers, specifically with caregiver gameplay. These issues have been consistent problems since infants were even added to the game, fixed time and time again by mods but not properly addressed by the Sims Team until now, despite infants being added in 2023.

sims 4 may patch features

While the Sims 4 May Patch is mostly just bug fixes and changes, some new features or items were added to the game! These include the new live event, a new basegame infant playmat, a base layers system in Create-A-Sim, and more extensive backups for any save files, especially long-term and older save files.

Features & Fixes

Lady Bridgerton’s Masquerade Ball Login Event

sims 4 may patch features

This new live event is running from May 12th to July 7th 2026, introducing 22+ new items inspired by the Netflix show Bridgerton, with the event itself being titled “Lady Bridgerton’s Masquerade Ball Login Event“, to align with the upcoming kits and kit bundle being released on May 14th, which are both Bridgerton inspired and licensed as well.

This is a simple login event, meaning that you don’t have any in-game goals or quests to guide any sims through. Simply login a few times throughout each week, and items should unlock. If you don’t have the time or don’t personally want to wait to have these new items in your game, modder Lunar_Britney has already created an unlock that makes the items available in-game instantly. This modder also have unlocks for previous live events!

New Basegame Infant Playmat

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A small addition is a new basegame infant playmat, the “Lil’Wiggle Playmat” which is priced in-game as §100.

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The perfect Playmat for nap time, tummy time, wiggle time, play time. Any time is a good time for an infant on the Lil’Wiggle Playmat.

The playmat has a total of nine swatches. Three designs/patterns and three swatches per design/pattern. These include Patched Pattern, Beveled Shapes, and Sheep Patterns.

Create-A-Sim Base Layers

A Base Layers system was added for toddlers and older, adding new undergarments that function similar to tights but for a Sim’s torso. Each age group (Toddlers, Children, and Teens-Elders) have different amounts of assets, with toddlers only having two options, children having four options, and teens-elders having eight options available.

These items lay directly over the skin texture, meaning that they will appear under any top, including transparent tops or tops with rips. This is intended so that you can, per the Livestream revealing the feature, add a “pop of color” to certain tops, as well as to provide more modesty for certain tops if you would like.

While I felt that they looked a little strange with some tops, a favorite use of mine was using them to “warm up” some jackets and blazers in-game, since I like their designs but feel so weird about the sim having no visible undershirt. Now, they look actually ready for the cold weather.

Extended Day/Week/Month Save Backups

While this is something that will be more noticeable/helpful in long-term saves after this patch, backup saves and your ability to restore to certain save points has been updated to reach back much further. Instead of five random saves that do not go back that far and every save overwriting the previous, the game will now keep older saves and many more individual saves, so if anything happens, you have a wide variety of points to restore to.

Infant Changes & Experience

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The part of this update most heavily advertised and shown off by The Sims Team leading up to the Sims 4 May Patch has been bug fixes and feature changes meant to make playing with infants and toddlers much more enjoyable and overall easier, especially if you like to play with autonomy on. These fixes include changes to hovertips, Infant sleeping behaviors, caregiver behaviors, the “Check infant” interaction, etc.

  • Infant & Toddler Changes
    • In settings, Caregiver Autonomy can now be disabled. This is not recommended, but primarily for players who want a challenge or who prefer to do all infant care manually and player-directed.
    • Caregivers should no longer constantly queue to “Check Infant”, interrupting their day.
    • Expanding on this, a large part of this update is to make caregivers behave more like their normal selves when caring for an infant, rather than so much of their autonomy being focused on an infant, especially when said infant is completely fine.
    • The pick up & put down loop has been fixed (In most instances the Sims Team found), stopping Sims from picking infants that they just put in cribs or in high chairs or on playmats to then put them on the ground.
    • Sims now clean up diapers and bottle trash created from the “Change Diaper” and “Bottle Feed” interactions quickly and autonomously.
    • Feeding and changing infant’s diapers will now take less time, with diaper changing taking roughly 1/3rd of the time, and feeding taking approximately 15 in-game minutes (down from 30).
    • Infant Care options in the pie menu should now appear upon the first click to avoid players constantly clicking through the pie menu just to feed and care for infants.
    • Milestones related to Tummy Time will now progress much quicker to account for both regular and short lifespans. The Sims Team has said that with consistent care, these milestones should be unlocked roughly around Day 3 of the infant stage. Milestones related to Tummy Time include…
      • Lifted Head
      • Rolling Over to Back
      • Rolling Over to Tummy
      • Learned to Creep
      • Learned to Sit Up (Majorly triggered by the “Practice Sitting Up” interaction, but can be earned through tummy time).
      • Learning to Crawl (Majorly triggered by the “Practicing Crawling” interaction, but can be earned through Tummy Time).
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If you’re not a big fan of your sims autonomously caring for infants, and you would rather keep an eye on them yourself and have full control, you can now choose to disable Infant caregiver autonomy. This will stop any autonomous behavior like feeding, bathing, changing diapers, etc. Sims will still interact with infants socially, but will not tend to their needs. Since infants cannot care for themselves, this is only intended if you want the challenge or if you prefer to control everything yourself. This feature will not stop infants from being taken away if they are neglected.

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When playing with these features in a newer save, I did find that the gameplay with infants did go much smoother than it has over the last three years. I tested this on a family of six; two adults, one child, one toddler, and two infants. I didn’t run into multiple consistent issues that plagued the game prior; Caregivers constantly setting infants on the floor, checking on infants over and over, taking them out of their crib or off their playmat to put them on the floor, leaving trash everywhere after feeding or changing a diaper, etc.

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My sims cared for their babies and then returned to other parts of their lives, and didn’t constantly hover over them while simultaneously being incapable of properly caring for them.

A few new additions were also added to make gameplay more understandable and obvious for players. These include hovertips over interactions to better explain them, and new thought bubbles and moodlets to explain why an infant is not sleeping.

If an infant is interrupted from sleeping by a loud noise, typically a television or radio, they will now wake up with a thought bubble that shows the offending object, and they will also gain a buff explaining why they woke up.

When choosing if you want an infant to autonomously breastfeed or bottle feed and what they prefer, the game now shows hovertips to explain them further, as these do not restrict your ability to direct sims to feed infants in a non-preferred way.

On a smaller note, infants and toddlers now get milestones when they go to daycare for the first time!

What Didn’t Work?

Outside of the main infant changes and such, one feature that was supposed to be fixed (But also did not work in the Sims 4 May Patch livestream itself) was Sims autonomously turning off the source of noise if they are woken up by it. I attempted this with radios and televisions, with both an adult and a child in separate bedrooms. Even when extremely tired, they would wake up but not turn off the source of the loud noise.

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But hey, at least we now know that naps are quick and restore a little energy.


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As a small side note, thank you to Sims 4 Gallery User @elizabethterrio, who created the “Wonderwood Wonder” build I used to play this family!


How are you feeling about the new patch? Have you run into new issues, or do old issues that should’ve been fixed still persist? Let us know, and also make sure to report them to the Sims Team directly on the EA Forums, or look for your issue and upvote another thread! We’ll keep you in the loop with any new patches and assets, so follow The Sims Community for more!

The Sims Team Acknowledges New The Sims 4 Issue in Create A Sim on Console

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Not being able to scroll and select in Create A Sim is a new issue with the latest patch!

If you’ve been wondering why it’s so difficult scrolling through the Create A Sim catalogue with the recent game patch on Consoles then you’re not alone. The latest Sims 4 issue for Xbox and Playstation forbids the player to search through the items catalogue such as tops, bottoms within the “show all” section. The ability to scroll through the catalogue and select an item of your choice is gone!

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Forum user 87458054 also verified that using specific subcategories such as Jackets or Tank Tops will resolve the issue. “Necklaces and hats but out a lot too” they’ve stated on the latest EA Forums thread, with several more comments on the thread:

After the newest update I can’t scroll down shirts or pants in the ‘show all’ section, but if I specify jackets or tank tops or any of the other ones it works. Necklaces and hats bug out a lot too but I managed to scroll eventually 

Source: 87458054

I also can not scroll down the long hair, hats, jackets, boots, and Tank tops. I play on xbox next gen, getting a bit sick now of every time there being new update something else brakes it’s becoming a bit of a joke. 

Source: xAutumnAngelx

Experiencing the same on PS5! I hoped for today’s update to patch up some of the technical issues, but now it’s even more unplayable. I’m so disappointed

Source: obamalexis

The Sims Direct Team acknowledged this issue on X, releasing a short statement that they’re looking into fixing this Sims 4 issue on Consoles.

CONVERSATION 2

Simmers, We’re aware of the issues with scrolling in Create A Sim on console & are actively investigating reports in the EA Forums thread here.

You can follow the linked thread for updates, thank you for your patience while we work to resolve this.


Have you experienced this Sims 4 issue on your console platform? Make sure you leave a report in the linked forum thread above and stay tuned to Sims Community for more information about the game’s stability!

InZOI Deaths: An Updated Survival Guide

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Let’s take another look at InZOI deaths with the current knowledge the players have gathered.

As a life simulator game, InZOI is full of possibilities, yet also full of danger. While it may not be easy to have your Zoi die and become a ghost, it helps to be aware as sometimes, as death can come from unexpected places. 

As of the time of writing, InZOI has 17 ways for your Zois to die. As an Early Access game, InZOI features can change, so the guide aims to capture the general idea of each death.

Death by Natural Causes

As Zois age, they will eventually reach the Senior stage, the final life stage. If aging is enabled under the Simulation menu, then eventually the death will arrive to them. How soon it happens is affected by 3 factors:

  • Aging Speed: found under Simulation options, players can set the aging speed from 0.25x (40 days) to 4x (3 days). By default, it’s on 1x speed (10 days).
  • City’s Health Level: found in the Manage City section while editing the city, this not only affects the likelihood of diseases. The lower the setting is, the less days Senior Zois may have. At the lowest setting, a Senior Zoi could even die after 12 hours.
  • Gender: Female Zois tend to live longer than Male Zois.

In addition, removeZoi [Zoi ID] cheat can be used to trigger this death for any Zoi. For more about using cheats in InZoi, check out this guide.

Low Needs

There are three needs that when empty will cause death:

  • Hunger (Leads to Death by Malnutrition)
  • Sleep (Leads to Sleep Deprivation)
  • Recognition (Causes Zoi to run away), though this won’t turn your Zoi into a ghost.

Zois tend to survive without these for 2 days. However, when the need is empty, Zoi won’t die (or run away) immediately. It begins as a 12-hour negative moodlet, turning into a worse 24 moodlet after that. The game will warn the player when 12 hours are left. Ignoring that will eventually cause Zois to die or run away. Children will be taken to the Child Protection Agency when hungry or haven’t been recognized, or simply faint for a moment if they lack sleep.

SC InzoiDeaths NeedsOldAge

Death by Overwork

A special case of low needs deaths is this. However, empty Energy need alone is not enough. For that, Zois must continue energy consuming activities while it is empty, be it physical (like working out) or mental (like painting). To avoid this, make sure your Zois get plenty of rest. Even a quick sit-down is enough to get that Energy up.

Death by Drowning

Another case of death caused by empty Energy need. Swimming tends to deplete the need faster. Once the Zoi has no Energy left, you’ll get warned. With 3 hours left, prioritise getting your Zoi to land as soon as possible. During that time, your Zoi cannot swim fast, so make sure your Zoi does not swim too far away from land.

SC InzoiDeaths LowEnergy

Temperature Deaths

Usually the safest temperature range is from 0°C/32°F to 30°C/86°F. When outside the range, Zois should wear weather-appropriate clothing (hot weather or cold weather) and seek ways to warm or cool themselves. If this isn’t done, eventually you will get a warning. After 30 minutes, your Zoi can die by either Hypothermia or Heatstroke at one point. Children will be sent to the Child Protection Agency however.

Note that although you can temporarily change the weather is City Appearance menu, it does not last long enough for any Zoi to die.

SC InzoiDeaths Temperatures

Death by Anger

Just like in The Sims, the more emotion points your Zoi has from moodlets, the stronger the emotion is. In case of Annoyance, 7 points are needed for this emotion to become Enraged (easily achieved with Max Annoyance Donut from the Meow Store). At that state, any mean interaction done to other Zois carries a risk of death. For now, this death has become much more rarer, but still worth keeping in mind when being mean or doing criminal actions.

Death by Fire

Fire can break out due to various reasons, be it cooking, malfunctioning electronics, or simply playing with fire. Should one break out, simply standing near a burning object for some time will cause Zoi’s death.

If you are having trouble getting fire started, try lowering Fire Prevention Rate in the Manage City panel. This will raise the chance of devices like TVs malfunctioning, which may simply break them or cause a fire.

Death by Electrocution

Speaking of broken objects, repairing broken objects or intentionally breaking them carries a very small chance of death. The lower the Appliance Durability is set in the Manage City panel, the more will objects break. However, your Zoi can have a higher risk of electrocution by hacking an ATM. Having the Mysterious Scent from a flower bouquet also increases the chance.

Death by Food Poisoning

Leaving food out to spoil can turn dangerous in Inzoi. While Zois are not willing to eat food that has already been spoiled, they can still smell it. After eating or smelling a spoiled food, there is a chance for the Zoi to die.

There is, however, a much easier way. You can simply buy a Poison Doughnut from the Meow store for 50 Meow Coins.

SC InzoiDeaths Accidents1

Death by Falling

Keeping up with housework is important, especially with cleaning and repairing. If you don’t clean your house and leave plumbing broken, Zois can slip and fall near plumbing. Each time this happens, there is a chance that the Zoi just won’t get up anymore.

In the future patch, it will be possible for Zois to pour water from the cup on the ground, creating a puddle. Any Zoi stepping into the puddle has a risk to slip, but most of the time they’ll get up, annoyed at the prank.

Death by Traffic Accident

Just like in real life, it’s important to use caution when in traffic, especially when driving vehicles with Manual Driving. A speeding car can very easily cause someone’s death, and speeding with a smaller vehicle like a motorcycle or scooter can result in the death of the rider on collision. Currently, drivers that cause death of other Zois will face jail-time for 1 day, but in the future, it is in the plans to add trials for these cases too.

Death by Lightning

InZOI features some natural disasters that can happen. One of those is Heavy Rain. These naturally occur in Cahaya and feature rain with flash floods and lightning strikes. Any Zoi that is outdoors at the time run a chance of being struck by lightning, which will cause death.

SC InzoiDeaths Accidents2

Death by Water Threats

And last but not least, we have two more deaths.

Bliss Bay and Cahaya both feature an ocean where Zois can go swimming. While the ocean can hold beautiful areas that can be discovered through snorkeling, it also features Jellyfish areas and Shark areas. You can find Cahaya’s danger areas in the Guide and in some town boards. In Bliss Bay, the rule of the thumb is not to swim too far from the beach.

Entering those areas will give you a warning that will repeat after some in-game minutes. The first warning is safe, but the further warnings onwards will make your Zoi terrified. This is the point where death can occur when spent too long in the area swimming, be it through jellyfish sting or gruesome shark attack.

SC InzoiDeaths OceanThreats 2

What can change?

InZOI is still an early access game, thus things can change and more deaths can be added. For example, the Karma system played an important role by having the Negative Karma increase the chance of death. This has been changed with the addition of ghosts, with Karma no longer having a large effect on living Zois.

However, in the code, there are references to more deaths. These include Death by Shame and High Fever. Death by Shame is the death that is the most complete, having an animation and trigger condition. However, as it does not have a pop-up message and ghost urges, so it is safe to conclude that it is not currently possible in the game. High fever on the other hand only exists in the code as a trigger.

While Death by Pollution has also gone around the Internet, there are no references to it in the code. The main source for this seems to be this pre-release Q&A posted by inzoiresource on June 2024. It is unknown if the death was planned or was completely removed from the game, but the existence of Green Planet location could hint towards it being thought of.

Conclusion

InZOI, as a new take on life simulation game, also has a new take on death. Some require the player’s intention while others can simply happen out of the blue. Yet as an Early Access game, some deaths (mostly accidental deaths) can change and new deaths may be added as the game is developed.

What are your thoughts about InZOI deaths? What deaths have you experienced in your own game? Or what do you think can change or be added? Let us know in the comments below.