The Sims 4

Ryan Vaughan talks about the future of The Sims 4!



Ryan Vaughan went to New York to demo the new version of The Sims 4, and with that he also answered some questions by many gaming fansites.

IB Times interviewed Ryan about the future of The Sims 4 and what should we expect from the franchise.

“We just did our first free content update last Tuesday. It added ghosts and some really cool new ‘Star Wars’ outfits. We have a great relationship with Disney and we were excited to be able to bring that stuff into the game,” Vaughan told IBTimes at an EA event in New York City on Wednesday. “We also have pools coming as a free update. We know players wanted this really badly.”

Vaughan wasn’t insulted or surprised by the number of users who openly voiced their dissatisfaction with the game, and that the passion for the series is what inspires him to roll out updates and pay attention to player feedback.

“I’m never really surprised; I’m often more humble or impressed by [how passionate people are]. That people love the ‘Sims’ so much and care so much about it. It makes my job so much more fun, honestly,” he explained. “At the end of the day, we want to make a game that people want to play. It’s almost more meaningful that way, that want to be vocal about what they want in the game. That’s what makes it special and keeps it fresh.”

Vaughan says EA wants to continuously add new, free content to “The Sims 4” while retaining and catering to its hardcore fan base.

“The hardest part about releasing a new game is that we’re essentially competing against ourselves. ‘The Sims 4’ is the last five years of content and expansions we’ve made for the game. We want to take the game and improve it and make it a new fun game while still retaining that core and adding a new element.”

How can players let EA know what they want to see in “The Sims 4”? Is the Redwood City, California-based developer actually paying attention to what they have to say?

“We’re already listening to fans and I want to encourage them to keep telling us things, keep yelling at us online. We love that. Not just from a business perspective; I’m a video game developer and I want to make the most fun game possible. Keep up what you’re saying and tell us what you want.”

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