The Sims 4 – New Twitter Tidbits by SimGuruGraham (07/07/14)

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10504913 10152204526023583 4969590438626111147 o

SimGuruGraham

My biggest in-game feature was the notification system; we revamped it extensively from what previous Sims games could do. Overall though my main responsibility was organizing the Change Review process, which is where we gather all the various ideas on how to improve the game and suss out what we have time to accomplish and what to spend that time on to make the game the best it can be.

 

Sure! The icons are much more interactive now… not only can you click them to move your camera to a Sim, but you can actually lock your camera on any Sim (or even an object) with them. The icons can also open various pieces of UI, so for example… if you got a notification saying that your Sim’s skill leveled up, you could click it as a shortcut to switch to that Sim and open their skill panel. Best of all, there’s now a notification wall that stores all of your messages as they come in. You can scroll through a history of your past 200 notifications… it’s great if you missed a message as it popped up, or if you haven’t played for a week and want to figure out what you were last doing when you played; all of the messages have a timestamp on them to help with that. You can view your notification wall anywhere throughout the game and it’s unique per save file. It’s a really robust system and a big improvement over past games; I’m quite proud of it!

 

Walking off a lot to the public space never incurs a load. The public space is always loaded and simulating. You can walk from a public space back onto your active lot as well. What you can’t do is walk from a public space onto another unloaded lot without loading. Also you don’t really travel to another world or another neighborhood – you always select a lot to travel to, and that lot may be in another world or neighborhood.

There are a variety of options for how Sims age, so if you don’t want a family you like to die off you can keep that from happening. If you want to ensure they continue over multiple generations though you’re going to have to take an active role in woohooing with them or even playing as them so that they’ll have kids. Sims 4 gives you greater control over the fates of all the families rather than just the one you’re currently playing.

You could have two Energized moodlets and one Inspired moodlet, and the sum total of the strength of those moodlets would determine your Sim’s current emotion. Let’s say each of those Energized moodlets were +5 Energized, and the Inspired moodlet was +20, your Sim would be feeling inspired because it’s their current strongest emotion. Anytime a moodlet gets added or removed it recalculates them to determine what emotion your Sim is in.

Yes – I don’t have a list of them around me though. We use different “cheats” (debug commands) to work on the game, and I rarely play in release builds.

Jovan
Jovan
Reticulating splines as a webmaster for Sims Community over the last 12 years. You can find me here writing articles and doing reports on your favorite life sim games, among other things!
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