Nifty Knitting The Sims 4

Behind The Scenes Concept Art look at the upcoming The Sims 4 Community Stuff Pack

The Sims Team has published a brand new blog post talking about creating objects from a simple concept to a full 3D model for the upcoming The Sims 4 Stuff Pack, whose theme, gameplay and items have been picked out by the community.

Check out what they’ve shared!

Okay, so you’ve all voted on some objects for The Sims™ 4’s new Community Voted Stuff Pack. Cool. Now what? What happens next? Well, let’s go through the concept art process to see how the initial images you voted upon are going to get additional conceptualization and fleshing out, as well as what exactly that entails. Here we go…

Final Selection

This is an example of one of the objects the community voted on. At this stage, you can see we give it just enough detail to get the idea across. When an object like this is selected by the Art Director—or, in this case, you—it moves onto the next stage of concepting.

Polish Phase

Now the concept artist creates a guide for the object. We do this so the modeler can understand what the Concept Artist and the Art Director think it should look like. First, we make orthographic drawings (front, back, and side view) so we can see the scale of the object next to a Sim. This is often when we make design changes. In this case, we adjusted the shelf heights so there’s enough room for players to place decorations. We also optimized the design to conserve polygons. For example, we removed a couple of round balls of yarn (round things cost lots of polygons) and replaced them with a stack of craft paper.

Next, the Concept Artist renders a polished three-quarter view of what the object should look like in the game.

Then we add reference images to make how each part should look clearer. If there’s a texture like the wood grain (or a graphic like this fox), we call out what image file should be used.

We also call out some technical details:

Color Variants

All of the color variants are also noted. We add color chips to tell the modeler exactly what colors they should use and whether that “set” has any patterns or textures.

Conclusion

That’s it for concept! If the guide has all these elements, the modeler should have all they need to make your object. We hope you’ve enjoyed this behind-the-scenes look at the upcoming Stuff Pack!

About the author

Jovan Jovic

Founder of the Sims Community website. I do plenty of things around here including writing articles such as "Top 10 Disney Princesses in The Sims", social media management, video content creation, streaming and more!

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  • Im not buying anymore stuff packs. I only own 3 of them as is. This looks so boring and i cant stand the pastel or the aesthetic.

  • This is seriously so cool! So grateful that The Sims team is so creative and takes into consideration what simmers want in game, like that there are plain white/black/wood swatches.

  • Can they give us things we actually want? This is the most mundane and boring thing I’ve seen in a while. These packs are the exact reason why Sims needs some good competition, they are barely trying. I like the cutie themed things and all but this is annoying at this point, JUST GIMME THE GOOD STUFF!

      • No, we don’t. It’s KNITTING. Who tf wants to have to make something that was already available in cas in the first place?! so stupid. I’m definitely not wasting my money on this crap.

        • Actually, a vast majority of players DID want this. So, instead of acting like your opinion is that of everyone else, just don’t buy the pack and move on. That’s the great thing about DLC, you DON’T have to buy it. ✌