Game subscription found behind the scenes of Project Rene!
As if there hadn’t been enough leaks about The Sims Project Rene, we’ve just been hit with a 3rd wave in a matter of few short days!
The latest Project Rene leak comes from the original leaker who revealed first details about the game’s planned Mobile playtest. This time delivering a full dissection of everything found in Project Rene’s Game Files. Including a Season Pass, which we speculated long before how EA could charge this new free-to-play video game.
References to premium virtual currency called SimCash has also been found, although no details about its cost and offering are available yet. It’s good to know EA’s planning microtransactions from the very first steps of game development though!
New The Sims: Project Rene Leak
The latest wave of Sims Project Rene leaks has been first brought to attention just an hour ago over on Reddit. User DzXAnt22 provided a detailed list of all the new game file discoveries. Covering findings from Create A Sim, Live Mode, the game’s new Hub Platform and more.
Note that the game is still in its prototype playtesting stage, meaning that everything you see is subject to change in the final release.
Check it out:
The Hub
The Hub is the area that was playtested. It’s a virtual public space for all the multiplayer and UGC related things. It includes a “For You” section, “Marketplace”, “Multiplayer”, and “UGC” (this stands for User Generated Content).
The Hub is also expected to have various promotions and sales, including a Season Pass and Weekly Events.
For You
I’m guessing this is just a recommended tab of microtransaction items.
Marketplace
This is purely for DLC for The Sims Project Rene. (yes, it is extremely ironic that they have DLC functionality coded in from the start)
Multiplayer
This is everything related to multiplayer in the hub. You can invite players, search for lobbies, and get notifications from other players. This is basically the “MMO” part of the game that people were worried about, however it is worth to note that the hub is a separate experience from the rest of rene, including live mode.
User Generated Content
‘UGC’ stands for User-Generated Content. This is related to a job application posted for rene almost over 2 years ago, which mentions curating user-generated items. It seems that Project Rene is going to have CC be much more accessable in game, rather than having to download it from sketchy sites and plug it into a folder.
All Icons from The Hub
Create A Sim
This is where most of the interesting stuff comes from. Though the playtest did not allow for us to create our own sims, this build actually contains a very early version of what we are going to see in Create a Sim. There’s a lot of info to go through here.
First look at Create A Sim menu at this state (lighting is unbaked so it looks worse than it actually is).
“Tween Maker” Plugin was found in the Project Rene files, possibly hinting at the new Tween Life Phase.
This shows functionality of CAS such as Fine Tuning, Body Height, Body Frame, Clothing Layering, Clothing Workshop (this is create a style, its original name was TailoringHQ in the 2022 playtest build), Material Color Selection (also for workshop), and sliders.
Humans also have extensive features in Project Rene CAS, including Mobility Aids. There is only one mobility aid currently in development, which is the wheelchair.
“Upper” variants. It seems that Project Rene will present you with presets for types of tops, and let you customize them to your liking. Create A Style will let you change the sleeves and collars on your sims shirt.
“Fat Controls” are a sophisticated way to make body weight much more realistic in Project rene. These are very detailed, and increase the fat on all parts of the body, with heavy focus on the face.
Test hairs and pants (these are very likely not going to look this way in the final release. These photos were taken from a developers personal folder, and im pretty sure these are just to test hair types and colors).
CAS Menu Tile
CAS Icons
Height Slider Icons
Live Mode
Icons for Sims motives and Misc Live Mode Icons (note that the sims shown in these icons are early sims with low detail for testing).
The Live Mode in this build is rather fleshed out in the files compared to what we saw in the playtest. Most of the core sims mechanics are present, such as sim aging and being able to control multiple sims in a household.
New Concept Art
Possible Weather References
Weather references have been found in the game files under the “Manage_Weather” asset file. Objects in The Sims Project Rene can also be covered in 3 different states: Burnt, Dirty and Snow.
Working Metro and City Controls
Working metro is referenced in Project rene game files. This will be a way to get around the city without a car, indicating that the map is *very* big.
City Lights can be changed, the time of year, and something about a “Mural” and “Workshop” mode.
Additional Live Mode icons for Sim Activity, Socialization and more
Emotions in Project Rene
15 Emotions have been found in the files for The Sims Project Rene. With 15 additional emotions being a prefix that’s stronger than the previous one! For example, Confident and Very Confident.
- Amused
- Confident
- Disappointed
- Dissatisfied With Self
- Enraged
- Frustrated
- Lonely
- Physically Uncomfortable
- Romantic
- Self satisfied
- Socially Connected
- Stressed
- Thrilled
- Unamused
- Unconfident
According to some reports online, The Sims Project Rene’s latest playtest only lasted for two days at the end of September 2024. But it was more than enough to see what’s being cooked under the lid!
What do you think about everything revealed about Project Rene so far? Join the discussion below and as always – stay tuned on Sims Community for exclusive information on the next Sims SpinOff!