InZOI

InZOI Shares Love For The Sims In Final Early Access Update

inzoi the sims final dev update

The final early access development update from InZOI gives a shout out to The Sims.

As much as fans love to compete two big titles against another, InZOI and The Sims developers love to lift each other up. The Sims Franchise never had competition before in the life simulation genre. There were games like Life By You by Paradox Interactive that unfortunately didn’t make the finish line of releasing the first early access product. And countless of other tries by other companies, including an entire hoax story about a Sims killer – remember Project Vie?

NVIDIA ACE inZOI Create Simulated Cities with Co Playable Characters

Fast forward to 2025 and we’re living in a golden age where The Sims Franchise VP Lyndsay Pearson is excited for new life simulation games and takes on this genre. With another serious game studio who’s ready to launch their first Sims competitor – sharing love and gratitude to their inspiration, The Sims.

Final Message on Kjun’s Early Access Concerns

The Sims team deserves endless praise for their incredible achievements” shared Kjun in InZOI’s final Kjun’s Concerns early access development updates. Showing their admiration for all the development obstacles Sims team has overcome in this video game genre.

the sims inzoi pools

Kjun’s Concerns was an active Discord column where one of the developers shared a poetic and insightful conversation about game development challenges, inspirations and general updates on InZOI. The final column in the Discord thread gave a special shout out to The Sims, with additional updates on plans for the Early Access launch on March 28th.

Read the full message below:

TALKING

After 18 columns posted across 8 months, we have finally reached the end of Kjun’s Concerns.

As always, I took the bus to work, and looking out the window, I saw the warm sunshine bathing the streets, and it hit me—spring has finally arrived, as beautiful as ever. Spring in Korea is truly breathtaking. It reminds me of the spring I created for Dowon in inZOI. If any of you ever plan to visit Korea, I highly recommend coming between April and June. Apart from the short yet stunning autumn, summer and winter here can be far less pleasant due to their extreme weather.

For a brief moment, I let myself enjoy a sense of peace, but as I reached my stop, that peace quickly turned into nervous anticipation—after all, I only have 4 weeks left until inZOI is finally released to the world. Looking back at myself two years ago, when I first decided to embark on this project, I can’t help but smirk knowing how recklessly brave I was to even think about creating a game of this scale. Now, I understand why so few companies have attempted to develop a life simulation game. The challenge isn’t just additive the more you try to build—it’s exponential. At a certain point, finding bugs in this vast world we’ve created feels like playing tag with invisible ghosts.

I have to say it again—The Sims team deserves endless praise for their incredible achievements. As a longtime game developer, I can only express my deepest respect and admiration for what they accomplished in this genre.

This journey has been the biggest challenge of my life, but it’s because of you—our community—that my team and I were able to push through every adversity and reach this final stretch. Your unwavering support has been, and continues to be, our greatest driving force.

From the bottom of my heart, thank you for your love and contributions to inZOI. If, by good fortune, the game reaches the level of success I hope for, I’d love to share my untold stories of Kjun and The Sims—the real reason I set out to create inZOI in the first place.

For now, though, I have to get back to hunting more bugs to ensure that the inZOI you experience on March 28th can be as pest-free as possible.

With just one month left, the next four weeks will be the most intense development period for the game. To fully dedicate myself to this final push, I’ll be stepping away from my usual communications with the you all, but don’t worry—I’ll see you soon at the inZOI Online Showcase, where I’ll finally reveal everything you’ve all been waiting to hear.

Early access marks a new beginning for our team, and as much as I want to appear confident, I won’t lie—I’m incredibly nervous. No matter how hard we try, inZOI at launch will still be an incomplete game. However, as I always say, inZOI will keep on evolving and improving with your feedback and contributions.

By the time I return to writing, Kjun’s Concerns may have turned into Kjun’s Remorse. Hopefully not—but either way, I’m happy to announce the end of this chapter and open up the start of our next one.

Thank you, everyone. I’ll see you next time!


What’s Coming (And What’s Not) In InZOI Early Access Release

Additionally, the InZOI team released a final recap from their AMA thread on Discord. Confirming what’s coming to InZOI in Early Access, what they might plan for final release and more.

And no pools at launch? They’re really trying to copy The Sims 4 with this one huh 😒 /jk

clipboard sc

Gameplay Features & Mechanics

Can we adjust Zoi heights?

❌ No, Zois’ heights cannot be adjusted.
🔹 Why? The game uses pre-programmed animations, and adjusting heights would disrupt interactions (e.g., handshakes or hugging).

Will Zois be able to multitask?

🔹 Planned for the future, but not available at Early Access (EA) launch.
🔹 Many of the game’s single-action animations have been improved, but full multitasking is still in development.

How many Zois can be in a family?

🔹 Maximum of 8 Zois per family.
🔹 If the household is full, pregnancy attempts will fail unless a family member dies.

Will Zois have a memory?

🔹 Not yet implemented, but a similar recording system for major life events (e.g., marriages, divorces) exists.
🔹 The long-term goal is to create a memory-like system that allows Zois to recall past interactions.

How do jobs work in inZOI?

🔹 Active job system – No more “rabbit hole” jobs where Zois just disappear for work.
🔹 Work involves going to the workplace, interacting with coworkers, getting promotions, and more.
🔹 Freelance jobs (e.g., authors) allow flexible, work-from-home options.

Will there be an active school system?

❌ Not at EA launch due to complexity.
🔹 The inZOI team wants a fully immersive school experience (e.g., cafeteria interactions, friendships, and conflicts).
🔹 It will be added later, but no timeline yet.

Will pets be included in Early Access?

 No pets at EA launch.
🔹 Pets are a high priority for future updates but require extensive development for proper interactions.

Customization & Modding

Can we use mods?

✅ Yes! inZOI has built modding using Unreal Blueprints (changed from the previous Lua iteration).
🔹 The inZOI team will provide modding guides and tools for easier implementation.

Will we get more diverse hairstyles?

✅ Yes! Many new curly, coiled, and Black hairstyles have been added after your feedback.
🔹 These styles take up to 3x longer to develop than straight hair due to complex textures and will require a higher data load in actual use.

Are tattoos included in the game?

✅ Yes, but limited at EA launch.
🔹 Facial and neck tattoos
 available initially.
🔹 Full-body tattoos expected around August 2025.
🔹 AI-generated tattoos will later allow custom designs.

World & Building Mechanics

Can we build an entire city from scratch?

❌ No, due to the massive computational load.
 However, the city is highly customizable, allowing you to modify many of its roads and public areas to make it feel unique.

Will Smart Zois technology apply to animals?

🔹 The team wants to extend the Smart Zois system to animals and other living things, but it’s not a priority until the human Zoi version has fully matured.

How realistic are driving mechanics?

❌ Not as advanced as other driving-centric games.
🔹 Driving isn’t a primary gameplay focus, and car customization will be prioritized over driving physics. However, there may be improvements in the future where the driving feels “better” in certain circumstances.

Will swimming pools & swimming be in the game?

❌ Not at EA launch.
🔹 The team worked on swimming but wasn’t satisfied with the quality, so it will be added later after improvements.

Will hospitals be in the game?

❌ Not at EA launch.
🔹 Creating an immersive hospital experience (with diagnostics, treatments, and doctor-patient interactions) is a big project that will come later.

Platforms & Performance

Will inZOI have controller support?

❌ Not at EA launch but will be added sometime after release.

Is inZOI compatible with Steam Deck?

✅ Yes, but it has not been officially optimized with Valve.
🔹 The game runs fine, but you may need to adjust settings.

Miscellaneous & Fun Questions

Will Zois be able to… have interactions that allow them to create a baby? (intentionally extended interpretation for our intended audience)

✔️ Sort of!
🔹 The “interaction” is implied but not explicitly shown (due to age ratings).
🔹 You will need to use your imagination.

Can Zois commit murder?

❌ No.
✅ A completely off-topic but perhaps useful information is that you can start a house fire, and if a certain Zoi just happens to be in that house, they will unfortunately die.
🔹 Members of KRAFTON and inZOI Studio do not condone this behavior in real life.

Why do Zois wear towels in the shower?

🔹 Due to the game’s ultra-realistic graphics, using pixelated censorship looked overly suggestive. (They actually tested this ourselves during development, so you can trust us on this 😓)
🔹 The team is open to Creators’ suggestions for better solutions.


Release Info

InZOI Early Access is set to release on March 28th, 2025 for Windows PC. InZOI Early Access purchase price will be revealed on March 19th, so stick around for InZOI News! We’ll also get the first glimpse of InZOI’s DLC / Pack Release model next week, so don’t miss out.

inZOI 3

About the author

Jovan

Reticulating splines as a webmaster for Sims Community over the last 11 years. You can find me here writing articles and doing reports on your favorite life sim games, among other things!

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Butterfly
Butterfly
1 month ago

on the Polish website inzoi there is the price of this game 289,90 zł

Richter
Richter
1 month ago
Reply to  Butterfly

And for those who aren’t from Poland (so the rest of the world), that’s €69 or $75

Darkening Demise
Darkening Demise
1 month ago

After Businesses and Hobbies I’m in need of something different. Looking forward to Inzoi and we just need to wait for Paralives.

Tatiana
Tatiana
1 month ago

Business and Hobbies is fun AF. I dont care about and wont be playing either of those .LOL.

Rebecca
Rebecca
1 month ago

After this game is released. The sims franchise is dead.

I love the sims, but let’s face it. It’s just re-released content of previous sim generations. Nothing feels new, and EA is more focused on releasing packs and earning cash rather than game-play improvement.

Can’t wait to play Inzoi. Probably have to upgrade my PC first lol

Tatiana
Tatiana
1 month ago
Reply to  Rebecca

No, it isn’t. The sims is a hugely successful franchise and ive seen tons of people who dont like Inzoi’s direction, style or gameplay at all. Lol. Some people will play it for sure, but to claim everyones leaving the sims 4 is a childlike wish, not a reality.

Choose what you want to believe, but sims 4 sales are strong and in to the hundreds of millions yearly because most players are actually happy and not miserable, like you.

leo3487
leo3487
1 month ago

Seem they want cover too much
No school system at early access, as they want it be like TS4: High School Years