Hey guys! Today I’m going to talk about how to extract Object IDs. I have spent the past several weeks beating my head against the wall trying to figure out how to do this. Then late last night during a bout of severe insomnia, I had an epiphany that resulted in finally conquering this thing. I wanted to share this with everybody so nobody else has to go through the painful process I just endured trying to figure this out on their own.
Navigate to your Sims 4 Data Simulation Folder. Mine is found via this path but yours might be different: C:\Program Files (x86)\Origin Games\The Sims 4\Data\Simulation
Select the files called SimulationDeltaBuild0 and SimulationFullBuild0 and then COPY/PASTE them to a modding folder in your documents folder. DO NOT do anything to these files where they are currently located or risk ruining your game. You have been warned.
Open Sims 4 Studio (S4S) and then open your SimulationFullBuild0.package. I wanted to get the ID’s for a strawberry plant so I could spawn it (for reasons, lol). So, I typed in objectdefinition into the search bar and then selected filter. I scrolled down till I found gardenFruitGENStrawberry_01. Then I looked under instance and got the code to spawn this strawberry plant. If you use this code, you don’t need to include all the leading zeroes. You can truncate it and just use 0x5B8D, it will result in a strawberry plant spawning either way.
Here are some screens of me using this to spawn my strawberry plant in game.
And that is it! Easy, right? This can be used to spawn things for yourself or to make mods or pretty much whatever. Hope it helps and prevents anybody else from spending days trying to get these ID’s.
Have any questions? Reach out to me on Sims Community Social!