The Sims 4 MorphMaker Tutorial
The Sims 4 MorphMaker allows you to make sliders and presets for Create-a-Sim! This tutorial requires you to have general knowledge of Blender. This tutorial was written for Windows users.
The program was created by CmarNYC over at ModTheSims!
Programs Needed:
Navigation:
- Section 1 – Installing & Setting Up
- Section 2 – Making a Slider for Create-a-Sim
- Section 3 – Making a Preset for Create-a-Sim
Installing & Setting Up
Step 1
Download TS4 MorphMaker at ModTheSims.
You will only need the first file in the download, as pictured below. You do not need the source code.
Step 2
Using a program like WinRAR or 7-Zip, unzip the file you just downloaded.
Place the new folder somewhere that you can get to it easily. Like your desktop.
Step 3
Now we need to install Blender 2.75. If you already have this version of Blender installed, you can skip this step.
You can find direct download links for Blender 2.76 here: 64 bit or 32bit
Install whichever version is required for your computer.
Making a Slider for Create-a-Sim
In this section we will be going over how to make a custom Slider for The Sims 4 Create-a-Sim. We will be going step by step in creating a up and down slider for female butts!
The sliders are the Sims shape modifiers, what you use to make your Sim body shape more unique!
Step 1
Open the TS4MorphMaker folder, and launch the application.
Step 2
When the program starts, you will be on the ‘Create DMaps‘ tab.
Select the gender you want to work with.
In this tutorial we will be using Adult Female.
Next select Skintight, then click Export OBJ.
Save this file to your desktop, and name it ‘YAF_Skintight‘.
Next select Robe, then click Export OBJ.
Save this file to your desktop, and name it ‘YAF_Robe‘.
Step 3
Next we need to open up Blender 2.75
Then we need to import the ‘YAF_Skintight.obj‘, as pictured below.
Make sure your view window is empty before importing the file.
Step 4
Now you should have your model in the view window.
Select the model until it is highlighted, as pictured below.
Once the model is highlighted, go into ‘edit mode‘.
Step 5
This is where you will alter the base mesh for whichever slider you are wanting to make.
In this tutorial we will be making a slider to raise and lower the butt. So I have selected that area to alter, as pictured below.
Now that we have the area selected, we need to make a raised version.
NOTE: I use proportional editing when moving the vertices. This way everything connected stays shapely and the changes made are seamless.
To make the raised version, we need to move the selected area up on the Z axis.
You can move them by dragging the ‘Blue Arrow‘ up or by using G ‘Grab’ then Z ‘Selecting Z axis’ then use the ‘up arrow keys‘. I prefer the grab method, so I can count how far I have moved the the selected vertices.
I have moved the selected vertices up by 15 using the grab method, as pictured below.
Step 6
Now that we have our altered mesh we need to ‘export the .obj‘ and give it a new unique name. We will call this ‘YAF_SkinTight_ButtUP‘.
How to ‘export as .obj‘ pictured below:
Step 7
Next we need to make a lowered version. So that we have both up and down points for the sliders in game.
NOTE: Make sure that you move the vertices back to their original points before making the other direction version.
You can Ctrl+Z ‘Undo’ the changes made, or reopen the ‘YAF_Skintight.OBJ‘ and start fresh.
To make the lowered version, I have moved the selected vertices down by 15 using the grab method, as pictured below.
Step 8
Now that we have our second altered mesh we need to export the .obj and give it a new unique name. We will call this version ‘YAF_SkinTight_ButtDOWN‘.
Step 9
Now we need to repeat steps 3-8 for the ‘YAF_Robe‘ model. This is optional via the MorphMaker program.
If you do decide to do the robe models, be sure to create both Up and Down versions.
Giving them unique names also when you save them.
I have called mine ‘YAF_Robe_ButtUP.obj‘ and ‘YAF_Robe_ButtDOWN.obj‘.
Step 10
In total we now have the following 6 files on our desktop:
- YAF_Skintight.obj
- YAF_Robe.obj
- YAF_SkinTight_ButtUP.obj
- YAF_SkinTight_ButtDOWN.obj
- YAF_Robe_ButtUP.obj
- YAF_Robe_ButtDOWN.obj
Step 11
Now we need to upload our files into MorphMaker.
First we will be getting the DMaps for the ‘ButtUP’ version.
Once your files are uploaded. Make sure that the correct age and gender are selected. As well as the DMap Size for your creation.
If everything is correct, click ‘Create DMaps‘.
NOTE: This will take some time, just wait until it finishes. You will be able to tell the progress by the green bar and text on the right side of the program.
Once it has finished processing it will ask you to save 2 DMap files.
I have named mine:
- DMap_ButtUP_One
- DMap_ButtUP_Two
Next, we have to repeat the process for the Down version.
Simply change the files for ‘Morphed Skintight‘ and ‘Morphed Robe Mesh‘ to the ‘ButtDOWN‘ obj files. Once you have those changed, click ‘Create DMaps’ again.
Once it has finished processing it will ask you to save 2 DMap files again.
I have named mine:
- DMap_ButtDOWN_One
- DMap_ButtDOWN_Two
Step 12
Now we need to add the modifiers for our new sliders.
Step 12 a
Navigate to the ‘Add/Edit Sim Modifiers‘ tab in MorphMaker.
Click ‘Add New Sim Modifier‘. A new modifier will pop up in the view window.
Under ‘Unique morph name‘, give the morph a name. (Starting with your Creator Name.)
We will call this ‘YAF_ButtUP‘.
Next we need to upload the DMap Shape and DMap Normals.
- DMap Shape = DMap_ButtUP_One
- DMap Normals = DMap_ButtUP_Two
After you have the DMaps uploaded, make sure that the ‘Age/Gender‘ are selected for your project.
We are doing female in this tutorial, so I will select ‘Teen-Elder‘ and ‘Female‘.
Next we need to change the ‘Region‘, this corresponds to the area you edited on the mesh. Since we edited the butt we will change it to ‘BUTT‘.
Once you are done, click ‘Save Sim Modifier‘. You will know it is saved when the ‘Sim Modifier Name’ changes in the view window to your unique one.
Step 12 b
Repeat step 12 a for the ‘YAF_ButtDown‘. Replacing the UP DMaps with the Down ones.
Once you are done you should have two new modifiers, as pictured below.
Step 13
Now that the modifiers are done, we need to edit the hotspot controls.
Navigate to the ‘Add/Edit HotspotControls (Sliders)‘ tab in MorphMaker.
You should now see a cloned HotSpotControl ready to edit.
The first thing we need to do is make a ‘Unique Name‘. (Once again, Starting with your Creator Name.)
Next we need to change the ‘Cursor Style‘. We want to change this to ‘HorizontalAndVerticalArrows‘. Because the slider for the butt extends out by default, and our slider slide up and down.
Double check that the ‘Age‘ category has all of the correct selected states. These will be the same ‘Age/Gender‘ you used in previous steps.
Now in the ‘Slider‘ list window you will see two sliders.
- Profile_right, Profile_left
- Back
Step 13 a
Select ‘Profile_right, Profile_left’
On the right you will see ‘Sim Modifiers‘. There will be 4 modifiers:
- Left
- Right
- Up
- Down
We need to add our modifier for the up and down ones we created earlier.
On the ‘UP‘ line click ‘Change‘.
In the drop down select the ‘UP‘ modifier. As pictured below.
Click ‘Save‘ when you are done.
On the ‘Down‘ line click ‘Change‘.
In the drop down select the ‘Down‘ modifier. Then ‘Save‘.
Your ‘Sim Modifiers’ list should now look similar to the following:
Once you are done click ‘Save Slider‘.
Step 13 b
Go back to the ‘Sliders‘ list that you selected in step 13a, but select ‘Back‘. repeat the same steps as above to add the ‘Up and Down Sim Modifiers‘ again. Once you are done click ‘Save Slider‘.
If you have finished both ‘Sliders‘ (‘Profile_right, Profile_left‘ and ‘Back‘.) then select ‘Save HotSpotControl‘.
You will know your ‘HotSpotControl‘ saved when the name of the Slider changes in the left side of the window, as pictured below.
Step 14
If everything is correct, and you are finished click ‘Save as New Package‘.
Navigate to your TheSims4 Mods folder:
DocumentsElectronic ArtsThe Sims 4Mods
Save your .package with a unique name so you know what it is.
You are Done! You’ve made a new slider for The Sims 4!
You can now go in game and check out your new slider!
Here is the Butt slider we made with this tutorial:
You can download the female butt slider we created in this tutorial Here!
Is it possible to make like double chin and belly hang sliders?? Just would be cool to be inclusive to people like that.
Yes! That would be possible.
Can you do a tutorial on presets as well please?
Hi! Are the butt slider and ear preset you made in this tutorial available for download anywhere? I’d love to have them in my game!
Hello Kaz! They are now available for download here at Sims Community! 🙂
This is a great tutorial and a program I am desperate to use if it worked for me. It is incompatible with my system and I run windows 8.1 As I wasn’t a fan of Windows 10 any way to fix this I’d very much like to learn how to make a foot slider.
Hello there Meg! Which program are you having issues with on 8.1? If it is MorphMaker have you tried to “troubleshoot compatibility” and setting it to Windows XP or Windows 8? This might fix your issue but I am unsure, since I indeed used Windows 10 in this tutorial.
This is a great tutorial and a program I am desperate to use if it worked for me. It is incompatible with my system and I run windows 8.1 As I wasn’t a fan of Windows 10 any way to fix this I’d very much like to learn how to make a foot slider.
it is possible to make a new slider, which is not default replacement?
Hello friend! Could you please help me? I’m trying to make a slider that would hide one finger on a hand, so sim would have four left. I read this post hundreds of times, did everything according to the instructions, but nothing happened. (I’ve already made couple of full-body presets and they were ok) Perhaps because I am doing something that is impossible to implement in the game? I searched the Internet for other creators, but after many days of searching I did not find anything. I feel desperate 🙁
Could you make a tutorial on how to make a full-body preset?
Awesome tutorials! Its a bit too difficult for me though. 🙁 But say, would it be possible to create a custom slider for eyes, to move them a tiny bit closer to each other, than in default game? This is all I am looking for, but I just cant find the exact thing anywhere.. Is such slider difficult to make? Could you even make it, please?
Best regards!
I just recently came across this, and blender is not importing the AF_UV0 file as demistrated in this tutorial. . . It only shows one overall mesh in the scene section.
do you have discord i want to talk to you
This is a great tutorial and a program I am desperate to use if it worked for me. It is incompatible with my system and I run windows 8.1 As I wasn’t a fan of Windows 10 any way to fix this I’d very much like to learn how to make a foot slider.
This is a great tutorial and a program I am desperate to use if it worked for me. It is incompatible with my system and I run windows 8.1 As I wasn’t a fan of Windows 10 any way to fix this I’d very much like to learn how to make a foot slider.
Hello there Meg! Which program are you having issues with on 8.1? If it is MorphMaker have you tried to “troubleshoot compatibility” and setting it to Windows XP or Windows 8? This might fix your issue but I am unsure, since I indeed used Windows 10 in this tutorial.
it is possible to make a new slider, which is not default replacement?
Is it possible to make like double chin and belly hang sliders?? Just would be cool to be inclusive to people like that.
Can you do a tutorial on presets as well please?
Yes! That would be possible.
Could you make a tutorial on how to make a full-body preset?
Hi! Are the butt slider and ear preset you made in this tutorial available for download anywhere? I’d love to have them in my game!
Hello Kaz! They are now available for download here at Sims Community! 🙂
Hello friend! Could you please help me? I’m trying to make a slider that would hide one finger on a hand, so sim would have four left. I read this post hundreds of times, did everything according to the instructions, but nothing happened. (I’ve already made couple of full-body presets and they were ok) Perhaps because I am doing something that is impossible to implement in the game? I searched the Internet for other creators, but after many days of searching I did not find anything. I feel desperate 🙁
I just recently came across this, and blender is not importing the AF_UV0 file as demistrated in this tutorial. . . It only shows one overall mesh in the scene section.
Awesome tutorials! Its a bit too difficult for me though. 🙁 But say, would it be possible to create a custom slider for eyes, to move them a tiny bit closer to each other, than in default game? This is all I am looking for, but I just cant find the exact thing anywhere.. Is such slider difficult to make? Could you even make it, please?
Best regards!
do you have discord i want to talk to you
Hello, you can detect with this program the sliders that conflict with another slider? If so, how is it done?
(Sorry for my bad english)