We can’t believe this Pack.
The Sims Team has just announced The Sims 4 High School Years Expansion Pack!
Story in development. Until then, enjoy the first official screens!




The Sims Team has just announced The Sims 4 High School Years Expansion Pack!
Story in development. Until then, enjoy the first official screens!




During my break I haven’t been paying attention to my usual places where I check up information. One of those places is Maxis Careers, where we were able to spot many interesting details behind the scenes of The Sims 4 development. Oh, and also the development of the Next Generation Sims Game!
After my break I opened up the Maxis Careers Website and PLENTY of new Job Opportunities have been posted. Like, a lot.
The new Job Opportunities are new and are related to upcoming developments. Developments of both The Sims 4 and The Sims 5 (we call it like that until we know the official name).
It’s an exciting time for The Sims Franchise. We don’t even have to explain too much – it’s literally all written out in the Job Descriptions down below that we found on Maxis Careers! These are the most interesting ones we found (out of so many other Job Listings!).
Maxis is looking for a Web Designer to support our efforts at reimagining our internal website / information hub. This person will work with multiple teams across the Maxis studio to understand, design, plan, track, and implement our internal website / information hub projects. A typical day will include conversations with project or business leaders, documentation and creative assets gathering, website architecture/content page framework building, and maintaining timeline and deliverables to ensure on time project completion.
This person will report to the Director of Business Operations, Maxis.
Responsibilities:
High-level
Reporting to a Development Director a Core Engineer will work on one or multiple related game subsystems within the game. The work will range from rapid prototyping to production development. Most of the work will be done in Unreal Engine, both in C++ and Blueprints. Some prototypes and features may be done completely in C++.
Role Requirements
Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.
As a Character Artist with Maxis, you will be working closely with the Art Director and Technical Leads to define visual standards and technical specifications of characters for the project. In addition to creating high quality character models and materials, the Character Artist assists peers and external partners to deliver work that meets the project standards. The ideal candidate proactively seeks opportunities to elevate the game, embraces constructive feedback, and thrives in a highly collaborative environment.
Responsibilities:
As a Designer on The Sims, you’ll work with a team of enthusiastic industry craftspeople from all walks of life. You will use your passion and knowledge to design player-first experiences that surprise, delight, and invite millions of Simmers around the world to Play with Life.
You will report into a studio Development Director.
Responsibilities
As an Animator, you will create high quality key-frame animations and collaborate with other disciplines to design and implement interaction state-flows in-engine. You will be creating animations that express a wide range of emotions and personality. You have a strong understanding of the latest keyframe animation workflows. You have extensive experience using Maya and implementing content in-engine. You will receive direction and feedback directly from Senior Animators and the Animation Director.
Responsibilities:
You will be responsible for managing a development team. This can range from artists, designers, software engineers, QA and other production staff. Development Directors are the keepers of the project schedule and play a vital role in successfully moving the development team from one project phase to the next while ensuring a strong focus on quality, collaboration and communication. You will partner closely with producers (our product owners) to ensure that they are managing the project on time, to quality, and within budget
Leadership:
Responsibilities:
Creative Qualities:
As a Data Project Manager at Maxis, you’ll report to the Lead Product Manager and work with a team of enthusiastic industry craftspeople from all walks of life. You will use your passion and knowledge to be the champion of telemetry within Maxis so that the team can use our data to guide development of player-first experiences that surprise, delight, and invite millions of Simmers around the world to Play with Life.
Responsibilities:
We are looking for a Character Artist to work closely with the Art Director, Concept team, Senior Character Artist, and Technical Leads to define visual standards and support the technical development of characters for the project. You will actively participate in the research and development of the asset creation methods and pipelines designed to add new design-driven features unique to the project. In addition to creating high-quality character models and materials, you will guide external partners to deliver work that meets the project standards. The ideal candidate proactively seeks opportunities to elevate the game, enjoys learning emerging technologies that improve the pipeline, embraces constructive feedback, and thrives in a highly collaborative environment. You will report to a Development Director of the Creative team.
Responsibilities:
The Sims team at Maxis is looking for a Senior Software Engineer with experience in performance optimization, specializing in rendering and graphics. You will report to the Development Manager for the Performance and Scaling team, aligning to product goals set by the Technical Director. Your primary goal is to modernize The Sime graphics engine to improve performance and improve visual quality on newer hardware, including Windows, macOS, and consoles.
The Sims team at Maxis is looking for a Senior Software Engineer with experience in performance optimization, specializing in rendering and graphics. You will report to the Development Manager for the Performance and Scaling team, aligning to product goals set by the Technical Director. Your primary goal is to improve the runtime performance of The Sims game simulator to achieve responsive player experience across supported platforms.
What do you think? Let us know in the Discussion below!
The Seasons come and go, and now’s the perfect time to unwind, relax and start your day right with a new announcement from The Sims Team!
That’s right – we are finally getting an Expansion Pack announcement after 6 months! There’s lots of love and critics (and articles) to write out for the Werewolves Game Pack that we haven’t had the time! We apologize, but we are all almost rested up and ready to start coverage starting next week!
Until then, let’s prioritize things. The announcement of the next Expansion Pack is happening in just a few short hours, and we will keep you updated every step of the way.
It’s been leaked by EA that the upcoming Expansion Pack could be titled “High School”. Yesterday in the official teaser it was also heavily hinted that the Pack is related to Teenagers, so it’s basically confirmed!
The full reveal of The Sims 4’s Next Expansion Pack is slated for 8AM Pacific Time / 5PM CET / 4PM BT. We’ve included a handy countdown to the exact moment of the Pack’s reveal, and we’ll keep you posted on all things right after the announcement on Sims Community!
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The trailer premiere has been linked down below and will be ready to roll out right after the countdown turns zero!
Are you hyped for the new Expansion Pack? Join our Live Discussion down below!
Only a couple of hours until the full reveal of The Sims 4 Teenage Dream High School Graduation Cap S Scribbles Inspired Expansion Pack!

The Rise & Shine Teaser has showcased some possible teasers regarding the upcoming Expansion Pack, including;
Moving to the official video teaser from The Sims Team, we have some information from EA Creators that could hint at the possible upcoming High School content:
In the video interview, EA asks the Creators a series of questions on the past experiences as Teenagers:


The players answered with some fun questions in the video!

Here are the replies:
The parts they loved:
If there was drama involved what advice they’d share:
And if they’d do it again:
And that’s about it we know from the Teaser until the full reveal tomorrow!

That is all beside the fact that there’s a full blown leak through the EA Survey about a pack named “High School”. A coincidence? I think not. But let’s see what you think!
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Are the Community Poll options not enough? Check out our fancy new commenting section that we’ve integrated with the amazing OpenWeb!
Leave your thoughts, opinions, replies and everything regarding the upcoming Expansion Pack below. And remember, we will keep you updated on all things The Sims 4 right here on Sims Community!
Oh, we also just now updated the article with these cool Teenagers! The Pack. Wallpapers for your Smartphones!



The Sims Team has just announced a brand new Season for The Sims 4 shortly after the last Night time inspired one.
This one is called Rise & Shine and features these upcoming things:
The upcoming Season for The Sims 4 lasts from July to September 2022 and will feature these new releases!
What are you looking forward to the most? Let us know in the comments below and don’t worry – we’ll be right here to report on this (and many!) Seasons ahead. Stay tuned!
This is a paid freelance position lasting until September, with potential for the position to become permanent.
Your responsibilities will include:
You should have access to and be a current player of The Sims 4. This role will require you to cover DLC and UGC for the game and it is necessary to have prior knowledge and interest in the franchise, you will need to be someone who knows the game inside-out.
You will be required to cover news as it happens including leaks, DLC announcements and any other time-sensitive content. Applicants are encouraged to consider their time zone when applying, announcements usually happen during business hours PDT time.
You should have prior experience writing blogs, articles or any either written content. Experience covering The Sims will be favoured.
We understand many of you will have a passion for the game and want to apply, but please only apply if you fit the description above. We have exciting opportunities for amateur writers coming soon that we look forward to sharing.
Following the official reveal trailer yesterday, The Sims 4 Werewolves is now available for pre-order and Origin has the first previews of every new Build/Buy and CAS item coming with this add-on pack!
The Origin previews for new content are always exciting because it’s our first opportunity to see the full scope of what we’re getting in terms of objects and CAS pieces. Of course, game packs always come with new gameplay features and very often come with a new world (including Werewolves, which will come with a world called Moonwood Mill) so don’t think that these previews are all Werewolves will have to offer. It’s simply a look into the physical objects of the pack.
Remember! Origin previews always only show one swatch of each item. It is likely that most if not all of what you see here will have a variety of colour swatch options in the game. As always, Sims Community will be doing a detailed overview of everything with all swatches when the Werewolves game pack launches.




From the CAS previews, it looks like we’ll be getting 8 new hairstyles with some of the new hairstyles also being available for children. We also spot two new tattoos, 3 new sets of humanoid nails plus one set of wolf-like nails, new face piercings, and a huge variety of scars for different parts of the body! It also appears that the werewolves can also have ear and face piercings while in their wolf form. Family players will also be happy to see new clothes for toddlers.
I’m personally a fan of the sneakers that are falling apart on the Sim’s feet. Very Rags to Riches. I’m sure a lot of players will enjoy telling Rags to Riches stories with these grungy items.



No, we didn’t forget about Build/Buy! These are all the objects coming with the Werewolves game pack from the Build/Buy catalogue. Keep in mind that Origin previews only show what’s in the main catalogue. We imagine that pro builders can no doubt look forward to even more items in the hidden debug catalogues, as is the case with just about every pack release.
Some interesting items of note shown in the previews are a small scale telescope, a grungy garage door, a new rustic-looking mailbox, a baby bassinet, and new toys and beds for toddlers and children, including a bunk bed. We also spot a new gnome, a new guitar, and a mysterious box-like object with a door that sort of reminds us of the elevators and walk-in closets that can be embedded inside the walls. No one’s quite sure what exactly this object is or what its function is but we’re excited to find out!
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What’s your favourite item shown in the Origin previews? Let us know in the comments!
Werewolves are finally coming to The Sims 4! The Sims Team released the reveal trailer today showing off the new world, new CAS and Build/Buy assets, and of course, the werewolves. Like always, we’re here to dissect every last frame of the reveal trailer to break down everything we spotted that we found interesting!
There was lots to unpack in the trailer so let’s get right into it!

If we could describe the world of Moonwood Mill, we’d probably say it’s a cross between Evergreen Harbour and Granite Falls. If you take all the old dilapidated factories from Evergreen Harbour and plop them in a dense forest, you have Moonwood Mill. That’s not an insult! We totally dig the backwoods industrial vibe and it’s perfect for a pack of werewolves.

We spotted this tree in the background of one of the first shots which has moons and stars hanging from its branches and a mysterious opening in its trunk. Perhaps a method of quick travel in Moonwood Mill or does it lead to a secret location like the tree in Willow Creek? Only time will tell!

We have to give The Sims Team credit where credit is due; they’ve been putting a lot more effort into including younger life stages in recent packs. Snowy Escape, Cottage Living, and the Little Campers Kit all had activities for kids and toddlers to enjoy and it looks like they didn’t forget the little ones in the Werewolves pack, either, because we see a new baby bassinet, toddler bed, bunk bed and new toys for kids and toddlers. Also, did they size down that teddy bear or are we getting smaller versions of the stuffed animals? Hm.

One complaint about The Sims 4 that players have had for years is that everything is just… huge. For no reason. The observatory, the cupcake maker, the dollhouses, the stuffed animals. So many objects are just unnecessarily massive and don’t fit in most homes. Players have been asking for a small telescope for years and it looks like we’re finally getting our wish!
In the same image as the telescope, we also spot this peeling wallpaper! This could be a decal or a new type of wall covering but either way, we love the peeling wallpaper shown here. It would go great in both werewolf and vampire lairs!

Vampires came with some creepy wall decals to make homes look weathered and worn so it only makes sense that Werewolves would come with their own set of floor and wall decals. After all, werewolves are known for being destructive beasts so we’d honestly be perplexed if we couldn’t cover everything in scratch marks.

We see numerous shots of tables with plates of raw steak on them. We can only assume these are edible by werewolves. We can’t imagine they would be very tasty to non-werewolves, though. There’s also new pop cans with a wolf design on them. Maybe these drinks have special properties for werewolves?
We also spot new exercise equipment in the image above! It’s been a while since we got new variations of the exercise equipment and these new pieces of equipment are certainly unique. They’re falling apart, held together by tape, and covered in graffiti. They would make for an excellent abandoned gym… that’s been taken over by a werewolf pack.
There’ve been some subtle and not-so-subtle hints that players who own both Vampires and Werewolves will have some added gameplay involving a feud between the two. From cryptic symbols translated into vampire disses, to a scratched up portrait of Vlad on the wall, to a vampire’s face spray painted onto a punching bag in the previous image… we hope there’s a lot of hot tea to spill there!

The description for the Werewolves pack talks about werewolf, vampire, and spellcaster lore as being part of the pack so perhaps these new books shown here are new skill books? We would love to have new skills to learn.
In the same image as the books, we see a new fish! Personally, I’m a collection enthusiast so anytime I see a new collection or new additions to existing collections, I get excited. This wolf-like fish definitely looks like a new fish that can be caught in the waters of Moonwood Mill! Hopefully this means there are more new collectibles or even a whole new collection coming with this game pack.

Of course, how could we miss the new moon phases? While we’re going to miss the beautiful full moon every night in The Sims 4, the waning and waxing moons will be pretty to see, too. Maybe we’ll even have new moons for extra dark nights! That would be pretty cool.

We love that The Sims Team has started releasing new nails in almost every pack and these ones look amazing! We also caught glimpses of more wolf-like claws on the werewolf forms so hopefully those are customisable nails in CAS, too. Although this does make us wonder… will werewolves be able to go to spa in their wolf forms to get a manicure for players who have Spa Day? That would be a hilarious sight to see!

Bonfires have been in a couple different packs so far but it looks like we’re getting one designed like a junk heap with the Werewolves game pack! We like the look of this bonfire and think it fits the whole grungy werewolf theme really well.

Here we see a werewolf rocking out on a brand new guitar! We always enjoy getting new designs of base game objects that have become kind of dull-looking over the years. Maybe we’ll get some new songs to play? That might be wishful thinking but we can hope.

It was easy to miss because it only lasted for a split-second, but this werewolf appears to have one of the same custom pattern presets on their fur that pets have in CAS. Does this mean we’ll be able to paint our werewolves’ fur in CAS the same way we can paint our cats and dogs?

Werewolves can do their business outside. Werewolves can squat pee. We repeat, werewolves can squat pee! Pass it on!

New gnome! New gnome! New gnome! Who loves gnomes? WE LOVE GNOMES! Looks like we’ll have to update our very important gnome ranking sometime in the near future, huh?

Players have long lamented how occult children don’t behave like occults until they become teenagers. We want our little vampires to need plasma packs. We want our little mermaids to have tails and swim in the ocean. We want our little spellcasters to have magic. It looks like The Sims Team is finally listening to us because here we see a werewolf toddler howling like a wolf. Hopefully werewolf kids have their own gameplay and The Sims Team goes back and updates other occult children in future pack refreshes.

We caught a glimpse of grungy portable washrooms in the trailer and while the germaphobe in me is gagging, I can’t deny that they fit the vibe of the pack. They are likely a new style of the public washroom objects found around different worlds.

During the fight scene between two werewolves, we caught a moment where they were fighting in broad daylight. Does this mean werewolves can gain the ability to retain their wolf form during the day?

During the same scene, another werewolf is seen digging into the ground to escape the fight going on. The same werewolf is later seen climbing out of the dirt near the bar where other werewolves are partying. This seems to confirm that werewolves will be able to quickly travel from place to place by digging underground.

We also see two werewolves playing tug of war with a giant dog toy by the bonfire. So it looks like werewolves will have special dog-like interactions with each other, too.

While a lot of players were quick to point out that the werewolf design is basically just a regular Sim with fur and a dog head, they actually do look a little more wolf-like when they run on all fours.

At the end of the trailer, we see a pack of wolves exiting some kind of cave structure. When the camera zooms out, we can see that the cave is sitting on top of a huge cliff overlooking the whole town of Moonwood Mill! Is this a secret werewolf lair? A rabbithole? A WooHoo spot? All three? We need to know!
What else did you spot in the trailer? Let us know in the comments!
The Sims 4 Werewolves reveal trailer dropped today and in usual fashion, the SimGurus took to Twitter shortly after to answer questions about the new gam pack coming later this month. Players want to know ALL the details of this highly anticipated addition to the game.
Of course, the SimGurus can’t spoil everything so soon, but they have been sharing lots of new info with us on Twitter. We’ve compiled all the new info being shared here and will continue to update this article as the SimGurus continue to answer more questions about the pack.
Stay tuned for more information and answered questions from The Sim Gurus as they get tweeted out!
It’s official: Our #1 Fan since Day 1 – Nick, has just got the survey:
It’s official. We are getting The Sims 4 High School Expansion Pack. I am so confused, but so so happy and curious.
EA has just done the biggest leak this year.
The name of the Expansion Pack seems to have leaked on an official EA Survey.
Demi from The Sims Society posted an official survey from EA that she’s got asking about user experience with The Sims 4. The survey talks about which of the Packs has the players played.
The list for The Sims 4 Expansion Packs mentions all of the Packs released this year, including High School. Which hasn’t even been announced yet.
I think the Sims has just leaked their own game in a sims survey they sent out!! I got the email to do the survey, within it, it asks for he game packs you’ve got – werewolves was on that list. Now for EP’s it’s got HIGHSCHOOL At the top!? ARE WE FINALLY GETTING SOMETHING FOR TEENS!? Picture of survey email and survey!!!

The story is still in development. Stay tuned for more information!
We did all the image collecting. You will have to find the details yourselves!
SimGurus have posted a series of new screens on Twitter. None other but The Sims 4 Werewolves Game Pack that’s coming June 16th! There’s also a Pre-Order apparently now for Game Packs, but we’ll cover that in the article ahead.
So many screens to go through so let’s dig in! This list will be updated with new images as they surface.






















The Sims 4 Werewolves Game Pack has just been revealed!
With the brand new reveal of the Game Pack that’s coming June 16th there’s also an Official Trailer posted by The Sims to showcase the Pack.
There are so many frames within the trailer that showcase the new Occult Type (Werewolves, duh), the new World, Build Objects, Interactions and adventures of a Sim going through self-discovery and acceptance as an Occult.
We know that Simmers like you love going into details, which is why we extracted each and every important frame from the Trailer.
Simply zoom in on each image to spot the details from the reveal. Hope you have a magnifying glass around you!






































































































































































