Maxis Reveals Why The Sims 4 Loading Screens Are Taking Longer Initially

Maxis Reveals Why The Sims 4 Loading Screens Are Taking Longer Initially

By Jovan 18 4 min read
News The Sims 4
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Memory Boost turns out to be nothing more than a Memory Borrow!

The Sims 4 Update that rolled out on July 21st brought Autosave and Memory Boost feature for all players. In case you missed what this latter feature is all about - it makes the core experience of The Sims 4 more stabile, including fewer lag spikes, less crashes and improved loading times.

The same loading times that used to take long between switching Households, Lots and Worlds should now be more quick. But that comes at a price of waiting extra seconds when opening The Sims 4 for the first time on the Main Menu.

Screenshot

Player mmartinsdemoura reports an issue on EA Help of the initial Sims 4 Loading Screen taking longer than a minute now, when it used to be 10 to 15 seconds.

My game usually took like 10-15 seconds to load the main menu after the game intro, but currently it's taking more than a minute to load it.

Initially I thought it could be related to mods, but even after removing all mods and repairing the game, it's still taking this unusual long time to load the main menu

This started happening after the June 30th update, prior to that my game was loading quicker.

Source

This post received 500 upvotes with other players describing encountering a very similar occurrence.

The Sims Team acknowledged this issue - stating that it's not an issue at all. But an intential switch to how The Sims 4 Loading Screens prioritize the load amount.

Before Memory Boost was rolled out for everyone, the game would load the Python code more gradually. With Memory Boost rolled out for everyone the game now "front-loads" all the heavy work at the start to the Main Menu. Making the initial Sims 4 Loading Screen run slower by design:

CONVERSATION 2

Hey Simmers,

We’ve seen some questions about changes to loading times since our July update, and wanted to share exactly what’s happening under the hood.

We’ve changed where and when the game loads its core data. While getting to the Main Menu will now take a bit longer when you first launch the game, your loading screens once you are actively playing (like traveling between lots) will be noticeably shorter.

Previously, the game would load to the Main Menu, then perform heavy loading tasks in the background during your gameplay transitions. We have shifted things so that Python is fully initialized right at the start. By "front-loading" this process before the Main Menu, the game does the heavy lifting up-front. Once you press 'Play', your actual gameplay session will feel smoother, with faster transition times between worlds, lots, and zones.

You should not see initial load times longer than 1 to 2 minutes because of these changes. If you are experiencing initial boot-up times that exceed this 2-minute mark (especially on vanilla/unmodded saves), we want to hear from you.

The Sims Direct Team on EA Help

If your game runs longer than one to two minutes you can send your error reports in this official EA help thread.

When Memory Boost rolled out for everyone, Maxis shared that the feature would help solve many core issues with The Sims 4 performance, including:

  • Improved memory management during gameplay
  • Reduced lag and performance slowdowns
  • Improved frame rates and responsiveness
  • Greater stability during extended play sessions
  • Reduced risk of memory-related crashes
  • Reduced loading times

The game may load better for vanilla players with Memory Boost auto-enabled, but CC and Mod users are telling a different story.

EA Help user Boldenbeau responded to another user regarding fears of how this will reflect to players with large amounts of Sims 4 Mods and CC in their save folders, saying:

Before the update a user may report the game loaded within 20min for their content and 'after' the update it now loads past 1 hour - which is not normal behavior. It's this front loading behavior that is causing a huge issue for PC legacy players.

And it is not fair to place blame onto the player and ignore how game engine optimization actually works.  The community's frustration is justified because the June 30th patch fundamentally broke how the game handles asset loading on a structural level.

Source

Do you think the new way of initial Sims 4 Loading Screen performing is better in the long run or do you think the old way was better? Let us know your opinion in the comments down below and stay in the loop for upcoming Sims News.


18 Comments

  1. matrix54

    This series is like an abusive relationship. Dangling the carrot in front of you only to pull it away time and time again.

    “We’re making quality of life improvements!”

    Now the game is worse off than it was before you touched it, and that wasn’t too great to begin with.

  2. Rahlly

    From 15 secpnds to a minute…. how terrible. As four an hour…. to me that was fast. Once i got a new computer, woha. When they stopped support for comps from 2010, it was even quicker. I didnt even realise it could be that quick. But yeah, hour is rough, an extra 15 to 45 seconds…. nah.

  3. CrazzySimmer

    I don’t notice any difference in game. Than again my main save is 4 years old, guess I’ll know when I move saves.

    1. CrazzySimmer

      Reply to CrazzySimmer

      Also forgot, I’ve noticed since this change that while it’s loading it tends to max out my computers recourses in particular my CPU… guess this answer explains that too lol

  4. Catariah

    If a game took someone 20 minutes to load under normal circumstances, it means they need to reconsider whether they really need that many gigabytes of unoptimized CC, or whether they should have upgraded their computer in the previous decade. Sorry, but no other gaming community would blame anyone but the players themselves for this. If you heavily mod your game, you become responsible for how it runs.

    1. bindingsilly

      Reply to Catariah

      seriously.. in what world do people think it’s normal or desirable for their games to take 20 minutes to load?

      at that point you don’t even like the game, you’re just addicted to custom content

    2. Gregory

      Reply to Catariah

      I highly doubt CC is making the game take 20 minutes to load, I have alot of CC and mods and my game loads way faster then that. I do keep my mods updated, though.

      1. Tickle_me_emo

        Reply to Gregory

        Mine takes on average about 4 – 5 minutes when going into a save. No CC or mods. But I’ve noticed when they start playing ‘under the hood’ of the core game, it never ends well. I blame the Stuff and Kit Packs. There’s far too many of them that could have been either merged together as one large pack, or incorporated into the previous expansion packs. It’s not so much that people are using naff computers, its the fact the whole game needs properly streamlining instead of trying to pull so many things from different directories. And a lot of the ‘features’ they’ve done over the years, no one asked for, and the ones we did, should have been part of the game from the beginning.

  5. NoCC All the Time

    I personally absolutely do not mind waiting a minute for the game to start if it means I can 5 minutes between in-game loading screens. The in-game ones disrupt the flow of my storyline, the pre-game one just delays my gratification 1 minute longer. I’m an adult, I can live with that. But…HAS the game actually gotten faster? What are users saying about that?

    1. NoCC All the Time

      Reply to NoCC All the Time

      *save

  6. FreezerCan

    I wouldn’t be mad about waiting longer on the initial loading if only the in-game loading times were reduced. But that’s not the case for me, the initial loading takes longer and in-game ones stayed the same smh

  7. Dawn

    I think they should put it back to the old way this is absurd.

  8. JoJo

    My game got stuck on the initial loading screen when I tried opening it after the August 6th Patch.
    I had to force close it, removed all my mods (even though they said none SHOULD break this time..) & repaired the game & tried again WITHOUT any mods or CC at all. It still had me stuck on the opening loading screen for 3 full minutes before crashing. I didn’t even get to the main menu.

    1. Gregory

      Reply to JoJo

      Hey, sometimes you have to delete the cache files, because they get corrupted. I believe they store information related to the mods or something. But it’s good to delete them, they repopulate automatically, so no worries.

  9. Helen Craig

    I love it, but I go between vanilla and a few mods with only a couple gigabytes of cc. It’s loading quickly on our mini pc and ps4 pro and it’s running a lot more smoothly than it was a few months ago.

  10. k.noelle

    My game runs so much better since the update. I have a seven year old legacy save file that was unplayable due to crashing before the update that now plays like a brand new save. I’ve had zero issues with lag, loading, or crashing within the game itself. I actually haven’t noticed the longer load time at all, but I’d take that any day over the issues I was having before. I’d be really upset if they rolled the update back because players with CC can’t play without it. You realize that’s a choice you’re making for yourself that is not necessary and should have nothing to do with the developers of the actual game. I’m honestly kind of tired of the entitlement consistent to a lot of CC players. I’ve just had an argument with someone else pissed off that they’re doing so many updates to fix the game because it “breaks their CC” every time and they have to spend an hour to fix it. I’m sorry but that’s a you problem. If you want to mod your game that’s completely fine, but don’t put it on the game or the developers if things don’t run ideally. If you’re putting that much CC in the game do you even like it at that point?

  11. Miss V

    I am a cc and mod user, but my game has gotten significantly more laggy than before. It takes anywhere from 5-20 seconds for the pie menu to show up when i click on a sim or object. You can
    imagine how nightmarish that is when you’re doing an event.

    I noticed this change right after the update though, and mods would be disabled then by default. So I’m not very sure if it’s a mods thing.

  12. Cam

    Try it on console. The loading screens are unbearable now.

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