More than 4 years after the release and The Sims 4 still continues to break all records!
GfK Entertainment, known for collecting data and insights related to music, videos and video games have published an article listing the best selling video games across Europe, including these countries: Belgium, Denmark, Germany, Finland, France, Great Britain, Italy, Netherlands, Norway, Austria, Poland, Portugal, Switzerland, Sweden and Spain.
The top 3 video games across all platforms and consoles are FIFA 19, Red Dead Redemption 2 and Call Of Duty: Black Ops IV. Right now there isn’t any specific data about sales for each specific platform in Europe but GfK Entertainment did publish the best selling games for each platform in Germany.
FIFA 19 managed to earn the #1 spot across Xbox One, PS4 and PS3, Mario Kart 8 Deluxe earned the #1 spot for Nintendo Switch while The Sims 4 earned the #1 spot for the best selling PC game.
Considering that The Sims 4 took the #1 spot in Germany it’s almost safe to assume that the game could be a part of the top 10 best selling PC games in other European countries.
Tip: SimTimes

3 Comments
If EA would stop restricting the devs, it would be the best seller of all time. They’ve really made a mistake by not giving The Sims devs the larger share of development revenue.
Reply to Sasquatch
Another example of good sales despite the naysayers who believe eh game is so bad and who “forget” this is a worldwide played game. Anyways, the game is limited but there is potential but in true EA behavior they continue to sabotage the game by not giving the devs more resources and a larger group to work on the pc. They’re looking at mobile to be their big money maker but it wouldn’t be much of anything without the established pc community and they’re sacrificing the potential of TS4 in the long run. It’s frustrating when some good ideas from the mobile isn’t transferred over to the pc but the majority of items from the pc is.
Reply to Rene
I believe that EA means to maximize revenue by focusing more on the products which they believe are in demand, or most appealing to the consumers, but they’ve obviously forgotten the foundations of their own industry and the entire concept of ‘simulation.’ Sim City was about professionalism, and the majority of Maxis’ primary audience were parents and college students who knew the values of artistry, modeling, and professional entertainment, due to publicity and national initiatives of the period. The Sims is every videogame, and therefore appeals to every audience if the content is diverse, the engine is manageable, and the interfaces are fully functional. EA could easily have survived on revenue from The Sims and Sim City alone, and now we’ve lost both due to their refusal to support the product, and related communities.
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