Click Here for a full List of The Sims 4 Cheats
ModTheSims Member TwistedMexi managed to find cheats that are hidden, but still do their function as normal cheats. It’s unknown why these aren’t published/shown when writing a ”help” cheat, but I’m happy that now we’ve got much more cheats than before!
Please note that some cheats may require a testingcheats true cheat and/or the AutomationTestingCheats true
Some cheats were not tested thus why they don’t have a description. Use these with caution!
Update: TwistedMexi added a list of cheats that level up certain skills in The Sims 4! Thanks @Renssies for the tip!
The Major_ prefix is actually AdultMajor_, I’ve just shortened them as much as possible. Any shorter and the command will not work.
Here’s an example of what a full skill cheat looks like:
stats.set_skill_level Major_HomestyleCooking 5
stats.set_skill_level <skilltype> 1-10
Skill types:
Major_Fishing
Major_Mischief
Major_Guitar
Major_Reaping
Major_Programming
Major_Gardening
Major_GourmetCooking
Major_Comedy
Major_Charisma
Major_Writing
Major_VideoGaming
Major_Violin
Major_RocketScience
Major_Painting
Major_Piano
Major_Logic
Major_Handiness
Major_HomestyleCooking
Major_Bartending
Skill_Fitness
Skill_Child_Social
Skill_Child_Motor
Skill_Child_Creativity
Skill_Child_Mental
The following text/description has been provided by TwistedMexi!
fire.toggle [true|false] appears to work. Will not extinguish existing fires.
sims.Spawn – spawns sim and adds them to your household.
sims.spawnsimple spawns sim without adding to household.
stats.fill_commodities_household
stats.disable_all_commodities | stats.enable_all_commodities
sims.remove_all_buffs – Removes all moodlets
sims.get_sim_id_by_name – gets simID, may be good for other commands.
money <amount> – sets money to exact amount.
sims.modify_funds <(-)amount> – adds or subtracts from funds.
sims.hard_reset = forces user to default position.
autonomy.show_queue – prints to console but doesn’t seem to show anything useful.
aspirations.complete_current_milestone
debug.enable_woohoo [true|false]
debug.enable_wedding [true|false]
autonomy.ambient [on|off] / walkby.toggle
autonomy.household [on|off]
objects.consumables_infinite_toggle [true|false] – This makes all consumables have infinite quantities (i.e. cake that never ends.)
cas.fulleditmode [true|false] (already known but in case someone didn’t know)
tutorial.deactivate_tutorial_tip
fire.kill – might kill the sim or put fire out.
fire.singe_sim – probably adds negative moddlet or kills sim
pregnancy.clear – cancel a pregnancy?
pregnancy.seed
pregnancy.roll
households.toggle_bill_notifications
households.autopay_bills
households.fill_visible_commodities_world
crafting.shorten_phases [on|off] doesn’t appear to work.
venues.set_venue Should be able to set a lot to public using this. I’ll check into it.
ui.toggle_silence_phone
ui.dialog.auto_respond
service_npc.toggle_auto_scheduled_services
relationship.create not sure of parameters for these.
relationship.destroy
relationship.introduce_all_sims
debug_outcome_style success|fail|alternate|off – might force either conversation responses or job situations to always have a certain outcome.
environment_score.disable/enable – disables environment moodlet effects?
Thanks @Rudy8292 for the tip!