The Sims 4 MorphMaker Tutorial
The Sims 4 MorphMaker allows you to make sliders and presets for Create-a-Sim! This tutorial requires you to have general knowledge of Blender. This tutorial was written for Windows users.
The program was created by CmarNYC over at ModTheSims!
Programs Needed:
Navigation:
- Section 1 ā Installing & Setting Up
- Section 2 ā Making a Slider for Create-a-Sim
- Section 3 ā Making a Preset for Create-a-Sim
Installing & Setting Up
Step 1
Download TS4 MorphMaker at ModTheSims.
You will only need the first file in the download, as pictured below. You do not need the source code.

Step 2
Using a program like WinRAR or 7-Zip, unzip the file you just downloaded.
Place the new folder somewhere that you can get to it easily. Like your desktop.
Step 3
Now we need to install Blender 2.75. If you already have this version of Blender installed, you can skip this step.
You can find direct download links for Blender 2.76 here: 64 bit or 32bit
Install whichever version is required for your computer.

Making a Slider for Create-a-Sim
In this section we will be going over how to make a custom Slider for The Sims 4 Create-a-Sim. We will be going step by step in creating a up and down slider for female butts!
The sliders are the Sims shape modifiers, what you use to make your Sim body shape more unique!
Step 1
Open the TS4MorphMaker folder, and launch the application.
Step 2
When the program starts, you will be on the āCreate DMapsā tab.
Select the gender you want to work with.
In this tutorial we will be using Adult Female.
Next select Skintight, then click Export OBJ.
Save this file to your desktop, and name it āYAF_Skintightā.
Next select Robe, then click Export OBJ.
Save this file to your desktop, and name it āYAF_Robeā.

Step 3
Next we need to open up Blender 2.75
Then we need to import the āYAF_Skintight.objā, as pictured below.
Make sure your view window is empty beforeĀ importing the file.

Step 4
Now you should have your model in the view window.
Select the model until it is highlighted, as pictured below.

Once the model is highlighted, go into āedit modeā.Ā
Step 5
This is where you will alter the base mesh for whichever slider you are wanting to make.
In this tutorial we will be making a slider to raise and lower the butt. So I have selected that area to alter, as pictured below.

Now that we have the area selected, we need to make a raised version.
NOTE: I use proportional editing when moving the vertices. This way everything connected stays shapely and the changes made are seamless.
To make the raised version, we need to move the selected area up on the Z axis.
You can move them by dragging the āBlue Arrowā up or by using G āGrabā thenĀ Z āSelecting Z axisā then use the āup arrow keysā. I prefer the grab method, so I can count how far I have moved the the selected vertices.
I have moved the selected vertices up by 15 using the grab method, as pictured below.

Step 6
Now that we have our altered mesh we need to āexport the .objā and give it a new unique name. We will call this āYAF_SkinTight_ButtUPā.
How to āexport as .objā pictured below:
Step 7
Next we need to make a lowered version. So that we have both up and down points for the sliders in game.
NOTE: Make sure that you move the vertices back to their original points before making the other direction version.
You can Ctrl+Z āUndoā the changes made, or reopen the āYAF_Skintight.OBJā and start fresh.
To make the lowered version, I have moved the selected vertices down by 15 using the grab method, as pictured below.

Step 8
Now that we have our second altered mesh we need to export the .obj and give it a new unique name. We will call this version āYAF_SkinTight_ButtDOWNā.
Step 9
Now we need to repeat steps 3-8 for the āYAF_Robeā model. This is optional via the MorphMaker program.
If you do decide to do the robe models, be sure to create both Up and Down versions.
Giving them unique names also when you save them.
I have called mine āYAF_Robe_ButtUP.objā andĀ āYAF_Robe_ButtDOWN.objā.
Step 10
In total we now have the following 6 files on our desktop:
- YAF_Skintight.obj
- YAF_Robe.obj
- YAF_SkinTight_ButtUP.obj
- YAF_SkinTight_ButtDOWN.obj
- YAF_Robe_ButtUP.obj
- YAF_Robe_ButtDOWN.obj
Step 11
Now we need to upload our files into MorphMaker.
First we will be getting the DMaps for the āButtUPā version.

Once your files are uploaded. Make sure that the correct age and gender are selected. As well as the DMap Size for your creation.
If everything is correct, click āCreate DMapsā.
NOTE: This will take some time, just wait until it finishes. You will be able to tell the progress by the green bar and text on the right side of the program.
Once it has finished processing it will ask you to save 2 DMap files.
I have named mine:
- DMap_ButtUP_One
- DMap_ButtUP_Two
Next, we have to repeat the process for the Down version.
Simply change the files for āMorphed Skintightā and āMorphed Robe Meshā to the āButtDOWNāĀ obj files. Once you have those changed, click āCreate DMapsā again.
Once it has finished processing it will ask you to save 2 DMap files again.
I have named mine:
- DMap_ButtDOWN_One
- DMap_ButtDOWN_Two
Step 12
Now we need to add the modifiers for our new sliders.
Step 12 a
Navigate to the āAdd/Edit Sim Modifiersā tab in MorphMaker.
Click āAdd New Sim Modifierā. A new modifier will pop up in the view window.
Under āUnique morph nameā, give the morph a name. (Starting with your Creator Name.)
We will call this āYAF_ButtUPā.
Next we need to upload the DMap Shape and DMap Normals.
- DMap Shape = DMap_ButtUP_One
- DMap Normals =Ā DMap_ButtUP_Two
After you have the DMaps uploaded, make sure that the āAge/Genderā are selected for your project.
We are doing female in this tutorial, so I will select āTeen-Elderā and āFemaleā.
Next we need to change the āRegionā, this corresponds to the area you edited on the mesh. Since we edited the butt we will change it to āBUTTā.
Once you are done, click āSave Sim Modifierā. You will know it is saved when the āSim Modifier Nameā changes in the view window to your unique one.
Step 12 b
Repeat step 12 a for the āYAF_ButtDownā. Replacing the UP DMaps with the Down ones.
Once you are done you should have two new modifiers, as pictured below.

Step 13
Now that the modifiers are done, we need to edit the hotspot controls.
Navigate to the āAdd/Edit HotspotControls (Sliders)ā tab in MorphMaker.
You should now see a cloned HotSpotControl ready to edit.
The first thing we need to do is make a āUnique Nameā. (Once again,Ā Starting with your Creator Name.)
Next we need to change the āCursor Styleā. WeĀ want to change this to āHorizontalAndVerticalArrowsā. Because the slider for the butt extends out by default, and our slider slide up and down.
Double check that the āAgeā category has all of the correct selected states. These will be the same āAge/Genderā you used in previous steps.
Now in the āSliderā list window you will see two sliders.
- Profile_right, Profile_left
- Back
Step 13 a
Select āProfile_right, Profile_leftā
On the right you will see āSim Modifiersā. There will be 4 modifiers:
- Left
- Right
- Up
- Down
We need to add our modifier for the up and down ones we created earlier.
On the āUPā line click āChangeā.
In the drop down select the āUPā modifier. As pictured below.

Click āSaveā when you are done.
On the āDownā line click āChangeā.
In the drop down select the āDownā modifier. Then āSaveā.
Your āSim Modifiersā list should now look similar to the following:

Once you are done click āSave Sliderā.
Step 13 b
Go back to the āSlidersā list that you selected in step 13a, but select āBackā. repeat the same steps as above to add the āUp and Down Sim Modifiersā again.Ā Once you are done click āSave Sliderā.
If you have finished both āSlidersā (āProfile_right, Profile_leftā and āBackā.) then select āSave HotSpotControlā.
You will know your āHotSpotControlā saved when the name of the Slider changes in the left side of the window, as pictured below.

Step 14
If everything is correct, and you are finished click āSave as New Packageā.
Navigate to your TheSims4 Mods folder:
DocumentsElectronic ArtsThe Sims 4Mods
Save your .package with a unique name so you know what it is.
You are Done! Youāve made a new slider for The Sims 4!
You can now go in game and check out your new slider!
Here is the Butt slider we made with this tutorial:

You can download the female butt slider we created in this tutorial Here!

Making a Preset for Create-a-Sim
In this section we will be going over how to make a custom Preset for The Sims 4 Create-a-Sim. We will be going step by step in creating a preset for Ears!
Step 1
Open āTS4 MorphMakerā and navigate to the āCreate BGEOā tab.
In the first section you will see a list of āAgesā and beside that āUV to exportā. Select your age and UV0. For this tutorial we will be using āAdult Femaleā.
Select āExport OBJā if you are using blender. Save this to your desktop as āAF_UV0ā.

Step 2
Import your āAF_UV0.objā with blender. Just as you did in Section 1 Step 3.
Under the āSceneā window, hide all of the other meshes that are currently visible. As pictured below.
Note: Do NOT change the order of these meshes. You are only hiding them temporarily so you can work on each one individually.

Step 3
Create your shape! For this tutorial I will be lowering the Ear Lobe.
Note: Do NOT add or delete vertices. You can only change the positions of the default vertices.

You will repeat editing your mesh for each of the meshes in the āSourceā window.
- TS4Head_lod0
- TS4Head_lod1
- TS4Head_lod2
You do not need to do anything to āTS4Head_lod3ā. As this is the model you see with the camera zoomed all the way out.
Once you have finished editing Lod 0-2, export your finished file as an OBJ. As pictured below.
NOTE: Save your file with a unique name, so that you know what it is. I will be naming mine āYA_UV0_Ears_LowerLobeā.
Make sure that the following boxes are checked under āExport OBJā:
- Write Normals
- Include UVs
- Objects as OBJ Groups
- Keep Vertex Order

Step 4
Now go back to the āCreate BGEOā tab in MorphMaker.
Under section 3 import your āBase Meshā, āMorphed Meshā.
Then under āUnique Morph Nameā, give your BGEO a unique name.Ā (Starting with your Creator Name.) As pictured below.

Once everything is imported, click āCreate BGEOā.
Save the new BGEO to your desktop.
Step 5
Next go to the āCreate/Edit Sliders and/or Presetsā tab.
Then navigate to the āAdd/Edit Sculptsā tab.
Click āAdd New Sculptā.
Under āUnique Morph Nameā, give the file a unique name.Ā (Starting with your Creator Name.)
Next under āSelect any Combinationā. You will āImportā your āBGEOā file that you saved to your desktop.
Under āAge/Genderā. apply all of the tags for your BGEO. Since I am making this for females I will select āToddler-Elderā and āFemaleā.
Last you need to change the āRegionā to the area of the body you edited. Since I changed the ears, I will change this to āEARSā.
Below is the preview of my sculpt for the āLower Earlobeā.

Once you are done and everything is correct, press āSave Sculptā.
You will know it saved when the āSculpt Nameā changes to your unique one.
Step 6
Navigate to the āAdd/Edit CAS Presetā tab, and click āAdd New CAS Presetā.
Give your preset a āUnique Nameā. (Starting with your Creator Name.) I named mine: āEars_LowerLobePRESETā
Set the āAge/Genderā, āRegionā, āArchtypeā, āEnable Forā of your preset.
Under the āSculptā window, click āAdd Sculptā. Choose āCustom Sculptā and in the drop down window select the sculpt you made in the previous step.
This is a preview of my āCAS Presetā page:

If you want your preset to have a custom thumbnail in game. Click āSet Preset Thumbnailā. Create your thumbnail image in any art program. (exmaple: Photoshop).
- Face Thumbnail Size: 100Ć100
- Body Thumbnail Size: 104Ć148
Once you are done, click āSave Presetā.
Step 7
If everything is correct, and you are finished click āSave as New Packageā.
Navigate to your TheSims4 Mods folder:
DocumentsElectronic ArtsThe Sims 4Mods
Save your .package with a unique name so you know what it is.
You are Done! Youāve made a new Preset for The Sims 4!
You can now go in game and check out your new preset!

You can download the female ear preset we created in this tutorial Here!

29 Comments
Is it possible to make like double chin and belly hang sliders?? Just would be cool to be inclusive to people like that.
Reply to Duddy
Yes! That would be possible.
Reply to Duddy
Can you do a tutorial on presets as well please?
Hi! Are the butt slider and ear preset you made in this tutorial available for download anywhere? Iād love to have them in my game!
Reply to Kaz
Hello Kaz! They are now available for download here at Sims Community! š
This is a great tutorial and a program I am desperate to use if it worked for me. It is incompatible with my system and I run windows 8.1 As I wasnāt a fan of Windows 10 any way to fix this Iād very much like to learn how to make a foot slider.
Reply to Meg
Hello there Meg! Which program are you having issues with on 8.1? If it is MorphMaker have you tried to ātroubleshoot compatibilityā and setting it to Windows XP or Windows 8? This might fix your issue but I am unsure, since I indeed used Windows 10 in this tutorial.
This is a great tutorial and a program I am desperate to use if it worked for me. It is incompatible with my system and I run windows 8.1 As I wasnāt a fan of Windows 10 any way to fix this Iād very much like to learn how to make a foot slider.
it is possible to make a new slider, which is not default replacement?
Hello friend! Could you please help me? Iām trying to make a slider that would hide one finger on a hand, so sim would have four left. I read this post hundreds of times, did everything according to the instructions, but nothing happened. (Iāve already made couple of full-body presets and they were ok) Perhaps because I am doing something that is impossible to implement in the game? I searched the Internet for other creators, but after many days of searching I did not find anything. I feel desperate š
Could you make a tutorial on how to make a full-body preset?
Awesome tutorials! Its a bit too difficult for me though. š But say, would it be possible to create a custom slider for eyes, to move them a tiny bit closer to each other, than in default game? This is all I am looking for, but I just cant find the exact thing anywhere.. Is such slider difficult to make? Could you even make it, please?
Best regards!
I just recently came across this, and blender is not importing the AF_UV0 file as demistrated in this tutorial. . . It only shows one overall mesh in the scene section.
do you have discord i want to talk to you
This is a great tutorial and a program I am desperate to use if it worked for me. It is incompatible with my system and I run windows 8.1 As I wasnāt a fan of Windows 10 any way to fix this Iād very much like to learn how to make a foot slider.
This is a great tutorial and a program I am desperate to use if it worked for me. It is incompatible with my system and I run windows 8.1 As I wasnāt a fan of Windows 10 any way to fix this Iād very much like to learn how to make a foot slider.
Reply to Meg
Hello there Meg! Which program are you having issues with on 8.1? If it is MorphMaker have you tried to ātroubleshoot compatibilityā and setting it to Windows XP or Windows 8? This might fix your issue but I am unsure, since I indeed used Windows 10 in this tutorial.
it is possible to make a new slider, which is not default replacement?
Is it possible to make like double chin and belly hang sliders?? Just would be cool to be inclusive to people like that.
Reply to Duddy
Can you do a tutorial on presets as well please?
Reply to Duddy
Yes! That would be possible.
Could you make a tutorial on how to make a full-body preset?
Hi! Are the butt slider and ear preset you made in this tutorial available for download anywhere? Iād love to have them in my game!
Reply to Kaz
Hello Kaz! They are now available for download here at Sims Community! š
Hello friend! Could you please help me? Iām trying to make a slider that would hide one finger on a hand, so sim would have four left. I read this post hundreds of times, did everything according to the instructions, but nothing happened. (Iāve already made couple of full-body presets and they were ok) Perhaps because I am doing something that is impossible to implement in the game? I searched the Internet for other creators, but after many days of searching I did not find anything. I feel desperate š
I just recently came across this, and blender is not importing the AF_UV0 file as demistrated in this tutorial. . . It only shows one overall mesh in the scene section.
Awesome tutorials! Its a bit too difficult for me though. š But say, would it be possible to create a custom slider for eyes, to move them a tiny bit closer to each other, than in default game? This is all I am looking for, but I just cant find the exact thing anywhere.. Is such slider difficult to make? Could you even make it, please?
Best regards!
do you have discord i want to talk to you
Hello, you can detect with this program the sliders that conflict with another slider? If so, how is it done?
(Sorry for my bad english)
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