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TUTORIAL: Introduction to Making Custom Poses for The Sims 4

Bring your unique vision to life by making your own custom poses!

Have you ever wanted to learn how to make your own custom poses for The Sims 4? Today, I’m going to show you how to make a simple pose for a single Sim. Making single Sim poses is a good way to get started before you start tackling more complicated poses with multiple Sims. This tutorial should be relatively easy for a beginner to follow but I still recommend taking some time to familiarize yourself with the basic controls of all the programs we’ll be using, first.

What You Will Need

Basic Controls

I’m going to give a brief rundown of some of the more common Blender controls you’ll be using but this isn’t an exhaustive list of tools by any means. It’s just enough to let you follow along with the tutorial.

HotKeys

  • A – Select/deselect all points
  • CTRL+4/6/2/8 (Numpad) – Pan left, right, down, and up
  • Hold Scroll Wheel + Move Mouse – Rotate the view angle freely
  • Right Click – Select a single point
  • SHIFT+ Right Click – Select multiple points
  • Right Click + Drag – Freely move a point in any direction
  • Right Click + G – Allows you to freely move a point just by moving the mouse. Ideal for facial expressions.
  • CTRL+Z – Undoes the last action. Can be used again and again to undo the last several actions.

Tools

TUTORIAL: Introduction to Making Custom Poses for The Sims 4

  • Move – Moves the selected points along a horizontal or vertical axis
  • Rotate – Rotates the selected points
  • Pivot Centre – You will pretty much always be using either Median Point or Individual Origins. For the purpose of this tutorial, always have the pivot centre set to Median Point unless I instruct you to switch to Individual Origins.
  • Object Interaction Mode – Always make sure this is set to Pose Mode. The only time you’d use Object Mode while making poses is when saving group poses. We won’t be going over that in this tutorial.

If all that looks like mumbo jumbo to you, don’t worry! It will begin to make more sense as you go through the rest of the tutorial. Just keep these hotkeys and tools in mind and refer back to them whenever you need to.

Posing the Body

TUTORIAL: Introduction to Making Custom Poses for The Sims 4

Open up your EA rig you downloaded in Blender. We’ll be using an adult female rig but you can use an adult male rig if you like. There’s not much difference between the two.

Now it’s all up to you and how you want to pose your Sim. I’m going to make this Sim jumping in the air excitedly waving both arms. You can pose your Sim however you like but I recommend something simple to start with. To pose your Sim, you will be selecting different points on the rig (the dots connecting the dashed lines) and either using the Move or Rotate tools to move them to the position you want. Generally speaking, you’ll be using the Rotate tool much more often than the Move tool. The Move tool is good for moving the entire rig up, down, or side to side. The Rotate tool is what will move the individual limbs.

To rotate a point, select the point with the Rotate tool selected. Then click on the blue, red, or green circles to rotate it in that direction. To move a point, select the point with the Move tool selected and drag it along the red, blue, or green lines.

To move the entire rig, make sure all points are selected by hitting A twice before you use the Move tool. To rotate the entire rig, do the same before you use the Rotate tool but make sure your Pivot Point is still set to Median Point. If the Pivot Point is set to Individual Origins, you’ll end up with a contorted, scary looking pretzel Sim.

To freely move a point in any direction outside of the rotation wheel or horizontal/vertical axis, you can select it and then drag it in any direction. This can be useful sometimes but more of a pain than anything else at other times. Still, feel free to play around with it and find what’s easiest for you.

TUTORIAL: Introduction to Making Custom Poses for The Sims 4
Move points freely in any direction by selecting the point and dragging it

Spend some time playing around with the different points and moving them in different ways (even strange ways that look wonky). You can always hit CTRL+Z to undo a mistake so don’t worry about messing things up. Just explore how the different body parts move and get a feel for rotating limbs in different ways. The more you do this, the more you’ll begin to understand how to move the joints in a way that looks realistic. It’s just time, practice, and experience. You can also look at reference pictures online and study how each individual muscle moves to create that position. You’ll find that even a simple wave utilizes much more than just the arm muscles. In fact, the entire body shifts to make such a movement. You’ll need to practice how to replicate this in Blender by rotating multiple parts of the body.

TUTORIAL: Introduction to Making Custom Poses for The Sims 4

You’ll notice as you select different points, you’ll see the name of it in the bottom left corner of the view screen. This is a good way to tell which part of the body you have selected, especially when you’re selecting points in a tight area with a lot of other points nearby, like the hands or head.

TUTORIAL: Introduction to Making Custom Poses for The Sims 4

To create my pose, I selected all points, then used the Move tool to raise the Sim slightly in the air. Then I used the Rotate tool wherever I wanted to rotate a limb until I had my Sim in the position that I wanted. Notice how I’ve made many adjustments to different parts of the body, not just the arms and legs. The Sim is leaning back slightly. I did this by rotating the spine points. She also has her shoulders raised. I did this by rotating the clavicle points. Her body leans to one side slightly and her head is tilted a bit, too. All of these smaller micro-adjustments are what will make your pose look lifelike and not stiff or robotic.

Creating the Facial Expression

TUTORIAL: Introduction to Making Custom Poses for The Sims 4

Chances are, you’ll want your Sim to have some kind of expression on their face so they don’t look like an emotionless robot. The good news is facial expressions are (mostly) much more simple than posing the rest of the body. This is because a lot of it can be done by freely moving the face points with Right Click + G.

The best areas to use the G shortcut are the lips, eyebrows, and the squint points (located on each cheek). Select the point by right clicking, then hit G to freely move it any way you want just by moving your mouse around. You can make your Sim look happy, sad, angry, surprised, scared, etc, just by moving the lips, squint points, and eyebrows.

But what if you want to open your Sim’s mouth or close their eyes or have them looking in a different direction? You can do all of that, too, just with some different tools.

TUTORIAL: Introduction to Making Custom Poses for The Sims 4

To open your Sim’s mouth, find the jaw point located in the back of the head and use the Rotate tool to rotate it to an open position.

TUTORIAL: Introduction to Making Custom Poses for The Sims 4

To open or close the eyelids, first make sure your pivot point is set to Individual Origins. Then search for “lid” in the scene panel, as shown in the image below. Select b_L_UpLid and b_R_UpLid (left and right upper lids) simultaneously by holding SHIFT while right-clicking. Then move your mouse curser back to the view panel (where your Sim is) and press R twice. Then just drag the eyelids down to close the eyes and left-click to confirm. To make a Sim wink, do the same thing with just one eyelid selected.

TUTORIAL: Introduction to Making Custom Poses for The Sims 4

To change the direction of the eyeballs, first make sure your pivot point is set to Individual Origins. Then search for “eye” in the scene panel. Select b_L_Eye and b_R_Eye (left and right eyes) simultaneously by holding SHIFT while right-clicking. Then move your mouse curser back to the view panel and press R twice. Then just drag the eyes to whatever position you want and left-click to confirm.

Finalizing Your Pose

When you’re satisfied with the pose you’ve created, hit A twice to select all points, then hit I (not L) and select LocRot. This will lock all the joints in place. You should see a long list of joint names highlighted in green show up in the left hand panel when you do this. If nothing shows up or if only a few joint names show up, you did not lock the joints correctly. Try again by making sure all points are selected before you LocRot the joints.

After locking in the joint rotations, save it as a .blend file anywhere you can easily find it on your computer. Then close Blender and open up Sims 4 Studio.

TUTORIAL: Introduction to Making Custom Poses for The Sims 4

Enter your creator name and choose Animation > Clip Pack. Name the .package file something easily recognisable and save it to your Mods folder. Once you’ve named and saved the .package file, the clip pack screen will open up for you to edit. In the Pose Pack tab, enter the name and description of your pose pack in the provided fields. I’m working on a waving pose pack so I put in those details.

TUTORIAL: Introduction to Making Custom Poses for The Sims 4

Switch to the Clips tab and hit Import at the bottom. Find the pose you just made and import that. The name should change from Blank Clip to whatever you named your .blend file when you saved it. Then hit Save! It’s time to test your pose!

Close Sims 4 Studio and open up The Sims 4. I will assume you already know how to use poses if you are learning how to create your own so I won’t go over how to use Pose Player or the Teleporter here. Teleport a Sim where you want them to pose and find your pose pack you just created in Pose Player.

TUTORIAL: Introduction to Making Custom Poses for The Sims 4

If your Sim does the pose properly, congratulations! You made your first custom pose! Make sure to take a screenshot for the thumbnail. If the Sim did not pose correctly, open your .blend file again and make sure you locked all the joints correctly and that you were in Pose Mode when you made the pose.

TUTORIAL: Introduction to Making Custom Poses for The Sims 4

The Finishing Touch

All that’s left to do is create the thumbnail! To do that, open up the picture you took in-game of your pose and open it in any photo editor you like. I’m using Photoshop CS6 but whatever you want to use is fine as long as it can crop and resize images.

TUTORIAL: Introduction to Making Custom Poses for The Sims 4

Pose thumbnails must be 64×64 pixels and a .png image file. Crop your screenshot with a 1:1 ratio (a perfect square), then resize it to 64×64 pixels. I also recommend sharpening the image a little before saving. Save it and open up your pose pack again in Sims 4 Studio.

On the Clips tab, hit Import next to the blank thumbnail and select your thumbnail you just saved. If you have multiple poses in your pose pack, you’ll need to make individual thumbnails for each of them and import them into each clip.

When you are finished adding thumbnails to your individual poses, pick your favourite thumbnail out of the bunch and import it on the Pose Pack tab. This is the thumbnail for the entire pose pack that people will see when scrolling through their list of pose packs.

More Resources

If you’re more of a visual learner and don’t follow written tutorials well, Katverse has a whole range of pose tutorials on her YouTube channel. She is the Queen of Poses and I actually learned how to make poses by watching her tutorials! She will also teach you how to make poses with more than one Sim, poses with objects and accessories and all kinds of neat tricks to help make posing easier for you. So check out her full playlist on her website!

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Walkthrough of the Realistic Childbirth Mod for The Sims 4

The miracle of childbirth just got a big upgrade!

Although Simmers were thrilled to be able to follow their pregnant Sims to the hospital to give birth on an active lot for the first time in the franchise’s history when Get To Work came out, the actual childbirth process remains rather… cartoonish. Some Simmers might go so far as to say the huge birthing contraption in the game is more terrifying than the real deal!

Now the goofy manner of childbirth makes sense given the game’s efforts to appeal to a younger audience but there are those who feel that realistic childbirth is nothing taboo at all and that kids don’t need to be sheltered from a natural part of life. If you’re a PC player who feels this way, you’ll be very interested to know there is a mod out there to bring a more realistic version of childbirth to The Sims 4.

Walkthrough of the Realistic Childbirth Mod for The Sims 4

The Realistic Childbirth mod by PandaSama allows your Sims to give birth naturally as well as deliver via c-section, complete with epidurals, heartwarming moodlets, companion Sims who will join your Sim for the birth, and more!

We’re going to walk you through the whole mod and all its features!

Getting Started

Before anything, you will need to install the mod, first. Make sure script mods are enabled in your game settings, then download and unzip the mod from PandaSama’s Patreon. Place the two files into your Mods folder and make sure it is no more than one subfolder deep inside the Mods folder. And that’s it! The mod is installed! If you are new to mods and CC and need more help, see our article Getting Started with Mods and CC.

The Realistic Childbirth mod requires the Get To Work expansion pack and is currently free for the public to download!

Preparing for Delivery

Before your Sim goes into labour, you will have to call your obstetrician and choose what type of birth you would like to have. Call Obstetrician is an option on the Cell Phone under the Household tab.

Walkthrough of the Realistic Childbirth Mod for The Sims 4

When you call your obstetrician, you’ll get an information menu going over all the different types of births you can have. Click on any of them to read more about what that birth type will entail. You can back out of it and choose something else if you don’t like the process for that type of birth.

There are three different styles of birth your Sims can choose from:

  • Surgery Table: This is the standard EA childbirth process. You go in, get into that birthing contraption and voila! You have your baby with no fuss or pain or anything.
  • Natural Birth: This is the old fashioned way of giving birth and just like in real life, the process can take anywhere from a few hours to several days. Your Sim will arrive at the hospital in early labour and will have to wait it out until they’re 10cm dilated. In the meantime, they can take walks and use an exercise ball to try and encourage active labour to start sooner.
  • C-Section: The c-section option is great if you want a realistic birth experience but don’t want to spend days at the hospital. Your Sim will arrive at the hospital, receive an epidural, and as soon as it kicks in, they’ll be prepped to have their baby surgically delivered.

If you change your mind later, you can always call your obstetrician again anytime before labour starts to change your preferred childbirth method.

Walkthrough of the Realistic Childbirth Mod for The Sims 4

If you would like someone to accompany your Sim when they give birth, you can ask any Sim that your Sim is close with to be their companion during the birth. That companion will be present during the birth and watch your Sim deliver the baby.

Natural Birth

Walkthrough of the Realistic Childbirth Mod for The Sims 4

If you selected natural birth as your preferred birthing method, you will receive a little notification to greet you when you arrive at the hospital which explains that you will give birth once you’re 10cm dilated. This may take a couple hours or several days; your Sim and their companion (if they chose to have one at the birth) will just need to be patient and wait things out.

Walkthrough of the Realistic Childbirth Mod for The Sims 4

While your Sim is waiting out the early labour process, there are a couple things they can do to encourage active labour to start sooner. They can take a walk around the hospital, or they can do pre-birthing exercises on a yoga ball to try and speed things along. To have a yoga ball at the hospital to exercise with, you will need to enter the cheat bb.enablefreebuild at the hospital and select the CC yoga ball that comes with this mod from the hospital items menu in Build/Buy. Place it anywhere in the hospital and have your pregnant Sim exercise with it. The yoga ball comes with its own custom animations.

Walkthrough of the Realistic Childbirth Mod for The Sims 4

To take a walk, simply click on your pregnant Sim and select Take A Walk. They will walk around the inside and outside of the hospital for a while. Even when doing these activities, it can still take quite a long time for your Sim to be fully dilated and give birth. Our Sim was there for over 24 in-game hours in total but some natural births can take even longer.

During the early labour process, your Sim’s water may break, leaving a puddle on the ground and an uncomfortable moodlet that lasts for a few hours. At around 6cm dilated, they will get a moodlet saying that the contractions are getting closer together and more intense. The moodlet advises that now would be a good time to ask for an epidural if your Sim plans to have one.

Your Sim does not need to get an epidural but they can choose to receive one for pain relief. To receive an epidural, click on an exam bed and choose Ask for Epidural, then select the doctor that you would like to have administer the epidural. Beware! The epidural does not always take properly! Sometimes it doesn’t fully set in and your Sim only becomes numb on one side but still feeling pain. Yep, this an another highly realistic aspect of this mod. When this happens, you can click on the exam bed again to ask to have the epidural redone but that’s no guarantee the second one will work, either. When the epidural does go smoothly, your Sim will get a strong happy moodlet talking about the pain relief.

At any time during the early labour process, you can also click on an exam bed to have your Sim’s dilation checked. A doctor will come over to see how far your Sim is dilated and you’ll receive a notification informing you how many centimetres your Sim is dilated.

Walkthrough of the Realistic Childbirth Mod for The Sims 4

At 9cm dilated, your Sim will get a very strong uncomfortable moodlet talking about unbearable pain (if they did not get an epidural or if their epidural didn’t set in correctly). You can continue to walk around and use the exercise ball to get to 10cm sooner. At 10cm dilated, your Sim is finally ready to give birth! Click on any doctor in the hospital and select Give Birth.

Your Sim and their companion will make their way over to the Get To Work surgery table in the operating room. If your Sim floats awkwardly in the air above it for a moment, don’t worry! The surgery table is about to magically transform into a birthing bed! Neat! Once the doctor and companion are both with the pregnant Sim in the delivery room, your Sim will start pushing with encouragement from both the doctor and their companion if they chose to have one.

Walkthrough of the Realistic Childbirth Mod for The Sims 4

The actual delivery won’t take longer than an hour or two. When the baby is born, you’ll be prompted to name the new family member and the doctor will give the baby to the new parent for skin-on-skin contact. Both the Sim who delivered and the companion will receive powerful happy moodlets from the birth.

C-Section

Walkthrough of the Realistic Childbirth Mod for The Sims 4

If you chose to have a C-section delivery, you’ll have a much quicker and smoother experience at the hospital. When your Sim arrives at the hospital with their (optional) companion, you’ll get a little notification welcoming you to the hospital and instructing you on how to proceed with the delivery.

Walkthrough of the Realistic Childbirth Mod for The Sims 4

Unlike the natural birth option, there’s no need to wait for your Sim to be 10cm dilated. As soon as you arrive at the hospital, click on any exam bed to ask for an epidural. A doctor will come over and administer one. Then just lie back and wait for the epidural to kick in. It won’t take any longer than a few minutes to take full effect. You’ll be informed when the epidural has taken effect via your Sim’s moodlets.

Once the epidural has kicked in, click on the surgery table to have your baby delivered! Your Sim and companion will head over to the surgery table with the doctor and once everyone is in the operating room, a sheet will be put up between the delivering Sim and the doctor and the surgical delivery will start! The companion may feel a bit woozy while watching the procedure but the surgery won’t take long at all and soon enough, the doctor will be removing the baby and giving it to the parents to bond. Both the delivering Sim and the companion will get powerful happy moodlets from the birth.

Other Info

There’s no need to select your birthing method and companion again for every pregnancy. The companion and birthing method you initially chose for your Sim’s first pregnancy will be remembered by default. However, you can still call the obstetrician again to change the birthing method for future pregnancies. You can also ask your initial companion to not be involved in future births and ask a different Sim, instead.

If your Sim and their companion do not live together, your Sim can call them and ask them to come to the hospital for the delivery. Just click the Social option on your Sim when they are at the hospital and choose which Sim you’d like them to call.

When a Sim gives birth to twins or triplets, only the first baby to be born will be given to the parents for skin-on-skin contact but rest assured, the other little ones will be waiting for your Sims at home, happy and healthy as can be!

Walkthrough of the Realistic Childbirth Mod for The Sims 4

Sims will gain a significant amount of weight after giving birth. Hey, you said you wanted a realistic birth experience, didn’t you? Well, you got it!

Make sure you do not have any CC surgery tables with this mod. They will not work with this mod. You must only use the Get To Work surgery table.

Our Thoughts

We were really impressed with this mod! We understand this level of realism may not be every Simmer’s preference and that’s perfectly fine, but for Simmers who do want that realistic childbirth experience, this is really going to take their gameplay to another level. The animations are very smooth and well-done and we appreciate having different options for different types of births. In the real world, each birth experience is different. The different moodlets Sims can have and the differing efficacy of the epidural really helps to tell that unique story.

We’d love to see home births with midwives and water births added to this mod in the future for even more ways to customize our Sims’ birthing experience but even in its current form, this mod is really well thought-out. We had a great time playing with it and this is definitely staying in my Mods folder for good. I honestly don’t think I could go back to those weird Maxis births after experiencing this mod. I’m so much more emotionally invested in the whole childbirth process.

The Sims 4 Challenge: Maximum Décor

Do you have what it takes to max out this shell?

Welcome to a new Sims Community Challenge!

We are taking it back to basics with a good old shell and screenshot challenge!

Inspired by the recently released The Sims 4 Décor to the Max Kit, we want you to take your our room shell to the next level by decorating it to the Max! Go all out with colour or keep it simple by sticking to a few colours, the choice is up to you!

The Sims 4 Challenge: Maximum Décor

Part One

Download our room shell from The Gallery and decorate our room shell.

Downloading The Shell

You will need to head over to The Gallery and use the information below to find the challenge shell and add it into your game.

  • Lot Name: SC Max Decor Shell
  • Gallery ID: LeeksEverywhere

The Sims 4 Challenge: Maximum Décor

Challenge Rules

  • You have a budget of $72,000 including the value of the lot
  • No Custom Content
  • You can use DEBUG items and T.O.O.L
  • You are allowed to change the windows, doors, wall paint and flooring
  • You are not allowed to change the original layout of the shell.
  • Have fun and be creative!

As always, the shell is Base Game friendly, and you are allowed to use any packs that you own.

We can’t wait to see how creative you can be with our shell. Don’t be afraid to think outside the box either when you are decorating!

Part Two

Take a screenshot of your room shell and use the information below to submit your entry. You only need to share your screenshot to one of the social media platforms.

  • Entries that do not include the hashtag will not be included.
  • One entry per person.

Twitter – upload your screenshot to Twitter using the hashtag #SCMaxDecor
Discord – head over to our Discord server and visit the Sims Community Challenges Channel, which you can find under the Announcements & News category. Upload your screenshot along with the caption #SCMaxDecor

Click the button below to join The Sims Community Discord 

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The Sims 4 Challenge: Maximum Décor

Closing date for entries: Sunday 1st May 2022 at 10am PST/6pm GMT/ 7PM CET. The Spotlight post will be released a few days after entries have closed. 

If you have any questions, feel free to ask them in the comments below, or head over to our The Sims Community Challenge channel on our Discord server! If you aren’t a member of our Discord Server, you can click here to join.

Good luck, have fun, and we can’t wait to see your entries!

Creating Custom Planters in The Sims 4

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Nope – No CC!

When it comes to landscaping an urban commercial lot, your options seem limited with planter boxes. The Sims has a few options in the indoor plants category but the swatches can be too out there. Outdoor plants on the other hand look better in more naturalistic landscaping for homes but seem out of place in a concrete-laden lot.

Creating Custom Planters in The Sims 4

But what if you turned your indoor potted plants into planter boxes? With all the indoor plant options and swatches in the game, you could replace your boring planters with these versatile and modern designs that complement any type of build.

Creating Custom Planters in The Sims 4

Don’t forget to type in the cheat ‘bb.moveobjects’ before getting started!

Draw a 1×1 fenced room with any of these half-wall trims from Get Famous or Dine Out. They come in different styles and swatches you could choose from. If you have neither of those packs, you could trade them for half-walls instead. Next, delete the tile in the room.

Creating Custom Planters in The Sims 4

This is the most essential item for this to work: the In-Ground Garden Patch from Cottage Living. Use this to cover up the top of the fence. Size it down two times with the ‘[’ key and elevate it five times with ‘Ctrl+9’.

Now you can place and combine indoor plants in this planter box! Choose plants that have low or small pots so the soil patch can cover them.

Creating Custom Planters in The Sims 4

Here are some planters that you can make:

Creating Custom Planters in The Sims 4Creating Custom Planters in The Sims 4Creating Custom Planters in The Sims 4

Bear in mind that these indoor plants would look the same all year-round. If you have Seasons, the weather will not change your plants’ color. On the upside, their permanent vibrant color is better for themed builds!

Other than giving you more landscaping options, this trick lets you use those hideous and cartoonish plastic plants that you ignore. Try the Potted Gumdrop from Perfect Patio for a simple look. Or combine The Exotic Fronds from Dine Out with The Palm Reader’s Palm Tree from Paranormal for an exotic tropical vibe.

Creating Custom Planters in The Sims 4Creating Custom Planters in The Sims 4


This article is a guest contribution written by MAIA makes! You can check out her YouTube Short visually showcasing this written tutorial here!

The Sims 4’s Plant-A-Sim Scenario is getting an Update

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The Plant-A-Sim Scenario is getting Tweaks and Improvements!

Just last week The Sims 4 has gotten a new Sims Delivery Express drop, featuring a brand new hairstyle and a whole new Plant-A-Sim Scenario in the game.

We did a full playthrough and tutorial of the PlantSims Scenario for The Sims 4. Our author SnarkyWitch has come to several small obstacles throughout their gameplay that were rather interesting and added in to the challenge. However, it was still deemed as an Intermediate Scenario rather than what The Sims Team labelled it as just “Easy”. Especially since there were many steps involved into it!

The Sims 4’s Plant-A-Sim Scenario is getting an Update

@Mattnetic, one of the Principal Designers working on The Sims 4 has just wrote out a new Tweet, explaining the new work that they’ve done to improve this Scenario, including:

Don’t worry Plant-A-Simmers, I’m hearing your feedback on The Sims 4 Scenario! Looking into Just-in-Time messaging for those who “forget” to go back into plant Sim with 4 hours left. Adjusting difficulty label from Easy to Intermediate and a few more fixes.

The Sims 4’s Plant-A-Sim Scenario is getting an Update

We’re not sure when the new Scenario Update is dropping but we’re hoping soon. Stay tuned on our website for the updates on this Scenario and more!

Bringing new power to The Sims 2 and The Sims 3

LazyDuchess Interview and Mod Showcase!

While so many creators and Simmers have moved on to focus on The Sims 4 exclusively, one modder stayed behind to continue pouring all their love and devotion into previous Sims titles. The result? Some of the most amazing mods for The Sims 2 and 3 that previously were thought to be impossible, all still being updated and supported by their creator.

That creator is LazyDuchess. Many Simmers who still enjoy The Sims 2 and The Sims 3 will probably know about LazyDuchess. They are the modder behind some ground-breaking mods like story progression for The Sims 2. We wanted to shine a spotlight on this talented creator who continues to show love to some of The Sims franchise’s earlier titles but we wanted to go deeper than just the mods. Who is LazyDuchess? What is their creative process? What motivates them as a creator?

We had the great privilege to sit down with LazyDuchess and conduct an interview. We wanted to know not just about their work on The Sims 2 and 3 but also about what got them interested in modding games in the first place. We wanted to go way back and get a glimpse into LazyDuchess’ creative journey and process. LazyDuchess was a wonderful interviewee and gave us very insightful answers!

Stay tuned until the end of the interview where we’ll be showcasing some of LazyDuchess’ favourite mods they’ve worked on!

Interview with LazyDuchess

How long have you been modding video games?

I’ve been modding games for a loong time, I started with Counter-Strike 1.6 way back in I believe 2009 or 2010. It was mostly player or weapon reskins of the quality you would expect from a 9 year old, and I used to show them to all of my friends and they went crazy over it. This motivated me to eventually move on to games like GTA, as these two games were basically all I played with my friends back then

What initially motivated you to start modding The Sims?

I simply just love the game, so wanting to improve it even further was a no brainer for me as someone who is super into game development, coding and modding. It was the perfect outlet for me to put my skills to use, and the games had a lot of issues deemed unfixable by the community like the Firstborn Syndrome that I really wanted to tackle to really challenge my knowledge and improve my favorite game all at the same time. Getting the Sims 2 UC back when it was given out for free by EA was also a huge factor, it felt like rediscovering why I love games so much, it’s definitely a timeless classic.

A lot of modders have since moved on to The Sims 4 but you continue to focus on creating new content for The Sims 2 and 3. What draws you back to these timeless classics?

I had actually started modding The Sims with TS4, way back in 2015 or 2016, although I didn’t really publish anything. I gave it a fair chance, but it wasn’t good or complete enough to me, coming from TS3 and TS2, so I just went back to what was comfortable to me and kept me consistently engaged and haven’t really looked back since. TS2 has excellent family and generational play, there is a ton of love put into each interaction and I think has the most complex and real feeling Sims, and that’s exactly what I want from a Sims game. TS3 has way too many issues – trying to fix them is a fun challenge on its own – but it’s also so ambitious and to me offers a pretty fresh take on the series with the more RPG-like elements, opportunities and the open world. To me they’re both great games as they do their own thing pretty well.

Where do you look to for inspiration when brainstorming new mods?

Most of what I do usually comes naturally, like I’ll be playing TS2 and come across something I think could be improved like nannies being awful at their jobs, personality points being tied to signs, lack of Story Progression. My friends also give me good ideas and I’m also always looking to try things people have deemed impossible in the past.

What has been your most challenging but rewarding project to date?

My height mod for TS2, for sure. It’s something I wouldn’t even have considered possible not that long ago, but with all the disassembly and reverse engineering I’ve been doing on TS2 it finally became achievable. It’s a culmination of everything I’ve been doing up until that point.

Other than testing your mods, do you still play The Sims in your free time? What’s your favourite way to play The Sims?

I do! (Not very much the past few weeks though, admittedly). I love making a couple families of unique Sims I can come up with and playing rotationally, checking up on them regularly with SP enabled. I have a very laidback playstyle but I tend to restart like 2 generations in.

What are some of your favourite mods for The Sims 2 or 3?

It’s hard to pick a few. For The Sims 2, Nopke has a ton of great mods like SkyFix and more sliders that are absolutely essential, there’s TwoJeff’s ACR to spice up the gameplay and have autonomous romance which I always play with. BartekStu has also been making amazing mods, like the Food Overhaul that makes food work with ingredients in a similar way to TS3. TS3 obviously everything NRaas is a must have, Story Progression especially IMO. Simler is also constantly updating his GameplaySystems core mod which fixes a TON of EA mistakes and makes for overall a way better gameplay experience that’s still Maxis like.

How did you come to choose the name LazyDuchess as your online handle? Is there a story behind it?

My name comes from LGR, formerly known as Lazy Game Reviews! He’s my fave Youtuber, Duke Nukem is a staple of his channel so I combined those and ended up with Lazy Duke -> Lazy Duchess. Not very original at all I’m aware :p

Is there anyone you’d like to collab with in the future?

I’d love to collab with LittleDica – he’s a good friend and so amazingly talented.

What advice would you give to any aspiring modders for The Sims series who are just starting out?

The best advice I can give is to learn to code a little beforehand, in a more relaxed language like Javascript or even Python. Script modding for both TS3 and TS2 is pretty hard and different compared to TS4 and kind of its own challenge, but wrapping your head around Object Oriented design and how programming works in general can help immensely.

If you were stranded on a deserted island (that conveniently had electricity for some unknown reason) and could only have one expansion pack each from The Sims 2 and 3 with you, which ones would you choose?

I can barely remember what it’s like to play TS2 without all EPs. I think I’d pick Nightlife, as it added so much I can’t imagine playing without nowadays, and TS3 definitely without a doubt Seasons.


LazyDuchess Showcase

LazyDuchess pointed us to some of their mods that they’re most proud of and we’re excited to showcase them!

Height Mod for The Sims 2

Bringing new power to The Sims 2 and The Sims 3

Although LazyDuchess considers this an experimental mod, we are still incredibly impressed with it nonetheless. Height differences in The Sims 2 is something that was previously thought to be impossible until LazyDuchess decided to redefine what’s possible. It just goes to show that impossible is just a limitation we place on ourselves. We’re excited to see how this mod develops further in the future.

RPC Launcher for The Sims 2

Bringing new power to The Sims 2 and The Sims 3

This mod is truly a marvel in modding. It’s a modded launcher that allows you to customize so many different things about your playing experience. You can generate high quality lot “imposters” (basically the lots you see around your active lot in Live Mode), fix the dreaded firstborn syndrome where all firstborn children will have the same genetics on every playthrough, choose which expansions you do or don’t want to play with, and even allow the game to use up to 4GB of RAM instead of 2GB.

Shadow Extender for The Sims 3

The shadow extender mod for The Sims 3 will really help make your Sims 3 worlds come alive. This mod fixes the fuzzy, faded shadows that get cast from world objects and makes them appear nice and crisp with no strange-looking fade effect. You can see the before and after in the screenshots above. This fix really makes the whole world feel more crisp and realistic.


We had such a great time chatting with LazyDuchess and we look forward to seeing all their future projects!

You can find LazyDuchess and their work on the following platforms:

Now please excuse us while we run to play The Sims 2 nonstop for the next several weeks.

The Disturbing Story of Doxxing within the Custom Content Community

Personal lives are being affected. And destroyed. All over illegal The Sims 4 Custom Content.

Please note that this story is still in development. Until then, be careful when downloading CC / Mods. Keep things fair. Don’t ruin this for actual talented people who are trying to make a living. Lastly – don’t steal personal information, threaten and harass people.

I also want to remind you that no one from The Sims Team is responsible for this situation getting out of control. Do not harass and set expectations from the developers and people working on this franchise. There are multiple factors involved in this situation. This situation has just recently been brought up to attention at this scale and cannot be resolved overnight.

In the meantime, please be respectful to everyone who wants to do right by this franchise and this community. Supporters of creators, the creators themselves, the Sims team, reporters and other rightful groups who are on the frontline of all of this. We just want to make this community a safer, better and more welcoming space than what it is right now. Thank you!


Custom Content. Mods. They’ve been around for as long as video games have existed. It’s no surprise that the biggest life simulation game that lets you create and build anything allows for custom creations and gameplay modifications. After all, this has been the staple of The Sims Community since the first day The Sims 1 was released.

Will Wright, the creator of The Sims, SimCity and Spore has always been a huge advocate for the CC / Mods community. And even gave a lengthy interview about it for TechTV in 2001.

Video Games simply wouldn’t have the longetivity that they have right now without amazing creators that keep making the franchise more interesting on a daily basis.

I might’ve started this article a bit dramatically from what you’re usually used to reading here on Sims Community, but it definitely fits the situation that players and modders are dealing with at the moment.


The Sims 4 and Custom Content

The Sims 4 has a huge community of Modders and Custom Content Creators. Some of them even make a living out of it through Patreon / Early Access and tipping platforms that support their passion to keep on creating new content for the game. This is all rightfully so, considering that the game simply wouldn’t last for this long if it wasn’t for passionate CC creators and Modders who break the vanilla mold of The Sims 4.

The first Custom Content Pieces for the game started out way back when The Sims 4 Create A Sim Demo was released, allowing for players to create their custom T-Shirt Prints and even dabble with custom meshes and designs that create a whole new clothing piece.

This all started back in July 2014 – just two months before The Sims 4 Base Game would officially be released.

sccc lovcat

Fast forward to 2022 and we have Custom Content creators who create entirely new CC Sets both for Create A Sim and Build Mode – sometimes that even look better than the official content we get in The Sims 4!

6 Maxis Match Sets by myshunosun

The Modding Community has also gotten extremely creative with new ideas to rewrite the existing code that’s in The Sims 4 and create something different. From gameplay improvements to new game mechanics created from different parts of The Sims 4 game code. Yes, to even new animations that make the game realistic and lifelike to players who prefer to play the game that way.

Realistic Childbirth Mod by PandaSamaSims4

U97ZumVZzKcZwOIh.00 00 22 00.Still005

Both communities, along with creators that upload their creations to The Gallery, go hand-in-hand in making The Sims 4 a sandbox game that it is today.

EA’s stance on Custom Content and Mods

Electronic Arts and Maxis have always been indirectly supporting Mods and Custom Content for their games. Luckily, The Sims 4 is no different.

The game has its own Mods folder in the Documents settings that allows for players to paste any .package or .ts4script created by a CC / Mod creator and play with the unofficial content in their games. Sure, there’s always been a silent rule from EA to never promote custom content creations on their socials often as the 3rd party community always has unexpected creations that include stuff that’s way above the 12+ rating that The Sims 4 has in most countries. At the time of writing this I was mostly thinking about WickedWhims and the Extreme Violence Mod that I must stress out, are not for anyone below the age of 18.

The Sims 4 even has its own settings in the Game Options that allow you to enable / disable CC and Mods. Even more so, Maxis has started embracing the CC community by hiring talented creators to create custom stuff for their game. From makeup and clothing to new furniture.

The Sims Franchise 21st Birthday Update

TS4 x64 2021 02 25 15 40 59

The Sims Team seems to have still continued this tradition, with the latest collaboration being with ComplexSims. The creator brought new robes as well as durags and bonnets to Create A Sim just 2 months ago!

Some creators have taken the opportunity of Custom Content and Mods to turn it into their career, with Early Access releases and exclusive periods for their supporters.

This method has been used widely since 2017 when creators started utilizing the Patreon platform more and more. EA’s Terms of Service regulate that User Generated Content is still in sole property of EA, considering that .package and .ts4script files are all appropriated for their product. Which in this case is The Sims 4.

Your UGC

You are responsible for your UGC. You may not upload UGC that infringes a third party’s intellectual property rights or that violates the law, this Agreement or a third party’s right of privacy or right of publicity.

EA may, in its sole discretion, remove, edit or disable UGC for any reason, including if EA reasonably determines that UGC violates this Agreement. EA does not assume any responsibility or liability for UGC, for removing it, or not removing it or other Content. EA does not pre-screen all UGC and does not endorse or approve any UGC available on EA Services.

When you contribute UGC, you grant to EA, its licensors and licensees a non-exclusive, perpetual, transferable, worldwide, sublicensable license to use, host, store, reproduce, modify, create derivative works, publicly perform, publicly display or otherwise transmit and communicate the UGC, or any portion of it, in any manner or form and in any medium or forum, whether now known or later devised, without notice, payment or attribution of any kind to you or any third party. You also grant to all other users who can access and use your UGC on an EA Service the right to use, copy, modify, display, perform, create derivative works from, and otherwise communicate and distribute your UGC on or through the relevant EA Service without further notice, attribution or compensation to you.

In November 2017 the Global Community Manager for The Sims who worked at that time – SimGuruDrake, has clarified what CC creators and Modders are allowed to do when releasing their content. At least when it comes to temporary monetization.

Maxis and EA has granted permission through this latest (and only statement so far) from November 2017 for creators to earn money through Early Access periods. The only catch is that creators need to make their content available and free for everyone after the period of 2-3 weeks.

  • CC/Mods Locked Behind Paywalls – Creators cannot lock content they make using our game behind a paywall. While we do not police this content (there is no way we would create a team simply to monitor this) we do take reports sent to us seriously and action accordingly.
  • Patreon – We understand that folks who make CC / Mods for others to enjoy are doing it in their free time and may desire to offset costs to create the content by using this service. As long as the content is still made available FOR FREE we do not mind these types of pages. Folks who have a Patreon page are welcome to provide folks with “early access” incentives for their content but it should be made available to the general public within 2-3 weeks of it being given to folks early.

The Disturbing Story of Doxxing within the Custom Content Community

So what’s the problem then?

Throughout the last few months (and even years) more and more creators have started extending the trial periods from maximum 21 days to a month, two months – and sometimes never making their content available for the public. Unless they pay for their stuff.

I first started doing an article on this topic a few months ago when mack3030 published their Anti-Permpaywall Directory, including a list of .package files made by creators who never released their stuff to the public.

As if violating EA’s Terms of Service wasn’t enough, a certain group of Custom Content Creators who don’t release their content to the public have started putting “trackers” in their CC downloads. All to find out who is avoiding their permanent paywall. Which, I should remind you again, is against Terms of Service.

Player and creator ladysimmer94 has pointed out the new issues and concerns that mack3030 raised a few months ago about the recent incidents. Where real people got harassed, doxxed and bullied. All for downloading content that should be free for everyone.

We don’t want to contribute to any additional harassment or disturbing stories shared by many community members who have been affected by this – however, if you want to know the full story and how to protect yourself from these awful people, you can check out the Anti-Permpaywall Directory linked below. With real stories. Real people, and real lives almost ruined.

All over Sims 4 Custom Content.

[mks_button size=”large” title=”Anti-Permpaywall Directory” style=”squared” url=”https://mack3030.tumblr.com/post/681724592736305152/early-access-creators-you-cannot-sit-the-fence” target=”_blank” bg_color=”#1e73be” txt_color=”#FFFFFF” icon=”” icon_type=”” nofollow=”0″]

Creator simbelene has posted a thread on their tumblr, including information on how these creators were tricking other people and collecting personal information. All illegally. All while trying to destroy their personal lives.

[mks_button size=”large” title=”Simbelene Post” style=”squared” url=”https://simbelene.tumblr.com/post/681601621067694080/i-dug-too-deep-you-guysi-wasn-t-supposed-to” target=”_blank” bg_color=”#1e73be” txt_color=”#FFFFFF” icon=”” icon_type=”” nofollow=”0″]

The Reddit thread linked below also explains perfectly the situation that’s going on. Including real people affected and a list of creators who practice doxxing and stealing personal information.

[mks_button size=”large” title=”Reddit Post” style=”squared” url=”https://www.reddit.com/r/thesims/comments/u4fteb/if_you_are_a_patron_of_several_huge_cc_creators/” target=”_blank” bg_color=”#1e73be” txt_color=”#FFFFFF” icon=”” icon_type=”” nofollow=”0″]

We will continue to develop this story if new information surface. We’d like to remind all the players out there to keep things fair, be careful when downloading CC and Mods, and not ruin the wonderful community that we have.

Also, if you are one of the people who puts your content behind permanent paywalls, destroys personal lives and ruins an amazing experience that is this game and the community – please seek professional help and stay out of people’s personal lives!

Community Poll: Vote for Your Favourite Occult in The Sims 4!

Which one is your favorite?

Hey Simmers! We want to hear from you again! Occult Sims or supernatural Sims have been a beloved addition to The Sims series since its first incarnation. We were first introduced to witches and wizards in The Sims Makin’ Magic and its popularity has led to many more supernatural-themed add-on packs for the game in later installments.

The Sims 4 has a fair few occult Sims seven years into its run and we want to know which one is your favourite. Which occult Sim is the most loved by the fan base? You get to decide! You can only pick one, however, so make sure you give it some thought before casting your vote. You’ve only got one shot to tell the world which occult type is the best in The Sims 4.

Are you ready, Simmers? It’s time to decide which occult Sim is the community’s favourite!

[totalpoll id=”110098″]

Let us know how you voted in the comments below!

Let’s Build a Home for a PlantSim Family in The Sims 4!

It’s been a while since I’ve been so inspired by something new The Sims 4 has added and who would have thought it would be a scenario that came in an SDX drop? I’ve been obsessed with the new Plant-A-Sim scenario, playing through it multiple times and developing a story for my Sim along the way.

But a PlantSim living in a regular old house feels… weird. I had to fix that. The new scenario inspired me to build a home for a family of PlantSims nestled in the treetops. PlantSims should live amongst plants, after all! Let’s take a tour of this unique PlantSim home!

Let’s Build a Home for a PlantSim Family in The Sims 4!

The home consists of two huts on different levels nestled within the branches of a very tall tree. A set of ladders connects each level, allowing our PlantSims to climb up and down to the different levels of the home. Below the treehouse, a large natural pool offers our PlantSims a way to keep their Water motive filled any time of the year. Yes, even in the frigid winter, thanks to the Geothermal lot trait I’ve added.

Let’s Build a Home for a PlantSim Family in The Sims 4!

Since PlantSims do not need to eat regular food or use the toilet, this home does not have a kitchen or a bathroom but there is a BBQ and a WooHoo bush on the lot so your younger “PlantSims” can still eat and relieve themselves. The first level of the home is the living space with comfortable seating and non-electronic activities to enjoy, like books, chess, yoga, meditation, and gardening. Oh, didn’t we mention? This home is definitely Off-The-Grid. Plenty of garden pots on the wraparound balcony will allow your PlantSims to absorb solar energy to fill their Hunger motive even when the sun isn’t shining. When the sun is shining, the glass roofs prove very helpful! Open windows and large open archways let in the fresh air and natural light.

 

The hut on the upper level is the bedroom where the whole family sleeps. There is a double bed for two adult PlantSims, a bunk with a toddler bed on the bottom for a child/teen and a toddler, and a bassinet for a baby. There are toys to keep both toddlers and children happy, which is a good thing because I definitely recommend keeping your toddlers upstairs until they’re big enough to climb the ladders.

 

While this unique home wouldn’t be the best fit for a regular human Sim, it’s the perfect place for a PlantSim to live comfortably. It’s got everything a PlantSim could ever want; glass roofs to photosynthesize, a large pool to stay hydrated that stays warm all year round, and lots of garden plots to grow plants that can provide solar energy when the sun can’t.

Yes, a PlantSim (or several) could have a very happy life here, indeed.

You can download this home by clicking the download button below! Or search the ID SnarkyWitch in the Gallery and look for PlantSim Treetop Home! 100% CC-free!

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A Modder is Working on a Functional Duck Pond for The Sims 4

DUCKS! We’re so ducking excited!

We’ve covered PiedPiper’s amazing creations before and she’s back at it with yet another cool new way for Simmers to harvest their own craftables! PiedPiper has revealed that they are working on a functional duck pond for The Sims 4!

The duck pond is still in very early stages of development but PiedPiper has shared some progress pictures with us and described some of the features that are being worked on.

The mod will be base game compatible and Sims will be able to raise, care for, and collect eggs from their pet ducks which swim in a little pond object you can buy in Build/Buy. Players will be able to purchase white ducks or mallard ducks for their ponds, socialize with their ducks, and even pick them up and hug them! Ducks will lay eggs when well-cared for. Sims will need to make sure to stay on top of feeding their ducks and keeping their pond clean or the ducks may die from neglect.

PiedPiper shares a lot more details in their Patreon post where they go over all the features being worked on and also some issues they are working on fixing before the public release. We’ll keep you updated on the progress of this mod as PiedPiper shares more about it!

In the meantime, if you’re a VIP patron of PiedPiper’s, you can help them test the duck pond by downloading the early alpha access below.

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All About PlantSims and Plant-A-Sim Scenario in The Sims 4

Turn it on in a new kind of bright – it’s solar!

Well just when we thought we were finally done with scenario playthroughs for a while, SURPRISE! Another SDX drop happened that added a new scenario to the game! This scenario, Plant-A-Sim, is all about caring for a PlantSim. No, they aren’t new to the game. PlantSims have been a playable life state in the base game for quite some time now but if you’re new to them, this scenario is a good way to learn how to care for one.

Here’s how our Plant-A-Sim scenario went!

Getting Started

All About PlantSims and Plant-A-Sim Scenario in The Sims 4

You’ll notice the scenarios have gotten a bit of a revamp. Along with lots more new scenarios, there are now difficulty ratings on each scenario to give you an idea of the time and effort it will take players to complete them. The Plant-A-Sim scenario is listed as an Easy scenario.

This is a permanent scenario so there’s no need to rush to start it before a certain date. It will be available in the game forever so start it whenever you like!

The scenario description states that your Sim is curious about what life is like as a PlantSim and longs to try the Forbidden Fruit of the PlantSim to become one. The household requirements are simple; you just need one Young Adult or older Sim.

The goal of this scenario is pretty vague on the menu screen but there are actually specific goals you need to achieve to finish the scenario. Most of them centre around caring for your PlantSim so this scenario is kind of like a tutorial on how to play the game as a PlantSim. These are not separate outcomes; you will have to complete all the goals, not just one.

  • Eat the Forbidden Fruit of the PlantSim from your inventory
  • Have your PlantSim talk to plants (x5)
  • Harvest from a Perfect quality plant
  • Satisfy water needs (x5)
  • Absorb solar energy from plants (x5)
  • Photosynthesize by absorbing sunlight (x25)
  • Care for plants as a PlantSim (x99)

IMPORTANT! One thing the scenario doesn’t explicitly warn you about is that you can fail the scenario. The forbidden fruit only turns your Sim into a PlantSim for 5 days. After that, they will get a Wilting moodlet that last for about 18 hours. They must eat another forbidden fruit to become a PlantSim again. If they don’t, they will wilt and you will fail the scenario.

All About PlantSims and Plant-A-Sim Scenario in The Sims 4

When you start the scenario, your Sim will have 5 Forbidden Fruit of the PlantSim and 1 packet of starter vegetable seeds in their inventory.

We randomised a Sim in CAS and spent a short time slapping some styled looks on her before hopping into the game and getting her settled in a cottage in Henford-on-Bagley.

Starting the PlantSim Life

All About PlantSims and Plant-A-Sim Scenario in The Sims 4

Since many players aren’t too familiar with how PlantSims work in The Sims 4, this playthrough will read a bit more like a tutorial than a story to help players find their footing easier with this scenario. The first thing you should do when you start is open up your Sim’s inventory and have them eat a Forbidden Fruit of the PlantSim. This will turn them into a PlantSim and allow them to complete the rest of the scenario goals.

Now, be careful with the rest of the forbidden fruit! You only get five and if you run out, you will fail the scenario! Make sure to plant one of them to produce more for harvesting if you need it and keep the rest for when your Sim turns into a human again. You’ll need to eat another fruit quickly to continue the scenario. Then plant everything you get out of your seed packet so you’ll have plants to care for and harvest from.

All About PlantSims and Plant-A-Sim Scenario in The Sims 4

We also recommend adding the Homey and Great Soil lot traits to your Sim’s home to help with the Gardening skill and plant quality.

DID YOU KNOW?
Starting this scenario is a good way to start a new household with a PlantSim immediately but if you want a PlantSim through regular gameplay, the easiest way to do that is to max out your Gardening skill and purchase rare seed packets until you receive a forbidden fruit in one. Plant it so you always have some on hand, then eat one when it’s ready for harvesting. Another way to do it is by collecting all the magic beans from rare seed packets, arranging them in the special stump from Build/Buy and watering it to produce a giant tree your Sim can explore. They will find a forbidden fruit inside the tree.

Life as a PlantSim

All About PlantSims and Plant-A-Sim Scenario in The Sims 4

Many of the goals for this scenario walk you through how to care for a PlantSim. They have special motives and certain requirements in order to stay healthy. We’re going to break down how PlantSims work and show you how to complete all the PlantSim care goals of the scenario.

PlantSims do not have a bladder motive so they never need to use the toilet; however, they do have a Water motive. PlantSims require a lot of water, much more than a regular Sim. Being outside on a sunny day will drain the Water motive much more quickly. Showering, taking a bath, drinking water, and going for a swim will all replenish the Water motive quickly, however. Doing any of these activities five times will complete the scenario goal to satisfy water needs. In addition to a negative moodlet, you’ll know your PlantSim is very thirsty when their green hair turns grey.

All About PlantSims and Plant-A-Sim Scenario in The Sims 4

PlantSims do not need to eat regular food. They get their nutrients from the sun. All they need to do to fill up their Hunger motive is stay outside on a sunny day. They will naturally absorb nutrients from the sun while they are outside; you don’t need to do anything special. Of course, PlantSims cannot absorb sunlight at night and if Seasons is installed, they won’t be able to absorb sunlight on cloudy days, either. It must be sunny or only partly cloudy for your PlantSim to be able to photosynthesize. Absorbing sunlight directly from the sun will satisfy the scenario goal to photosynthesize by absorbing sunlight.

All About PlantSims and Plant-A-Sim Scenario in The Sims 4

Sometimes, your PlantSim might find themselves in a desperate situation if it hasn’t been sunny for some time. This is when it becomes very helpful to have a large garden. PlantSims can absorb solar energy from harvestable plants to satisfy their Hunger motive when they can’t get nutrients from the sun. Clicking on a plant and selecting Absorb Solar Energy five times will satisfy the scenario goal to absorb solar energy from your plants.

IMPORTANT!
We’re not sure if this is a glitch or an intended effect from absorbing solar energy but every time our PlantSim absorbed solar energy from her plants, they would temporarily grow to the next growth stage only to revert back to a plot of dirt a few moments after. We’d have to wait for the plant to sprout again. Do not absorb solar energy from plants you are trying to raise to perfect quality to harvest from. It will take far longer for the plant to mature. Do not absorb solar energy from your forbidden fruit tree, either, as you could run out of fruit.

Plant-A-Sim, Plant-A-Garden

All About PlantSims and Plant-A-Sim Scenario in The Sims 4

The other scenario goals aren’t necessarily specific to PlantSims but remember; you need to stay a PlantSim until all goals are completed, otherwise you will fail the scenario. You just need to care for your plants 99 times, talk to your plants 5 times, and harvest from a Perfect quality plant once.

Caring for your plants 99 times sounds daunting but you will finish this goal without even trying if you have a decent sized garden. All you have to do is keep watering, weeding, and spraying your plants like normal. It will take you far longer to raise a plant to Perfect quality which is where you may struggle to stay a PlantSim for long enough. Your forbidden fruit tree is going to become incredibly important so make sure you’re taking excellent care of it.

All About PlantSims and Plant-A-Sim Scenario in The Sims 4

Plants will naturally increase in quality over time if you are taking good care of them but it does take a very long time to go from Normal quality to Perfect. To speed up the process, you can fertilize your plants. Sims unlock the ability to fertilize plants at Gardening level 3. Plants can be fertilized with any flower, fruit, veggie, or fish. Growfruit is the best fertilizer in the game but it can be difficult to obtain. You’ll need to max out your Gardening skill and keep buying rare seed packets until you get a growfruit in one. Plant the growfruit to have a constant supply and then use the produce to fertilize all your plants. If you can’t get your hands on growfruit, we recommend using fish, which is also a good fertilizer. Plants cannot be fertilized every day so just keep an eye on them and fertilize them whenever the option is available. We also recommend raising your plants indoors if Seasons is installed so they don’t go dormant during their off seasons.

All About PlantSims and Plant-A-Sim Scenario in The Sims 4

As for talking to your plants, this is something any skilled gardener can do, not just PlantSims. Simply have your PlantSim chat up the plants in their garden five times and this goal will be completed very easily.

If all goes well and you’re able to do all of these things before your forbidden fruit stash runs out, you will complete the scenario.

Where We Went Wrong

All About PlantSims and Plant-A-Sim Scenario in The Sims 4

We consider ourselves pro Sims players, so we’re actually embarrassed about how badly we botched this whole scenario. If there’s one good side, it’s that we learned what not to do so we could write this guide for you and forewarn you about potential pitfalls.

The first thing we did wrong was choosing a world with very little sun for our PlantSim to live in. We thought she would thrive around all of the nature in Henford-on-Bagley but we forgot that Henford-on-Bagley hardly ever gets sunny days. It is forever rainy or cloudy there. If you don’t have Seasons, this is a non-issue; it’s always sunny no matter where your Sims live. But Seasons players will need to choose their world carefully. We recommend Sulani as the ideal world for this scenario. It has plenty of sun and plenty of water for your PlantSims to keep both their Water and Hunger motives satisfied easily.

Because she didn’t have enough sunlight to photosynthesize, she had to resort to absorbing sunlight from her plants. Now you will have to absorb sunlight from plants at least five times to finish the scenario but we picked the worst plant to do this with; our forbidden fruit tree. As a result, our forbidden fruit tree never matured and never produced more fruit which is ultimately what killed us.

We ran out of our starter fruit before we could complete the last goal of harvesting from a Perfect quality plant. Our PlantSim ended up wilting and we failed the scenario.

Our Thoughts

Despite the fact that we failed so miserably at this scenario, we actually think it’s a great scenario! Not only does it highlight an often-overlooked occult life state available in the base game; it also shows players how to create and care for this life state a lot of people might not know about.

Plus the possibility of failing the scenario due to poor time management or strategy skills puts some pressure on the player and adds another element of challenge. And if you have Seasons installed, you’ll have to work around the limitations of the weather, too. There’s a lot to think about during this scenario and if we do have any criticism, it’s that labeling it as an Easy scenario might be a bit misleading. We’re seasoned players and even we didn’t expect to have to apply the level of strategy and critical thinking the scenario actually requires. We’d probably call this an Intermediate scenario.

Still, we highly recommend this one. It was a lot of fun and kept us on our toes.

Maxis releases a new Promotional Video

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“It’s time to signal our next revolution”

A couple of weeks ago Maxis, studio behind The Sims, SimCity and all the big simulation games has done a complete revamp and rebranding of their identity, message and focus!

Maxis releases a new Promotional Video

With the complete redesign of Maxis also came a whole new website that focused on encouraging people of all walk of paths to join their ever-growing team and studios that span out to 4 different locations around the world!

Just last night, they’ve published a new trailer for Maxis, featuring a history walkthrough of the Simulation genre, as well as Maxis’ evolution throughout the 35 years of its existence.

The video begins with a wholesome introduction to the Simulation genre:

Maxis releases a new Promotional Video

The walkthrough primarily focuses on The Sims’ evolution through the years, and where it all began.

Maxis releases a new Promotional Video

In the promotional video the team shared a statement:

Maxis let you play with life – but after 35 years – it’s time to signal our next revolution!

Maxis releases a new Promotional Video

Could this be related to the unnanounced franchise rumored to be titled Lost Astral, in development by EA and Maxis?

Time will tell, but until then enjoy the colorful new trailer for Maxis:

 

Are you willing to Build with Maxis? Check out their Careers Page!

Maxis releases a new Promotional Video

Tip: @TheSims4it

EA is making Unreal Engine their new Game Development Standard

EA accepts their defeat and it’s the players who win in the end.

For a while now I’ve been reporting on the news about EA’s current plans regarding the next generation Sims Game – or as I call it, The Sims 5. At least until we have an official name.

I’ve written numerous reports about The Sims 5’s current development plans, stages and plans for the game. Throughout all of the reports that I’ve made there’s been one thing consistent – Unreal Engine.

Before we dive deeper into what EA’s plans for Unreal Engine as a whole, we need to understand first what Unreal Engine is.

About Unreal Engine

Unreal Engine is a game development tool and engine developed by Epic Games. The first generation stable release of this Engine came out all the way back in 1998, with the latest version – Unreal Engine 5, released just a couple of days ago to the public!

The Engine allows game developers and studios to create anything within a 3D environment. From graphics, stylization, rendering and so much more – all that allows a game developer to create a three-dimensional space and environemtn that they desire!

There is a whole catalogue of video games that have been developed and released for the public through Unreal Engine. Tens of hundreds of them.

You can also check out this cool evolution video down below including some of the most popular releases made through Unreal Engine from 2014 to 2021!

In the highlights of all these video games is a successful franchise – Fortnite. Also owned and published by Epic Games themselves. The Unreal Engine software has allowed developers of this franchise to be consistent and active with major releases, updates, Seasons and additions added actively!

This wouldn’t be the first time that EA has used Unreal Engine to develop their video games. All 3 major Mass Effect installments, including the Legendary Edition Remaster of those games have been released in this software. EA’s most successful Star Wars installment – Star Wars Jedi: Fallen Order has also been developed in Unreal.

The funny thing about this is that any time that EA would try to do things on their own through their own engines they’d get a shorter end of the stick. Mass Effect: Andromeda, which released a few years after Mass Effect 3, has been developed on EA’s Frostbite Engine.

In the end, everyone who followed video gaming news and this game in general know that the only good thing that came out of this was memes.

One of my favorite video games released by EA has to be Mirror’s Edge, released in 2008. Everything in that game was beautifully co-ordinated, the graphics were beautiful, and you can tell that the developers had extra time in their hands to perfect the storyline. That’s all because of the fact that the first Mirror’s Edge game was developed in Unreal Engine!

Unfortunately, I cannot state the same for the long-awaited followup to Mirror’s Edge – Catalyst. Which was average at best. And also developed in Frostbite:

For major installments for The Sims – one through four – all have been developed in their own game engine created from scratch.

For The Sims 1 and The Sims 2 this worked out perfectly for Maxis considering that each of the two installments were in the epicentre of the current video game computer technology. The Sims 1 came out in the golden age of 2D computer games and simulations, while The Sims 2 came just at the right time where 3D video games were the new thing – that could also be supported by most computers those days.

The Sims 3, that came out in 2009, had a new dynamic and possibilities that were larger than life. Sure, you could argue that the game currently can be ran almost flawlessly through new mods and solutions that, to this day, still keep coming out for this 13 year old Sims installment. Still, it was such a pain for a Sims player like myself to play the game in 2013 with all packs installed.

It even came to a point where the game would give you a warning when trying to play more than a few packs installed:

EA is making Unreal Engine their new Game Development Standard
Via The Sims Wiki

We can all agree that The Sims 4 had a rocky launch. To this date it seems that Maxis is still correcting and trying to fix the game engine that’s somewhat flawed. And also outdated, because it’s from 2014.

Even though the game manages to push through its own engine limitations sometimes, it still pays the price of trying to cater to multiple platforms with dramatically different system specifications. From low-range desktops and laptops to gaming consoles. Both old gen and new gen. The price? Creative tools, open world and sometimes the game’s own stability.


Through my reports for the next generation Sims Game it’s been a consistent thing for EA to keep mentioning and talking about the project being developed in Unreal Engine.

Not only that, but Maxis themselves have admitted to “leveraging next-gen technology” to build their future video games. Unreal Engine 5 is the definition of next generation technology in the video gaming world right now.

EA is making Unreal Engine their new Game Development Standard

We received a tip from @jamesavery7890 that Electronic Arts is currently working on making Unreal Engine the new standard for their future video game releases.

EA is preparing for the long-term use of Unreal Engine for the game studios. This is a company priority. We know next-gen Sims 5 and Mass Effect 5 are being prototyped in UE. This suggests something permanent:

EA is making Unreal Engine their new Game Development Standard

source

You will focus on our initiative to improve in the game engine space and help shape the long term technical vision of Unreal Engine use at EA. Being the main point of contact for technical challenges, you will partner with teams across the globe to provide the very best experiences for our players. You will also offer guidance on best practices, maintaining a knowledge repository and managing code divergence.

Several website portals have pointed out the huge benefits of video games being developed in Unreal Engine 5, including:

For developers creating vast open-world environments, UE5 is implementing new tools to improve collaboration and performance. To improve performance with so much geometric detail, the new “World Partition” system renders sections of the game map only when they’re in use. The new “One File Per Actor” system lets developers work on the same sections of the game world simultaneously without overwriting each other’s progress, similar to EVO’s project locking features.

– Studio Networks Solutions

The way developers animate their games is being completely overhauled in Unreal Engine 5, making it a more pain-free experience.

Specifically, Motion Warping is a unique tool shipping with Unreal Engine 5 that makes the tedious aspects of animating more manageable. For example, character animations—such as vaulting over objects—can be created with Motion Wrapping.

With Motion Warping, developers won’t have to create multiple animations for every jump height. This will make for more fluid and more immersive animations by characters when interacting with their environment.

– iRender GPU

Several factors could’ve decided EA’s decision to move their future video game development on Unreal Engine. Whether it’s player feedback – or the fact that Frostbite Engine’s source code got entirely leaked last year. Either way, a dramatic change like this can only do good for EA’s franchises.


In accepting their defeat of giving Epic Games a percentage share of their revenue for video games developed in Unreal Engine, EA will only benefit more in the long term.

Overview of The Sims 4 Parrots CC Stuff Pack

Liven up your surroundings with a CC Set and animated feathery friends!

Today we’re featuring a brand new CC creator named Kaiso! Kaiso has created a custom content stuff pack all about pet parrots! This is Kaiso’s very first CC pack and we think he has a bright future in the CC community given the skill level of his very first big project! We took a look at all the items close-up and we were very impressed!

Here’s a glimpse of the CC pack from Kaiso’s reveal trailer on YouTube!

The Sims 4 Parrots CC pack comes with 16 Build/Buy items to decorate the home of a parrot-lover, including pet supplies for parrots and bird cages in three sizes. We’ve got both catalogue thumbnails and in-game close ups of all the items in every swatch for you to check out in this article. Let’s jump right into the overview!

Catalogue Overview

The full catalogue of items consists of:

  • 2 paintings
  • 3 different types of parrot food and treats
  • 5 different bird perches (1 ceiling, 2 wall, 2 ground)
  • 2 parrot toy objects (1 wall hanging net, 1 box of parrot toys)
  • 3 bird cages (thin, small, and large)
  • 1 parrot supply table

Swatch Close-Ups

Below, you can see all the items in this CC pack in every available swatch. Many of the items have clean and grimy swatches for you to create either a pristine or run-down look for your Sims’ homes.

Where Are the Parrots?

Sadly, this CC pack is just décor and does not actually come with functional pet parrots; however, players who want to add that extra touch of realism to the set can download these animated macaws by Bakie to place inside the parrot cages. The macaws are not interactable; they are just VFX effects but they do move and make realistic macaw sounds so they’re great for having a zero maintenance pet bird in your Sims’ homes.

We downloaded the macaws and tried them out with the parrot cages ourselves. The birds do clip through the top of the tiny cages but fit nicely in the large cages. They really added to the atmosphere with their realistic movements and squawking.

Overview of The Sims 4 Parrots CC Stuff Pack

Our Thoughts

This was a very creative and ambitious project for a beginner CC creator to take on but Kaiso really rose to the challenge. We always appreciate having more pet stuff in the game whether it’s decorative or functional and pet birds are something many players have requested for a long time. Pairing the animated macaws with the bird cages really adds a lot of life to the pack too so we definitely recommend using them both together!

We’d love if the pack could be updated in the future to have real pet birds that Sims can interact with much the same way they interact with rodents, for example, but this is a great first project for Kaiso all the same and we had a lot of fun checking out all these adorable bird supplies in our game. We’re very excited to see what Kaiso thinks of next!

You can download The Sims 4 Parrots CC stuff pack for free right now on Kaiso’s Patreon! Just click the download button below to be taken right to the download page!

Community Poll: Vote for Your Favourite Sims 4 World!

Battle of The Sims 4 Worlds!

Have you ever wondered what the most popular Sims 4 world is? Or what the least popular world is according to players? Us too! To satisfy our curiosity, we’ve put together the ultimate poll to see which world from The Sims 4 is the most beloved by players! You’re going to help us decide the results by voting in our poll which includes all worlds and special areas in the game!

So here’s how it works; we’ve got three categories to vote in:

  • Residential Worlds
  • Destination Worlds
  • Hidden Worlds

Vote for your favourite world in each category but make your selection wisely because you only get two votes in the Residential category and one vote each in the Destination and Hidden categories for a total of four votes.

Are you ready? On your marks… get set… VOTE!

[totalpoll id=”109998″]

Which worlds did you vote for? Let us know in the comments!


Thank you to Nekro Von K from our Sims Community Facebook group for providing us with the Batuu screenshot.